Uploaded October 2015 | Updated September 2026, 3 weeks ago
In which the Shamrock's body is the real MVP. Also in which things do not bode well for future A Rank Full Clears...
In the Hard and Expert skirmishes, the Tank Destroyers have so much HP and Defense that the only way to destroy them in one CP is to get a clean shot to the radiator with a +vsArmor% potential proc'd -- at least +45% for those parked in enemy camps, even more for those parked in the enemy base camp. It's either that or possibly Tank Destroyer proc'ing, but even that might not be enough, and that's not reliable in the slightest. It also seems that some structures were given unreasonable amounts of Defense such that it is essentially impossible to destroy them, e.g., the elevated Medium Tank+'s in the Upper Fouzen Expert Skirmish. Not sure if the Penetration potential would be enough to shoot them down, and even if they are, that's not reliable. May have to treat such structures as invulnerable-type units and ignore them, but that's something to decide on once we get there.
All that said, this strategy is reliable, assuming the infantry units don't dodge on the Edelweiss's or Lynn's turns. (The Shamrock can force the infantry units to die by the landmines or the enemy tanks if they dodge the flamethrower.) I originally thought that I had to have Hard Worker proc to save one CP, or Tank Destroyer proc against the base-camp Tank Destroyer to one-turn the stage. But I realized during this run that the Shamrock ought to be able to provide cover for Jann to run behind and get a shot at the radiator. Worth noting is Jann's shot (with +50%vsArmor) to the radiator, with the enemy-base-camp defense buff applied to the Tank Destroyer would do 3950 HP of damage; the damage done to the tank from the initial mortar by the Edelweiss is critical in full-clearing this mission in one turn.
These skirmish clear videos will be coming very slowly...
In which the Shamrock's body is the real MVP. Also in which things do not bode well for future A Rank Full Clears...
In the Hard and Expert skirmishes, the Tank Destroyers have so much HP and Defense that the only way to destroy them in one CP is to get a clean shot to the radiator with a +vsArmor% potential proc'd -- at least +45% for those parked in enemy camps, even more for those parked in the enemy base camp. It's either that or possibly Tank Destroyer proc'ing, but even that might not be enough, and that's not reliable in the slightest. It also seems that some structures were given unreasonable amounts of Defense such that it is essentially impossible to destroy them, e.g., the elevated Medium Tank+'s in the Upper Fouzen Expert Skirmish. Not sure if the Penetration potential would be enough to shoot them down, and even if they are, that's not reliable. May have to treat such structures as invulnerable-type units and ignore them, but that's something to decide on once we get there.
All that said, this strategy is reliable, assuming the infantry units don't dodge on the Edelweiss's or Lynn's turns. (The Shamrock can force the infantry units to die by the landmines or the enemy tanks if they dodge the flamethrower.) I originally thought that I had to have Hard Worker proc to save one CP, or Tank Destroyer proc against the base-camp Tank Destroyer to one-turn the stage. But I realized during this run that the Shamrock ought to be able to provide cover for Jann to run behind and get a shot at the radiator. Worth noting is Jann's shot (with +50%vsArmor) to the radiator, with the enemy-base-camp defense buff applied to the Tank Destroyer would do 3950 HP of damage; the damage done to the tank from the initial mortar by the Edelweiss is critical in full-clearing this mission in one turn.
These skirmish clear videos will be coming very slowly...










