Ratchet & Clank 2 Dev Commentary: 27 - The Snowbeast Awarduselesspodcasts2011-08-19 | Mike and tony FINALLY get to Grelbin and talk about the infamous Snowbeasts, and the Snowbeast Award.Ratchet and Clank: Rift Apart - Episode 24- Roll Creditsuselesspodcasts2022-03-11 | We've finally reached the last episode of our Ratchet and Clank: Rift Apart series. Thanks everyone for joining us.
We know "what's next" might be on peoples' minds. We don't have any plans right now to make more videos, but we do want to. Stay tuned and we'll see what happens.
- Mike and TonyRatchet and Clank: Rift Apart - Episode 23 - Designing Questionsuselesspodcasts2022-03-05 | Tony and Mike do some arena challenges and answer a question about design. Next up, the Grand Finale!Ratchet and Clank: Rift Apart - Episode 22 - Tiny Ratchet Cageuselesspodcasts2022-02-26 | Mike and Tony make their way through the endgame, attempting to free Ratchet and Clank from their TEENY TINY cage. They talk about their favorite weapons, the features that lived up to their expectations, and the ones that didn't.Ratchet and Clank: Rift Apart - Episode 21 - Dont Stop Believinguselesspodcasts2022-02-17 | In this sparse episode, Mike and Tony continue to discuss their opinions of the game, the weapons, and the upgrade system.Ratchet and Clank: Rift Apart - Episode 20 - Its The Final Countdownuselesspodcasts2022-02-10 | As Mike and Tony begin the final level, they reflect on what they've liked and disliked so far.Ratchet and Clank: Rift Apart - Episode 19 - A Few More Qs. Some As.uselesspodcasts2022-02-03 | As Mike continues to remain completely baffled by the Clank puzzles, the two answer questions regarding specialization in the industry and their favorite games.Ratchet and Clank: Rift Apart - Episode 18 - A Bit More Q&Auselesspodcasts2022-01-24 | Mike and Tony answer a couple more of your questions.Ratchet and Clank: Rift Apart - Episode 17 - Whats Left in the Buildinguselesspodcasts2022-01-18 | Mike and Tony talk more on the subject of difficulty and how it differs from gameplay ramping.Ratchet and Clank: Rift Apart - Episode 16 - Difficulty is Difficultuselesspodcasts2022-01-08 | Mike once again takes the controller and the pair talk about difficulty in games.Ratchet and Clank: Rift Apart - Episode 15 - A Solace of Quantumuselesspodcasts2021-11-27 | Mike and Tony answer more of your questions as they continue in search of the elusive Captain.......... Quantum...? Qwantum....?Ratchet and Clank: Rift Apart - Episode 14 - In Search of Quantumuselesspodcasts2021-11-21 | Mike and Tony answer your questions as they go in search of Captain Quantum.Ratchet and Clank: Rift Apart - Episode 13 - Scarstu on the Noseuselesspodcasts2021-10-25 | NEFARIOUS FIGHT!??!?!! Tony has some opinions. A clickbait haiku.Ratchet and Clank: Rift Apart - Episode 12 - Superhero Relativityuselesspodcasts2021-10-16 | Continuing on from the last episode, Mike and Tony finish building the Dimensionator. They touch on several topics in the video, including the reason why superheroes have to fight each other: relativity.Ratchet and Clank: Rift Apart - Episode 11 - Rocket Scienceuselesspodcasts2021-10-07 | Mike and Tony discuss having multiple hero characters and the pros/cons of Ratchet and Rivet having the same moveset.Ratchet and Clank: Rift Apart - Episode 10 - The Fixeruselesspodcasts2021-08-29 | Mike and Tony need to fix a hunk of broken phase quartz (like you do) so they head to Torren IV to find The Fixer.Ratchet and Clank: Rift Apart - Episode 9 - Dudebrosuselesspodcasts2021-08-15 | Mike and Tony finish up Blizar Prime and head to Savali for a desert-skating, lorb-obtaining, dudebro-monking good time.Ratchet and Clank: Rift Apart - Episode 8 - New Beginninguselesspodcasts2021-08-07 | Mike and Tony begin a new recording session as they do more Arena battles and visit the spooky Blizar Prime.
Good news: I think the episodes we recorded in batch 2 are pretty good, content-wise.
Bad news: We didn't fix the hitching issues by going to 30fps.Ratchet and Clank: Rift Apart - Episode 7 - Arenauselesspodcasts2021-07-26 | Mike and Tony discover that, no matter the dimension, there is always a battle arena.Ratchet and Clank: Rift Apart - Episode 6 - Sargassouselesspodcasts2021-07-17 | Mike and Tony visit Sargasso and play as Rivet for the first time.
Note: The video hitching is still around. Only a couple weeks more, I think.Ratchet and Clank: Rift Apart - Episode 5 - Bridge Flexuselesspodcasts2021-07-11 | Mike and Tony finish off Nefarious City. On the way, they discover the true meaning of happiness, as well as a cool-ass unfolding bridge sequence.
Note: As with the previous videos, there is some visual glitching. The video will, from time to time, freeze. This is a bug in our capture process. We'll record more in a couple weeks, and that should put an end to it.Ratchet and Clank: Rift Apart - Episode 4 - Shadow Dudeuselesspodcasts2021-07-05 | Mike and Tony go in search of The Phantom, a special stealthy resistance operative. Who could it possibly be?
Note: As with the other videos so far in this series, there are a number of severe video hitches. Do not adjust your TV set, these are a result of our capture process. It'll continue for a few more videos, so buckle up.Ratchet and Clank: Rift Apart - Episode 3 - Classicuselesspodcasts2021-06-27 | Mike and Tony continue their trek through Rift Apart. This time they do the second half of Corson V.
Note: There are a number of severe video stuttering issues as a result of our capture process. They're likely to continue for a few more episodes since we record these in batches. So strap in.Ratchet and Clank: Rift Apart - Episode 2 - Too Many Psuselesspodcasts2021-06-22 | Mike and Tony begin their journey through Ratchet and Clank: Rift Apart and are quickly blown away.
Note: There are a few instances where the video hitches. Since we record these in batches, the hitches will probably continue for a few videos. We'll hopefully get it sorted out in the next few weeks for the next batch.Ratchet and Clank: Rift Apart - Episode 1 - Two Idiots Teaseruselesspodcasts2021-06-18 | In this teaser Episode, Mike and Tony set up their Let's Play of Ratchet and Clank Rift Apart. The duo talk about what they're excited to see. More episodes coming soon!Ratchet & Clank 2 Dev Commentary 28 Grelbin Continueduselesspodcasts2021-04-20 | Mike and Tony finish up Grelbin... for now!Interview with Mark Stuart - Patreon Podcast [4/4]uselesspodcasts2015-11-01 | Mike interviews Insomniac Lead Game Designer Mark Stuart.
0:00 - Introducing Mark 8:29 - Working for a publisher as a designer 20:30 - On leading the Mission team for Sunset Overdrive 36:15 - Design considerations for VRMeetings and Teamwork - Patreon Q&A Session [6/6]uselesspodcasts2015-10-31 | Mike's second monthly Patreon Game Design Q&A for October.
0:20 - How to communicate with players 0:50 - User testing 1:50 - Other types of feedback 3:10 - Users want everything to be like Call of Duty 6:37 - Communicating with teammates 8:37 - Sensate and Intuitive people 10:30 - Meetings are a last resort 11:40 - Making meetings useful 12:24 - When teammates disagree 16:26 - "Yes, and" instead of "no" or "yes" 19:52 - What to do if you get upset when someone disagrees 23:25 - What will actually get you fired 27:10 - Signing offInterviewing Annie Vandermeer - Patreon Podcast [3/4]uselesspodcasts2015-10-19 | Mike's special guest this time is Annie VanderMeer.Publishers and Schedules - Patreon Q&A Session [5/6]uselesspodcasts2015-10-19 | October 2015 Q&A session (one of two) for Mike's Patreon.
Some topics covered: Game budgets, Publishers, Extensions,Teamwork and Balancing - Patreon Q&A Session [4/6]uselesspodcasts2015-10-19 | September 2015 Q&A session for Mike's Patreon.
No show notes for this one, but some topics include: Junior Developers, Team roles, Working with a team, Loose vs Tight economies.Level and Systems Design - Patreon Q&A Session [3/6]uselesspodcasts2015-09-01 | Watch Mike get flustered setting up new gear. He then thinks his fancy new equipment is recording high quality audio, but the awful camera mic was recording awful audio instead. Let's see if anyone notices! Show Notes: 0:00 - Mike gets everything set up (or thinks he does) 1:42 - How to design upgrades for non-linear games 3:15 - Mike stops being flustered and answers the question 6:17 - How non-linear upgrades work in Skylanders 9:45 - How non-linear upgrades work in Mega Man 11:35 - Some patreon housekeeping and updates 12:45 - Mike finds out more questions showed up! 13:00 - Using "gamey" design principles in realistic games 17:09 - If players don't know it's in your game, it's not in your game 17:44 - How to lead players to a goal without taking control away 20:15 - How treasure trails helped players understand Elemental Gates in Skylanders 21:30 - How architecture and environment cues can be used to lead players 22:47 - Real-world examples: Disneyland uses cues to lead visitors 23:22 - Testing a game with different control schemes 24:22 - Making sure your control schemes work 25:00 - Closing remarksInterview with Ryan Juckett - Patreon Podcast [2/4]uselesspodcasts2015-08-29 | Mike's special guest this time is Ryan Juckett - Lead Sandbox Engineer at Bungie, Hypersect owner Show Notes: -------------------------------------------------- 0:00 - Introducing Ryan 6:19 - What programmers do, in general 7:26 - What Ryan does at Bungie 9:49 - Great talent at studios that don't make great games 11:25 - Programmers working with designers and vice-versa 14:55 - A story about Ryan at Bionic 18:12 - Earning trust between programmers and designers 24:00 - Different design roles Ryan has worked with 27:08 - Uses of scripting systems by Designers VS Programmers 30:20 - Using middleware or 3rd party tech 32:07 - Describing Ryan's job in layman's terms 36:40 - The wide range of tech programmers work with 37:21 - Talking about Inversus - Ryan's game with Hypersect 38:00 - The difficulty of doing "elevator pitches" for abstract/unique games 39:26 - The elevator pitch for Inversus 42:29 - Where to get more info about InversusInterviewing Tony Garcia - Patreon Podcast [1/4]uselesspodcasts2015-08-01 | Monthly Podcast for Mike Stout's Patreon Campaign. Special Guest - Tony Garcia
Show Notes: 0:12 Introduction 1:02 Catching up 2:10 Tony's Resume 5:25 What does being a programmer entail? 12:00 Interacting with programmers as a designer. 14:28 Stereotypes about programmers in the industry 19:53 Over-loaded designers or programmers 26:16 Double-Fine's games as Tim Schafer's personality 27:20 Invisible Work 33:09 Is it hard to work behind the scenes? 38:33 Final words
Patreon: http://www.patreon.com/mikedodgerstout Theme Song: Straw Fields, by Rolemusic - freemusicarchive.org/music/RolemusicThe Creative Agenda - Patreon Q&A Session [2/6]uselesspodcasts2015-07-19 | 0:16 - Mike looks for Nikhil's question from last time and doesn't find it 0:55 - Game Design habits and mentalities, especially for new designers 6:50 - Throwing in everything AND the kitchen sink 9:45 - A trick for pacing out setups across content 12:08 - Laying a solid foundation and then iterating 13:56 - Question about tying weapons/enemies into a larger meta-economy 14:15 - Review of archetypes 16:53 - Examples from Skylanders of weapons/enemies/economy balance 21:10 - Examples from Ratchet and Clank 22:25 - Obsoleting old weapons in R&C to encourage new weapons 24:00 - How has Mike's approach to game design evolved over time? 25:25 - Mike's kung-fu design teachers 26:15 - Shedding my agenda for the players' agendas 30:56 - Finding passion in designing a game that's not FOR you 32:00 - Being excited when others are having fun 33:30 - Confusion over game development job titles 35:35 - Games aren't made by one person 37:29 - Talks about all the varied roles in game development and what they do 46:20 - There are many creative agendas that all make up a larger agenda 49:00 - Message to Patreon supporters
Patrons Ryan Auld Genevieve Pratt Jesse Pattinson Nikhil Suresh Teal Bald Vincent Baker
Benefactors Justin Keverne Ben Strickland Mad Jack McMad Oliver Linton Katie Streifel Annie Mitsoda
Supporters Margaret Spiller Jason VandenBerghe The Yuanxian
Backers Kim Acuff Pittman Karl Kovaciny Christopher Parsons Matt Juskelis Mary StoutFirst Patreon Q&A Session [1/6]uselesspodcasts2015-06-23 | This is a video of the first (June) Q&A session, which Mike held once a month for his Patreon supporters in 2015.Design Tests - Useless Podcast [Ep 6/6]uselesspodcasts2015-06-11 | Tony is on vacation, so Mike chats with his "great designer-y-person-age-itude" (well spoken, Mike, well done) friend: Annie VanderMeer Mitsoda, of DoubleBear Productions.
Note: There's some echoing in parts of the recording because of Skype.
A Note: This was recorded last August, before Mike and Tony worked on the Ratchet and Clank reboot.Controls - Useless Podcast [Ep 5/6]uselesspodcasts2015-04-07 | Mike and Tony talk about Controls, UI, Media Training, and a few other things... but mostly about controls.
Song: The Pirate and the Dancer, by Rolemusic http://creativecommons.org/licenses/by/4.0 freemusicarchive.org/music/Rolemusic/The_Pirate_And_The_DancerWhat We Think About - Useless Podcast [Ep 1/6]uselesspodcasts2015-02-21 | In this new six-episode (audio-only) series, Tony and Mike talk about what it's like to think like a game developer. This first episode is an introduction to the kinds of topics we'll be covering, as well as describing how we think when we put our game dev hats on.
Topics Covered: QA Testing, the Sharkagator, working with Naughty Dog's tech, and LISP.Ratchet & Clank - [4/5] Question & Answers with @Tealgamemasteruselesspodcasts2014-08-05 | Mike and Teal take on Eudora and the Blarg Space Station. We also find a secret that, to our knowledge, has never been found before.Ratchet & Clank - [3/5] Question & Answers with @Tealgamemasteruselesspodcasts2014-07-29 | Featuring Teal Bald (tealgamemaster) - youtube.com/user/tealgamemaster
Topics covered: The HD Remasters, Aridia, Cut Spherical World, Gun that shoots RobotsRatchet & Clank - [2/5] Question & Answers with @Tealgamemasteruselesspodcasts2014-07-22 | Teal Bald, (youtube.com/user/tealgamemaster) and Mike play through Ratchet and Clank 1.
Topics covered: Enemy behaviors, QA Testing, Framerate optimization, and more.Ratchet & Clank - [1/5] QA Testing (with Mary Stout)uselesspodcasts2013-07-20 | Mike and Mary got together for a little reminiscing about testing on Ratchet and Clank 1.Ratchet & Clank 3 Dev Commentary: 36- Doctor Nefarioususelesspodcasts2012-12-31 | Mike and Tony fight Doctor Nefarious, a boss fight that Tony coded.
Happy holidays everyone who celibrates them. Happy normal days everyone else.Ratchet & Clank 3 Dev Commentary: 35 - Final Leveluselesspodcasts2012-12-24 | Mike and Tony grind agonizingly through the game's final level.Ratchet & Clank 3 Dev Commentary: 34 - Breakables and Framerateuselesspodcasts2012-12-17 | Episode 34: Revenge of the Garcias. Tony and Mike take on the second-to-last level and talk about framerate and a few other topics.