caplag
Injustice: Gods Among Us: 1970s Batman (Classic)
updated
Modders' Heaven http://discord.gg/yttPsfr
Infinite Heaven nexusmods.com/metalgearsolidvtpp/mods/45
Watch live at twitch.tv/caplagr
Download:
nexusmods.com/metalgearsolidvtpp/mods/1444
Modders' Heaven emblem:
nexusmods.com/metalgearsolidvtpp/mods/1516
Infinite Heaven:
nexusmods.com/metalgearsolidvtpp/mods/45
Streamed live on Twitch:
twitch.tv/caplagr
nexusmods.com/metalgearsolidvtpp/mods/978
Quiet uniform:
nexusmods.com/metalgearsolidvtpp/mods/409
Modders' Heaven emblem:
nexusmods.com/metalgearsolidvtpp/mods/1516
Infinite Heaven:
nexusmods.com/metalgearsolidvtpp/mods/45
Streamed live on Twitch:
twitch.tv/caplagr
Download: nexusmods.com/metalgearsolidvtpp/mods/1531
nexusmods.com/metalgearsolidvtpp/mods/1531
twitch.tv/caplagr
Modders' Heaven:
discord.gg/yttPsfr
nexusmods.com/metalgearsolidvtpp/mods/1357
Quiet uniform:
nexusmods.com/metalgearsolidvtpp/mods/409
Modders' Heaven emblem:
nexusmods.com/metalgearsolidvtpp/mods/1516
Infinite Heaven:
nexusmods.com/metalgearsolidvtpp/mods/45
Streamed live on Twitch:
twitch.tv/caplagr
nexusmods.com/metalgearsolidvtpp/mods/45
nexusmods.com/metalgearsolidvtpp/mods/45
nexusmods.com/metalgearsolidvtpp/mods/45
twitch.tv/caplagr
Modders' Heaven:
discord.gg/yttPsfr
twitch.tv/caplagr
Modders' Heaven:
discord.gg/yttPsfr
twitch.tv/caplagr
Modders' Heaven:
discord.gg/yttPsfr
twitch.tv/caplagr
Modders' Heaven:
discord.gg/yttPsfr
A recreation of some cut side ops we've only ever had names and descriptions of left over in the game's files. Been working on in for months, and finally got it to a presentable state!
If you want to share your record times, you can tag @ModdersHeaven_ on Twitter and post the image or video of your accomplishment! If you'd like to discuss strategies or recommend changes and report bugs for the mod, you can visit our Discord! http://discord.gg/yttPsfr
Download:
nexusmods.com/metalgearsolidvtpp/mods/1434
Streamed live at twitch.tv/caplagr
Modders' Heaven Emblem by SnakeDad24:
nexusmods.com/metalgearsolidvtpp/mods/1115
Infinite Heaven by TinManTex:
nexusmods.com/metalgearsolidvtpp/mods/45
Remove Licensed Music:
nexusmods.com/metalgearsolidvtpp/mods/1433
twitch.tv/caplagr
Modders' Heaven:
discord.gg/yttPsfr
twitch.tv/caplagr
Modders' Heaven:
discord.gg/yttPsfr
ROUND 1: George's Match
2:44 - Coral Complex: Comm Control [1] Defense
14:32 - Coral Complex: Comm Control [2] Defense / I'm defecting to the Soviet Union
25:34 - Azure Mountain: Sabotage [1] Defense
33:10 - Azure Mountain: Sabotage [2] Attack
41:22 - Amber Station: Comm Control [1] Attack
51:59 - Amber Station: Comm Control [2] Defense
1:01:08 - Black Site: Bounty Hunter Rush [1]
1:16:44 - Black Site: Bounty Hunter Rush [2]
1:29:21 - Group photo
ROUND 2: Cloak and Dagger
1:37:16 - Gray Rampart: Cloak and Dagger [1] Defense
1:39:05 - Gray Rampart: Cloak and Dagger [2] Attack
1:43:53 - Amber Station: Cloak and Dagger [1] Defense
1:45:32 - Amber Station: Cloak and Dagger [2] Attack
1:48:39 - Black Site: Cloak and Dagger [1] Attack
1:51:23 - Black Site: Cloak and Dagger [2] Defense
1:54:37 - Coral Complex: Cloak and Dagger [1] Attack
1:56:57 - Coral Complex: Cloak and Dagger [2] Defense
2:01:12 - Red Fortress: Cloak and Dagger Rush [1] Attack
2:03:33 - Red Fortress: Cloak and Dagger Rush [2] Defense
2:07:32 - Gray Rampart: Cloak and Dagger [1] Attack
2:11:46 - Gray Rampart: Cloak and Dagger [2] Defense
ROUND 3: Sabotage
2:16:35 - Jade Forest: Sabotage [1] Attack
2:21:19 - Jade Forest: Sabotage [2] Defense
2:28:35 - Gray Rampart: Sabotage [1] Attack
2:31:05 - Gray Rampart: Sabotage [2] Defense
ROUND 4: OldBoss's Match
2:37:39 - Black Site: Sabotage [1] Defense
2:43:15 - Black Site: Sabotage [2] Attack
2:49:47 - Rust Palace: Comm Control [1] Attack
2:55:23 - Rust Palace: Comm Control [2] Defense
twitch.tv/caplagr
Modders' Heaven:
discord.gg/yttPsfr
Audio technical difficulties end at 10:49 sorry!
ROUND 1
X:XX - Black Site: Sabotage [1-1] I missed it lol
X:XX - Black Site: Sabotage [1-2]
X:XX - Rust Palace: Comm Control [1-1]
4:41 - Rust Palace: Comm Control [1-2] "Complete Domination"
6:03 - Azure Mountain: Bounty Hunter [1-1]
12:12 - Azure Mountain: Bounty Hunter [1-2]
19:36 - Red Fortress: Comm Control [1-1] Attack
24:13 - Red Fortress: Comm Control [1-2] Defense
31:35 - Jade Forest: Bounty Hunter [1-1]
37:10 - Jade Forest: Bounty Hunter [1-2]
ROUND 2
45:06 - Black Site: Sabotage [2-1] Defense
50:43 - Black Site: Sabotage [2-2] Attack
56:57 - Rust Palace: Comm Control [2-1] Attack
1:02:33 - Rust Palace: Comm Control [2-2] Defense
1:10:03 - Azure Mountain: Bounty Hunter [2-1]
1:15:40 - Azure Mountain: Bounty Hunter [2-2]
1:22:40 - Red Fortress: Comm Control [2-1] Attack
1:26:19 - Red Fortress: Comm Control [2-2] Defense
1:33:56 - Jade Forest: Bounty Hunter [2-1]
1:39:33 - Jade Forest: Bounty Hunter [2-2]
1:44:41 - Group Photo
ROUND 3
1:47:53 - Black Site: Sabotage [3-1] Defense
1:50:29 - Black Site: Sabotage [3-2] Attack
1:58:02 - Rust Palace: Comm Control [3-1] Attack
1:59:01 - Rust Palace: Comm Control [3-1.5] Defense I'm defecting to the Soviet Union
2:03:18 - Rust Palace: Comm Control [3-2] Attack
2:10:11 - Azure Mountain: Bounty Hunter [3-1]
2:15:52 - Azure Mountain: Bounty Hunter [3-2]
THE END
twitch.tv/caplagr
Modders' Heaven:
discord.gg/yttPsfr
Chapters:
2:10 - Coral Complex: Bounty Hunter [1]
7:32 - Coral Complex: Bounty Hunter [2]
19:33 - Azure Mountain: Sabotage [1] Defense
27:10 - Azure Mountain: Sabotage [2] Attack / The War with Adam
36:24 - Amber Station: Comm Control [1] Attack
46:07 - Amber Station: Comm Control [2] Defense
55:13 - Black Site: Bounty Hunter Rush [1]
1:04:38 - Black Site: Bounty Hunter Rush [1.5]
1:10:49 - Black Site: Bounty Hunter Rush [2]
twitch.tv/caplagr
Modders' Heaven:
discord.gg/yttPsfr
Chapters:
ROUND 1
1:44 - Gray Rampart: Comm Control [1-1] Attack
5:49 - Gray Rampart: Comm Control [1-2] Defense
13:15 - Black Site: Bounty Hunter [1-1]
18:46 - Black Site: Bounty Hunter [1-2]
25:53 - Rust Palace: Sabotage [1-1] Attack
28:18 - Rust Palace: Sabotage [1-2] Defense
34:36 - Red Fortress: Cloak and Dagger [1-1] Attack
37:17 - Red Fortress: Cloak and Dagger [1-2] Defense
42:01 - Jade Forest: Bounty Hunter [1-1]
47:38 - Jade Forest: Bounty Hunter [1-2]
ROUND 2
54:33 - Gray Rampart: Comm Control [2-1] Attack
1:00:10 - Gray Rampart: Comm Control [2-2] Defense
1:07:10 - Black Site: Bounty Hunter [2-1]
1:12:46 - Black Site: Bounty Hunter [2-2]
1:20:03 - Rust Palace: Sabotage [2-1] Defense
1:25:40 - Rust Palace: Sabotage [2-2] Attack
1:29:38 - Red Fortress: Cloak and Dagger [2-1] Attack
1:32:04 - Red Fortress: Cloak and Dagger [2-2] Defense
1:35:51 - Jade Forest: Bounty Hunter [2-1]
1:41:28 - Jade Forest: Bounty Hunter [2-2]
ROUND 3
1:48:48 - Gray Rampart: Comm Control [3-1] Defense
1:54:25 - Gray Rampart: Comm Control [3-2] Attack
2:01:45 - Black Site: Bounty Hunter [3-1]
2:07:22 - Black Site: Bounty Hunter [3-2]
2:15:27 - Rust Palace: Sabotage [3-1] Defense
2:21:04 - Rust Palace: Sabotage [3-2] Attack
nexusmods.com/metalgearsolidvtpp/mods/1115
Infinite Heaven by tinmantex:
nexusmods.com/metalgearsolidvtpp/mods/45
A preview of a work-in-progress version of a recreation of an entry from a series of "Driver's Ed" side ops on Mother Base. All that remains in the final game's files are the side op title and description seen in the video, and the rest I had to make up on my own based on that description.
In the video, aside from simply completing the course, I also show off a few failure states and ways to make the side op easier or harder by removing obstacles or driving in the iDroid's Navigation mode.
This side op technically functions, and it works with Infinite Heaven's Shooting Practice Retry feature, but I'd like to optimize the path with more detailed and straightforward marker placements and add a few more features. Not to mention, I'd also have to build two more courses on different platform clusters on Mother Base.
nexusmods.com/metalgearsolidvtpp/mods/514
Modders' Heaven Emblem by SnakeDad24:
nexusmods.com/metalgearsolidvtpp/mods/1115
This is one of the many projects I haven't touched or made any progress on for a long time, and I'm worried that this one might be one of the overly ambitious ones that I won't get to finish for a long while. What I wanted to do with this port project is to have it actually play out as closely as possible to the original Playable Teaser, with actions like zooming in on things being replaced with binoculars and intel radio, but without being able to port the animations and cutscenes, the Wwise soundbanks most likely using very different state groups from TPP, and much more, I'm sure it would be a lot of work.
I've got many other more basic ideas I haven't tried for mission mods, so that's something I hope to work more on instead, though there's still updates for Guantanamo to work on.
I'd really like to finish this one day and put up a more polished and proper experience that uses this level, but I think I've been too weird about personally publicly sharing dev builds, cause I really just wanted people to have the best experience, but I don't think it will hurt to put this here. This only requires the latest Infinite Heaven, and it uses dummy placeholder location and mission indices. It will also add a menu in Infinite Heaven that you see being used in the video. mega.nz/file/8wtnWKoZ#kXvimYO2dG-FcT5TYQoX4T5AU101joKGy3etQHpgxLM
I apologize for the lack of videos on the channel once again, as I've felt that most unfinished stuff I have isn't super presentable. I share clips, screenshots and general updates in our MGSV modding & reverse engineering Discord server, Modders' Heaven, so if you're interested in following the modding scene more closely, you can join us!
http://discord.gg/yttPsfr
nexusmods.com/metalgearsolidvtpp/mods/1280
The Phantom Pain (E3 Version) - Recreation of the E3 2014 LIVE DEMO:
youtu.be/5KNYx2LaqWk
Join our Discord server if you want to help with or simply observe mod, tools and research development!
http://discord.gg/yttPsfr
Download: nexusmods.com/metalgearsolidvtpp/mods/1245
Requires Infinite Heaven: nexusmods.com/metalgearsolidvtpp/mods/45
Mods featured in the video:
Proper Tiger Stripe E3 2013 by FrankensteinKappa1: nexusmods.com/metalgearsolidvtpp/mods/441
Watchless Bionic Arm by Steve Harvey: nexusmods.com/metalgearsolidvtpp/mods/972
Blue Hats by me: nexusmods.com/metalgearsolidvtpp/mods/817
Daytime Night-Only Lights by me: Coming soon?
A custom side op add-on for Infinite Heaven I've been working on revolving around gimmick destruction. The initial idea was to tie this into the Revenge/enemy preparedness system like the dispatch missions, with a whole series of side ops that focus on certain aspects of the preparedness that could be decreased, but I haven't yet figured out how. Right now I'm feeling like it's a bit complicated for a side op and might work better as a custom mission instead.
Thanks to tinmantex for Infinite Heaven and its mission and location add-on system!
Thanks to BobDoleOwndU for helping out with a EntityLink issue in FoxTool!
Thanks to sai for FoxKit!
And to all of Modders' Heaven for the tools and support!
discord.gg/yttPsfr
Uses head model from The Man Who Sold The World by Team Naked
Download: nexusmods.com/metalgearsolidvtpp/mods/967
discord.gg/yttPsfr
2:20 - enqt2000_1c1010 "Ahh... achoo!"
2:40 - enqt2000_121010 "I am not alone... there are more of us..."
2:57 - enqt2000_131010 "Our comrade here... will put an end to you..."
3:17 - enqt2000_151010 "... You think you can stand against us?"
4:14 - enqt2000_1d1010 "Plane crash? What plane crash?"
4:40 - enqt2000_111010 "Killing me will change nothing... there are others..."
4:45 - enqt2000_161010 "Come on. Go ahead and kill me..."
5:06 - enqt2000_171010 "You're not human either, are you?"
5:22 - enqt2000_1e1010 "The guys here are really nice. Every one of 'em."
6:24 - enqt2000_141010 "Think you've won? We have more comrades yet..."
6:29 - enqt2000_181010 "You'll regret this! You puny human!"
6:35 - enqt2000_191010 "Lemme see a scanning warrant."
7:42 - enqt2000_1f1010 "[sniff] What's up with my sinuses these days...?"
7:51 - enqt2000_1a1010 "Once you're out of the way, our plans can move forward, and we'll enter Phase 2..."
7:59 - enqt2000_1b1010 "Our little experiment in this base will end, and we'll move in force to take over the world..."
Download: drive.google.com/file/d/10w1G-rrvLnxP0hJavR8ILY8rSAx_6r_I/view?usp=sharing
Install into data_02.g0s in your Ground Zeroes game folder with GzsTool v0.2: github.com/Atvaark/GzsTool/releases/tag/v0.2
To turn on snow, unpack the .fpkd file with GzsTool, uncomment the TppEffect.ShowEffect and HideEffect functions in e20070_sequence.lua and repack it.
This is uploaded in 1440p because I'm trying to see if setting the resolution higher will actually improve bitrate, as I've been told.
Download:
nexusmods.com/metalgearsolidvtpp/mods/1100
Solid Snake::
nexusmods.com/metalgearsolidvtpp/mods/361
Genome Soldiers:
nexusmods.com/metalgearsolidvtpp/mods/355
Though Infinite Heaven isn't required anymore, as there's options for use without it, but it's recommended to use with it, as it has more options:
nexusmods.com/metalgearsolidvtpp/mods/45
VfxTool by youarebritish! Couldn't have been done without it!
github.com/youarebritish/VfxTool
This is uploaded in 1440p because I'm trying to see if setting the resolution higher will actually improve bitrate, as I've been told.
This is pretty much the snow effect ported from Ground Zeroes with VfxTool by youarebritish - a decompiler tool for .vfx files.
Download:
nexusmods.com/metalgearsolidvtpp/mods/1100
Solid Snake::
nexusmods.com/metalgearsolidvtpp/mods/361
Genome Soldiers:
nexusmods.com/metalgearsolidvtpp/mods/355
Though Infinite Heaven isn't required anymore, as there's options for use without it, but it's recommended to use with it, as it has more options:
nexusmods.com/metalgearsolidvtpp/mods/45
VfxTool by youarebritish! Couldn't have been done without it!
github.com/youarebritish/VfxTool
This is uploaded in 1440p because I'm trying to see if setting the resolution higher will actually improve bitrate, as I've been told.
Make sure to watch with closed captions, if they're available!
Time sheet:
0:00 Mission non-specific:
0:07 - CTF0000_0030 - "You as hungry as I am?"
0:26 - CTF0000_0040 - Hard to hear in the rain
0:44 - CTF0040_0030 - Easy to hear in the boiler room
1:12 - CTF0040_0050 - Guard dogs
1:41 - CTF0040_0060 - "How about this humidity?"
1:48 - CTF0040_0070 - "I want to swim!"
1:56 - CTF0040_0080 - Hot and humid
2:05 - CTF0040_0090 - "This humidity, every day"
2:14 Mission-specific:
2:23 - CTE0010_0020 - Facemasks and goggles
2:50 - CTE0010_0030 - Heavy action
3:10 - CTE0010_0070 - "I liquored up the CO"
3:32 - CTE0010_0140 (1) - Chico has escaped (Snake has been seen)
3:48 - CTE0010_0140 (2) - Chico has escaped (Snake hasn't been seen)
4:02 - CTE0010_0160 (1) - Paz has escaped (Snake has been seen)
4:19 - CTE0010_0160 (1) - Paz has escaped (Snake hasn't been seen)
4:35 - CTE0010_0180 - Chico and Paz have escaped (Snake has been seen? it's confusing)
4:46 - CTE0010_0190 (1) - Chico has been recaptured (Snake has been seen)
4:55 - CTE0010_0190 (2) - Chico has been recaptured (Snake hasn't been seen)
5:06 - CTE0010_0200 (1) - Paz has been recaptured (Snake has been seen)
5:14 - CTE0010_0200 (2) - Paz has been recaptured (Snake hasn't been seen)
5:33 - CTE0010_0210 - One man army
5:53 - CTE0010_0220 - Regular phantom
6:03 - CTE0010_0230 - Caribbean mercs
6:41 - CTE0010_0240 - Chopper
6:59 - CTE0010_0250 - Break time's off
7:20 - CTE0010_0260 - Uragan delivery (last line is unused)
7:34 - CTE0010_0330 - Jumping between roofs
8:09 - CTE0010_0360 - Escaped prisoner search team moving to warehouse area
8:23 - CTE0010_0370 - Escaped prisoner search team moving to south cliff area
8:38 - CTE0010_0370 - Escaped prisoner search team general purpose (last two lines are unused)
8:52 - CTE0010_0390 - XOF patch by the windsock (last lines after "by the windsock" are unused)
9:15 - CTE0010_0400 - Weird spec ops guys
9:36 - CTE0050_0010 - Heliborne assault force inbound
Here's a link to a .zip of all these voice clips sorted out and in .wav format:
drive.google.com/file/d/1g0PaGg6lxVkG265AYTwStRjkLPFVkfli/view?usp=sharing
Requires Infinite Heaven: nexusmods.com/metalgearsolidvtpp/mods/45
Created using:
FoxKit: github.com/youarebritish/FoxKit
Side Op Companion: github.com/Morbidslinky/SOC
FMDL Studio v2: github.com/BobDoleOwndU/FMDL-Studio-v2
Special thanks to Modders' Heaven for creating those tools, guiding me through them and making this possible! twitter.com/ModdersHeaven_
Requires Infinite Heaven: nexusmods.com/metalgearsolidvtpp/mods/45
Created using:
FoxKit: github.com/youarebritish/FoxKit
Side Op Companion: github.com/Morbidslinky/SOC
FMDL Studio v2: github.com/BobDoleOwndU/FMDL-Studio-v2
Mods involved:
I Can't Believe It's Not Reshade by Morbidslinky: nexusmods.com/metalgearsolidvtpp/mods/406
MGS1 Solid Snake from Solid Snake (Plus Variations): nexusmods.com/metalgearsolidvtpp/mods/361
I originally wanted this video to have more playthroughs of the side op in different styles, but I kept putting off on recording them, so decided to release the one I did record, which I think showcases enough of the side op's features. This is also the second recording of the side op, the original I think I recorded back in January, or even earlier, as I eventually had to record more of the new added features. And no, Tank Hangar music from the Deja Vu mission from Ground Zeroes doesn't actually play in the side op, I added that during editing. Custom or imported non-replacer audio isn't really possible yet, unfortunately.
Special thanks to Modders' Heaven for creating those tools, guiding me through them and making this possible! twitter.com/ModdersHeaven_
Requires Infinite Heaven: nexusmods.com/metalgearsolidvtpp/mods/45
Created using:
FoxKit: github.com/youarebritish/FoxKit
Side Op Companion: github.com/Morbidslinky/SOC
FMDL Studio v2: github.com/BobDoleOwndU/FMDL-Studio-v2
Special thanks to Modders' Heaven for creating those tools, guiding me through them and making this possible! twitter.com/ModdersHeaven_
Since this side op originally released about 9 months ago, I have some ruminations about it, along with some notes on its recent update shown in this demo.
I feel like the location was perfect, though the positioning of the guards might have been a bit too tight; it's the point of these, kind of - since I can only use 8 soldiers wearing XOF uniforms, I wanted to make them guard a smaller, tighter spot. The prisoner's placement I really like too - it even feels like the outpost was designed to have such a target there, with the little window besides the door to this always empty room I actually discovered while making the side op. Even had a pre-placed shelf for me to dump ammo and suppressor refills on for the player who made it to the target!
The whole image of that helicopter parked there on the Nova Braga Airport building just kinda came to me when I started to play around with FoxKit. Or it could have just been The War Economy coming back to me, I don't know. The parked helicopter model comes from MGO3's Black Site map, and the black paint comes from the opening cutscene of Ground Zeroes and the hospital escape sequence from The Phantom Pain. A lot of this is actually just me learning how to make this type of stuff with FoxKit. Placing all the blood around was a bit tedious at first though, since there was so much. In the initial release, I had two interactable gimmicks in this side op - a barrel and a gas can to go along with some burned corpses outside (I removed them because I felt that they didn't fit anywhere). The intel file there was another thing I just wanted to learn how to use. I believe it was first used by Ventos in one of his side ops (nexusmods.com/metalgearsolidvtpp/mods/643) and I followed it as an example.
With the XOF soldiers' appearances, I decided to remove their helmets from what I used in the original five XOF Ops, which were all released simultaneously much earlier than this (and boy do those need updating just to flesh them out!). After releasing this XOF Op, I thought that they look a bit too bare without their helmets, so I tried to improve their looks in the next XOF Op and in the update to XOF Op 06 shown here, I used a different version of that; instead of the big goggles they use in Afghanistan, I made them use the smaller goggles they wear in Ground Zeroes. Maybe they use them in case of rain?...
Which leads me to some issues I have with this side op, even after just updating it. The helicopter originally had this texture issue with the glass I overlooked when releasing it at first, I could have easily patched it real quick but there's so much else to do that I figured I'd make one substantial update instead of one for the little parts and then a big one, especially if it the little one was so late. The helicopter also takes up a lot of room, and sometimes the soldiers might walk too close to it and get stuck on it - and I don't mean continuously walk into it - I think they get stuck in the nav bounder I set up around the helicopter so they could at least try to walk around it, so they get stuck in this one caution/surprised pose and drift to the side. It's really weird, but it should happen much less now. The helicopter also has this really weird issue where you can shoot through it and guards can see through it, as if it wasn't there. Actual collision with characters, though, works perfectly fine. I'd blame it on the .geom collision file incompatibility between TPP and MGO3, though I find it kinda strange that it happens in the first place. That format is another that hasn't been looked into too much since it isn't as important, and I'm not really a reverse engineering type of guy - those are the great guys at Modders' Heaven, without whose tons of amazing work this wouldn't have ever been possible.
And yes, the three Snakes gimmick was borrowed from C&I's LP of MGSV (You can check it out here: youtube.com/playlist?list=PLrekaHLD2rhYZbhGXl2vQmnrXx3mhD9Sd by the way, thanks for using my Decoy Snake mod in the last episode!). I just thought that with the Fulton Ballista goof at the end, it would fit pretty well.
PT Decoy by Lakitouille: nexusmods.com/metalgearsolidvtpp/mods/514
The mission: nexusmods.com/metalgearsolidvtpp/mods/918
Requires Infinite Heaven: nexusmods.com/metalgearsolidvtpp/mods/45
nexusmods.com/metalgearsolidvtpp/mods/752
Mullet Venom by BaileyJIII:
nexusmods.com/metalgearsolidvtpp/mods/674
Rhodesian Ridgeback D-Dog:
nexusmods.com/metalgearsolidvtpp/mods/472
I Can't Believe It's Not Reshade:
nexusmods.com/metalgearsolidvtpp/mods/406
Download: nexusmods.com/metalgearsolidvtpp/mods/361
Bandana normalmaps by FrankensteinKappa1, bandana hair edits by BaileyJIII and base original mod's head from The Man Who Solid The World by HeartlessSeph nexusmods.com/metalgearsolidvtpp/mods/59
I Can't Believe It's Not Reshade by Morbidslinky nexusmods.com/metalgearsolidvtpp/mods/406
Liquid Snake's hair is stolen from JinMar's Twin Snakes nexusmods.com/metalgearsolidvtpp/mods/772
Cigarette replacing the Phantom Cigar by mareiw1ngz nexusmods.com/metalgearsolidvtpp/mods/807
Bandana normalmaps by FrankensteinKappa1, bandana hair edits by BaileyJIII and base original mod's head from The Man Who Solid The World by HeartlessSeph nexusmods.com/metalgearsolidvtpp/mods/59
I Can't Believe It's Not Reshade by Morbidslinky nexusmods.com/metalgearsolidvtpp/mods/406
Genome Soldiers Infinite Heaven Add-On: nexusmods.com/metalgearsolidvtpp/mods/355
Proper Sniper Wolf: nexusmods.com/metalgearsolidvtpp/mods/565
Classic FOXHOUND logo by Doctor-G deviantart.com/doctor-g/art/Special-Force-Group-FOXHOUND-589044552
Metal Gear 2 Big Boss / Sean Connery by JinMar nexusmods.com/metalgearsolidvtpp/mods/584
Bandana normalmaps by FrankensteinKappa1, bandana hair edits by BaileyJIII and base original mod's head from The Man Who Solid The World by HeartlessSeph nexusmods.com/metalgearsolidvtpp/mods/59
I Can't Believe It's Not Reshade by Morbidslinky nexusmods.com/metalgearsolidvtpp/mods/406
Classic FOXHOUND logo by Doctor-G deviantart.com/doctor-g/art/Special-Force-Group-FOXHOUND-589044552
I Can't Believe It's Not Reshade by Morbidslinky nexusmods.com/metalgearsolidvtpp/mods/406
Shigu's sword mod: nexusmods.com/metalgearsolidvtpp/mods/727
My original standalone Chico mod: nexusmods.com/metalgearsolidvtpp/mods/609
I apologize for the low visual quality. Game was still pretty laggy, but I guess that comes with the brand, so to speak.
nexusmods.com/metalgearsolidvtpp/mods/725
Hello!
This video was my own personal Silent Hill to film, and I hope it was worth doing it for your entertainment.
I apologize for the lack of videos, including the most likely inevitable upcoming one. Aside from my new sub-par internet connection, it's just incredibly difficult for me to think of any new and original ideas these days, which might explain the low quality of my latest uploads, for which I apologize as well.
However, if this style proves entertaining enough for you, the people in the audience who shall view it in the distant future, I might consider trying more.
Have a happy, though by the time this uploads, belated Halloween.


