Godot Metroidvania: Level Design and Coding New Mechanics (livestream) @Gdquest
Godot Metroidvania: Level Design and Coding New Mechanics (livestream)  @Gdquest
Uploaded June 2019 | Updated September 2026, 2 weeks ago
In this livestream, I'll start working on the level design workflow for the project, and add missing mechanics.
Metroidvania open game project: github.com/GDQuest/godot-metroidvania-2d (Please 🌟 on GitHub!)
Get our game creation courses: gdquest.mavenseed.com 🤖

Music by Thaehan: youtube.com/user/Lokibdx

Twitter: twitter.com/NathanGDquest
Discord: discord.gg/87NNb3Z

This video is licensed under the CC-By 4.0 license: creativecommons.org/licenses/by/4.0

You can attribute it to "GDQuest and contributors - gdquest.com/"
Godot Metroidvania: Level Design and Coding New Mechanics (livestream)Games made with Godots GDScript #godot #gdscript #gamedevGradient Map Shader in Godot 3.1: shader tutorialGodot savegames: What you have to be aware of with resourcesBlender Power Sequencer 1.3: Release and New FeaturesDeclutter Your Godot 4 Project: Singletons/Autoloads All Over The Place...How Much Better Are Shadows in Godot 4? (theyre a lot better!)Unity VS Godot: How Do They Compare?The 4 Essential Building Blocks of Every Godot GameMake Your 2D Games 2X Faster Instantly in GodotRAYCASTS in Godot: Creating A Juicy Laser Beam2D Movement in Godot in Only 4 Minutes
GDQuest |

Godot Metroidvania: Level Design and Coding New Mechanics (livestream)

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER