FlappyBoid Introduction to CRYENGINE - Chapter 8: Player Death :( @cryengine
FlappyBoid Introduction to CRYENGINE - Chapter 8: Player Death :(  @cryengine
Uploaded August 2018 | Updated September 2026, 2 weeks ago
TimeCode Topic
0:03 Understanding collisions
0:33 Tracking collisions with a Physics:CollisionListener node
2:07 Adding a boolean Game Token to track player death
3:23 Disabling the jump event on player death
4:27 Stopping the camera from following the bird on player death
5:18 Preventing bird positional updates from initiating new camera movement
6:52 Stopping pipe movement on player death
8:22 Switching to a game over camera on player death
9:21 Adding a delay before the game over screen

CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com

Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
Follow us on Facebook: facebook.com/cryengineofficial
Join our Forum: forum.cryengine.com
Browse our Marketplace: cryengine.com/marketplace
FlappyBoid Introduction to CRYENGINE - Chapter 8: Player Death :(Indie Dev Showcase 2017 | Achieved with CRYENGINELevel Design with Procedural Tools - CRYENGINE Summer Academy S1E3 - [Tutorial]
CRYENGINE |

FlappyBoid Introduction to CRYENGINE - Chapter 8: Player Death :(

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER