Faerun: Total War | Very Hard Playtest: The Battle Against Infinite Revolts (Cormanthyr) @mrnygren2
Faerun: Total War | Very Hard Playtest: The Battle Against Infinite Revolts (Cormanthyr)  @mrnygren2
Uploaded April 2026 | Updated September 2026, 2 weeks ago
Is it lore-accuracy or a technical hurdle? In this non-commentary playtest, I’m pushing the Elves of Cormanthyr to the limit on Very Hard difficulty. My primary goal for this session was to test some file modifications intended to reduce the frequency of settlement revolts.

The Result: Even after exterminating the population and leaving a full garrison at Dunkapple Castle, the region revolted almost immediately. Whether this is an intentional design choice by the original creator to reflect the unstable nature of the Faerûn frontier, or a balancing issue in the current build, it makes holding territory a nightmare.

What you’ll see in this video:

Restarting the Campaign: A fresh look at the opening moves on VH difficulty.

The Siege of Dunkapple Castle: Taking the settlement twice in one session.

The Revolt Loop: Witnessing the extreme unrest levels that I am currently trying to fix for future versions of the mod.

I personally prefer a campaign where a conquered region stays conquered, so finding a way to balance these revolts is my top priority for the next round of file edits.

#FaerunTotalWar #ForgottenRealms #TotalWar #Cormanthyr #Medieval2 #Modding #Playtest #HardcoreGaming
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Faerun: Total War | Very Hard Playtest: The Battle Against Infinite Revolts (Cormanthyr)

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