SavvyBoo
SCP: Containment Breach - The Dread
updated
THE HORROR!!!
- 0:00 - Intro
- 0:06 - Horror0.ogg
- 0:14 - Horror1.ogg
- 0:22 - Horror2.ogg
- 0:31 - Horror3.ogg
- 0:39 - Horror4.ogg
- 0:47 - Horror5.ogg
- 0:52 - Horror6.ogg
- 0:58 - Horror7.ogg
- 1:05 - Horror8.ogg
- 1:12 - Horror9.ogg
- 1:16 - Horror10.ogg
- 1:23 - Horror11.ogg
- 1:30 - Horror12.ogg
- 1:59 - Horror13.ogg
- 2:05 - Horror14.ogg
- 2:13 - Horror15.ogg
- 2:22 - Horror16.ogg
And so, it concludes the journey of Dr. Ben Walker, whose fate is determined by one of the four endings. The music track combines the Triage at Dawn and the ambience from the Non-Relay Teleport Prototype.
Winston... I hope he gets better soon...
- Credits
-- Mod created by Resonance Breach Team
-- SCP: Containment Breach by Regalis and other programmers
It's over... it looks like our escape attempt was all for nothing. After getting one of the four endings, I would often wonder what happened to other personnel (scientists, security guards, etc.) in the facility. It is unknown if the others survived or were killed during the resonance cascade.
- Credits
-- Mod created by Resonance Breach Team
-- SCP: Containment Breach by Regalis and other programmers
The large tentacle has broken out of the facility at Exit B. The HECU is trying to combat it... with no success. Looks like they are pulling out and commencing an airstrike.
If the Alpha Warheads are disabled, the HECU will return to Exit B and kill us. But, if left active, the airstrike has been called and the surface is destroyed with you in it.
Yes, we did it. We have reached the surface. But wait, watch for the Apaches as well as the guard from the watchtower. If spotted, they'll kill us.
"Don't shoot! I'm with the science team!"
- Credits
-- Mod created by Resonance Breach Team
-- SCP: Containment Breach by Regalis and other programmers
Yes, we did it. We have reached the surface. Now, one of two endings will occur depending on what you did in the underground facility.
The Xenian Slave will break out at Exit A (if it is not re-contained), or the HECU forces will apprehend us for questioning.
- Credits
-- Mod created by Resonance Breach Team
-- SCP: Containment Breach by Regalis and other programmers
I don't like darkness. Just gotta activate the light switch. When you interact with the first switch, the Headcrab Zombies will wake up. Just don't get cornered by these things...
Oh, and the Gonome will be joining us down there when power is restored for the elevators. Have fun.
- Credits
-- Mod created by Resonance Breach Team
-- SCP: Containment Breach by Regalis and other programmers
I don't like the looks of this place. The "church" is crowded with edgy Antlions, and I felt like they're gonna eat me.
Get me out of here...
- Credits
-- Mod created by Resonance Breach Team
-- SCP: Containment Breach by Regalis and other programmers
Run! The Antlions are after you! They all come in one massive horde. But, unequipping the Displacer Cannon will make them disappear, as long as they're not too close to you.
Why is the Sniper playing the didgeridoo in the background? It's creeping me out...
- Credits
-- Mod created by Resonance Breach Team
-- SCP: Containment Breach by Regalis and other programmers
The Displacer Cannon is a teleportation device that teleports you to another part of Xen. In it, lies the very territorial Antlions. I got a bad feeling about his place.
The music is rather... strange.
- Credits
-- Mod created by Resonance Breach Team
-- SCP: Containment Breach by Regalis and other programmers
Rise and shine, Mr. Freeman. Rise and shine... Looks like we have awakened inside of a prison cell somewhere in Nova Prospekt. As the sequence plays through, we hear a fainting voice in the background and the voice of... Dr. Breen.
- Credits
-- Mod created by Resonance Breach Team
-- SCP: Containment Breach by Regalis and other programmers
While the loading screen shows Sector C, that's a location within the facility; not the machine. The machine in question, it's the Non-Relay Teleport Prototype. It functions exactly like the Clockworks machine from the vanilla mod, but the options are the following: Destroy, Refine, Similate, Upgrade, and Enhance.
Let's experiment together...
- Credits
-- Mod created by Resonance Breach Team
-- SCP: Containment Breach by Regalis and other programmers
This is the Lambda Reactor #1386. The monitor is being controlled by the Nihilanth and will broadcast horrific images throughout the facility's monitors. If looked at for too long, you'll die of insanity.
I still have nightmares about that cat!
- Credits
-- Mod created by Resonance Breach Team
-- SCP: Containment Breach by Regalis and other programmers
Heads up. A little volume warning...
RUN! The Gargantua is here and it's gonna destroy us all! While the loading screen for SCP-682 shows the Gargantua, in-game it is a tentacle from the Blast Pit chapter in Half-Life. Needless to say, I love the efforts the team put in for this mod.
Help me! Don't let the monster eat me!
- Credits
-- Mod created by Resonance Breach Team
-- SCP: Containment Breach by Regalis and other programmers
What is that noise? Whatever it is, it doesn't sound pleasant. In the forest part of Xen, we must traverse through the sticky floors and quickly reach the other door.
I think I heard something "big" moving around in this forest...
- Credits
-- Mod created by Resonance Breach Team
-- SCP: Containment Breach by Regalis and other programmers
Oh, man... I don't like the looks of this place. Something big is lurking in these tunnels. The Xenian Kingpin is an enemy creature cut from Half-Life. It has psionic attacks and defenses that make it immune to missile weapons, but it is unconfirmed.
"Help me! Don't let the monster eat me!"
- Credits
-- Mod created by Resonance Breach Team
-- SCP: Containment Breach by Regalis and other programmers
Well, well, well. XF-4090; another crystal from Xen. As you know about this, any object that comes into contact with it will be crystallized. The document says that nothing can reverse the crystallization effect in organic matter, but the Antidote Bottle says otherwise.
Also, the crystal is blue... yeah, that's about it.
- Credits
-- Mod created by Resonance Breach Team
-- SCP: Containment Breach by Regalis and other programmers
This is the Lecture Room. Within the chamber, it shows a certain Freeman staring at us. Wait a second, who are those guys? Who invited these shadow puppets? Oh... oh no. No, don't do it!
- Credits
-- Mod created by Resonance Breach Team
-- SCP: Containment Breach by Regalis and other programmers
Oh, it turns out that the Xenian Slave (or the Vortigaunt) has its containment chamber in the lower levels. A fine addition on part of the Ultimate Edition mod. This place is giving me the creeps...
- Credits
-- Mod created by Resonance Breach Team
-- SCP: Containment Breach by Regalis and other programmers
Run! The creature is after you! The music plays exactly from the mod Black Mesa, where you have to run away from the Gargantua.
- Credits
-- Mod created by Resonance Breach Team
-- SCP: Containment Breach by Regalis and other programmers
Oh no. You looked at it. And now, it's coming for you... Best pray that you are far away from that thing, but even then, you're screwed anyway.
It has woken.
- Credits
-- Mod created by Resonance Breach Team
-- SCP: Containment Breach by Regalis and other programmers
Oh. My. God... that thing is big. The Xenian Grunt has been observed in April 2000, having military-like behavior. This beast is very hostile but in this track, they appear to be... docile.
It almost sounds like it was sleeping, if it sleeps at all...
- Credits
-- Mod created by Resonance Breach Team
-- SCP: Containment Breach by Regalis and other programmers
This is the Automatic Diagnostic and Announcement System v2.6. Black Mesa currently uses version 3.0; the reasons for replacement include technical bugs, system defection, limited vocabulary, and sentience (wut?). It'll broadcast various noises all throughout the facility.
The music here sounds interesting...
- Credits
-- Mod created by Resonance Breach Team
-- SCP: Containment Breach by Regalis and other programmers
The Gonome is the "mature" form of the Standard Headcrab Zombie and it. Moves. Fast! Picture SCP-049 as an athlete, that's how terrifyingly fast this "thing" moves. If it catches you, you'll become one of the Headcrab Zombies.
If I were you, I'd start running. Fast...
- Credits
-- Mod created by Resonance Breach Team
-- SCP: Containment Breach by Regalis and other programmers
I have a bad feeling about this. I think this place just got even more creepy when this music sets in. Headcrab Zombies lurk around the containment chamber. Now, where is Lamarr?
"Head-humpers..." - Creatures research
- Credits
-- Mod created by Resonance Breach Team
-- SCP: Containment Breach by Regalis and other programmers
In this corrosive chamber, lies a Headcrab Zombie that can somehow speak like a human. The "ambience" is rather a four-second loop, so it was extended. Nothing else to be said, really... -_-
"If you're bent on reaching the surface, then you'll want to-" - Headcrab Zombie Scientist, before mutating
Oh no. The Maintenance Tunnels. I've heard many not-so-good things about this place. Not only does the Xenian Slave will chase you the moment you take the elevator, but the mysterious creatures roam down here too.
Ironically, the loading screen talks about the group called Race X, but only one of the species that are currently in the mod is the Shock Trooper. They function like the Sleep Killer from SCP: Containment Breach.
- Credits
-- Mod created by Resonance Breach Team
-- SCP: Containment Breach by Regalis and other programmers
These markings are peculiar... wait a minute, the Xenian Bullsquids roam down here. These animalistic creatures will attack if they see you. And god forbid if the Vortigaunt appears while you're trying to get to the other side.
The music here sounds familiar if one can play the track in reverse. Also, the loading screen image is brightened for clarity.
- Credits
-- Mod created by Resonance Breach Team
-- SCP: Containment Breach by Regalis and other programmers
What the hell is that noise?! Oh boy, it's as if Xen was bad enough, now we have to avoid the Alien Aircraft flying by the trench. Alien Aircraft or Manta Rays, are large creatures that are used as living aircraft by the Xenian 'military.'
Note the shaking in the background.
- Credits
-- Mod created by Resonance Breach Team
-- SCP: Containment Breach by Regalis and other programmers
The cracking noises of this Xen crystal are making me a tad uncomfortable. If you listen closely, you'll hear whispering voices from... somewhere. I can faintly hear the word "Freeman..." in the background.
It's giving me the creeps...
- Credits
-- Mod created by Resonance Breach Team
-- SCP: Containment Breach by Regalis and other programmers
Oh no, looks like that thing caught you and now, you are in Xen. Either that or you "accidentally" walk into a sinkhole. The howling wind and other background noises make this place very creepy. I don't wanna be here...
There's a little easter egg at the very end of the video.
- Credits
-- Mod created by Resonance Breach Team
-- SCP: Containment Breach by Regalis and other programmers
Run for your life! This Vortigaunt is coming for us all! The music for this theme is actually called "Alien Shock". It plays in Half-Life when you encounter the blue behemoth called the Gargantua.
- Credits
-- Mod created by Resonance Breach Team
-- SCP: Containment Breach by Regalis and other programmers
This "thing" is a crystal from Xen and it operates differently unlike the other crystals from Xen. If you observe the sample directly, it has a memetic effect that causes psychological trauma and self-mutilation.
And the noise: oh my god the noise.
- Credits
-- Mod created by Resonance Breach Team
-- SCP: Containment Breach by Regalis and other programmers
"Antitoxin engaged. You feel better." Oorah.
A little trivia: the Rad Bottle (green), the Antidote Bottle (yellow), and the Adrenaline Bottle (red) are actually the canisters, all of which are cut from Half-Life. In this mod, the yellow bottle is equivalent to SCP-500 and the Adrenaline Bottle actually kills you, similarly to the Joint in the vanilla game.
- Credits
-- Mod created by Resonance Breach Team
-- SCP: Containment Breach by Regalis and other programmers
Found in the game files: SFX/Ambient/Zone2
- 0:00 - Ambient1.ogg
- 0:08 - Ambient2.ogg
- 0:09 - Ambient3.ogg
- 0:14 - Ambient4.ogg
- 0:20 - Ambient5.ogg
- 0:57 - Ambient6.ogg (Oh crap...)
- 1:02 - Ambient7.ogg
- 1:06 - Ambient8.ogg
- 1:16 - Ambient9.ogg
- 1:23 - Ambient10.ogg
- 1:31 - Ambient11.ogg
Tread lightly. For this is hallowed ground...
Found in the game files: SFX/Ambient/Zone1
- 0:00 - Ambient1.ogg
- 0:09 - Ambient2.ogg
- 0:18 - Ambient3.ogg
- 0:27 - Ambient4.ogg
- 0:33 - Ambient5.ogg
- 0:36 - Ambient6.ogg
- 0:45 - Ambient7.ogg
- 0:50 - Ambient8.ogg
- 0:54 - Ambient9.ogg
- 1:04 - Ambient10.ogg
- 1:09 - Ambient11.ogg
What's all the commotion...? I've got a bad feeling about this...
Found in the game files: SFX\Ambient\Pre-breach
- 0:00 - Ambient1.ogg
- 0:13 - Ambient2.ogg
- 0:26 - Ambient3.ogg
- 0:29 - Ambient4.ogg
- 0:31 - Ambient5.ogg
Nothing like the sounds of working in the office. This is, essentially, calm before the storm.
Found in the game files: SFX\Ambient\General
- 0:00 - Ambient1.ogg
- 0:13 - Ambient2.ogg
- 0:19 - Ambient3.ogg (Volume Warning)
- 0:22 - Ambient4.ogg
- 0:28 - Ambient5.ogg
- 1:05 - Ambient6.ogg
- 1:11 - Ambient7.ogg
- 1:21 - Ambient8.ogg
- 1:26 - Ambient9.ogg
- 1:28 - Ambient10.ogg
- 1:35 - Ambient11.ogg
- 1:46 - Ambient12.ogg
- 2:02 - Ambient13.ogg
- 2:06 - Ambient14.ogg
- 2:14 - Ambient15.ogg (Volume Warning)
Attention. This annouc--ent s--y-em NOW. UNDER. MILITARY COMMAND. Command to military, prosecute India. Lima. With extreme force.
Oh crap, the HECU (the MTF unit Nine Tailed Fox for this mod) will contain hostile aliens and terminate rogue survivors. As if things aren't bad enough, we have to deal with the HECU. I heard that the AI for the enemy soldiers are smart in this mod. Have fun...
- Credits
-- Mod created by Resonance Breach Team
-- SCP: Containment Breach by Regalis and other programmers
The Heavy Containment Zone houses some of the deadliest aliens, such as the Xenian Slave (this mod's SCP-106) and the Xenian Grunt (this mod's SCP-096). Tread lightly around these creepy corridors. You'll never who... or what lurks down there...
- Credits
-- Mod created by Resonance Breach Team
-- SCP: Containment Breach by Regalis and other programmers
Attention. Sector C science personnel. Evacuate area immediately, Great Scott! A Resonance Cascade has occurred and all hell breaks loose. This facility is giving me the creeps...
I never thought I'd see a Resonance Cascade, let alone create one.
- Credits
-- Mod created by Resonance Breach Team
-- SCP: Containment Breach by Regalis and other programmers
Welcome to the HEV Mark IV Protective System. For use in hazardous environment conditions. We assume the role of Dr. Ben Walker, who is preparing himself for an assignment of a deadly robot that can only move with not in a line of sight.
Yes, Barney. It looks like we are in the barrel today.
- Credits
-- Mod created by Resonance Breach Team
-- SCP: Containment Breach by Regalis and other programmers
Welcome, welcome to Black Mesa. In this mod, we will go through the music that is played throughout the events of the Resonance Cascade (the name of the mod). In my opinion, Half-Life and SCP are two of my favorite things put into one terrifying experience.
Run. Think. Live.
- Credits
-- Mod created by Resonance Breach Team
-- SCP: Containment Breach by Regalis and other programmers
This sound plays when you fail a goal in Tony Hawk's Pro Skater 4. It also plays in Tony Hawk's Underground.
How could you let Stompy the Elephant die? Press START to retry the goal.
This sound clip could either be either funny or get on your nerves VERY quickly.
At long last, after viewing any of the four endings, we all know the dangers of this facility, this hellscape. The music sounds saddening, absolute sorrow, and serenity all into one.
I'd like to thank the team behind this mod; they stated a massive change is coming soon-ish, I can't wait for the "ultimate nightmare".
- Credits
-- Mod created by Dark Confinement Mod Team
-- SCP: Containment Breach by Regalis and other programmers
It looks like we have reached the end of the game. At the end of it all, nothing is really safe in this hellscape called the facility. Not much is needed to say here...
The Credits theme is actually from the horror game, Cry of Fear.
- Credits
-- Mod created by Dark Confinement Mod Team
-- SCP: Containment Breach by Regalis and other programmers
We have reached the end of the game and regardless of which gate or what you did, it was all for nothing. And the music here pretty much says it all.
The end...
- Credits
-- Mod created by Dark Confinement Mod Team
-- SCP: Containment Breach by Regalis and other programmers
Oh my... SCP-682 has broken out of the facility at Gate B. I don't know about this one, but I think it sounds like a chase theme of some sort. Creepy, very creepy...
- Credits
-- Mod created by Dark Confinement Mod Team
-- SCP: Containment Breach by Regalis and other programmers
I checked the tracks for Gate A and Gate B and both of them play the same track. Anyway, the music here sounds calming, like being free from the darkness, light at the end of the tunnel. It looks like we might be able to escape... or do we?
- Credits
-- Mod created by Dark Confinement Mod Team
-- SCP: Containment Breach by Regalis and other programmers
I almost forgot about this track. If I remember correctly, it plays during the blackout sequence when you enter the tunnels for the first time. Be on the lookout as two instances of SCP-049-2 will wake up when you restore the power. It's spooky down there and the music makes it unsettling...
- Credits
-- Mod created by Dark Confinement Mod Team
-- SCP: Containment Breach by Regalis and other programmers


