Casino Done Right PC VersionZoney2026-09-22 | Casino Done Right PC VersionSM64 Generations Speed Highway ClassicZoney2022-04-03 | This mod is made by the wonderful Skyth
I've been labbing this up playing the classic levels with Mario since they are so much fun. And found some nice tricks and glitches to get through level pretty fast. Could use some work but so far its pretty cool. I want to try more levels out going fast.Sonic Lost World Wii U - Whomps Fortress OLDZoney2020-02-23 | This was done way before Wii U modding was widely available. We wanted to test doing some layout stuff and seeing what we could do for the whole thing. Was done as a quick test nothing was meant to be public. Found the files digging around for old stuff.
Lost World SonicLostWorld 2015 07 15 21 41 31Sonic Forces Monokuma Appears!Zoney2018-01-08 | Since I'm currently busy I'll just show what I had working for now. Until I have more time to work on it and finish some other things.
Upload Date 11/27/17Sonic Forces : Classic Sonic Unused Generations AnimationsZoney2017-11-26 | It seems these animations are edited. The ones in the old gens demo had his eye lids animated and his mouth animated. Strange?
Remember in the old build of Generations Demo there was dancing animations? Well they are back and have proper names now. They left all the animations from Generations in the game as well as all the unused ones. They were supposed to be for when you listened to BGM in the hub world.
Its interesting to see that they literally ported every classic anim in here and don't use nearly half of them. Copy Paste Job amirite?Sonic Forces : Featuring Danganronpa V3 Monokuma!Zoney2017-11-22 | Instead of spending the day fixing my Green Hill Zone I decided ruin my sleeping schedule making this ~~Oh the despair!!~~
Spent the entire day working on this 5k frame animation putting it together and making sure it didn't completely break over and over again. The end result isn't that bad to be completely honest for the lack of time.
Wanted to do this ever since I first saw the level with the Death Egg Robots. I just knew I had to place giant Monokuma's in place of them. Plus destroyed city? The Biggest, Most Awful, Most Tragic Event in Human History?!?
I mean it just fits I think...Sonic Forces Modding Mistakes #1Zoney2017-11-22 | What did I do here? I need sleep.
I'll be sure to record to keep track of my dumb stuff that I end up doing. So I can always remember it.Sonic Forces : Infinite InflateZoney2017-11-17 | Oh god whySonic Generations - Green Hill Zone ForcesZoney2017-11-15 | Made some more adjustments here and there still needs a bit of fixing but its basically done. Just needs some lighting tweaks and collision tweaks for the bridges.
drive.google.com/open?id=1ctJ4jgjMUaUyHsSDZ6v0I4y6InSanXiXSonic Forces : Shadow Animations on SonicZoney2017-11-14 | I put shadows animations on sonic normally they work but in this game either the bones have different rotations which it doesn't look like it. Or the game doesn't like some of the bone names or bone count differences. The previous games didn't have issues with this before.Sonic Forces Wall Jump Tag TeamZoney2017-11-10 | Yay I guess. I kinda forget to test that.Sonic Forces : Arsenal Pyramid Without AvatarZoney2017-11-08 | Loaded the stage without avatar. Apparently the 'drift spots there have no collision so makes it a pain to nail it right. Hard to get the first one did many tries.Sonic Forces Terrain LoadingZoney2017-11-08 | So I forced this level to load on another level slot. And I saw some info in the set data that called an object "TerrainBlock" made me think " Oh no this means they hand made terrain groups by pointing at things." No way they could do that right?
Then I found stuff in the actsgmission.lua
---- static_sectors = 10, 01, 20
This here stood out to me since other entries have other info as well. So I think these are what the game loads as terrain groups to load the level in quick.Sonic Forces : Sonic Can Wall Jump?! MODZoney2017-11-08 | So in this game Avatar/Buddy has a wall jump and its only used in this one level in the entire game. Its pretty bizarre to have something in your skill set and not use it in the level design.
The entire late levels seem to realize that you can use other moves in the game. With Modern Sonic being able to use his slide move.
So I was curious and loaded Modern Sonic into the buddy level. Usually he'll crash depending when he tries to use the grapple and cause the game to explode. Thankfully Modern Sonic also retains this ability to wall jump now if only some mods could put this to use... ;)Sonic Forces Classic in 3DZoney2017-11-07 | ...Sonic Generations Green Forest Mod Test OLDZoney2017-11-07 | Originally from Dec 31st 2016 figure I show this since its old and has been changed greatly. We want to go back to this at some point.Sonic Forces Eggman Empire FortressZoney2017-11-07 | This level is really great. It has a lot of paths and even makes use of the sliding which isn't used in any other level. Yet you can break the level with downward slope jumping and drag out the air time.Sonic Forces : CreditsZoney2017-11-07 | ...Sonic Forces Ghost Town - Spline BugZoney2017-11-07 | The end of this platform here if you jump right near the edge of it it'll throw you back into the center of it.Sonic Forces Eggman Empire Fortress PathsZoney2017-11-07 | ...Sonic Forces Wall JumpZoney2017-11-02 | Spoilers I suppose?
Has me curious for modding.
Only level I've seen use Wall Jump. And its pretty good too. Too bad they didn't use it enough.
I like this new wall jump easier to use and faster mobility.
I don't like that Avatar took all of Sonic subset of moves and leaves him just a boost only character. Thats just me though.Sonic Forces : Slope Physics Dash PadZoney2017-11-02 | If they were just a little bit stronger this would be fine. Also the out of control affect doesn't let sonic move for a second or so.Sonic Forces : Weird LayoutZoney2017-11-02 | This level is further into the game. Why doesn't it make you at least try to get up there?Sonic Forces : This is fineZoney2017-11-02 | You can't go backwards through the S Tube cause the dash pad is in the way and can't jump over it. If you try to go backwards the platforms take a 'long' time to respawn. Since I was curious if you could spindash jump and be OP like in Generations.Sonic Forces Slope PhysicsZoney2017-11-02 | ...Sonic Forces OopsZoney2017-11-02 | I swear I didn't do this on purpose.Sonic Forces : Messed Splines GlitchZoney2017-11-02 | So this section here the spline is messed up in the order of it. Causing Sonic to turn whenever he jumps it seems. Weird they'd need splines for anything other than Loops. Since this is straight on the X axis. hahaSonic Forces Animation Blending.Zoney2017-10-25 | Eh guess they weren't prepared for idiots like me. :PSonic Forces Wheres My Idle AnimationsZoney2017-10-25 | Well I'm waiting...Sonic Forces Himself To The CenterZoney2017-10-25 | Not only do I want you to just hold forward and not drift but I WANT YOU IN THE CENTER OF THE PATH.
VERY PLEASANTSonic Generations Mod Sonic Forces Green Hill - Animated ObjectsZoney2017-09-18 | Progress from 9/17
We are starting to add animated objects to the area to fill it out. Should keep things more bouncing and alive.
This is a recreation of Sonic Forces Green Hill Zone done in the style of Sonic Generations. This isn't meant to be a 1:1 recreation obviously we are taking some liberties with this as well. I know people keep saying where is the sand? Or why aren't you using the music from Sonic Forces.
For that I say we don't need to use sand to convey a point like that. And for the music I haven't seen any good remixes of the song. So I feel there is no need to use it.
We still have to take care of animated objects and fixing the instanced grass to match the lighting of the level. And add a second half of the level to expand it into our own creation.
We plan to get this thing done very soon.Sonic Generations Green Hill Zone Forces WIP 9/11/17Zoney2017-09-14 | ...Green Hill Zone Forces WIP Generations StyleZoney2017-08-11 | ...Sonic Generations - Classic Green Hill No AutomationZoney2017-05-20 | So people complained about Classic Sonic being scripted. You could get this accurate with some physics tweaks to work nicely. But if Sonic Team did that and still had some scripting to it. People would still bitch. You can't please everyone if they want to complain anyways.Sonic Unleashed Preview Build Testing - New Green Forest Test -OLD Jan 1stZoney2017-03-22 | ...WhyZoney2016-12-19 | ...Sonic Unleashed Preview Build - Mazuri Night Old LayoutZoney2016-12-11 | Really shows how old it is. Swapped Battle Music since it breaks and repeats itself.
Missing Collisions Unfinished Layouts Terrible Puzzles.Unleashed Preview Build - Camera PreviewerZoney2016-12-10 | This thing lets you visualize the camera. Would be great for doing stages with cameras and test easily.
I thank N69 for help translating menu stuff. Hopefully saving ends up working to be more usable.Preview Sonic Unleashed Lost WorldZoney2016-12-10 | ...PreviewBuildUnleashedBrokedTooFastZoney2016-12-09 | WelpBeta Sonic Unleashed Preview Build - TestingZoney2016-12-08 | Description here.AnimuZoney2016-09-29 | Jun 17 2014I/WE WONZoney2016-09-21 | July 28th 2014
Fucking Finally Dario.Sonic Test - Aug 5th #4 2014Zoney2016-09-20 | ...Sonic Generations 08 28 2016 17 12 48 03Zoney2016-08-29 | ...Zoney Live StreamZoney2016-03-10 | ...RevengeZoney2016-03-08 | ...Im okayZoney2016-03-08 | ...Eggman Land Port Old Test #1Zoney2016-01-30 | ...Sonic Lost World I didnt know thisZoney2015-11-09 | I didn't know if you double tapped the run trigger on small ledges he'd do this. Doesn't work on higher ledges where you have to use the spindash.
Don't mind the bad GI . its for testing.V3Zoney2015-10-21 | Uploaded June 4th 2014
3rd test things still weren't perfect. Dunno where the second test went. odd.