sirgog
Path of Exile - Blight League - My Divination Card (The Price of Loyalty) Is Coming
updated
It's 3.23 waiting room time! While waiting for GGG to announce the 2023 November events, I thought I'd recap the always popular Endless Delve event, which isn't guaranteed to be one of these events, but probably will be.
Generally the event is lots of fun for 15 or so hours, after which (in my opinion anyway) it starts to get a bit stale. It's also REALLY broken with corpse explosion ignite builds, which can hit DOT cap level damage on dumpster tier gear and oneshot basically everything.
Of course, all of this is subject to change when GGG announce the actual events. It's all speculative that Endless Delve is returning.
POE Wiki info: poewiki.net/wiki/Endless_Delve
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I've been a part of this research but the main players have been PoorFishWife, NerdyJoe, Krolya and a few others.
We believe we've worked out the formula of how tainted mythic orbs work.
Orbs applied to bases without common (T4 or T5) uniques:
T0 unknown, about 1 in 2500
T1 about 0.6%
T2 about 1.25%
T3 about 7.5%
T4 about 35%
T5 about 50%
Orbs applied to bases with common uniques:
Calculate as above, but if all the uniques add to more than 50%, scale all chances down so the sum is 50%. Example, Iron Staff the chances add to 150%, but 50% is the limit, so divide the chances by 3 for all uniques.
Unfortunately, we do not know whether Aegis Aurora is Tier 1 or Tier 2. But most other tiers are known.
List of unique tiers (still a work in progress, krolya and/or NerdyJoe will go public with this when they are ready): sirgog.com/wp-content/uploads/2023/10/unique-tiers.xlsx
0:00 Intro
0:20 The Team Behind This Discovery
1:27 Mythic Orbing Jewels Is Good (Lots Of T1s), This Was The First Hint
2:36 How Unique Item Rarity Tiering Works & All The Evidence For It
4:51 How Unique Rarities Have Been Tracked
6:59 Why This Matters - These Drop Estimates Predict Mythic Orb Results
7:20 How To Check Unique Tiers For Items The Quick Way - Looking At Trade Data
8:20 Mythic Orbs On Belts Are Bad. Here's What We Learned From That.
10:05 How Alpha's Howl Solved The Mythic Orb Problem
11:22 The Mythic Orb Formula - Initial version
12:43 Example: Solaris Circlet (4 uniques, 3 rare and 1 uncommon)
13:32 And How It Proved The Formula ... Probably... Correct
13:49 Quick Note On Chi-Squared Value For Those Of You Who Studied Statistics
14:28 Example: Iron Staff (3 uniques, all very common)
15:02 How The Chance To Get Specific Uniques Is Hurt By Other, Common Uniques
15:22 The Mythic Orb Formula - Simplified, For Bases Without T4/T5 Uniques
16:20 What About T0 Uniques Like Mageblood, Headhunter or Divinarius? We Aren't Certain, But Here's An Estimate
17:05 The Mythic Orb Formula - Simplified, For Bases With T4/T5 Uniques
18:02 The Best Use Case For Mythic Orbs - T3 Uniques With 'Special' Modifications Like +1 Power Charge Vaal Implicit Or Specific Influences
18:48 My Plans With This Info - Make An Eternity Shroud Build With Shaper Influence Asenath's, Heatshiver And More.
19:33 Thanks For 30k Subscribers! And Concluding Remarks
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3.23 is running a couple weeks late.
Likely launch dates: 01-Dec or 08-Dec (US TZ, add one day if like me you are in Australia or a similar timezone)
0:00 Intro. The Most Likely Dates
0:50 The Scope of 3.23
1:10 What I'd Like To See
1:22 The November Events
2:11 Why Endless Delve Should Be The Middle Of The Three Events
2:31 POE2 Minor Update
2:41 Supporter Pack Rotation
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Getting +1 to the level of minion gems and/or +1 to the level of all spell skill gems are both significant upgrades. Getting both at once is expensive... unless you know how fossil crafting works.
Then, there's some tricks that generalize to other crafts and allow you to force these modifiers to appear together through a process of elimination.
Correction: i60, not i55, is required at minimum. Generally exactly 82 is recommended.
0:00 Intro, scope of video
0:33 Version info. Accurate in 3.22; please verify this if watching after 3.22
1:01 How Deterministic Is This Craft? ... It's Not. But It's Cheap To Toss The Dice And The Odds Are Good.
1:38 Wand Base Type. Calling vs Convoking vs Convening.
3:04 Rarity Of These Bases. Calling Wands Are Rare, Hopefully You Don't Want One
3:30 Basics Of How Fossil Crafting Works - "More" vs "No"
4:13 Modgroups - The Mechanic This Craft Exploits
5:12 The Elimination Method: Disallow Every Mod Except For Three That We Want
6:47 How Many Mods Do Rare Items Get? How Can We Use This Information?
8:04 The First Magic Fossil Combination - Metallic, Shuddering, Corroded
9:09 Making That Combination Work - The Magic Item Levels (55 to 82)
9:44 The Second Magic Fossil Combination - Metallic, Shuddering, Corroded, Jagged (this works on i83+ as well)
10:41 The Low Budget Option Step 1 - Getting A Bad 6 Mod +2 Minion Wand
11:38 Why The Wand Won't Be Perfect Yet
12:03 The Medium Budget Option Step 1 - Getting A Mediocre 6 Mod +2 Minion Wand With An 'OK' Fractured Mod
12:54 The High Budget Option Step 1 - Getting A Good 6 Mod +2 Minion Wand With A Top-Tier Fractured Mod
14:18 Options To Remove Some Undesired Mods
15:22 Case 1: RNG Smiles On You At The Fossil Stage
16:11 Case 2: RNG Did Not Smile, Your Item Is Capable Of Being Split
17:32 Case 3: RNG Did Not Smile, Your Item Is Not Capable Of Being Split
To get modgroup information: https://poedb.tw/us/Convoking_Wand#ModifiersCalc
Notes: sirgog.com/wp-content/uploads/2023/10/plus-2-minion-wands-322.pdf
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0:00 Intro
0:12 The Three Hour Period Of Really Bad Bugs (All Fixed Now)
0:57 Minor Sanctum QOL
1:14 Eater of Worlds Targeting Change - Cast When Damage Taken Implications
2:00 Eater of Worlds Targeting Change - Flamewood Implications
2:20 The Divine Orb Change (Wording Only)
2:34 Divine Orbs, Forbidden Shako And Similar Items (Unchanged Interaction, Just Clearer Wording Now)
3:08 Divine Orbs, Aul's Uprising and Similar Items (Today's Wording Change Still Does Not Address This)
3:42 Why Fixing This Wording Is So Hard - Thread Of Hope
4:11 Minor QOL fixes including Voidborn relic items and trade search
4:55 The Big Bugfix: Elder Guardians and Destructive Play
5:38 Minor Bugfixes
5:55 A Hilarious Labyrinth Bug Is Fixed
Patch notes: pathofexile.com/forum/view-thread/3438654
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Everyone focuses on the most popular ascendancies but some of us... want to be hipsters and play the unpopular ones. Assassin, Chieftain, Gladiator, Necromancer, Berserker, Raider and more.
This video has a quick overview of build ideas that (with two exceptions) can all be done well on terrible gear in either trade or SSF, if you are looking for something new to play in the Ancestor league.
Or you can play it in my Toucan Returns private league - more info on that here: youtu.be/BAtO2y8yYY4 , if you are on PC you're welcome to make a character in it, and it starts when this video is about 12 hours old.
After the meta builds instead? Day 15 SSF meta summary vid youtu.be/aayf7xsbB4Q
and day 10 trade meta, youtu.be/TenF7ZM8nks
My Chieftain RF writeup: pathofexile.com/forum/view-thread/3430886
0:00 Intro
0:24 What makes an Ascendancy offmeta?
1:34 Righteous Fire Chieftain
2:26 AOE Bow Raiders (Toxic Rain or Rain of Arrows)
2:59 Minions (Guardian or Necromancer)
3:45 Icicle Mine Assassin (gear dependent, does function without the power charge package)
4:32 General's Cry Berserker (gear dependent, not really for SSF but cheap in trade)
4:57 Gladiator Bleed (Bow or Lacerate)
6:04 Spark Guardian
6:42 How To Find Build Outlines With poe.ninja 's time machine function
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The Ancestor version of the Toucan's Treasure Hunt private league is returning, and open to PC POE players, whether you were along for the test run in Crucible or not. It will have a slightly harder ruleset than the core game.
This private league is open to players who are looking for a fresh economy with some impactful but not brutal rules.
There will be frequent 'scavenger hunt' style objectives published. These will go for 48 hours and are for fun only.
We are also politely asking (but not enforcing) that players use unpopular Ascendancies, to add to build diversity.
Start time: Friday 29-Sep in the USA, Sat 30-Sep in Australia and it's 4 hours later than leaguestart. (Sorry Europe)
Finish time: Main event goes 20 days but will be extended if people want it to be (after this your character and stash will be dumped into Ancestor Softcore Trade)
Want to join? pathofexile.com/private-leagues/league/Le+Toucan+League+Returns is the league link, where you can request entry
My discord link: discord.gg/zSyZcUurqg
0:00 Intro
0:16 Timing: Starts this weekend, 4 hours later than usual leaguestart time.
0:44 Global 16807 - Where We Will Chat
1:13 Why I'm Running It - It's A Good League But Slowing Down
1:43 The Best Part Of Private Leagues - Joy Of A Fresh Start
2:39 Toucan League Ruleset
5:23 How Private League Economies Feel - Halfway Between SSF And Trade - Because There's No Mirror Crafting Happening
6:32 Allowing Less Popular Ascendancies To Shine
7:23 The Treasure Hunt Aspect
8:35 How The Treasure Hunt Works For More And Less Experienced Players
8:45 The Day 1-5 Goals: Building A Foundation
10:03 The Crowdfunding Aspect
16:22 Closing Thoughts
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Alva's corruption chamber loves to 'brick' or ruin your items. But it is also a step that can make some of the best items that can possibly exist within POE.
0:00 Intro
0:23 How The Corruption Chamber Works For Most Items
3:10 Three Important Items That Break The Rules & Work Differently
4:19 Corruption Chamber & Hinekora's Lock Interaction
5:48 Two Other Important Exceptions - Corruption and Blight Uniques (Especially Stranglegasp)
7:38 The First Rule Of Trade League - Generally, Don't Use Expensive Resources Making Things That Drop By RNG
8:34 The First Exception In Depth: Glimpse of Chaos. This Is Good To 'Double Corrupt' Once.
11:58 Why You Shouldn't Chase Shadowstitch & Seldom Double Corrupt Sirus Gloves (Hands Of The High Templar)
13:13 Discussion Of Item Slots & Corruption
14:01 Unique Items To Double Corrupt
14:11 Utula's Hunger with High Rolls
14:35 Lightning Coil - Despite The 'First Rule Of Trade League'
15:07 Discussion of Heatshiver and Kaom's Spirit - Good Options Too, Honorable Mention At Least
16:18 Crystallized Omniscience
17:03 Dialla's Malefaction (It's Rare Enough That Almost None Drop Already Double Corrupt)
17:14 Shavronne's Wrappings
19:07 Dawnbreaker with 20% Phys Taken As Fire roll
20:18 Nimis with Attribute Quality
20:50 Legacy of Fury
21:14 The Fourth Vow (The Other Shavwraps)
21:35 An Offmeta Unique Your Character Personally Uses (e.g. The Formless Flame for me)
22:08 Rare Items - Starting Point, Which Rares Not To Double Corrupt
22:40 Rings Optimized For Crystallized Omniscience Builds (100+ attributes in total, Elreon mod, and as many other good mods as possible)
24:03 How To Find Uncorrupted Items For This Corruption
25:42 Why This Doesn't Apply To The Amulet Slot
26:01 Tailwind-Elusive Boots
26:11 Double Influenced +Gem Level chests (Faceted Fossils)
26:48 Rare Shields That You Can Readily Replace
26:58 Your Second Best Physical Damage Weapon
27:10 ... especially if it has a lot of Tier 2 mods on it
27:26 Double Corrupting A... Magic Item?
29:50 Advance Notice: I'm Running A Private League Soon
(for those out of the loop on POE memes, 'krangled' comes from this Reddit post from years back, so does the 'who krangles a magic item' comment): reddit.com/r/pathofexile/comments/g1ksx2/what_returning_after_a_few_years_feels_like
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Every build in 3.22 Trial of the Ancestors can use one Loyalty Tattoo. At a first reading they look like minion buffs, but they are anything but.
0:00 Intro
0:20 It's All About The Buffs They Give
0:35 Why These Are Better Than Other 15% Uptime Buffs
1:34 The Opportunity Cost - It's Low, But Not Zero
2:34 Things That Brick Loyalty Tattoos For Fast Mappers - Rogue Exiles, Tormented Spirits, Elder Portals
3:07 Loyalty Tattoo of Utula - Instant Leech, Easy To Proc. "12 Seconds Of Godmode When You Are Hit Hard By A Boss"
4:28 Loyalty Tattoo of Tawhanuku - The Bad One
5:15 Loyalty Tattoo of Raikiata - Very Very Good But Weaker On Tricksters And Deadeyes
6:58 Loyalty Tattoo of Maata - Works For Basically Everyone, But Not All That Strong An Effect.. Still Better Than A 10 Int Node
7:34 Loyalty Tattoo of Kiloava - Amazing Life Recovery For Builds That Block & Kill Bosses In 12 Seconds
8:15 Loyalty Tattoo of Kahuturoa - Best Proc, Worst Condition, Overall Too Unreliable To Use.
9:42 Loyalty Tattoo of Kaom - Niche But Amazing In That Niche. 12 Seconds Of Godmode
11:11 Loyalty Tattoo of Ikiaho - Unbelievably Good In Sanctum. Good Everywhere Else. Use This If Nothing Else Fits Your Build.
12:03 Loyalty Tattoo of Akoya - For Characters That Use Berserk
12:32 Loyalty Tattoo of Ahuana - Very Strong On 100% Spell Suppression Characters
14:05 Closing Thoughts
Full List Of Loyalty Tattoos: poewiki.net/wiki/Trial_of_the_Ancestors#Loyalty_tattoos
The 'Red Nightmare' Package: youtu.be/q3mGxy5H3r4
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0:00 Intro, Patch Scope
0:20 Correction to 3.22 Patch Notes - 507 Voidkey Items Were Added
0:34 ... and now 994 more
0:46 Speculation - Why This Will Make The Voidborn Key Rarer & Better
2:56 Party Play QOL Changes (More A Bug Fix Than A Change)
4:11 And What's Not Changing - Map Drop Allocation
4:26 Incubator QOL Change
4:46 Bugfixes - Breach
5:02 Bugfixes - Momentum Support
5:36 Obscure Bugfix - Corrupting Cry/Lacerate Interaction
5:55 The Least Impactful Bug Fix Ever - Guardian Link Node Buff Mouseover Description Fix
6:21 Bugfix - Utula's Hunger with Mana Recoup
6:51 Graphics/Stability Fixes
7:01 Summary
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You probably shouldn't trade for items that are listed in Awakened Sextants right now. The POE trade site is underpricing them.
But... they haven't taken over the market, because it looks like GGG added an RNG element (or something) to trade searches that causes them to not always show up in searches.
(The listing I made in sextants was for demonstration purposes only and was promptly removed)
0:00 Intro, Demonstration Of The Problem
0:50 Sextants Are Going Up. Speculation On Why
1:46 Why Chaos Orbs And Divine Orbs Don't Have (as bad of) A Case Of This Problem
1:56 How This Played Out In The Past
2:09 Why Sextant Listings Haven't Taken Over - Possible Stealth Changes By GGG To Prioritization That Partially Ameliorate This Issue
2:56 Avoiding These Listings
3:49 Reminder: Not Every Sextant Lister Is A Scammer
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Related video: A small sample test, youtu.be/bZBcyNezJCU
Our goal: To create something genuinely useful (to one niche use case anyway) - Shaper influenced Call of the Brotherhood with 20 quality and a Vaal implicit.
Items used in this video and the price I paid. Note, all prices are bulk prices (you can pay less if you spend ages shopping around, I'd rather overpay a little & spend that time running lucrative content like Heist :
- Bloodstained Fossil x200 (7 divines)
- Mythic Orb x 200 (I paid 13 divines, they are a little more now & you might have to pay 16 divines)
- Shaper-influenced two-stone (lightning/cold) ring. I didn't want to trade for these myself so paid someone a mirror shard (18 divines at the time) to get them all for me, that was 8 divines 'fair price' plus 10 divines for the many, many hours it took them
- 1-socket resonator x400 (Mostly self-farmed, fair price is 4.8 divines)
- Gilded Fossil x200 (these are 65 to the divine, so 3.1d)
- Scour x200 (0.3 divines)
- Caster Catalyst x800 (2.8 divines)
- Alch x200 (0.1 divines)
Cost I paid (including cost of self-farmed materials): 49.1 divines
Outcome (to fill in later):
Berek rings: 75
Destroyed entirely: 114
Call of the Brotherhood: 11
Call Implicits:
Hatred 19%
Hatred 16% with resist kept
Zealotry 16%
Wrath 17% with resist
24% rarity with resist
Grants Wrath 21
Tier 2 flat lightning with resist
5% Str and Dex, with resist x2
16% all res
Anger 16% with resist
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Introduced in patch 3.16, Tainted Mythic Orbs have never been cheaper than they are in patch 3.22...
They are pretty disappointing to use trying to make chase items like Mageblood, Headhunter or Divinarius, but they do some interesting things on carefully chosen bases where an influenced version of the item is FAR more valuable than the base item.
I'm doing the testing in this video on a larger scale (200 attempts) and will publicise the results when they are ready. Already have the mythic orbs, catalysts and rings. But this video shows the basics.
Results of 200 orb test: 114 destroyed, 11 Call of the Brotherhood, 75 Berek rings. Footage of test: youtube.com/live/_TFkFV4EqBQ
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As discussed in my inflation video, Mageblood, Headhunter, Mirror of Kalandra and a number of other items like Elderslayer Exalts and Stranglegasp are way more expensive than usual in patch 3.22.
This is due to the decision by GGG to make the Sanctum quite common and as lucrative as it was in 3.20 - moreso than many players expected.
This has made Stacked Decks better on average than at any point since their big nerf in patch 3.7 (when they went from uber rare to quite common)
0:00 Intro
0:27 Evidence Item Flipper Buy Price Is 3.4 Chaos (67 To The Divine) Today
1:20 What's Been Learned On How Stacked Decks Work, And How
3:43 The Twenty Cards That Matter - You Average 3.5c Worth Of These Cards Per Deck
6:45 Quick Correction: Divine Beauty
9:05 Why Do Stacked Decks Keep Getting Better?
10:29 How 3.22's Inflation Has Made Decks Even Better
10:55 The Stacked Deck/Divination Card Project Should Have More Results Soon
How Decks Work - huge Reddit writeup from PoorFishWife a year ago reddit.com/r/pathofexile/comments/wsi0j8/complete_divination_card_dropweight_tables_drop
(still current except for a few cards)
3.20 card drop rates spreadsheet: docs.google.com/spreadsheets/d/1m2oZfqkVK69p6vO2mPDavGJvF5DT_FknDe1y2uG9bpc/edit#gid=0
(again, generally accurate, but a few things HAVE changed)
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Mageblood, Headhunter, Mirror of Kalandra and a number of 'less chase' items like Elderslayer Exalts and Stranglegasp are way more expensive than usual in patch 3.22.
This is due to the decision by GGG to make the Sanctum quite common and as lucrative as it was in 3.20 - moreso than many players expected.
Sanctum specialist characters are WEALTHY, and they can outbid everyone else.
I've tried to only discuss items whose acquisition mechanics and rarity haven't (noticeably) changed. HH and MB were more common as direct monster drops in Kalandra than now, but cards are the main source and I don't believe those have changed.
0:00 Intro
0:34 Quick aside on consoles
0:44 Mirror of Kalandra Inflation - 80-110% higher than recent leagues (compared to day 23)
1:32 Headhunter Inflation - 25-50% higher than recent leagues
2:04 Mageblood Inflation - 40-90% higher than recent leagues
2:20 Lower Price Semi Chase Items - Stranglegasp - 110-150% higher than recent leagues
2:51 Other Items: Elderslayer Exalts, Ashes of the Stars, and more
3:15 What's Causing These Price Increases: Sanctum Mainly, ToTa Partly
3:51 What Happens When Rich Players Get Richer? They Outbid Everyone Else On Genuinely Rare Items
4:38 How Could This Be Changed?
6:13 Should This Be Changed?
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Top 10 lists can feel a bit overdone at times - but some maps are way better than others in the current endgame and I wanted to recommend the best maps for farming in the Ancestor league with the extremely high price of Mageblood and the higher than typical value of Headhunter.
Note that the mirror cards that can be farmed are the ones that award mirror shards - House of Mirrors directly awards a mirror, but it drops from the Alluring Abyss, a boss zone rather than a map.
0:00 Intro
0:16 The List
0:36 What's Changed Since 3.21: Fire Of Unknown Origin & Why You Shouldn't Farm It
1:50 What's Changed Since 3.21: The Fortunate (Divine Orb Card), And Why You SHOULD Farm It
3:05 What Is Likely To Change In 3.23: Why Burial Chambers Is The Best Map You Can't Run This League (It Gained The Fortunate)
4:17 Ranking The Best Divination Cards To Farm In 3.22. Apothecary First. Headhunter Cards Second, Divine Orb Cards Third, Mirror Shard Cards Fourth. Subject To Change With League Economy
5:15 The S Tier Maps For Divination Cards - Crimson Temple, Haunted Mansion (Crimson Is Better)
6:14 The A Tier Maps For Divination Cards - Lots Of Them
6:55 What About Boss-Only Divine Orb Cards? What About Mineral Pools?
7:52 Other Considerations - Layouts & Atlas Synergies
8:58 Other Considerations - Eldritch Altars, The Mausoleum Trick, And Mesa
10:29 Summary - The Top 10 And Why
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Double Corruption Chambers, Alva's Lapidary Lens and a couple other things from Incursion are more valuable than usual this league - and you can use this to make a bit of currency.
Alva temple generation is particularly good for beginners as it doesn't require an overwhelmingly powerful character.
0:00 Intro
0:12 Why Incursion Is More Lucrative Than Usual - Unique Rewards & Wealthy Players Having More Currency
1:05 The Two Ways To Use Alva Missions (This Video Is Mostly About One)
2:14 Getting More Alva Missions Once You Run Out - Cheap Sextants Make This Better Than 3.21 And Earlier
3:38 Using Alva To Add Juice (quick version, not the focus of this video)
4:36 Temples - What To Make To Sell, What To Make To Run
7:30 Temples - How To Make Them
9:14 Why The Temple Nexus Room (T2 and T3) Is Better Than People Give It Credit For (& why you should run temples with it) - Fractured i86 drops, i86 Spine Bows
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Official announcement - pathofexile.com/forum/view-thread/3424666
0:00 Intro
0:30 Scope Of The Patch
0:53 The Forfeit Button - Not As Good As Hoped
2:09 Revive Progress Indicator - A Needed Fix Implemented Well
2:46 Quick Mention Of Bugs & The Major Fix
3:03 Specific Changes To The Trials
3:15 New Vendor Recipe - SSF & Trade Implications
4:12 Minor QOL change
4:23 Summary of Warrior Balance Changes - They'll Make The Mechanic Harder
5:30 Warrior Specific Changes
6:20 Interrupt changes, Titanshell nerf, Buffs To Weaker 'Team Leader' Enemies
6:44 The Big Change - Team Leader AI Changes
7:13 Minor Changes To Trials Content
7:55 Loadscreen Fix
8:40 Minor Changes To Base Game (mostly QoL, sometimes net neutral)
9:41 Destructive Play - Not Changed, But Clarified
10:18 Nerf To Ritual Challenge
10:45 Minor Bug Fixes
11:18 The Bug Fix That Went Wrong And Broke Hardcore
13:59 Infested Valley Fixed
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Lots and lots of requests for the SSF version of this so I've brought it forward to day 15 rather than my past pattern of waiting to day 20.
Update: Dyadian Dawn has been confirmed NOT to have been made more common than it used to be. So now I can't confirm why it's more popular, but it just is. It's now confirmed to still be tier 3 rarity, same as Cold Iron Point.
0:00 Intro
0:17 Methodology, Level 86 Cutoff
1:43 How Buffs And Nerfs Changed Things - Vengeant Cascade
2:08 ... Changes Are Mostly For Other Reasons.
2:38 Some Trade Changes Not Reflected In The SSF Meta
3:41 Tattoos - Less Impact In SSF Than In Trade
4:13 Impact Of Ascendancy Overhauls - Guardian, Overperforming A Bit
4:48 Impact Of Ascendancy Overhauls - Chieftain, Underperforming A Bit
5:25 Impact Of New Support Gems - Red
7:14 Impact Of New Support Gems - Green
8:05 Impact Of New Support Gems - Blue
10:15 Ascendancy Spread
10:25 Why Deadeye Is Less Dominant In SSF Than Trade
12:06 The Ultra High Level Exception: Deadeyes Dominate Level 98+
12:52 The Top Performer: Boneshatter (often Jugg)
14:07 Second Place: Summon Raging Spirits (often Guardian)
14:51 Third Place: Righteous Fire (often Inquisitor)
15:28 Fourth Place: Explosive Arrow Ballista (often Champion)
16:05 Fifth Place: Lightning Arrow (overwhelmingly Deadeye)
16:25 Sixth Place: Ignite Detonate Dead Elementalist
16:45 Seventh to Twelfth Places
17:09 Final Comments On Breakout Uniques. Hyrri's Truth, The Taming, Dyadian Dawn (UPDATE: Dyadian is now confirmed to still be tier 3, and I can't explain the uptick in use)
18:41 Final Words
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I've mentioned this interaction briefly in another video but felt it needed a separate video.
The Red Nightmare jewel was OK in 3.21 but got WAY better in 3.22 with the addition of passive tree tattoos.
With 53% for a few passive points it's not hard to get the last 22% from a shield, or most of it by dual wielding.
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Official announcement - new tattoos are coming: pathofexile.com/forum/view-thread/3421370
0:00 Intro, speculation on future of Trials mechanic (very likely to go core)
0:43 New Journey Tattoos - Mind, Body and Soul
1:17 Limitations Of These Tattoos Imposed By The Passive Tree
2:02 The Payoff For Them
2:29 Interaction With Anoints
2:39 Why Journey Tattoo Of The Mind Is Uniquely Intriguing - Dex Nodes Are Near Mana Locations
3:39 Journey Tattoo of the Soul - high numbers, very high opportunity cost
4:15 The Chase Tattoo? Honoured Tattoo of the Makanga
5:00 Ancestral Tattoo of Bloodlines - A High Payoff For Doing Something Weird
6:12 Journey Tattoo of Makanui - Saving Passive Points From Skillgrimages
7:22 A Patch Designed To Promote Second Builds
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Oops, this says day 20 on screen in the vid in places. My bad. I always mean day 10.
0:00 Intro
0:15 Methodology, Level 97 Cutoff
1:15 How Hardmodes (SSF, HC and/or Ruthless) change things
1:52 How Buffs And Nerfs Changed Things - Vengeant Cascade
2:05 ... Changes Are Mostly For Other Reasons.
2:43 Knowledge Shifts In The Playerbase
3:28 Impact Of Ascendancy Overhauls - Bigger In Harder Game Modes Than In SC Trade
4:37 Why We'll Likely See An Uptick In Those Ascendancies From Here Out - Risk Aversion On League Start Day
5:49 Impact Of New Support Gems - Red
7:41 Impact Of New Support Gems - Green
8:33 Impact Of New Support Gems - Blue
11:01 The Ascendancy Spread. Deadeye A Decisive Number 1
13:14 The Top Performer: Hexblast Mines
14:28 Similar Builds In Second And Third: Tornado Shot, Lightning Arrow
16:15 Fourth Place: Righteous Fire and Similar Builds
18:48 Fifth Place: Noone Expects The Spark Inquisitor
20:12 Sixth Place: SRS Poison Necromancer
21:12 Seventh Place: Impending Doom & The Strange Case Of Vixen's Entrapment In 3.22
22:43 Eighth Place: Explosive Arrow Ballista
23:13 Ninth Place: All The Exsanguinate Builds.
23:50 Tenth Place: Boneshatter
25:19 Eleventh Place: Shockwave Totem Hierophant
25:54 Final Comments On Breakout Uniques. Hyrri's Ire, Profane Proxy, Replica Dragonfang's Flight
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IMPORTANT NOTE: POB is not working at the moment for tattoos. POB has me 1 gem level lower than I should be in damage, and also has me with only 37% attack block (I have 77% limited to 75% by the block cap) and less fire resist than I should have (which means less armor/regen).
CORRECTION: I mention 'Warlord's Cry' - this should be Infernal Cry
Another important note: Minotaur is unusually easy on this character. I had a lot more trouble with Maven's Invitation: The Forgotten (the Synth one) than you might expect from this video (only one death but a few close moments). This is not an expert bosskiller build but it's kinda nuts in Expedition.
Phantasmal Searing Bond at 20 quality is absolutely mandatory to play this build. (Quality beyond 20 is a small bonus)
0:00 Intro, Expedition example
0:28 Explaining why the AFK Minotaur works, and why RF damage is so low.
2:30 Walking up to the Minotaur and discussing our defenses 90 seconds while waiting for the RNG Hinekora proc to oneshot him
3:55 The RNG proc & dead Minotaur
4:05 Character defenses deep dive - Armor and Resists
6:25 Character defenses deep dive - The Red Nightmare attack block cap package (one jewel, 53% attack block)
7:17 Character defenses deep dive - Purity of Fire
7:52 Character defenses deep dive - Weaknesses (phys/chaos spells)
8:03 Why so much fire resist? Why Chieftain? (The answers intertwine) Resist package
8:42 Why Chieftain? Ramako strengths and weaknesses
9:35 Why Chieftain? Hinekora, Death's Fury and ignite proliferation
10:30 How Are We Igniting 95% Of The Time?
11:11 Scaling Phantasmal Searing Bond Damage - All About Those Gem Levels
12:02 Replica Dragonfang's Flight - use it if you can get it unless a +2 is available.
12:19 Rise of the Phoenix - Starter gear but still fine at level 96. Discussion of current dream gear.
13:12 Other Utility - Call To Arms. CORRECTION: All references to 'Warlord's Cry' here should be Infernal Cry, sorry!
13:34 Plans for level 97/98: Mastery to defend against chaos hits with 10% of armor
14:00 Do not copy my flasks, they are a work in progress.
14:50 Conclusion. Red Nightmare GOOD
POB link subject to disclaimers in first paragraph: https://pobb.in/74nTdZQhJlQI
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Full video: youtu.be/gz6qAb_y6Ds .
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Searing Exarch altars are still better overall than Eater ones, but not by much and you should feel completely fine mapping with either of them now.
The spreadsheet: sirgog.com/wp-content/uploads/2023/08/Exarch-Vs-Eater-322.xlsx
(Note: I didn't update all prices, just the ones that matter a lot)
The drop weights on poedb: https://poedb.tw/us/Eldritch_Altar
0:00 Intro
0:11 How It Was In 3.21 and 3.20
0:34 The Biggest Change - Exarch's Sextant Drops Are Worth Less
0:58 List of Altar Mods & How To Use It
1:26 Exarch/Eater Differences In Drop Weights
2:02 Spreadsheet (flashbang warning)
2:31 The Buffed Altar - random currency div cards
3:20 Other Changes - Ichor prices up lots, Embers up a little
3:31 Conclusion
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Ashes of the Stars was added over a year ago and can be close to a chase unique. Good on almost all spellcaster builds and extraordinarily good on some, it's an item a lot of players want. It's not budget friendly.
Added without fanfare in patch 3.22, Replica Dragonfang's Flight isn't a traditional "replica" unique, but it's almost a Replica Ashes Of The Stars.
Generally weaker than the 'real thing', RDF has the advantage of being very cheap, as long as you are not playing Hexblast.
Seriously consider it on spellcaster builds; especially if you can't afford to trade for a rare +2 amulet.
0:00 Intro
0:13 Drop mechanics - Drop anywhere, probably Tier 3 rarity
0:33 It's not really a replica!
0:46 Not really an SSF item (unless you get very lucky)
1:02 The Basic Stats
1:30 The Special Stat - +3 to the gem level of one specific skill gem
2:02 Factors that make the item expensive
2:12 Comparison to Ashes of the Stars - Ashes mostly better
3:18 So why use RDF? Budget, usually.
3:52 How To Find RDF For Your Build In Trade (PC Only)
4:51 Upgrading Past RDF
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Short and simple one today. Empire's Grasp might just stop being a 50 chaos unique now...
The Reddit post on how to beat 1000 rank tournaments using this now impossible strategy: old.reddit.com/r/pathofexile/comments/15yx57e/trial_of_ancestors_rank_1000_feedback_profit_strat
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0:00 Intro
0:45 Breaking Down The Loot Changes
1:18 How It's Playing Out: 3-5 times the stack size on middle currency
1:49 What does "Imrpoved Divination Cards" mean? It's a buff overall, but not in ALL situations. Just on average.
2:36 Trade League Impacts: Cheaper Tattoos, which is good for people not running tournaments, and a countervailing factor reducing the magnitude of the buffs in trade
3:36 Monster Nerfs (these are big, but Rongokurai probably still the nastiest)
4:56 These Are Already Live. But You Might Need To Leave The Trial Area For 15 Minutes To Get Them.
5:31 Where To Read Up On The Top-End Strategy For Tournaments (NOTE: Now Emergency Patched Out)
The Reddit post on how to beat 1000 rank tournaments (UPDATE: Emergency Patched Out): old.reddit.com/r/pathofexile/comments/15yx57e/trial_of_ancestors_rank_1000_feedback_profit_strat
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Expedition's new notable is wild, fun, and actually quite strong.
Best map found for it so far: Museum. All 10 times I've had it in Museum, it's been good.
Still to test: Beach, Shore & maybe lots of others.
0:00 Intro
0:14 Basics of Extreme Archaeology
0:37 Great With Corpse Explosions (Especially Igniting Ones)
0:47 Doesn't Work With Logbooks.
0:57 Why this is bad in Waterways map (and other somewhat similar long and thin layouts)
1:29 How I'm Using It
1:50 Mods To Look Out For - Build Brickers
2:04 Warning About Soul Eater Monsters
2:14 Combat encounter in Waterways
2:51 Why Museum Is So Good For This Mechanic
3:32 Rippy Mods To Watch Out For
4:15 Mitigating Bleed Remnants (better methods than my flasking it away)
5:16 Future Plans To Explore This Mechanic
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0:00 Intro
0:25 Partial Recap Of Earlier Strategy - Prioritizing Unit Acquisition Early
0:43 Extremely Dangerous Opposing Units - The Tortise
1:08 Extremely Dangerous Opposing Unity - The Goliath of Night. At monster level 75 they hit harder than the Minotaur
1:43 Player Defenses That Stand Up Well Against Goliath - Hybrid ES/Life buffer with or without Corrupted Soul; CI + large ES buffer; phys shifted into elemental
2:17 Neutralizing Rongokurai and their Goliaths by... going up against them ASAP
2:51 Your Aim: Eliminate Opponents That Are Strong Against You Early, Keep Opponents You Easily Beat Around If Possible
3:44 Balancing Immediate Loot Vs These Tactical Decisions. It's Fine To Sabotage Your Tournament For A Good Reward Now (e.g. 5 sextants)
4:23 An Example
5:00 Closing Thoughts
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About 1 in 6000 Vaal Side Areas encountered in the wild will have the "jackpot" of an Ultimatum aspect reward.
Contrast to 1 in 15 Lab Trials (if you spec into them) having the Gift to the Goddess.
And there's... just not much else. Corrupting Tempest would be strong, but the areas are too small for it to be great (unlike Alva's Temple where it is quite good). Plus, the map mods are vicious.
Datamined weightings of area mods: https://poedb.tw/us/Sacrifice_of_the_Vaal#ModifiersCalc
Kinda hope these get major numbers changes soon (or maybe there's something special with the unique side areas)
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"Good drop rate" as in "similar to The Saint's Treasure", probably exactly 20% higher although right now it looks 50% higher. The card doesn't drop all the time, but 2.5-3 times as rare as The Porcupine and 6-8 times as rare as The Chains That Bind.
Most confirmation has been done by the POE Wiki team, poewiki.net, and in discords run by PoorFishWife.
Confirmed maps (some of these Standard only in 3.22):
Ancient City
Arid Lake
Atoll
Beach
Caldera
Canyon
Crater
Desert Spring
Dry Sea
Dunes
Estuary
Fields
Jungle Valley
Leyline
Marshes
Mesa
Mineral Pools
Orchard
Peninsula
Plateau
Shore
Sulphur Vents
Terrace
Tropical Island
Unconfirmed maps (Standard only)
Desert
Burial Chambers
All the map tags: https://poedb.tw/us/Tags#MapTags
For a whole lot of information on how div card drop rates and stacked decks were linked: reddit.com/r/pathofexile/comments/wsi0j8/complete_divination_card_dropweight_tables_drop
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0:00 Intro
0:12 Expect To Fail Sometimes
0:28 How To Pick A Tournament Opponent: Prioritize Great 'Normal' Items. Take High Favour Over Mediocre Items. Pick Opponents Accordingly.
2:01 Initial Setup & Positions. Escort And Flanking Positions Are Best. Attackers OK, Defenders 'bleh'.
2:42 What All The Positions Do
3:26 Dropping To Zero HP - Less Catastrophic In The Arena (Remember: 6 Seconds Is An Eternity)
4:17 How To Remove Combatants From The Arena
4:27 Setup Example
4:45 Totem Destruction And The 5 Second Stun Mechanic
5:43 Example Fight With Commentary On Tactics
7:12 Favours And How To Spend Them - Preliminary Plan Is Spend Them On Allies First, Gear Later, Seldom Consumables (Consumables are better in the last two rounds)
9:02 Example Second Round & All Decisions Explained
10:15 The Minimap Is Essential
10:40 Damage Over Time And Hits And Moveskills
10:58 Your Minions Are Really Good At Killing Totems. Use Them
11:56 The Situation Where You Might Elect To Surrender The Match
12:56 What Rewards Should You Expect From A Round? At 135-ish rank, gumball currency & tattoos & rarely, uniques.
13:56 Rewards From Entire Tournaments
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27-Aug-2023 Update: I'm not 100% certain this was nerfed or fixed or whatever, but there's strong circumstantial evidence that it probably has been.
________________
Five words: This needs to be nerfed.
This video is based upon 3.21 game behaviour, and (hopefully) will be obsolete by the time anyone reaches maps in 3.22.
Kirac missions that tell you to recover a full set of divination cards are usually just OK even on good maps.
But Lava Chamber has an S-tier card that normally only drops from the map boss (Divine Beauty), and absolutely no mega-common cards.
Kirac missions that tell you to go into Lava Chamber to find a set of cards are around 1 in 33 to give you 7 divine orbs. Explorer's Scouting Reports let you get more of these than you should.
This couldn't be done in 3.21 because Lava Chamber wasn't on the atlas.
I'm confident enough that this will be nerfed that I've already made a thumbnail that stamps "NERFED" over this video's thumbnail, ready to use when needed.
Note: Chains That Bind was in Lava Chamber up to about 3.17 but has been removed. If GGG stealth-added the card back in, it would single-handedly address this issue AND buff this map for normal gameplay.
Poorfishwife's research into div card rarity (rationale and evidence linked in top cell): docs.google.com/spreadsheets/d/1m2oZfqkVK69p6vO2mPDavGJvF5DT_FknDe1y2uG9bpc/edit#gid=0
Past Livestream Deeper Dive Into Gems: youtube.com/live/3k9eK0QGOIU
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IMPORTANT NOTE: POB is not working at the moment for the new Chieftain, and this is NOT a finished character, it's a starting point. Around 1 million Maven DPS on the 5 link with bad gear and level 19 gems (her fire res is -20, not +50 as it will show here), but importantly, similar against gigatanked fire res rares.
PARTIAL POB: https://pobb.in/6J2TZxBo-bV8 (to be improved over time as things get tested)
Defenses not sorted for the long term here. Ultimately The Formless Flame will get used but not at leaguestart, as the item is very rare now.
Atlas plan: poeplanner.com/atlas-tree/BAAKAHYAH8pcrV8-lud4gIkRYw9UXC_JkBeupc1aLHeGtCySStACWIQq_sVtiFqBymaJ_qfi1Lkw-nDGKOeUg1JollCMQbVmwaDJ_R_psw59Wo3qUvZ845MGGqwqu9lbjJEXuh19t12L4X2RCnubWCd1OJ3e_mhCsZckpRI20LzQxjBkqc7hB86cw3kCrmshKY14wjCJcONFl9JwBCvdg7PHfbWCiLxJTdxOG6LQNTAnhc98xB-Fo9KekYlgyMGvC3HBk_4lVxSP5QB_c0Qzxsn-tdPVaeWfwnaJo6lDtWNmH-QzwT5pntU5uNmH1Cu30CgUAB-LCAAAAAAAAAMDAAAAAAAAAAAA
Pohx's RF Jugg (backup plan for people who are less confident to modify experimental builds): pohx.net
Crouching Tuna's vid on Wandering Path: youtube.com/watch?v=rEamIdp-PTM
0:00 Intro, POB not updated yet, scope of this video
1:23 Atlas plan (this influences character plan)
3:54 How the Chieftain helps with the Atlas - Wrath of the Cosmos
5:05 Chieftain Outline. POB Disclaimer, lots of stuff doesn't work
5:40 The Last Second Buff - Ramako Is Now -20%
5:51 Comparing RF Jugg to RF Chieftain - Resists On Monsters. Jugg Wins On Pinnacles. Chieftain On Gigatanked Rares.
7:05 Early Plan
7:44 Explaining the Weird Ignite Nodes - Testing Flamewood (6th link in chest, will prob get replaced with Empower)
8:23 The Odd RF Setup - Vaal Caress to Start. (This Is Not Forever)
9:22 If Flamewood Is Bad - Unspec Ignite Nodes, Replace In Chest With Fire Trap
9:47 Initial Auras, Future Plans
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Challenges for 3.22 have all been datamined! Let's discuss.
These look way harder than 3.21 but not as hard as 3.18
https://poedb.tw/us/Ancestor_challenges
Official patch notes: pathofexile.com/forum/view-thread/3409617
Gem announcements: pathofexile.com/forum/view-thread/3410291
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New ring: web.poecdn.com/public/news/2023-08-18/TawhanukusTiming.png
Seventh Gate list: web.poecdn.com/public/news/2023-08-18/SeventhGateOptions.png
Patch Notes: pathofexile.com/forum/view-thread/3409617
Challenge list: https://poedb.tw/us/Ancestor_challenges
Also a quick note: After I recorded this the Occultist was slightly nerfed. This was very small, and no real net change from 3.21.
0:00 Intro
0:24 New Niche Unique Ring
2:07 The Pre-Release Torrent Is Out. Don't Bother Unless You Know You Need It
2:32 Minor Changes To Patch Note (HoGM)
2:55 Major Change To Patch Note - Chieftain Buffed 20%
4:12 Seventh Gate Clarification
5:00 Challenges Have Been Datamined
Day 9 video (with all the gem discussion): youtu.be/2fP5spxWYV4
Patch notes are out! My discussion from the other day: youtu.be/5jNTSXjc_G4
Official announcements pathofexile.com/forum/view-thread/3409025
Past Livestream Deeper Dive Into Gems: youtube.com/live/3k9eK0QGOIU
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In this video I go through the top performing builds on days 4 and 10 of Crucible, and look at how well they survived patch notes for 3.22.
(If in doubt, start Righteous Fire or Boneshatter)
Note that while Crucible's mechanics and broken totem explosion shenanigans did impact build options a bit, this hadn't really flowed through early.
0:00 Intro, the info we will be looking into
0:41 Methodology for picking out the builds that were successful last time
1:19 Which Ascendancies Performed Best In Crucible? How Will They Hold Up Now? Starting With Day 10's Top Performers
2:28 3:21's Top Early Build, Righteous Fire: Still Good In 3.22. Jugg was the top option in 3.21
3:16 (Vaal Lightning Arrow): 3.21's second top build but not recommended in 3.22
3:39 Other Impacts Of Vengeant Cascade Nerfs
3:50 Boneshatter: Excellent in 3.21, Will Remain Excellent in 3.22
4:20 Tornado Shot: Don't Start It Unless You Have An Aurabot
4:48 Artillery Ballista: Expect A Huge Falloff In Use
4:59 Hexblast Mines: Still Good But Might Be Much More Expensive To Start
6:05 How Does It Differ When We Look At Day 4 Instead?
6:15 Toxic Rain: Still Fine To Get Started With
6:47 The Cold DOT Archetype: Still Fine
7:10 The Difference Between Creeping Frost Builds And Vortex Builds - The Cold DOT Version Is The Good Starter
7:36 Venom Gyre: Still Fine
7:49 Summon Raging Spirit: Better In 3.22 Than 3.21
8:03 Corrupting Fever: Popular, But It Has Issues. Still Good, But Milestone Bosses Are Hard
8:22 Spark. WAY better this league, may move up to top 3 starters.
8:37 All The Other 1%+ Builds From 3.21 & What Still Works
9:17 What About New Starters? Melee Ailments Still Uncertain.
9:50 New Guardian - Really Good With A Lot Of Skills. Guardian Absolution Is A Great Starter Option
10:31 New Chieftain - Worse At Some Things And Better At Others Than Jugg RF. I'm Starting This.
11:55 Don't Leaguestart Melee Ailments Yet... Definitely Play Them, Just Maybe Not Day 1
12:07 Summary: Almost All 3.21 Leaguestarters Remain Good, Just Vengeant Cascade Ones Are Bricked
Past Livestream Deeper Dive Into Gems: youtube.com/live/3k9eK0QGOIU
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POE Germany fan meetup: pathofexile.com/forum/view-thread/3410703
Maata's Teachings: web.poecdn.com/public/news/2023-08-17/ENMaatasTeaching.jpg
Day 9 video (with all the gem discussion): youtu.be/2fP5spxWYV4
Patch notes are out! My discussion from the other day: youtu.be/5jNTSXjc_G4
Official announcements pathofexile.com/forum/view-thread/3409025
Past Livestream Deeper Dive Into Gems: youtube.com/live/3k9eK0QGOIU
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I've started streaming on Twitch! twitch.tv/sirgog will take you there.
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This is initially members only but will be public soon; this is due to YT algorithim things
0:00 Intro & New League Tools
0:51 Recently Asked Questions - Guardian Auras (OMG)
1:42 Impact On Forbidden Jewels Of Guardian Stuff
2:02 Locus Mine Clarification
2:17 Private Leagues "Available" - i.e. not to play, just to start setting them up
2:43 Item Filters - All Old Filters Broken
3:30 Other Info In Item Filters Pages - New Items
4:00 Tiers Of Maps In 3.22 - Chains That Bind Is The Best Six Link Card Again
Day 9 video (with all the gem discussion): youtu.be/2fP5spxWYV4
Patch notes are out! My discussion from the other day: youtu.be/5jNTSXjc_G4
Official announcements pathofexile.com/forum/view-thread/3409025
Past Livestream Deeper Dive Into Gems: youtube.com/live/3k9eK0QGOIU
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Short one because this couldn't wait. If you are planning a Guardian, you need to know this now. If you aren't planning a Guardian - well maybe you will be now.
Verbal typo in the vid - where I say 85% I mean 93%. Had been thinking 20% proc not 25%. 93% is correct though.
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0:00 Intro
0:48 Guardian Minions. Sentinel of Radiance, the marginal one
1:37 Guardian Minions. Elemental Relics - 4 Ascendancy points but AMAZING. 3 free conditional auras that nuke on death.
3:57 New Tattoos
5:50 The Incredible Soulthirst Synergy
6:07 GGG's FAQs: Cassia Notable & Blighted Maps
6:24 GGG's FAQs: Removing Tattoos
6:47 GGG's FAQs: Tattoos & Timeless Jewels
7:03 GGG's FAQs: Overloaded Circuits question
7:44 GGG's FAQs: Overloaded Circuits & Wandering Path, Ancestor Private Leagues
8:10 GGG's FAQs: Challenges in 3.22
8:25 GGG's FAQs: Solving Issues With 3.21.2 Graphics Updates
9:14 GGG's FAQs: Crucible Monsters & Specters in 3.22
9:24 Gem Intro
9:43 Controlled Blaze - A tier but VERY conditional
12:38 Corrupting Cry - Build Around, A or B tier
13:46 Flamewood Support - Extremely niche, good numbers, still low tier because so niche
14:27 Guardian's Blessing - One broken use case, but good even if that gets fixed. Mask of the Stitched Demon Animated Guardians will be amazing. A tier, conditional.
16:52 Trauma Support - S tier with Pillar of the Caged God. A tier early league, C tier late league (when your gear is good)
20:30 Volatility Support - S tier when it works (extensive discussion to explain, or just check POB)
24:47 Locus Mine - A tier in one VERY narrow niche (ranged build that doesn't want to use artillery ballista for bosses)
26:11 Returning Projectiles - C tier. Good enough to use, never good enough to write home about
27:21 Sadism Support - F tier on MOST builds. B on some builds though. Beware Path of Building trap
30:41 Devour Support - F tier
31:16 Fresh Meat Support - B tier, better in some cases
32:43 Frigid Bond Support - D tier
33:18 Sacrifice Support - A tier but very much build around
35:27 Spellblade Support - A tier. RISKY OPTION - try with Energy Blade for gigadamage and glass cannon
Patch notes are out! My discussion from the other day: youtu.be/5jNTSXjc_G4
Official announcements pathofexile.com/forum/view-thread/3409025
Past Livestream Deeper Dive Into Gems: youtube.com/live/3k9eK0QGOIU
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Let's talk all things about patch 3.22's new support gems. Some are enormously powerful, a couple... are not.
Official patch notes: pathofexile.com/forum/view-thread/3409617
Gem announcements: pathofexile.com/forum/view-thread/3410291
Reddit discussion thread of the maths: reddit.com/r/pathofexile/comments/15rclx4/early_math_of_322_support_gems
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Patch notes are out! My discussion from the other day: youtu.be/5jNTSXjc_G4
Official announcements pathofexile.com/forum/view-thread/3409025
0:00 Intro
0:23 PC Boss Kill Event Basics
0:39 PC Boss Kill Event Prizes
1:05 Bonus (very small) Prize For First In Each Ascendancy
1:18 Console Boss Kill Event - It's Quite Different
1:59 Console Boss Kill Event Prizes
2:30 Fire Of Unknown Origin Divination Card
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0:00 Intro
0:26 The Obscure One: The Winds Of Fate
2:35 The Generically Strong Crit One: Sandstorm Visage
3:46 The Quiet Achiever: The Balance Of Terror
4:49 The Chase Item: Original Sin
6:33 The Defensive Powerhouse: Eternal Damnation
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Patch notes are out! My discussion from the other day: youtu.be/5jNTSXjc_G4
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Patch notes are out! My discussion from the other day: youtu.be/5jNTSXjc_G4
Official announcements pathofexile.com/forum/view-thread/3409025
Path of Building workaround for 3.22 character planning (DO NOT USE until you have read the post there in its entirety): old.reddit.com/r/pathofexile/comments/15obra6/manually_updating_322_tree_in_path_of_building
0:00 Intro
0:12 Why A Simple Div Card Can Change A Lot
0:31 The Fortunate Compared To Brother's Gift - 1/30 times as good as Brother's Gift, so probably 30 times as common
0:49 Preliminary Rarity Estimates
1:38 Tier List Of Div Cards - Why The Fortunate Could Be A Game Changer
2:10 S Tier Div Cards - Why The Apothecary Stands Alone (and still will with The Fortunate in game)
3:17 A Tier - Why Brother's Gift and (maybe) The Fortunate Are Next
4:01 B Tier Cards - Headhunter and Mirror Shard Cards
4:23 What Might Stop The Fortunate Being A Big Deal
4:44 Why I Think The Fortunate Is Tied To Karui Maps
5:05 Early Thoughts On Where It Might Drop (cannot be confirmed until leaguestart)
5:29 The Path of Building Early Workaround. Read the whole Reddit post before using
PoorFishWife's writeup on div card rarity: reddit.com/r/pathofexile/comments/wsi0j8/complete_divination_card_dropweight_tables_drop
and the 3.20 spreadsheet: docs.google.com/spreadsheets/d/1m2oZfqkVK69p6vO2mPDavGJvF5DT_FknDe1y2uG9bpc/edit#gid=0
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Patch notes are out! My discussion from yesterday: youtu.be/5jNTSXjc_G4
Official announcements including Guardian's Blessing vid: pathofexile.com/forum/view-thread/3409025
POE planner: poeplanner.com and poeplanner.com/atlas-tree
0:00 Intro, scope of this vid
0:15 Timeless Conflict (5-way) Correction
1:19 Guardian's Blessing
2:09 Trade Quality Of Life (QOL) Change - Mostly For Buying Semi-Bulk Indistinguishable Items Like Essences Or Div Cards
3:17 Path Of Building Isn't Updated... But POE Planner Is - New Character Passive Tree Planner Up
4:15 Changes To Magmatic Strikes (Announced In Patch Notes, On Passive Tree)
5:30 Atlas Passive Tree Planner Up
5:47 Shaping The World Location Now Known
Official Announcements: pathofexile.com/forum/view-thread/3409025
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The Gladiator is the worst ascendancy in POE but it might just be getting a new tool in 3.22. Violent Retaliation has amazing synergy with the new Volatility Support for a physical hit-based Gladiator. "Roll twice, take the best damage" works better with high damage variance.
More coverage in long form on my channel, youtube.com/@sirgog/videos
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0:00 Intro, scope of vid
0:29 Summary Of Biggest Changes - Vengeant Cascade and Legion 5-ways Nerfed Hard
0:51 Impact of Legion 5-ways On Information About The Best Builds
1:49 Hot Button Issues - Build Diversity. Minimal nerfs, minimal buffs to existing builds, but some new options, especially attack ignite
3:24 Hot Button Issues - The Ruthless Red Herring
4:02 Why Ruthless Exists - Reducing "Top 1%er" Player Impact In Trade League
5:08 ... and why it doesn't achieve that goal, 1%ers aren't playing it
6:45 The New Features Section - Sanctum
7:28 The New Features Section - New Support Gems. Some Build Enablers Here
11:38 Atlas Keystones
13:26 Torment - No Longer A Meme Part 1?
13:48 More Atlas Keystones. The Ritual Ones Look Bad
18:08 Atlas "Try Before You Respec" - Overloaded Circuits
19:35 The Weird Magic Find Atlas Keystone (Mostly For SSF)
21:21 The Seventh Gate - A Kinda Weird Kirac Mod Node That Has A Cost But Is Good In Trade League
22:52 Forbidden Sanctum Changes - The 100 Unit Rule
24:05 Atlas Changes
24:50 The Kirac Semi-Exploit I Might Have Gotten Removed By Talking About On Stream...
25:52 Vaal Side Areas & Vaal Temple
26:37 Atlas Passive Changes - This Needs A Review Later
27:25 Legion 5-Ways: Gone At Last
28:32 Torment No Longer A Meme Part 2?
29:05 The Very Small Ascendancy Change Section.
31:07 New Support On The Tree For Ignite Melee (and bleed but bleed is bad)
31:19 Vengeant Cascade Near-Deletion
31:41 Immortal Build Nerfs - Strength Of Blood Basically Removed
32:01 The Temporal Chains Nerf. Should Have Happened Last League, Instead Of The Wither Nerfs
33:05 Unseen Strike cooldown removed (from the Heist curio unique dagger), Minor Item Changes (Mostly Poison Nerfs, and Crucible Totem Explosion Gone)
34:53 Ruthless Changes
35:49 Core Game Monster Changes. Huge Invulnerability Phase Nerfs For Monsters
Past Stream That Covered This In More Depth: youtube.com/live/GDncAvakXPY
Official Patch Notes: pathofexile.com/forum/view-thread/3409617
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Let's talk all things about patch 3.22 - buffs, nerfs, everything in between!
Official patch notes: pathofexile.com/forum/view-thread/3409617
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