Final Fantasy X - Sanctuary Keeper (Ability Nodes Only, No Items/Overdrives/Summons) @JimReaperSaysUnsubscribe
Final Fantasy X - Sanctuary Keeper (Ability Nodes Only, No Items/Overdrives/Summons)  @JimReaperSaysUnsubscribe
Uploaded February 2019 | Updated September 2026, 2 weeks ago
She sells sanctuary

Discord: discord.gg/fdSaJv4

Lowdown on the restrictions of this challenge:

Ability Nodes Only (ANO) - You can only activate ability nodes, no raising characters' stats in anyway.
Own Sphere Grid (OSG) - Each character may not leave their own section of the sphere grid. Note that these rules combined mean you can still use key spheres to e.g. teach Lulu Doublecast, Yuna Auto-Life etc.
No Summons (NS) - Self-explanatory, Aeons are OP meatshields
No Overdrives (NO) - Mainly for getting rid of Rikku's Mix, which is ludicrously OP
No Items (NI) - No using items, in or out of battle. Chakra Drops, Revival Beads, Megido Rocks, all those classic FF staples are banned (you can still customize equipment though)

Initial equipment:

Tidus: (First Strike) + (HP +5%, SOS Haste, Stoneproof)
Wakka: (Darkstrike) + (HP +10%, SOS Haste, Stoneproof)
Rikku: (First Strike, Initiative) + (SOS Haste)
Yuna: (Magic +10%, Magic +3%, One MP Cost) + (Water Ward, SOS Haste)
Lulu: (Magic Booster, Magic +10%, Magic +5%, One MP Cost) + (HP +5%, SOS Haste)
Auron: (Piercing, Strength +5%, Evade & Counter) + (HP +10%, Sleep Ward, Confuse Ward)

There's a lot going on here, and you need to know his attack pattern to stand a chance. It goes: Photon Wings, Atk x2, Mana Breath, support spells x2. Photon Wings inflicts all kinds of ailments and its damage can't be reduced by any means, so only Auron can survive (and he requires at least HP+5% to do so, as well as Sleep/Confuse Ward so he isn't put out of action.) The regular attacks are not a problem with Guard/Evade & Counter. Mana Breath inflicts heavy magic dmg to one target. There are lots of support spells he can cast, but we're only going to see Esuna.

You can't attack him directly too much, since he'll counter with an AoE physical, and even through darkness it would connect every now and then. Fortunately he can be poisoned, so you can just wait for him to die from that. He'll keep trying to heal it, but you can prevent this by casting Reflect on him. Bizarrely he's one of the few bosses in the game who understands how Reflect works, and when he gets low on HP he'll start trying to bounce Esuna off you instead - prevent this with Dispel.

There's a LOT of setup needed before his first turn, but his handy vulnerability to Threaten gives you the time you need. With Shell + Magic Break Auron can survive everything SK can throw at him, and Regen will keep his health topped off. You also need to blind him for 3 turns (Dark Buster + a Darktouch/strike weapon will achieve this) since Auron won't be guarding for that first round of attacks. And of course, Lulu/Yuna need Auto-Life.

From here it's just a case of waiting 20 turns for him to die. Have Yuna constantly re-apply Auto-Life as necessary and Dispel anytime he casts Reflect on you. I don't know how important it was to keep Lulu alive once he was poisoned and reflected, but it did at least increase Auron's Regen heals.
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Final Fantasy X - Sanctuary Keeper (Ability Nodes Only, No Items/Overdrives/Summons)

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