The full route I found to get to non-ascendant ogre solo can be seen in Froggy's video, linked here: youtu.be/LwaQViD1ncQ
AdelaideD219
The original method I used to escape the map when routing this oob. Much prefer using Froggy's route, but handy to know this; just in case!
The full route I found to get to non-ascendant ogre solo can be seen in Froggy's video, linked here: youtu.be/LwaQViD1ncQ
The full route I found to get to non-ascendant ogre solo can be seen in Froggy's video, linked here: youtu.be/LwaQViD1ncQ
updated 3 years ago
The full route I found to get to non-ascendant ogre solo can be seen in Froggy's video, linked here: youtu.be/LwaQViD1ncQ
An in-depth description for those who do not know what is happening here and want to know below:
First, we desync Avvy (the one launching the sparrow). This can be done by doing slow tapping/flicking movements into someone on a ledge while you have lower fps than them. They fall on your screen but do not fall on theirs, causing the desync. I desync Avvy in a location where she will not be able to see my sparrow after falling on my screen, but can see it before the fall.
Next, Avvy (now desynced) shoots my sparrow off a small ledge with explosive payload bullets, causing it to fall on her screen. On my screen, the sparrow is not being shot due to the desynced Avvy on my screen not being able to shoot my sparrow; lack of line of sight means the explosive bullets never reach the sparrow on my screen, and explode on the object blocking her line of sight. This causes the sparrow to desync, as it has moved for Avvy but not for me.
Normally at this point, the sparrow would update on my screen to where Avvy sees the sparrow as soon as she looks at it. However, sparrows do not update position until they get far enough away from their original owner (the person who summoned it). This is because the update is caused by the game transferring ownership* of the sparrow to the nearest player who can see the sparrow, and being close enough to the sparrow without looking at it still gives ownership.
Now that the sparrow is desynced, Avvy is able to move behind my desynced sparrow and start firing Prospector shots right behind it. Tap firing Prospector causes the grenades to not detonate upon letting go of the fire button, but rather explode all at the same time once the first shot's fuse timer expires. This will launch the sparrow as long as it survives, which leads us to two problems:
1) How does Avvy's desynced copy survive the launch?
2) How do we stop the real version of the sparrow on my screen from getting blown up/resynced by Prospector? It is close enough to be hit by the explosion, and any damage to the real sparrow that doesn't destroy it will resync it.
The answers are (in order):
1) Desynced sparrows cannot be damaged or destroyed, but are still affected by grenade knockback, and:
2) Avvy places a barricade*** in-between the Prospector grenades and where the sparrow is on my screen, shielding the real sparrow from harm.
Once the grenades and barricade are set up, Avvy moves away from the desynced sparrow and looks away to stop it from updating immediately after launching. After the grenades detonate and launch the desynced sparrow, I wait about 4-5 seconds to give the sparrow time to travel, then put a signal in chat to tell Avvy to look in the sparrow's direction with a sniper**. Looking at the sparrow resyncs it, teleporting it on my screen to where it is on Avvy's screen. If I finish the "Ride Sparrow" prompt as it teleports, I will get on and teleport with it, as it takes a brief moment for the game to teleport the sparrow once it recognises the updated position. This leaves me very far out of the intended playable area, near the top of the Galaxy Pools pull. All that needs to be done from there is drop down and hit the load for Gpools, and ride the pull up to victory!
Apologies for the long explanation, but if you read this all you are awesome :3
Footnotes:
* The word "Ownership" here is used to describe who owns the sparrow in the eyes of the game's network, not the actual game itself. The sparrow will always be yours until you summon a new one or enter a new load without it, the game just changes the "host" of the sparrow's positional data based on factors like proximity and line of sight to stop it from desyncing in normal gameplay.
** Snipers are only really used because they have high zoom, and render the sparrow from further away. Updates don't happen once a sparrow isn't rendered/visible in some capacity due to their line of sight based nature, so we use a blue sniper with 32x zoom (Aachen-LR2) to make sure the person resyncing the sparrow can do so from very far away.
*** This also works with Ward of Dawn bubble, thank you to @Rythm-44 for that trick!
also hi froggy :D


