Fast Subsurface scattering shader in Unity URP for mobile @EnriqueVenturaGames
Fast Subsurface scattering shader in Unity URP for mobile  @EnriqueVenturaGames
Uploaded March 2022 | Updated September 2026, 3 days ago
In this tutorial I'll show how I made a fast, lightweight shader for mobile devices using Unity's shader graph.

The shader is based on articles by John Austin and Alan Zucconi, which were themselves based on a GDC paper by Colin Barré-Brisebois and Marc Bouchard.
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Enrique Ventura |

Fast Subsurface scattering shader in Unity URP for mobile

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