Squibble
This Invention Will Change Minecraft Forever...
updated
sorry for hasty production i have college applications
Nasa's video: youtube.com/watch?v=lG4z1rnFcEo
Music: Ancient ruins courtyard, harry mack; Cat, c418
discord : discord.gg/9cqJk7uGE7
#redstone #redstoneminecraft #minecraftredstone #minecraftsnapshot
uhhh idk what to put here.
0:00 - intro
0:23 - explosion stuff
1:49 - figuring out the layout
3:20 - placing the end crystals
5:00 - assembling the whole thing
7:05 - rates and drop chances
Texture Pack Details:
Vanilla Tweaks(This affects mainly everything involved with 3D-ifying components and see through scaffolding and the Dark Mode GUI), Ph1lza’s Diamond Netherite Highlights Pack, some random netherite elytra pack you can probably find by googling.
Shader Details: I use Complimentary Reimagined, on the mod Iris Shaders. Complimentary Shaders is similar and also great.
Mod Details: [1.20.1] (MODPACK: Fabulously Optimized), Isometric Renders, owo-lib, MaLiLib, Litematica, Tweakaroo, TweakerMore, World Edit, WorldEditCUI, MiniHUD, Carpet, Pistorder.
Music: Dreiton, Dog, by C418
discord : discord.gg/9cqJk7uGE7
#redstone #redstoneminecraft #minecraftredstone #minecraft
all ad revenue will not go to team trees
Texture Pack Details:
Vanilla Tweaks(This affects mainly everything involved with 3D-ifying components and see through scaffolding and the Dark Mode GUI), Ph1lza’s Diamond Netherite Highlights Pack, some random netherite elytra pack you can probably find by googling.
Shader Details: I use Complimentary Reimagined, on the mod Iris Shaders. Complimentary Shaders is similar and also great.
Mod Details: [1.20.1] (MODPACK: Fabulously Optimized), Isometric Renders, owo-lib, MaLiLib, Litematica, Tweakaroo, TweakerMore, World Edit, WorldEditCUI, MiniHUD, Carpet, Pistorder.
Music: Blocks, Mice on Venus, by C418
c418 my beloved
discord : discord.gg/HqBgG6XQ
0:00 - Showcase
2:55 - Main System
5:23 - UI
7:30 - other miscellaneous garbage
#redstone #redstoneminecraft #minecraftredstone #minecraft #trees
youtu.be/G7uYVI79q6I
When I reactivated the broken version of the pylons, I used a replacenear command to fix them (replacing the red concrete with lava, as I'd done the opposite to disable them becasue they were freaking out like they did in the video). I forgot that the diagram was made of red concrete so there was just a giant lavafall there and I thought it was funny so I didn't fix it.
Since I didn't explain in the video, the reason for the enchantment table is because its shorter, so the snow golem has more time to see the shulker before being obscured by it.
0:00 - Intro
0:38 - Group Aggression
1:40 - The design
3:00 - Mechanics of Group Aggression
4:48 - Other stuff
#redstone #redstoneminecraft #minecraftredstone #minecraft
Sorry if my voice is a little weak, Im SICK.
As for the update, here are my cold takes.
I never thought I'd live to see jumpable minecarts but they actually did it. The best thing since new world generation.
Their decisions regarding dust are ... interesting, but I commend their attempt at trying to fix something. For most of the time of minecraft, they have basically done nothing, so I'm glad they're trying.
thats it lol
0:00 - Intro
1:47 - Beacons and Conduits
3:05 - Detection
8:27 - The actual machine
9:35 - Closing Remarks
Join the Discord: discord.gg/9cqJk7uGE7
Texture Pack Details:
Vanilla Tweaks(This affects mainly everything involved with 3D-ifying components and see through scaffolding and the Dark Mode GUI), Ph1lza’s Diamond Netherite Highlights Pack, some random netherite elytra pack you can probably find by googling.
Shader Details: I use Complimentary Reimagined, on the mod Iris Shaders. Complimentary Shaders is similar and also great.
Mod Details: [1.20.1] (MODPACK: Fabulously Optimized), Isometric Renders, owo-lib, MaLiLib, Litematica, Tweakaroo, TweakerMore, World Edit, WorldEditCUI, MiniHUD, Carpet, Pistorder.
Music: Cat, Dog, Haunt Muskie by C418
#redstone #minecraft #redstoneminecraft
Also thanks for watching the video. This will probably be the last beacon project. (Actually this time. Unless I can make it 1 wide tilable. Dont count on it.)
Feed tape designer tutorial: youtu.be/3pUlr83KWM8. Link to WDL is in my discord.
Ill put out the litematica in my discord (as well as here in a few hours)
Shoutout to maryamm (my friend) for adding subtitles :3
0:00 - Intro
1:42 - Designing the 7 Color
6:06 - Realizing my Mistake
8:05 - Designing the 6 Color
9:40 - Actually showing some Beacons
11:41 - Custom Coloring
Join the Discord: discord.gg/9cqJk7uGE7
Texture Pack Details:
Vanilla Tweaks(This affects mainly everything involved with 3D-ifying components and see through scaffolding and the Dark Mode GUI), Ph1lza’s Diamond Netherite Highlights Pack, some random netherite elytra pack you can probably find by googling.
Shader Details: I use Complimentary Reimagined, on the mod Iris Shaders. Complimentary Shaders is similar and also great.
The World is generated using the Terralith Datapack.
Mod Details: [1.20.1] (MODPACK: Fabulously Optimized), Isometric Renders, owo-lib, MaLiLib, Litematica, Tweakaroo, TweakerMore, World Edit, WorldEditCUI, MiniHUD, Carpet, Pistorder.
Music: Strad, Floating Trees, Mice on Venus, By C418. Ancient Ruins Courtyard by Harry Mack
#redstone #minecraft #redstoneminecraft #pridemonth
This type of concept has perhaps some practical applications, but realistically its just overall useless.
0:00 - Intro
1:42 - Snow Golems and Zombies
2:46 - Detection and Logic
4:49 - Conclusions and stuff
Join the Discord: discord.gg/9cqJk7uGE7
Texture Pack Details:
Vanilla Tweaks(This affects mainly everything involved with 3D-ifying components and see through scaffolding and the Dark Mode GUI), Ph1lza’s Diamond Netherite Highlights Pack, some random netherite elytra pack you can probably find by googling.
Shader Details: I use Complimentary Reimagined, on the mod Iris Shaders. Complimentary Shaders is similar and also great.
The World is generated using the Terralith Datapack.
Mod Details: [1.20.1] (MODPACK: Fabulously Optimized), Isometric Renders, owo-lib, MaLiLib, Litematica, Tweakaroo, TweakerMore, World Edit, WorldEditCUI, MiniHUD, Carpet, Pistorder.
Music: Wait, Floating Trees, By C418.
#redstone #minecraft #redstoneminecraft
PeterJiangTW's design: youtu.be/EwnAXOMUDy4
0:00 - Intro
0:56 - Feed Tape systems
5:16 - My approach
8:27 - cycling stuff
9:11 - Versatility
9:55 - 2by2's
12:00 - Other designs
Join the Discord: discord.gg/9cqJk7uGE7
Links to the 1by1 I designed and the 2by2:
cdn.discordapp.com/attachments/1186841783020294144/1245930455581069354/1by1RainbowBeacon.litematic?ex=669c75a8&is=669b2428&hm=1e6c92ad073eb9e791d79bc61c17d4d4f2f497a0d9a00bd1e77c6eefba9d65bc&
cdn.discordapp.com/attachments/1186841783020294144/1245930165524234302/Unfinished_2by2.litematic?ex=669c7563&is=669b23e3&hm=1e8d94a962d051c0c67075225dcff7c6999d317fcb853180e147120b90da304b&
Texture Pack Details:
Vanilla Tweaks(This affects mainly everything involved with 3D-ifying components and see through scaffolding and the Dark Mode GUI), Ph1lza’s Diamond Netherite Highlights Pack, some random netherite elytra pack you can probably find by googling.
Shader Details: I use Complimentary Reimagined, on the mod Iris Shaders. Complimentary Shaders is similar and also great.
The World is generated using the Terralith Datapack.
Mod Details: [1.20.1] (MODPACK: Fabulously Optimized), Isometric Renders, owo-lib, MaLiLib, Litematica, Tweakaroo, TweakerMore, World Edit, WorldEditCUI, MiniHUD, Carpet, Pistorder.
Music: Featherfall, Puzzlebox, by Aaron Cherof
#redstone #minecraft #redstoneminecraft
I was right to think that each layer had twice as much influence as that underneath it, but I didn't understand the mechanics of how the bottom two layers functioned. This video's just more in depth in general.
Join the Discord: discord.gg/9cqJk7uGE7
Texture Pack Details:
Vanilla Tweaks(This affects mainly everything involved with 3D-ifying components and see through scaffolding and the Dark Mode GUI), Ph1lza’s Diamond Netherite Highlights Pack, some random netherite elytra pack you can probably find by googling.
Shader Details: I use Complimentary Reimagined, on the mod Iris Shaders. Complimentary Shaders is similar and also great.
The World is generated using the Terralith Datapack.
Mod Details: [1.20.1] (MODPACK: Fabulously Optimized), Isometric Renders, owo-lib, MaLiLib, Litematica, Tweakaroo, TweakerMore, World Edit, WorldEditCUI, MiniHUD, Carpet, Pistorder.
Music: Floating Trees, Blocks, Cat, by C418
0:00 - Intro
3:23 - gradients
4:06 - a little about binary
6:40 - faking the base layer
8:00 - automation and stuff
Join the Discord: discord.gg/9cqJk7uGE7
Texture Pack Details:
Vanilla Tweaks(This affects mainly everything involved with 3D-ifying components and see through scaffolding and the Dark Mode GUI), Ph1lza’s Diamond Netherite Highlights Pack, some random netherite elytra pack you can probably find by googling.
Shader Details: I use Complimentary Reimagined, on the mod Iris Shaders. Complimentary Shaders is similar and also great.
The World is generated using the Terralith Datapack.
Mod Details: [1.20.1] (MODPACK: Fabulously Optimized), Isometric Renders, owo-lib, MaLiLib, Litematica, Tweakaroo, TweakerMore, World Edit, WorldEditCUI, MiniHUD, Carpet, Pistorder.
Music: Strad, Cat, (Minecraft), by C418; Gamelan Rain Melody (Monument Valley 2), by Todd Baker
0:00 - introduction
1:52 - why are walls redstoneable
3:04 - side connections
4:11 - top connections
5:06 - Pillaring
9:04 - random nonsense
Join the Discord: discord.gg/9cqJk7uGE7
Texture Pack Details:
Vanilla Tweaks(This affects mainly everything involved with 3D-ifying components and see through scaffolding and the Dark Mode GUI), Ph1lza’s Diamond Netherite Highlights Pack, some random netherite elytra pack you can probably find by googling.
Shader Details: I use Complimentary Reimagined, on the mod Iris Shaders. Complimentary Shaders is similar and also great.
Mod Details: [1.20.1] (MODPACK: Fabulously Optimized), Isometric Renders, owo-lib, MaLiLib, Litematica, Tweakaroo, TweakerMore, World Edit, WorldEditCUI, MiniHUD, Carpet, Pistorder.
Music: Ancient Ruins Courtyard (Slime Rancher), by Harry Mack; Mise En Abyme (Manifold Garden), by Laryssa Okada; Mall (Minecraft), by C418
0:00 - bad intro
1:08 - getting into the details
2:49 - The difficulty of circles
5:27 - How I did it
7:09 - Figuring out the colors
8:01 - final details
@avogaado's video, go check him out: youtube.com/watch?v=9nHkjeGQn20
Join the Discord: discord.gg/9cqJk7uGE7
Music: Blocks, Floating Trees, by C418
Reason for the chickens:
I was conducting a test with creepers, and they kept entering the boats. I filled all of them with invincible chickens to fill the spots.
Reason for the shaders:
The shaders lower my fps, which affects how fast the client side Tweakaroo autoclicker works. The original value for Avogaado’s thing with shaders on was 9 seconds slower. The reason I'm not using a server side autoclicker like Carpet mod (specifically for my design), is that having it client side allows me to hoe dirt that I’m explicitly not registered in front of on a specific game tick by the server. If I was travelling more than 1 block per tick (which I was), I’d miss a ton more dirt on my machine.
Texture Pack Details:
Vanilla Tweaks(This affects mainly everything involved with 3D-ifying components and see through scaffolding and the Dark Mode GUI), Ph1lza’s Diamond Netherite Highlights Pack, some random netherite elytra pack you can probably find by googling.
Shader Details: I use Complimentary Reimagined, on the mod Iris Shaders. Complimentary Shaders is similar and also great.
Mod Details: [1.20.1] (MODPACK: Fabulously Optimized), Isometric Renders, owo-lib, MaLiLib, Litematica, Tweakaroo, TweakerMore, World Edit, WorldEditCUI, MiniHUD, Carpet, Pistorder.
#redstone #minecraft #minecraftredstone
0:00 - Intro
1:27 - Avogaado's thing
3:10 - Tech stuff
7:34 - Actual Testing
8:41 - Outro
If you have no idea what this is from, check out this video: youtu.be/RUBg41KUs2I
It took me a long time.
Thank you for everything.
:3
If you intend to actually make something like this using this dumb strategy, there is an incredible amount of nuance to do with reducing artifacts, including but not limited to the fact that maps protrude outwards by 1 pixel, and thus have to be accounted for. Please just find me on discord and I can talk about all the important bits and bobs to account for before trying this.
Music: Blocks, Mice on Venus, by C418
Join the discord server! : discord.gg/9cqJk7uGE7
My Parkour Run:
youtu.be/ssuNQZBKwrM
Texture Pack Details:
Vanilla Tweaks(This affects mainly everything involved with 3D-ifying components and see through scaffolding and the Dark Mode GUI), Ph1lza’s Diamond Netherite Highlights Pack, some random netherite elytra pack you can probably find by googling.
Shader Details: I use Complimentary Reimagined, on the mod Iris Shaders. Complimentary Shaders is similar and also great.
Mod Details: [1.20.1] (MODPACK: Fabulously Optimized), Isometric Renders, owo-lib, MaLiLib, Litematica, Tweakaroo, TweakerMore, World Edit, WorldEditCUI, MiniHUD, Carpet, Pistorder.
#minecraft #newyear2024
0:00 - Intro
1:21 - How I did it
3:44 - painting and stuff
2:59 - ridiculous tutorial
6:12 - Wavetech Members React
9:27 - Outro
Hello.
The ternary counter nonsense discussed in the video exists because the character count I chose happens to be 48 characters, which breaks down into the factorization of 2*2*2*2*3. This means 4 binary counters, and 1 ternary counter. Ternary is really annoying and is best represented informationally as just 2 binary counters with one of the 4 states just not being used. This is why there are 6 binary inputs, and why the encoding is a little quirky
Music: Haunt Muskie, Blocks, by C418
Discord: discord.gg/9cqJk7uGE7
Texture Pack Details:
Vanilla Tweaks(This affects mainly everything involved with 3D-ifying components and see through scaffolding and the Dark Mode GUI), Ph1lza’s Diamond Netherite Highlights Pack, some random netherite elytra pack you can probably find by googling.
Shader Details: I use Complimentary Reimagined, on the mod Iris Shaders. Complimentary Shaders is similar and also great.
Mod Details: [1.20.1] (MODPACK: Fabulously Optimized), Isometric Renders, owo-lib, MaLiLib, Litematica, Tweakaroo, TweakerMore, World Edit, WorldEditCUI, MiniHUD, Carpet, Pistorder.
funny video (also its infinitely expandable with somewhat modification to the data storage system and the logistics counters)
Music: Cat, Haunt Muskie, Blocks, by C418
My Discord Server: discord.gg/9cqJk7uGE7
Wavetech Discord Server: discord.gg/SR6q7sC
Go check out @MythicalPingu @JKM115
Texture Pack Details:
Vanilla Tweaks(This affects mainly everything involved with 3D-ifying components and see through scaffolding and the Dark Mode GUI), Ph1lza’s Diamond Netherite Highlights Pack, some random netherite elytra pack you can probably find by googling.
Shader Details: I use Complimentary Reimagined, on the mod Iris Shaders. Complimentary Shaders is similar and also great.
Mod Details: [1.20.1] (MODPACK: Fabulously Optimized), Isometric Renders, owo-lib, MaLiLib, Litematica, Tweakaroo, TweakerMore, World Edit, WorldEditCUI, MiniHUD, Carpet, Pistorder.
0:00 - Intro
1:24 - getting into it
5:11 - Printing bed stuff
8:25 - data management
9:14 - plug
11:06 - Cone shenanigans
14:47 - outro timelapse
JOIN THE DISCORD SERVER: discord.gg/9cqJk7uGE7
fun video project.
Ill probably remaster the counting system to get it to work better, as well as ramping up the speed (although i'm not sure how well the performance will handle it).
Music:Wait, Haunt Muskie, by C418; Ancient Ruins Courtyard, by Harry Mack
Texture Pack Details:
Vanilla Tweaks(This affects mainly everything involved with 3D-ifying components and see through scaffolding and the Dark Mode GUI), Ph1lza’s Diamond Netherite Highlights Pack, some random netherite elytra pack you can probably find by googling.
Shader Details: I use Complimentary Reimagined, on the mod Iris Shaders. Complimentary Shaders is similar and also great.
Mod Details: [1.20.1] (MODPACK: Fabulously Optimized), Isometric Renders, owo-lib, MaLiLib, Litematica, Tweakaroo, TweakerMore, World Edit, WorldEditCUI, MiniHUD, Carpet, Pistorder.
NOTE: this is a very special video, its format and structure likely won't be repeated because I generally don't make videos like this. Yet, it was a ton of fun to record this so massive thank you to @CraftyMasterman and @jazziiRed.
Music: Dreiton, Mall, by C418
Texture Pack Details:
Vanilla Tweaks(This affects mainly everything involved with 3D-ifying components and see through scaffolding and the Dark Mode GUI), Ph1lza’s Diamond Netherite Highlights Pack, some random netherite elytra pack you can probably find by googling.
Shader Details: I use Complimentary Reimagined, on the mod Iris Shaders. Complimentary Shaders is similar and also great.
Mod Details: [1.20.1] (MODPACK: Fabulously Optimized), Isometric Renders, owo-lib, MaLiLib, Litematica, Tweakaroo, TweakerMore, World Edit, WorldEditCUI, MiniHUD, Carpet, Pistorder.
This was a really dumb project and I don't know why I did it.
THE DISCORD SERVER: discord.gg/9cqJk7uGE7
schematic NOTE: THE MACHINE BREAKS ITSELF. For some reason theres a spot where the sand literally pushes into a wire. Idk how i missed it. It really doesnt affect too much though: drive.google.com/file/d/1GU6wVhYqap7xHT_Q3Oz8Eo9xVY4QgKM3/view?usp=sharing
Music: Haunt Muskie by C418; Slime Sea Sunlit Waves and Ancient Ruins Courtyard, by Harry Mack
Texture Pack Details:
Vanilla Tweaks(This affects mainly everything involved with 3D-ifying components and see through scaffolding and the Dark Mode GUI), Ph1lza’s Diamond Netherite Highlights Pack, some random netherite elytra pack you can probably find by googling.
Shader Details: I use Complimentary Reimagined, on the mod Iris Shaders. Complimentary Shaders is similar and also great.
Mod Details: [1.20.1] (MODPACK: Fabulously Optimized), Isometric Renders, owo-lib, MaLiLib, Litematica, Tweakaroo, TweakerMore, World Edit, WorldEditCUI, MiniHUD, Carpet, Pistorder.
"copper bulbs ruined my marriage"
Texture Pack Details:
Vanilla Tweaks(This affects mainly everything involved with 3D-ifying components and see through scaffolding and the Dark Mode GUI), Ph1lza’s Diamond Netherite Highlights Pack, some random netherite elytra pack you can probably find by googling.
Shader Details: I use Complimentary Reimagined, on the mod Iris Shaders. Complimentary Shaders is similar and also great.
Mod Details: [1.20.1] (MODPACK: Fabulously Optimized), Isometric Renders, owo-lib, MaLiLib, Litematica, Tweakaroo, TweakerMore, World Edit, WorldEditCUI, MiniHUD, Carpet, Pistorder.
check pinned comment for the incredibly mild discourse about the title change
Texture Pack Details:
Vanilla Tweaks(This affects mainly everything involved with 3D-ifying components and see through scaffolding and the Dark Mode GUI), Ph1lza’s Diamond Netherite Highlights Pack, some random netherite elytra pack you can probably find by googling.
Shader Details: I use Complimentary Reimagined, on the mod Iris Shaders. Complimentary Shaders is similar and also great.
Mod Details: [1.20.1] (MODPACK: Fabulously Optimized), Isometric Renders, owo-lib, MaLiLib, Litematica, Tweakaroo, TweakerMore, World Edit, WorldEditCUI, MiniHUD, Carpet, Pistorder.
0:00 - Intro
0:46 - Instant stuff
5:50 - Dumber stuff
9:00 - Outro
Essentially, the optimization exists to make the redcoder SLIGHTLY SHORTER.
When we understand the whole range of values we'll be working with, we can go from 1-15, in normal range, and 16-30 with overloaded values.
However, we only need 25 different values. If we understand that overloaded values are pretty much just as large as normal values in our machine (as we just subtract 15 from them), only just marked as "overloaded", we can see that our REDSTONE LINE LENGTH outputted by the shulker box still ranges from 1-15 blocks in length. However, we can shorten it by simply removing all the longest values, which are 14, 15, 28, 29, and 30
This leaves us with the 25 values we need, but our redcoder only needs to be long enough to handle a line 13 blocks in length (being sig strength 13).
Now we just have to interpret every number 16 and beyond as representing that number minus 2, so a 16 sigstrength shulker outputs a 14 on the display. What this eventually accomplishes is us being able to simplify the machine, as well as dodging the scary 15 sig strength value (as it gets marked as overloaded, yet when subtracted by 15 outputs 0, which is unreadable.)
Music: Mall, Haunt Muskie, by C418; Ancient Ruins Courtyard, by Harry Mack
CaryKH's video youtube.com/watch?v=95rtiz-V2zM
Texture Pack Details:
Vanilla Tweaks(This affects mainly everything involved with 3D-ifying components and see through scaffolding and the Dark Mode GUI), Ph1lza’s Diamond Netherite Highlights Pack, some random netherite elytra pack you can probably find by googling.
Shader Details: I use Complimentary Reimagined, on the mod Iris Shaders. Complimentary Shaders is similar and also great.
Mod Details: [1.20.1] (MODPACK: Fabulously Optimized), Isometric Renders, owo-lib, MaLiLib, Litematica, Tweakaroo, TweakerMore, World Edit, WorldEditCUI, MiniHUD, Carpet, Pistorder.
0:00 - Intro
1:42 - The Concept
3:27 - The Water Display
5:01 - Signal Strength Beginnings
6:08 - Comparator Overloading
10:18 - Desiging the ROM
12:14 - Reflection and Outro
Funny thing, I built this machine before armor trims were added to the game. Maybe even before they were released to the public as an idea. I just wanted to make this thing, and never got around to making a video on it. The idea was there.
Music: Wait, Mice on Venus, Floating Trees, by C418\
Texture Pack Details:
Vanilla Tweaks(This affects mainly everything involved with 3D-ifying components and see through scaffolding and the Dark Mode GUI), Ph1lza’s Diamond Netherite Highlights Pack, some random netherite elytra pack you can probably find by googling.
Shader Details: I use Complimentary Reimagined, on the mod Iris Shaders. Complimentary Shaders is similar and also great.
Mod Details: [1.20.1] (MODPACK: Fabulously Optimized), Isometric Renders, owo-lib, MaLiLib, Litematica, Tweakaroo, TweakerMore, World Edit, WorldEditCUI, MiniHUD, Carpet, Pistorder.
Music: Wait, by C418; Indigo Quarry Relaxed, by Harry Mack
Texture Pack Details:
Vanilla Tweaks(This affects mainly everything involved with 3D-ifying components and see through scaffolding and the Dark Mode GUI), Ph1lza’s Diamond Netherite Highlights Pack, some random netherite elytra pack you can probably find by googling.
Shader Details: I use Complimentary Reimagined, on the mod Iris Shaders. Complimentary Shaders is similar and also great.
Mod Details: [1.20.1] (MODPACK: Fabulously Optimized), Isometric Renders, owo-lib, MaLiLib, Litematica, Tweakaroo, TweakerMore, World Edit, WorldEditCUI, MiniHUD, Carpet, Pistorder.
This is using a dumb new wireless redstone tech I worked on. Nobody else needs this because it happens to be useful EXCLUSIVELY in this one situation (one time use, mobile, etc.)
Ill make a schematic if someone wants it but I didn't make one as of the release of the video. What could you possibly need this machine for?
Music: Strad, Haunt Muskie, Dog, by C418
Texture Pack Details:
Vanilla Tweaks(This affects mainly everything involved with 3D-ifying components and see through scaffolding and the Dark Mode GUI), Ph1lza’s Diamond Netherite Highlights Pack, some random netherite elytra pack you can probably find by googling.
Shader Details: I use Complimentary Reimagined, on the mod Iris Shaders. Complimentary Shaders is similar and also great.
Mod Details: [1.20.1] (MODPACK: Fabulously Optimized), Isometric Renders, owo-lib, MaLiLib, Litematica, Tweakaroo, TweakerMore, World Edit, WorldEditCUI, MiniHUD, Carpet, Pistorder.
more of a concept than anything else, I invite you to make it better since I don't feel like taking it too much further.
Im also aware this can be done with a simple piston feed tape but this was more importantly an application of the ideas exhibited in the Jlevator concept (side slimeblocks moving things upwards and downwards)
Music: Blocks, By C418; Slimesea Sunlit Waves by Harry Mack
Jlevator: youtu.be/oszyIAPxkMw?si=Wh9E2yxsWFTVbVuc
Texture Pack Details:
Vanilla Tweaks(This affects mainly everything involved with 3D-ifying components and see through scaffolding and the Dark Mode GUI), Ph1lza’s Diamond Netherite Highlights Pack, some random netherite elytra pack you can probably find by googling.
Shader Details: I use Complimentary Reimagined, on the mod Iris Shaders. Complimentary Shaders is similar and also great.
Mod Details: [1.20.1] (MODPACK: Fabulously Optimized), Isometric Renders, owo-lib, MaLiLib, Litematica, Tweakaroo, TweakerMore, World Edit, WorldEditCUI, MiniHUD, Carpet, Pistorder.
Music: Haunt Muskie, Strad, by C418
Schematic for the shovel one: drive.google.com/file/d/15Lh930aU42fyHkbz2zr5bl1QyWQLlGe7/view?usp=sharing
Schematic for the Hoe based one: drive.google.com/file/d/1TJyNvuxyEQfLVW_bAMQUlrfKcl5pY45k/view?usp=sharing
Texture Pack Details:
Vanilla Tweaks(This affects mainly everything involved with 3D-ifying components and see through scaffolding and the Dark Mode GUI), Ph1lza’s Diamond Netherite Highlights Pack, some random netherite elytra pack you can probably find by googling.
Shader Details: I use Complimentary Reimagined, on the mod Iris Shaders. Complimentary Shaders is similar and also great.
Mod Details: [1.20.1] (MODPACK: Fabulously Optimized), Isometric Renders, owo-lib, MaLiLib, Litematica, Tweakaroo, TweakerMore, World Edit, WorldEditCUI, MiniHUD, Carpet, Pistorder.
0:00 - Intro
2:11 - Braking Mechanism
3:31 - other nonsense
4:12 - New Design 1
5:31 - New Design 2
7:07 - Shovels vs. Hoes
9:32 - side tangent
10:17 - Outro
a side message for a friend: Hi sodium :3 !
This has been a pretty cool experience, to be able to even concieve of making a milestone video like this.
Thank you all so much.
Not much to say here, so the rest of the desc. is just going to be the regular stuff.
Music: Ancient Ruins Courtyard, Ancient Ruins Relaxed by Harry Mack; Mice On Venus, Wait, by C418
Texture Pack Details:
Vanilla Tweaks(This affects mainly everything involved with 3D-ifying components and see through scaffolding and the Dark Mode GUI), Ph1lza’s Diamond Netherite Highlights Pack, some random netherite elytra pack you can probably find by googling.
Shader Details: I use Complimentary Reimagined, on the mod Iris Shaders. Complimentary Shaders is similar and also great.
Mod Details: [1.20.1] (MODPACK: Fabulously Optimized), Isometric Renders, owo-lib, MaLiLib, Litematica, Tweakaroo, TweakerMore, World Edit, WorldEditCUI, MiniHUD, Carpet, Pistorder.
00:00 - Intro
00:25 - Actual Ratings
12:16 - Announcements
Today’s video is basically a continuation of the whole unconventional redstone series. Not a whole lot to say about it.
Go check out Green Jab: youtube.com/@GreenJab
The video on how to make their super cursed clock: youtube.com/watch?v=HxRKTPIKBx8
Music: Taswell by C418
It's worth noting that I updated, so the mods list is different now.
Texture Pack Details:
Vanilla Tweaks(This affects mainly everything involved with 3D-ifying components and see through scaffolding and the Dark Mode GUI), Ph1lza’s Diamond Netherite Highlights Pack, some random netherite elytra pack you can probably find by googling.
Shader Details: I use Complimentary Reimagined, on the mod Iris Shaders. Complimentary Shaders is similar and also great.
Mod Details: [1.20.1] (MODPACK: Fabulously Optimized), Isometric Renders, owo-lib, MaLiLib, Litematica, Tweakaroo, TweakerMore, World Edit, WorldEditCUI, MiniHUD, Carpet, Pistorder.
I'm going to be honest, this door sucks. ITS SO LOUD.
That's alright, it does its job and some sacrifices have to be made. Theoretically it could be done without the use of as many pistons (only 2 for the two water sources that need to be floating) but it'd likely be slower. Idk, this was hastily scrapped together when I had the idea.
Also let me know if someone else did it better.
Music: Floating Trees, Cat, by C418
Oh also theres another person who made a different design so go check them out if you're looking for an alternative setup: youtube.com/watch?v=A70fIZURK0M
Schematic: drive.google.com/file/d/1oQmB_4asteq5rP5a94_JZVL3ccAa4WQV/view?usp=sharing
I have just been informed by a friend of mine that all the mods I use have actually been updated and I'm just dumb. Woops. Ill soon update.
Texture Pack Details:
Vanilla Tweaks(This affects mainly everything involved with 3D-ifying components and see through scaffolding and the Dark Mode GUI), Ph1lza’s Diamond Netherite Highlights Pack, some random netherite elytra pack you can probably find by googling.
Shader Details: I use Complimentary Reimagined, on the mod Iris Shaders. Complimentary Shaders is Similar and also is great.
Mod Details: [1.19.2] Carpet, Carpet TIS Addition, Tweakaroo, TweakerMore, World Edit, Litematica, MiniHUD, Zoomify, Sodium, Indium, Sodium Extra, Iris Shaders, Continuity, Isometric Renders, Pistorder, YetAnotherConfigLib, Fabric API, Fabric Language Kotlin, Mod Menu, owo-lib, MaLiLib.
No schematics this time around. Ill prepare the WDL at some point.
Texture Pack Details: Vanilla Tweaks (This affects mainly everything involved with 3D-ifying components and see through scaffolding and the Dark Mode GUI), Ph1lza’s Diamond Netherite Highlights Pack, some random netherite elytra pack you can probably find by googling.
Shader Details: I use Complimentary Reimagined, on the mod Iris Shaders. Complimentary Shaders is Similar and also is great.
Mod Details: [1.19.2] Carpet, Carpet TIS Addition, Tweakaroo, TweakerMore, World Edit, Litematica, MiniHUD, Zoomify, Sodium, Indium, Sodium Extra, Iris Shaders, Continuity, Isometric Renders, Pistorder, YetAnotherConfigLib, Fabric API, Fabric Language Kotlin, Mod Menu, owo-lib, MaLiLib.
This is a new schematic that should work better. Had you downloaded it prior to 8/8/23 then your version has a weird break mechanism.
Schem: ttps://drive.google.com/file/d/1WVYu8dEYLJXJOePR3eGpP5HPtvb4Wy3B/view?usp=sharing
The Math Stuff.
Basically, your distance needs to be converted from Base 10, what it's already in, to base 20, as that is the counting system the machine operates on.
You essentially divide the distance by 20, however many times there are counting slices in the system (not including the first one).
Then you work your way back up to the original value, each place in base 20, by multiplying by 20, and taking the "remainder" each time. Theres probably a better way to do this, but I'm not great at working with other bases.
in this situation, we had 1340 blocks to travel and 3 slices.
We divided it by 20, 3 times (1340 / 20^3). This gives us .1675.
Whatever is in the Ones place is our first number. It's 0, so we don't change the top slice.
We multiply by 20, (.1675 x 20) which is 3.35. We pull out the 3, that means we move the observer in the 2nd slice from the top, 3 steps backwards in the chain.
We take whats left and multiply by 20 again (.35 x 20) and we get 7. That, we pull out, and that's our final number. Had there been any decimals left, we would have just discarded it. 1340 is a multiple of 20, so it just happens that the final number is whole.
If you have 4 slices, you do the same, only you pull 4 numbers out and divide by 20^4 in the beginning, and so on.
Texture Pack Details: Vanilla Tweaks (This affects mainly everything involved with 3D-ifying components and see through scaffolding and the Dark Mode GUI), Ph1lza’s Diamond Netherite Highlights Pack, some random netherite elytra pack you can probably find by googling.
Shader Details: I use Complimentary Reimagined, on the mod Iris Shaders. Complimentary Shaders is Similar and also is great.
Mod Details: [1.19.2] Carpet, Carpet TIS Addition, Tweakaroo, TweakerMore, World Edit, Litematica, MiniHUD, Zoomify, Sodium, Indium, Sodium Extra, Iris Shaders, Continuity, Isometric Renders, Pistorder, YetAnotherConfigLib, Fabric API, Fabric Language Kotlin, Mod Menu, owo-lib, MaLiLib.
This was a pretty cool video. Sorry, I didn't show the whole machine running, it just made more sense to put that into the second video. That will be out soon after.
Texture Pack Details:
Vanilla Tweaks(This affects mainly everything involved with 3D-ifying components and see through scaffolding and the Dark Mode GUI), Ph1lza’s Diamond Netherite Highlights Pack, some random netherite elytra pack you can probably find by googling.
Shader Details: I use Complimentary Reimagined, on the mod Iris Shaders. Complimentary Shaders is Similar and also is great.
Mod Details: [1.19.2] Carpet, Carpet TIS Addition, Tweakaroo, TweakerMore, World Edit, Litematica, MiniHUD, Zoomify, Sodium, Indium, Sodium Extra, Iris Shaders, Continuity, Isometric Renders, Pistorder, YetAnotherConfigLib, Fabric API, Fabric Language Kotlin, Mod Menu, owo-lib, MaLiLib.
Putting this first because people keep asking ALL THE TIME.
Shader: Complimentary Reimagined.
Uhh, right real description time... This is the second installation of this series not series sort of thing. Will there be a third? If enough ask for it.
Feel free to suggest things I missed. Ill read them.
Oh, right. Video 1: youtube.com/watch?v=9jwE63cfeMA
Music:Mice on Venus, Wait, Cat, by C418; Ancient Ruins Courtyard by Harry Mack
Texture Pack Details:
Vanilla Tweaks(This affects mainly everything involved with 3D-ifying components and see through scaffolding and the Dark Mode GUI), Ph1lza’s Diamond Netherite Highlights Pack, some random netherite elytra pack you can probably find by googling.
Shader Details: I use Complimentary Reimagined, on the mod Iris Shaders. Complimentary Shaders is Similar and also is great.
Mod Details: [1.19.2] Carpet, Carpet TIS Addition, Tweakaroo, TweakerMore, World Edit, Litematica, MiniHUD, Zoomify, Sodium, Indium, Sodium Extra, Iris Shaders, Continuity, Isometric Renders, Pistorder, YetAnotherConfigLib, Fabric API, Fabric Language Kotlin, Mod Menu, owo-lib, MaLiLib.
Sorry about my voice raspiness, I had to rush this video a bit due to some technical things.
This project's pretty fun, but totally worthless as per usual.
Boat Bump Switch:drive.google.com/file/d/16cnvlhZ1RC8tFpjI6XPxfCzjqo4rfWxY/view?usp=sharing
I don't have a schematic for you for the Minecart switch, its so stupid, its not usable for anything.
Music: Dreiton, Mice on Venus, by C418
Texture Pack Details:
Vanilla Tweaks(This affects mainly everything involved with 3D-ifying components and see through scaffolding and the Dark Mode GUI), Ph1lza’s Diamond Netherite Highlights Pack, some random netherite elytra pack you can probably find by googling.
Shader Details: I use Complimentary Reimagined, on the mod Iris Shaders. Complimentary Shaders is Similar and also is great.
Mod Details: [1.19.2] Carpet, Carpet TIS Addition, Tweakaroo, TweakerMore, World Edit, Litematica, MiniHUD, Zoomify, Sodium, Indium, Sodium Extra, Iris Shaders, Continuity, Isometric Renders, Pistorder, YetAnotherConfigLib, Fabric API, Fabric Language Kotlin, Mod Menu, owo-lib, MaLiLib.
Today's project addresses some smaller things I worked on to create simpler traps.
World Download: drive.google.com/file/d/1kkPEwt_ul5dDFQum_rXPvSK9wJNffele/view?usp=sharing
Other Related End Crystal Projects:
End Crystal Mines V2: youtu.be/_qmflNjqze8
End Crystal Tree Farming: youtu.be/qLTGGUcP-TQ
End Crystal Mines V1: youtu.be/D1GkCFemyak
Music: Blocks, Haunt Muskie, by C418
Shaders: Complimentary Reimagined
The sequel that you may or may not have been waiting for.
The previous design: youtu.be/D1GkCFemyak
Music: Ancient Ruins Courtyard, by Harry Mack
;Dog, Floating Trees, by C418
Newest design Schematic: drive.google.com/file/d/1vUuIPxLT6EGfwgZKBEPv904K2w0UNKTE/view?usp=sharing
Texture Pack Details:
Vanilla Tweaks(This affects mainly everything involved with 3D-ifying components and see through scaffolding and the Dark Mode GUI), Ph1lza’s Diamond Netherite Highlights Pack, some random netherite elytra pack you can probably find by googling.
Shader Details: I use Complimentary Reimagined, on the mod Iris Shaders. Complimentary Shaders is Similar and also is great.
Mod Details: [1.19.2] Carpet, Carpet TIS Addition, Tweakaroo, TweakerMore, World Edit, Litematica, MiniHUD, Zoomify, Sodium, Indium, Sodium Extra, Iris Shaders, Continuity, Isometric Renders, Pistorder, YetAnotherConfigLib, Fabric API, Fabric Language Kotlin, Mod Menu, owo-lib, MaLiLib.
Today's video is about tree farming. And end crystals.
I made the thumbnail with my good friend and comment section time traveler Canon.
Shaders: Complimentary Reimagined.
Music: Ancient Ruins Late Night, Ranch Night by Harry Mack
;Strad by C418
I love revisiting past tech and applying it to something new.
Music: Slime sea Sunlit waves, Indigo quarry relaxed, by Harry mack; Equinoxé, by c418
Shaders, because many ask: Complimentary Reimagined
World download (i know its called liquid crystal display just ignore that) drive.google.com/file/d/1oNOHPGOpojqHbPYx2nJyz64LABneY01a/view?usp=sharing
Wow, description
Music:dog, C418
This video is about unconventional redstone.
I was supposed to cover daylight sensor blocking as a thing but it never made it in.
music: Dreiton, by c418
Consider this a 250th, 500th, 750th, and 1000th sub milestone.
Maybe I'll plant 1000 poppies for the person who asked for it.
music: strad, mice on venus, by C418
Thank you all for your undying support.
The world File: drive.google.com/file/d/1GiXNIFcCyqJkPwP8PVJZStOTXxBRsKnO/view?usp=sharing
This file also contains the LCD display project. Why not.
The music is also too loud. My bad.
Today's video follows a similar format to the previous video as it doesnt cover a specific design, but rather TNT duping in general.
music:Chirp, Aria math, by C418
Again, the Tnt Duper design I essentially ripped but heavily modified was made by fallen breath. Here is the original video, but there are many newer versions that actually work in later versions.
youtu.be/Mfqaok4ngk0
Oh waow,
another slightly differently structured video.
Came up with this alignment a while ago, these things have probably existed for centuries but here's my semi-modern take on this concept.
It's also a tutorial, in 60 seconds, which was kind of hard so thats why I seemingly talk so fast sometimes.
Music: Strad, by C418
RAIL
This video is a neat explanation of how I use rails. This should be pretty familiar to most people who do redstone, but I understand that my audience probably isn't exclusively people who understand everything I make.
Music: Ranch theme (slime rancher), by Harry Mack
-Dog, Wait, by C418
This is a quick showcase of a small idea I had for a new secret door.
Music: Cat by C418
This is a different video. A short topic that I just thought I'd make something on.
Sorry for the piano in the background at the end. Woops.
donatstudios.com/PixelCircleGenerator
Thanks for watching and check out my other stuff too.
EDIT: Although my methodology was pretty good, I failed to consider the possibility of hoeing more than one dirt per game tick. Idk why. Thus, this opened the path for @avogaado to best me and make a design thrice as fast (i think) as mine. Congrats to them for their brilliant work in this budding field of insanity. youtube.com/watch?v=9nHkjeGQn20
Part of the other reason why I wanted to revisit this projects inner workings, was simply because I'm pretty proud of it. It works. I can't say that about a lot of my machines.
Cutting corners is part of what it means to design things, and for once, I've absolutely and wholeheartedly achieved the goal, making it as fast as physically possible. That's interesting.
Music: Ranch Theme, by Harry Mack; Haunt Muskie, by C418
Schematic:drive.google.com/file/d/101atyhWFWv8PQ3TmE9UkyETUsuupZm74/view?usp=sharing
NOTE!!!! This machine was never designed for public use. IT LIKES TO BREAK (especially the upper dirt core.) The most often weirdness occurs in the upper dirt core. Make sure the 2 dirt in the top are diagonally across from eachother (checkerboard pattern) with the air gap in front of where you see through to the bottom core of dirt.
This was a pretty small but fun project to work on.
It unfortunately doesn't come with a shear replenisher but you can hook up some form of mending replenisher to it. This would make the mechanism much more complicated due to the below reasons:
-You'd need to prevent pumpkins from entering the mainhand of the player when you break the shears, meaning there always has to be a shear present so it is picked up immediately.
-If the above is not achieved, you have to intentionally shut off the pumpkin supply so the offhand is not slowly overfilled and then it will lead to you losing the shear slot.
I also didn't want to make the mechanism much larger.
The collection system isn't great, I know, and it can be made better, but the sheer output makes that kind of difficult.
Once again, it's not super practical, but nothing I make ever is, so whatever.
Music: Cat, by C418
EDIT: Im stupid, and i made a mistake, looks like dispensers can shear pumpkins. Why didn't think of this. This ramps the possible speed up to a whopping 20 per second. Possibly expect a better design in the future (or not, i am very forgetful)
EDIT AGAIN: I WAS WRONG AGAIN. After attempting to build the FASTEST thing (20 a sec) i learned that pumpkins CANNOT be sheared by pumpkins. My title retuirns


