CCS's: youtu.be/r81AAhoeqdY Fallen's: youtu.be/s0K9GeDwV8Y elij's: youtu.be/w7fgVaOAmPk ──────────────────────────────────────── Music: Celtic Rumors - Approaching Nirvana youtu.be/JnLFbp1TRtU[BDO] Frost Wolves - 670 kph (Sorceress)gpw2023-02-03 | Followup to youtu.be/hjzke7Lh1_Y since still no one posted any rotation vid and we got a few changes since then As a sorc, I can most likely push the 680kph, but me be rusty, will update if I do better
For other classes, according to my trust me bro tm maths, it should be in the ballparks of: 720 kph - Musa succ / 740 kph - Mystic succ / 705 kph - Lahn
Gear used is Deathblow lightstone sets, splendid stone, exquisite cron for big e-peen kph Crystals: 70% stun/stiff res through crystals + 2x corrupted 2xglorious ahkrad 2x glorious olucas 2x spe eva[BDO] Snowfield Cedar (Eilton) - 825+ gathers/h - 13500 Saps/h (Sorceress)gpw2023-02-03 | Around 13500 snowfield saps at 2000 masteries: 52 Snowfield cedar trees rotation using guildservers hopping ~11min20 per 3 channels (you'll have to use the horse to get back to the starting point every 3 channels) ~826 gathers/h on this footage
In the ocean, it's very hard to orient yourself and know precisely where you are relative to the speed lane, even with a compass, which is why the path I took always follow closely mobs that act as waypoints so that I never get lost and actually sail from mob to mob while staying on the high speed lane
On a side note: - Don't get too close to the golmonds, you might get hit if they agro you and shoot you when you're out of breezy or are fighting current against you - A single travel uses half of a cog lifespan, which means they last two trips and you'll have to craft A LOT of them if you intend to pursue that option - If you don't have an archmap to get back to Epheriah once at Ratt, you can instead use disposable characters that you'll delete after having drowned the horse and transported back the cog - You don't need to actually keep the keys pressed on a cog, you can trick the game by doing either one of the followings: - Disconnect the keyboard, then release the pressed keys, then reconnect the keyboard - Move the movement keybinds to the numpad, press the keys, press numlock then release the keys (This one is pretty easy for me as I'm left handed and play by default on numpad) - Move the movement keybinds to your mouse side buttons, press the keybinds then disconnect the mouse
My other BDO videos: youtube.com/playlist?list=PLbutCfff_oXzXtE58_2XR7do1E-iujrWS[BDO] Verdure Bucks/Does - 674kph (Sorceress)gpw2023-02-03 | ~1y old video that I just un-unlisted, so ye date is a bit off, but nothing much changed on the spot anyways 227 gathers in slightly more than 20minutes - that's 29k meat/h @1850 Hunting masteries Still experimenting with the area and doing many fuckups there as it's a bit mechanical and I don't have yet proper muscle memory, prob can go a bit higher even if it's already quite close to overclear
My other BDO videos: youtube.com/playlist?list=PLbutCfff_oXzXtE58_2XR7do1E-iujrWS[BDO] Dead Tree Essences (Night Crow Post) - 670+ gathers/h (Sorceress)gpw2023-02-03 | 119 Dead Pine Tree per ~10min40 - around 670 essence/h at 2000 masteries You'll need more extensions if you use a fast class like musa
Music: Blocking the Sky (Album) - Approaching Nirvana youtu.be/0Fvtxdu-nVo[BDO] Bracken (Gervish Mountains) - 1040+ gathers/h (Sorceress)gpw2022-08-29 | 225 brackens per 13min - around 17k bracken/h at 2000 masteries Rotation can potentially be improved as I'm still beginning on it and not using a fast class like musa
This music is licensed under a Creative Commons Attribution license (youtube.com/redirect?even...)[1.11-1.15+] Quad speed minecart unloading station conceptgpw2020-03-01 | Lorem ipsum dolor sit amet
──────────────────────────────────────── Music: C418 - Axolotl[1.11-1.12] 16gt Spruce Farm - 336 000 logs/hourgpw2020-02-11 | Here is the Sprucemacy, a farm designed to work in the Nether bedrock ceiling
I forgot to mention, but you can also use an autoclicker to improve efficiency a bit ──────────────────────────────────────── Because of how spruce growth works, this farm is DIRECTIONAL wdl: dropbox.com/s/yda2w2zb0ma04fl/16gt%20Spruce%20Farm%20v4.zip?dl=0 Update 12/2/2020: There was one small issue with the sapling supplying dropper line that got fixed Update 06/3/2020: A few small known issues were finally adressed
Thanks to Oreo Kay & Mytteri for helping me with it
Music: Shifting Tides - Approaching Nirvana youtu.be/padlyhKvXjM[1.11-1.12] Simpler dupers and improved TNT compressiongpw2019-12-23 | I'm a bit sorry for not explaining everything but I had to restrain myself to the dupers only
That annoying bug I am talking about has been named as the "power line" bug. Short explanation : If the TNT location increases and the new integer part is a power of 2, then the decimal part will actually looses precision and might fuck up TNT alignement. As long as you are not in one of the 4 chunks near 0,0, those "power lines" will be chunk border ──────────────────────────────────────── wdl: Xcom is lazy so here are some litematics: dropbox.com/sh/ze4q1m4nh8h3tm5/AADNQrwNOr6uTtXjJ54Uvc8ba?dl=0 Xcom - 420 FTL: Soon TM ──────────────────────────────────────── Music: GENESIS - Epidemic Sound youtu.be/ADVD72HilgoSolution to [How to confuse Redstoners]gpw2019-12-20 | DISCLAIMER: I spent like 5 min on this vid and I see i wrote something that could be understood the wrong way, sigh Observers and comparators have the same general tile tick priority, but in this particular example since it was updated first, it has a higher "priority" For the NOT gate, the trick is to (during the tile tick phase) unpower an observer, process the comparator, then power another observer That way, the signal seems for the user to never turn off when it actually has a small off pulse when the comparator is processed
The challenge itself by SamoTheSage: youtu.be/rj5fA-kXO4I Music: GosT - Nascency youtu.be/Nc2b6sEuu-A[1.13-1.16+] Faster/Safer auto reseting Update Suppressor + Vertical rail BUDinggpw2019-12-12 | I made a upsie, hope you'll forgive me This suppressor should also work in 1.11-1.12, but I'm way too lazy to convert wdl
Xcom - Update Suppression Explained youtu.be/IJhZpK-8p54 Kahzerx - Portal Slicing 1.13.2 - 1.14.4 youtu.be/VSpqrWRefA4 ──────────────────────────────────────── Music: Spark - Approaching Nirvana youtu.be/xCNfIermuRw[Outdated][1.13-1.15+] Auto resetting Update Suppressorgpw2019-12-11 | Dont trust the minecart part, its a load of bullshit New suppressor: youtu.be/rcIuYLhyYJI
3 vids in less than 24 hours, is the world ending soon ?
Xcom - Update Suppression Explained youtu.be/IJhZpK-8p54 Kahzerx - Portal Slicing 1.13.2 - 1.14.4 youtu.be/VSpqrWRefA4 ──────────────────────────────────────── Music: Ethereal - Approaching Nirvana youtu.be/9e3JUwe3accMy solution to EDDs Challenge | Just get the lampgpw2019-12-11 | EDD's challenge: youtu.be/3Ky2IqYJvyQ I know it is not the easiest answer, but I wanted to do something a bit different :)[1.11-1.12] Side-accel Creeper Farm 380-500k items/hgpw2019-05-09 | Who said portal farm were lagmaschines
those are still a lot of work tho (some y0 breaking and portals to chunk save state + update suppress)
──────────────────────────────────────── wdl: http://www.mediafire.com/file/5d15h5qlppoddoj/portal_creeper_farm.zip/file Music: DM Galaxy - Paralyzed [Mendum Remix] youtu.be/EWkKAg8xn4I[1.11 - 1.12] Simple 99.7% efficient shifting floor Witch farmsgpw2019-04-30 | 6 200 items/h (50 days worth of testing) The farm should be now quite lag friendly and comparable to regular shifting floor design
shader: Sildur - ErGT youtu.be/nZdm7ER7TCA Music: Frontier - Approaching Nirvana youtu.be/h6REakwoZaQ[1.12-1.15+] Reading Railsgpw2019-02-22 | Tried the mic, idk if I'm even comprehensible, but still gave it a try and theres *a lot* of progress to make on that side ^w^
Random setups on a subject which I believe has not yet be done since its almost uselessSmallester smaller smallest CUD (Comparator Update Detector)gpw2019-02-16 | As usual you know the deal : steal the idea, rewire it, say its your own and thats your da best !
1x3x3 1-wide tileable | 6 blocks | 7/9 used space You can still stick it to a redstone block wall related to peterjiang's challenge
──────────────────────────────────────── peterjiangTW - Turn On&Off the Redstone Block youtu.be/jK2fJvEgwWo peterjiangTW - smallest CUD : youtu.be/6UqMj8YiQz0 Jin RS Lin - Smallest comparator update detector (ceiling) youtu.be/kMBTKupEMpY KK - smaller smallest CUD : youtu.be/Z8SnNHit2KA[1.13] Togglable Slime Farm 33.700 - 230.000 items/hourgpw2018-10-06 | A small design I came up with some time ago that requires bedrock removal. Portal are far from mandatory for a single chunk design, feel free to have a killing system of your choice on the borders, it shouldnt affect the rates if you do it right
──────────────────────────────────────── Music: Bensound - Accoustic Breeze youtu.be/e7T8oFqUG6s[1.12 Carpet] Playerless cobble bridger (movable tile entities)gpw2018-09-23 | Never tried this feature so I messed with it a little
Music: Derrok - Muelle youtu.be/Sz3lBgee4Jo ──────────────────────────────────────── Maybe I'll try after effects next time. Dizzy dizzy edits should be funny[1.11-1.12] Just another world eatergpw2018-05-15 | Nothing really special, just the fact that I needed one and like to do things myself. Uploaded for fun even if probably no one will probably see it. ¯\_(ツ)_/¯