Uploaded March 2021 | Updated September 2026, 2 weeks ago
Playing this with multiple people is probably a very bad idea for some spots, lol!
I don't have much of a mastery on Death Runs though so the outcome probably wouldn't be too much different. I could probably shave a minute or two off my time if I had a better handle of how certain objects control and the feel of my jumps. Like the part about jumping just "off" the edge instead of "on" the edge" goes against everything I know about platforming and the bouncers not reacting like I'd think they would.
.....Ok, maybe shave like 45 minutes off. XD Still' pretty fun though! Thinking back, there were likely moves I could have done to make obstacles easier. For instance, I could have set off spike traps on a downslope by running down them a bit, then jumping. For an upslope, I could have ducked, unducked and ducked rapidly to try and find the trigger point consistently too. But I think the outcome at the end (next video) will surprise you! Though some aspects should surprise you this video too.
If you don't know, "Default" death runs are made to be an easier style of death run so that they don't kill you with frustration by being more shortform obstacles rather than long, multiple precise moves strung together. The phrase" default" comes from the silly stigma that people without skins are newer players and thus are less skilled. But this particular map ended up being loved by most back when it was first released because of it's balanced difficulty and varied fun obstacles.
Not' sure if I'd call this a mini series or not because it was pretty spur of the moment and I thought I'd finish it in one part. It feels more like the Rapid Fire SMG saga actually.
Map code:
2359-3574-9339
Map page:
epicgames.com/fn/2359-3574-9339
jduth's Youtube channel:
youtube.com/channel/UChu76GUurlwcAvkMy4CldlQ
-----
Here are my other main accounts if you'd like to follow them:
My deviantART: pkgam.deviantart.com
My Tumblr: pkgam.tumblr.com
My Facebook: facebook.com/PkGam
-----
Enjoy!
#Fortnite #Creative #jduth #100 #level #default #deathrun
Playing this with multiple people is probably a very bad idea for some spots, lol!
I don't have much of a mastery on Death Runs though so the outcome probably wouldn't be too much different. I could probably shave a minute or two off my time if I had a better handle of how certain objects control and the feel of my jumps. Like the part about jumping just "off" the edge instead of "on" the edge" goes against everything I know about platforming and the bouncers not reacting like I'd think they would.
.....Ok, maybe shave like 45 minutes off. XD Still' pretty fun though! Thinking back, there were likely moves I could have done to make obstacles easier. For instance, I could have set off spike traps on a downslope by running down them a bit, then jumping. For an upslope, I could have ducked, unducked and ducked rapidly to try and find the trigger point consistently too. But I think the outcome at the end (next video) will surprise you! Though some aspects should surprise you this video too.
If you don't know, "Default" death runs are made to be an easier style of death run so that they don't kill you with frustration by being more shortform obstacles rather than long, multiple precise moves strung together. The phrase" default" comes from the silly stigma that people without skins are newer players and thus are less skilled. But this particular map ended up being loved by most back when it was first released because of it's balanced difficulty and varied fun obstacles.
Not' sure if I'd call this a mini series or not because it was pretty spur of the moment and I thought I'd finish it in one part. It feels more like the Rapid Fire SMG saga actually.
Map code:
2359-3574-9339
Map page:
epicgames.com/fn/2359-3574-9339
jduth's Youtube channel:
youtube.com/channel/UChu76GUurlwcAvkMy4CldlQ
-----
Here are my other main accounts if you'd like to follow them:
My deviantART: pkgam.deviantart.com
My Tumblr: pkgam.tumblr.com
My Facebook: facebook.com/PkGam
-----
Enjoy!
#Fortnite #Creative #jduth #100 #level #default #deathrun
![Stepmania - [10] [155] Quasar (Eggman17s Steps) - 93.67%
As stated, this is not a 10 for pad play. Though thinking back, this was made back when DDR had a max-10 scale. Soooo... if Fascination Maxx is a 10, maybe this is too! XD But really its more like a 12 on the ITG scale. Maybe a 13. Probably 18 on the DDR-X scale as 17 seems too low for this many steps while 19 is like another league.
This one has wild intensity changes throughout. 16th streams leading to gentle taps, taps leading to stepjumps, basic 16th streams leading to crossovers, etc... Its a interesting classic chart!
If you want to play this, heres Eggman17s big keyboard song pack: https://search.stepmaniaonline.net/pack/id/3591
Here are my other main accounts if youd like to follow them:
My deviantART: http://www.pkgam.deviantart.com
My Tumblr: http://www.pkgam.tumblr.com
My Facebook: https://www.facebook.com/PkGam
Enjoy!
#ITG #DDR #Quasar #Eggman17 Stepmania - [10] [155] Quasar (Eggman17s Steps) - 93.67%](https://i.ytimg.com/vi/Qc6qLuaFK_8/mqdefault.jpg)









