Cloou
Trainers School - Pokémon Ruby & Sapphire [High Quality]
updated
Original song composed by Shinobu Nagata.
This song was restored using the original source samples for each instrument (where possible). This means that the original synths and sample CDs used to create the game's soundtrack were tracked down, and then the source quality samples were applied to the original game's sequence data to produce a higher quality result (with a few creative liberties taken). I've tried to make it sound as close to the original as I can, though there may be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to know more about the sample sources for this game (and others), you can check out these two spreadsheets:
Mario Kart Detailed Sound Sources:
docs.google.com/spreadsheets/d/1attmsxei1KoBoTPrvy3GIglZV9VdYTheGRHLPxQpF-k
Newer VGM Sound Sources:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
Original song composed by Shinobu Nagata.
This song was restored using the original source samples for each instrument (where possible). This means that the original synths and sample CDs used to create the game's soundtrack were tracked down, and then the source quality samples were applied to the original game's sequence data to produce a higher quality result (with a few creative liberties taken). I've tried to make it sound as close to the original as I can, though there may be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to know more about the sample sources for this game (and others), you can check out these two spreadsheets:
Mario Kart Detailed Sound Sources:
docs.google.com/spreadsheets/d/1attmsxei1KoBoTPrvy3GIglZV9VdYTheGRHLPxQpF-k
Newer VGM Sound Sources:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
Original song composed by Shinobu Nagata.
This song was restored using the original source samples for each instrument (where possible). This means that the original synths and sample CDs used to create the game's soundtrack were tracked down, and then the source quality samples were applied to the original game's sequence data to produce a higher quality result (with a few creative liberties taken). I've tried to make it sound as close to the original as I can, though there may be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to know more about the sample sources for this game (and others), you can check out these two spreadsheets:
Mario Kart Detailed Sound Sources:
docs.google.com/spreadsheets/d/1attmsxei1KoBoTPrvy3GIglZV9VdYTheGRHLPxQpF-k
Newer VGM Sound Sources:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
Original song composed by Shinobu Nagata.
This song was restored using the original source samples for each instrument (where possible). This means that the original synths and sample CDs used to create the game's soundtrack were tracked down, and then the source quality samples were applied to the original game's sequence data to produce a higher quality result (with a few creative liberties taken). I've tried to make it sound as close to the original as I can, though there may be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to know more about the sample sources for this game (and others), you can check out these two spreadsheets:
Mario Kart Detailed Sound Sources:
docs.google.com/spreadsheets/d/1attmsxei1KoBoTPrvy3GIglZV9VdYTheGRHLPxQpF-k
Newer VGM Sound Sources:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
Original song composed by Kenta Nagata.
This song was restored using the original source samples for each instrument (where possible). This means that the original synths and sample CDs used to create the game's soundtrack were tracked down, and then the source quality samples were applied to the original game's sequence data to produce a higher quality result (with a few creative liberties taken). I've tried to make it sound as close to the original as I can, though there may be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to know more about the sample sources for this game (and others), you can check out these two spreadsheets:
Mario Kart Detailed Sound Sources:
docs.google.com/spreadsheets/d/1attmsxei1KoBoTPrvy3GIglZV9VdYTheGRHLPxQpF-k
Newer VGM Sound Sources:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
Original song composed by Shinobu Nagata.
This song was restored using the original source samples for each instrument (where possible). This means that the original synths and sample CDs used to create the game's soundtrack were tracked down, and then the source quality samples were applied to the original game's sequence data to produce a higher quality result (with a few creative liberties taken). I've tried to make it sound as close to the original as I can, though there may be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to know more about the sample sources for this game (and others), you can check out these two spreadsheets:
Mario Kart Detailed Sound Sources:
docs.google.com/spreadsheets/d/1attmsxei1KoBoTPrvy3GIglZV9VdYTheGRHLPxQpF-k
Newer VGM Sound Sources:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
Original song composed by Kenta Nagata.
This song was restored using the original source samples for each instrument (where possible). This means that the original synths and sample CDs used to create the game's soundtrack were tracked down, and then the source quality samples were applied to the original game's sequence data to produce a higher quality result (with a few creative liberties taken). I've tried to make it sound as close to the original as I can, though there may be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to know more about the sample sources for this game (and others), you can check out these two spreadsheets:
Mario Kart Detailed Sound Sources:
docs.google.com/spreadsheets/d/1attmsxei1KoBoTPrvy3GIglZV9VdYTheGRHLPxQpF-k
Newer VGM Sound Sources:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
Original song composed by Asuka Hayazaki.
This song was restored using the original source samples for each instrument (where possible). This means that the original synths and sample CDs used to create the game's soundtrack were tracked down, and then the source quality samples were applied to the original game's sequence data to produce a higher quality result (with a few creative liberties taken). I've tried to make it sound as close to the original as I can, though there may be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to know more about the sample sources for this game (and others), you can check out the Newer VGM Sound Sources spreadsheet:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
Original song composed by Asuka Hayazaki.
This song was restored using the original source samples for each instrument (where possible). This means that the original synths and sample CDs used to create the game's soundtrack were tracked down, and then the source quality samples were applied to the original game's sequence data to produce a higher quality result (with a few creative liberties taken). I've tried to make it sound as close to the original as I can, though there may be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to know more about the sample sources for this game (and others), you can check out the Newer VGM Sound Sources spreadsheet:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
Original song composed by Kenta Nagata.
This song was restored using the original source samples for each instrument (where possible). This means that the original synths and sample CDs used to create the game's soundtrack were tracked down, and then the source quality samples were applied to the original game's sequence data to produce a higher quality result (with a few creative liberties taken). I've tried to make it sound as close to the original as I can, though there may be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to know more about the sample sources for this game (and others), you can check out these two spreadsheets:
Mario Kart Detailed Sound Sources:
docs.google.com/spreadsheets/d/1attmsxei1KoBoTPrvy3GIglZV9VdYTheGRHLPxQpF-k
Newer VGM Sound Sources:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
Original song composed by Kenichi Nishimaki, Masanobu Matsunaga, and/or Minako Hamano.
This song was restored using the original source samples for each instrument (where possible). This means that the original synths and sample CDs used to create the game's soundtrack were tracked down, and then the source quality samples were applied to the original game's sequence data to produce a higher quality result (with a few creative liberties taken). I've tried to make it sound as close to the original as I can, though there may be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to know more about the sample sources for this game (and others), you can check out these two spreadsheets:
Mario Kart Detailed Sound Sources:
docs.google.com/spreadsheets/d/1attmsxei1KoBoTPrvy3GIglZV9VdYTheGRHLPxQpF-k
Newer VGM Sound Sources:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
Original song composed by Kenta Nagata.
This song was restored using the original source samples for each instrument (where possible). This means that the original synths and sample CDs used to create the game's soundtrack were tracked down, and then the source quality samples were applied to the original game's sequence data to produce a higher quality result (with a few creative liberties taken). I've tried to make it sound as close to the original as I can, though there may be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to know more about the sample sources for this game (and others), you can check out these two spreadsheets:
Mario Kart Detailed Sound Sources:
docs.google.com/spreadsheets/d/1attmsxei1KoBoTPrvy3GIglZV9VdYTheGRHLPxQpF-k
Newer VGM Sound Sources:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
Original song composed by Kenta Nagata.
This song was restored using the original source samples for each instrument (where possible). This means that the original synths and sample CDs used to create the game's soundtrack were tracked down, and then the source quality samples were applied to the original game's sequence data to produce a higher quality result (with a few creative liberties taken). I've tried to make it sound as close to the original as I can, though there may be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to know more about the sample sources for this game (and others), you can check out these two spreadsheets:
Mario Kart Detailed Sound Sources:
docs.google.com/spreadsheets/d/1attmsxei1KoBoTPrvy3GIglZV9VdYTheGRHLPxQpF-k
Newer VGM Sound Sources:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
Original song composed by Minako Hamano.
This song was restored using the original source samples for each instrument (where possible). This means that the original synths and sample CDs used to create the game's soundtrack were tracked down, and then the source quality samples were applied to the original game's sequence data to produce a higher quality result (with a few creative liberties taken). I've tried to make it sound as close to the original as I can, though there may be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to know more about the sample sources for this game (and others), you can check out these two spreadsheets:
Mario Kart Detailed Sound Sources:
docs.google.com/spreadsheets/d/1attmsxei1KoBoTPrvy3GIglZV9VdYTheGRHLPxQpF-k
Newer VGM Sound Sources:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
Original song composed by Kenichi Nishimaki, Masanobu Matsunaga, and/or Minako Hamano.
This song was restored using the original source samples for each instrument (where possible). This means that the original synths and sample CDs used to create the game's soundtrack were tracked down, and then the source quality samples were applied to the original game's sequence data to produce a higher quality result (with a few creative liberties taken). I've tried to make it sound as close to the original as I can, though there may be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to know more about the sample sources for this game (and others), you can check out these two spreadsheets:
Mario Kart Detailed Sound Sources:
docs.google.com/spreadsheets/d/1attmsxei1KoBoTPrvy3GIglZV9VdYTheGRHLPxQpF-k
Newer VGM Sound Sources:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
Original song composed by Shinobu Nagata.
This song was restored using the original source samples for each instrument (where possible). This means that the original synths and sample CDs used to create the game's soundtrack were tracked down, and then the source quality samples were applied to the original game's sequence data to produce a higher quality result (with a few creative liberties taken). I've tried to make it sound as close to the original as I can, though there may be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to know more about the sample sources for this game (and others), you can check out these two spreadsheets:
Mario Kart Detailed Sound Sources:
docs.google.com/spreadsheets/d/1attmsxei1KoBoTPrvy3GIglZV9VdYTheGRHLPxQpF-k
Newer VGM Sound Sources:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
Original song composed by Shinobu Nagata.
This song was restored using the original source samples for each instrument (where possible). This means that the original synths and sample CDs used to create the game's soundtrack were tracked down, and then the source quality samples were applied to the original game's sequence data to produce a higher quality result (with a few creative liberties taken). I've tried to make it sound as close to the original as I can, though there may be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to know more about the sample sources for this game (and others), you can check out these two spreadsheets:
Mario Kart Detailed Sound Sources:
docs.google.com/spreadsheets/d/1attmsxei1KoBoTPrvy3GIglZV9VdYTheGRHLPxQpF-k
Newer VGM Sound Sources:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
Original song composed by Soyo Oka.
This song was restored using the original source samples for each instrument (where possible). This means that the original synths and sample CDs used to create the game's soundtrack were tracked down, and then the source quality samples were applied to the original game's sequence data to produce a higher quality result (with a few creative liberties taken). I've tried to make it sound as close to the original as I can, though there may be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to know more about the sample sources for this game (and others), you can check out these two spreadsheets:
Mario Kart Detailed Sound Sources:
docs.google.com/spreadsheets/d/1attmsxei1KoBoTPrvy3GIglZV9VdYTheGRHLPxQpF-k
Newer VGM Sound Sources:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
This song was restored using the original source samples for each instrument. I used N64 Soundbank Tool for ripping the sequence data, FL Studio for rendering the audio with the original samples, and Audacity for mixing everything together. I've tried to make it sound as close to the original as I can, though there could be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to use this in a video you're free to do so, though credit would be greatly appreciated! However, please don't just re-upload the songs yourself and claim them as your own.
If you want to know more about the sample sources for this game (and others), you can check out these two spreadsheets:
Mario Kart Detailed Sound Sources (made by me!):
docs.google.com/spreadsheets/d/1attmsxei1KoBoTPrvy3GIglZV9VdYTheGRHLPxQpF-k
Newer VGM Sound Sources:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
Oscilliscope View: youtube.com/watch?v=lhTei-z4dog
This song was restored using the original source samples for each instrument. I used VGMTrans for ripping the sequence data, FL Studio for rendering the audio with the original samples, and Audacity for mixing everything together. I've tried to make it sound as close to the original as I can, though there could be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to use this in a video you're free to do so, though credit would be greatly appreciated! However, please don't just re-upload the songs yourself and claim them as your own.
I used the VGM Sound Sources Spreadsheet as a guide for finding which samples were which. If you're interested in this kind of thing, I'd highly recommend checking it out as it has information for hundreds of different games:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
I didn't want to post this as a "proper" restoration since, as you can see, there are still a number of samples missing (though I also haven't really tried looking for them much), but I thought it sounded nice so I figured I'd upload it anyway. Though be aware that accuracy might not be as high as I usually try to achieve.
I also thought it'd be a good a time as any to try out something different for the video! The oscilloscope view was made using 'corrscope' by nyanpasu64 - I like how it looks, but I don't know if I'd wanna keep doing stuff like this since it'd probably get pretty messy for songs that have like 20 tracks. Plus I like having the game art in the video, and I don't think I could work it into this format without it looking weird. Still, I think it's nice for a change.
Hope you enjoy!
Also here's a download link for anyone who wants that:
drive.google.com/file/d/1qpnLVrJv8X3nweUmmY9YU-fGZN9x-nCN/view?usp=sharing
Individual track playlist: youtube.com/playlist?list=PL7OD1YcIxKb77Y-fGuc12mcCV-4bjra3H
This remaster was achieved by extracting the tracker file from the game's files, and editing it to replace the original samples with higher-quality stereo recordings of the instruments. This should hopefully mean that this remaster is 100% accurate to the original soundtrack (unless I messed something up somewhere, which is certainly possible).
The official soundtrack release of Plants vs. Zombies (laurashigihara.bandcamp.com/album/plants-vs-zombies-soundtrack) also contains high quality versions of each song, however these are from an earlier version of the soundtrack (before it was ported to tracker format) and many of the songs sound quite different. This remaster is based on the final version of the soundtrack, which some people (myself included) may prefer.
Download (lossless): drive.google.com/drive/folders/1WuZLT163jmt7htuS6JApXCSAGBgBuKK5?usp=sharing
Timestamps:
0:00 - Crazy Dave (Intro Theme)
3:05 - Choose Your Seeds
3:51 - Grasswalk
6:10 - Grasswalk (Horde)
8:41 - Moongrains
12:35 - Moongrains (Horde)
14:45 - Watery Graves
16:26 - Watery Graves (Horde)
18:18 - Rigor Mormist
20:09 - Rigor Mormist (Horde)
22:09 - Graze the Roof
23:56 - Graze the Roof (Horde)
25:51 - Loonboon
29:34 - Cerebrawl
33:01 - Zen Garden
35:03 - Ultimate Battle
38:57 - Brainiac Maniac
If you're interested in where the samples used in this game come from, you can check out the Newer VGM Sound Sources Spreadsheet for more information:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?usp=drivesdk
This song was restored using the original source samples from:
• AKAI S1000
• Roland D-550
• Roland R-8
• Yamaha TG77
I used VGMTrans for ripping the sequence data, FL Studio for rendering the audio with the original samples, and Audacity for mixing everything together. I've tried to make it sound as close to the original as I can, though there could be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to use this in a video you're free to do so, though credit would be greatly appreciated! However, please don't just re-upload the songs yourself and claim them as your own.
If you want to know more about the sample sources for this game (and others), you can check out these two spreadsheets:
Mario Kart Detailed Sound Sources:
docs.google.com/spreadsheets/d/1attmsxei1KoBoTPrvy3GIglZV9VdYTheGRHLPxQpF-k
Newer VGM Sound Sources:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
This song was restored using the original source samples from:
• Best Service Ultra Gigapack
• Korg Triton
• Roland SoundCanvas 88
• Brüse & Brüse AudioProduction Soundart Sampling Collection: Acoustic Drums
• Sound Ideas Sampler Library
• Ueberschall House Essentials
I used VGMTrans for ripping the sequence data, FL Studio for rendering the audio with the original samples, and Audacity for mixing everything together. I've tried to make it sound as close to the original as I can, though there could be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to use this in a video you're free to do so, though credit would be greatly appreciated! However, please don't just re-upload the songs yourself and claim them as your own.
I used the VGM Sound Sources Spreadsheet as a guide for finding which samples were which. If you're interested in this kind of thing, I'd highly recommend checking it out as it has information for hundreds of different games:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
This song was restored using the original source samples from:
• Best Service Ultra Gigapack
• Korg 01R/W
• Korg Triton
• Roland SoundCanvas 8850
• Sound Ideas Sampler Library
• Spectrasonics Bass Legends
I used VGMTrans for ripping the sequence data, FL Studio for rendering the audio with the original samples, and Audacity for mixing everything together. I've tried to make it sound as close to the original as I can, though there could be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to use this in a video you're free to do so, though credit would be greatly appreciated! However, please don't just re-upload the songs yourself and claim them as your own.
I used the VGM Sound Sources Spreadsheet as a guide for finding which samples were which. If you're interested in this kind of thing, I'd highly recommend checking it out as it has information for hundreds of different games:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
This song was restored using the original source samples from:
• Digidesign SampleCell II
• ILIO Synclavier World & Orchestral
• Kawai K1r
• Korg 01/W
• Korg Triton
• Roland SoundCanvas 88
• Spectrasonics Bass Legends
• Yamaha VL1
I used VGMTrans for ripping the sequence data, FL Studio for rendering the audio with the original samples, and Audacity for mixing everything together. I've tried to make it sound as close to the original as I can, though there could be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to use this in a video you're free to do so, though credit would be greatly appreciated! However, please don't just re-upload the songs yourself and claim them as your own.
I used the VGM Sound Sources Spreadsheet as a guide for finding which samples were which. If you're interested in this kind of thing, I'd highly recommend checking it out as it has information for hundreds of different games:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
This song was restored using the original source samples from:
• Best Service Ultra Gigapack
• Spectrasonics Supreme Beats
• Ueberschall Disco De Luxe
• Ueberschall House Essentials
I used VGMTrans for ripping the sequence data, FL Studio for rendering the audio with the original samples, and Audacity for mixing everything together. I've tried to make it sound as close to the original as I can, though there could be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to use this in a video you're free to do so, though credit would be greatly appreciated! However, please don't just re-upload the songs yourself and claim them as your own.
I used the VGM Sound Sources Spreadsheet as a guide for finding which samples were which. If you're interested in this kind of thing, I'd highly recommend checking it out as it has information for hundreds of different games:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
This song was restored using the original source samples from:
• Best Service Ultra Gigapack
• Best Service Voice Spectral
• Digidesign SampleCell II
• OMI Universe of Sounds Vol. 2
• Roland SoundCanvas 88
• Roland XV-5080
• Ueberschall House Essentials
• Yamaha VL1
I used VGMTrans for ripping the sequence data, FL Studio for rendering the audio with the original samples, and Audacity for mixing everything together. I've tried to make it sound as close to the original as I can, though there could be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to use this in a video you're free to do so, though credit would be greatly appreciated! However, please don't just re-upload the songs yourself and claim them as your own.
I used the VGM Sound Sources Spreadsheet as a guide for finding which samples were which. If you're interested in this kind of thing, I'd highly recommend checking it out as it has information for hundreds of different games:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
This song was restored using the original source samples from:
• Best Service Ultra Gigapack
• EastWest Quantum Leap Brass
• Roland SoundCanvas 8850
• Roland XV-5080
• Sound Ideas Sampler Library
• Ueberschall Disco De Luxe
• Ueberschall House Essentials
• Zero-G Groove Construction
I used VGMTrans for ripping the sequence data, FL Studio for rendering the audio with the original samples, and Audacity for mixing everything together. I've tried to make it sound as close to the original as I can, though there could be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to use this in a video you're free to do so, though credit would be greatly appreciated! However, please don't just re-upload the songs yourself and claim them as your own.
I used the VGM Sound Sources Spreadsheet as a guide for finding which samples were which. If you're interested in this kind of thing, I'd highly recommend checking it out as it has information for hundreds of different games:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
This song was restored using the original source samples from:
• Best Service Ultra Gigapack
• ILIO Synclavier Essential Percussion
• Roland SoundCanvas 8850
• Roland JV-1080
• Spectrasonics Bass Legends
• Ueberschall Disco De Luxe
I used VGMTrans for ripping the sequence data, FL Studio for rendering the audio with the original samples, and Audacity for mixing everything together. I've tried to make it sound as close to the original as I can, though there could be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to use this in a video you're free to do so, though credit would be greatly appreciated! However, please don't just re-upload the songs yourself and claim them as your own.
I used the VGM Sound Sources Spreadsheet as a guide for finding which samples were which. If you're interested in this kind of thing, I'd highly recommend checking it out as it has information for hundreds of different games:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
This song was restored using the original source samples from:
• Best Service Ultra Gigapack
• Roland SoundCanvas 8850
• Roland XV-5080
• Ueberschall Disco De Luxe
• Ueberschall House Essentials
• Zero-G Groove Construction
I used VGMTrans for ripping the sequence data, FL Studio for rendering the audio with the original samples, and Audacity for mixing everything together. I've tried to make it sound as close to the original as I can, though there could be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to use this in a video you're free to do so, though credit would be greatly appreciated! However, please don't just re-upload the songs yourself and claim them as your own.
I used the VGM Sound Sources Spreadsheet as a guide for finding which samples were which. If you're interested in this kind of thing, I'd highly recommend checking it out as it has information for hundreds of different games:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
This song was restored using the original source samples from the Roland SoundCanvas 8850. I used GBAMusRipper for ripping the sequence data, FL Studio for rendering the audio with the original samples, and Audacity for mixing everything together. I've tried to make it sound as close to the original as I can, though there could be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to use this in a video you're free to do so, though credit would be greatly appreciated! However, please don't just re-upload the songs yourself and claim them as your own.
I used the VGM Sound Sources Spreadsheet as a guide for finding which samples were which. If you're interested in this kind of thing, I'd highly recommend checking it out as it has information for hundreds of different games:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
This song was restored using the original source samples from:
• Digidesign Samplecell II
• Roland SoundCanvas SC-88
I used N64 Soundbank Tool for ripping the sequence data, FL Studio for rendering the audio with the original samples, and Audacity for mixing everything together. I've tried to make it sound as close to the original as I can, though there could be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to use this in a video you're free to do so, though credit would be greatly appreciated! However, please don't just re-upload the songs yourself and claim them as your own.
I used the VGM Sound Sources Spreadsheet as a guide for finding which samples were which. If you're interested in this kind of thing, I'd highly recommend checking it out as it has information for hundreds of different games:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
This song was restored using the original source samples from:
• Korg Wavestation
• Roland JD-990
• Roland JV-1080
• Roland SoundCanvas SC-88
• Roland SR-JV80-09 Session
I used N64 Soundbank Tool for ripping the sequence data, FL Studio for rendering the audio with the original samples, and Audacity for mixing everything together. I've tried to make it sound as close to the original as I can, though there could be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to use this in a video you're free to do so, though credit would be greatly appreciated! However, please don't just re-upload the songs yourself and claim them as your own.
I used the VGM Sound Sources Spreadsheet as a guide for finding which samples were which. If you're interested in this kind of thing, I'd highly recommend checking it out as it has information for hundreds of different games:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
It's unknown what this song's original purpose was (the name "Lounge Theme" is just a guess I made based on the song's filename) since it goes unused in the E3 build, and doesn't appear in the final game's files at all - which is a shame since it's a really catchy tune!
This song was restored using the original source samples from the Roland SoundCanvas 8850. I used GBAMusRipper for ripping the sequence data, FL Studio for rendering the audio with the original samples, and Audacity for mixing everything together. I've tried to make it sound as close to the original as I can, though there could be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to use this in a video you're free to do so, though credit would be greatly appreciated! However, please don't just re-upload the songs yourself and claim them as your own.
I used the VGM Sound Sources Spreadsheet as a guide for finding which samples were which. If you're interested in this kind of thing, I'd highly recommend checking it out as it has information for hundreds of different games:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
This song was restored using the original source samples from the Roland SoundCanvas 8850. I used GBAMusRipper for ripping the sequence data, FL Studio for rendering the audio with the original samples, and Audacity for mixing everything together. I've tried to make it sound as close to the original as I can, though there could be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to use this in a video you're free to do so, though credit would be greatly appreciated! However, please don't just re-upload the songs yourself and claim them as your own.
I used the VGM Sound Sources Spreadsheet as a guide for finding which samples were which. If you're interested in this kind of thing, I'd highly recommend checking it out as it has information for hundreds of different games:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
This song was restored using the original source samples from the Roland SoundCanvas 8850. I used GBAMusRipper for ripping the sequence data, FL Studio for rendering the audio with the original samples, and Audacity for mixing everything together. I've tried to make it sound as close to the original as I can, though there could be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to use this in a video you're free to do so, though credit would be greatly appreciated! However, please don't just re-upload the songs yourself and claim them as your own.
I used the VGM Sound Sources Spreadsheet as a guide for finding which samples were which. If you're interested in this kind of thing, I'd highly recommend checking it out as it has information for hundreds of different games:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
This song was restored using the original source samples from the Roland SoundCanvas 8850. I used GBAMusRipper for ripping the sequence data, FL Studio for rendering the audio with the original samples, and Audacity for mixing everything together. I've tried to make it sound as close to the original as I can, though there could be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to use this in a video you're free to do so, though credit would be greatly appreciated! However, please don't just re-upload the songs yourself and claim them as your own.
I used the VGM Sound Sources Spreadsheet as a guide for finding which samples were which. If you're interested in this kind of thing, I'd highly recommend checking it out as it has information for hundreds of different games:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
This song was restored using the original source samples from the Roland SoundCanvas 8850. I used GBAMusRipper for ripping the sequence data, FL Studio for rendering the audio with the original samples, and Audacity for mixing everything together. I've tried to make it sound as close to the original as I can, though there could be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to use this in a video you're free to do so, though credit would be greatly appreciated! However, please don't just re-upload the songs yourself and claim them as your own.
I used the VGM Sound Sources Spreadsheet as a guide for finding which samples were which. If you're interested in this kind of thing, I'd highly recommend checking it out as it has information for hundreds of different games:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
This song was restored using the original source samples from the Roland SoundCanvas 8850. I used GBAMusRipper for ripping the sequence data, FL Studio for rendering the audio with the original samples, and Audacity for mixing everything together. I've tried to make it sound as close to the original as I can, though there could be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to use this in a video you're free to do so, though credit would be greatly appreciated! However, please don't just re-upload the songs yourself and claim them as your own.
I used the VGM Sound Sources Spreadsheet as a guide for finding which samples were which. If you're interested in this kind of thing, I'd highly recommend checking it out as it has information for hundreds of different games:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
This song was restored using the original source samples from:
• Roland JV-1080
• Roland SoundCanvas SC-88
• Roland SR-JV80-09 Session
I used N64 Soundbank Tool for ripping the sequence data, FL Studio for rendering the audio with the original samples, and Audacity for mixing everything together. I've tried to make it sound as close to the original as I can, though there could be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to use this in a video you're free to do so, though credit would be greatly appreciated! However, please don't just re-upload the songs yourself and claim them as your own.
I used the VGM Sound Sources Spreadsheet as a guide for finding which samples were which. If you're interested in this kind of thing, I'd highly recommend checking it out as it has information for hundreds of different games:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
Playlist: youtube.com/playlist?list=PLjgYLlBR8GBW5wRRuXleh7oIuiEMPDR_l
This song was restored using the original source samples from:
• Roland JD-990
• Roland JV-1080
• Roland SoundCanvas SC-88
• Roland SR-JV80-09 Session
I used N64 Soundbank Tool for ripping the sequence data, FL Studio for rendering the audio with the original samples, and Audacity for mixing everything together. I've tried to make it sound as close to the original as I can, though there could be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to use this in a video you're free to do so, though credit would be greatly appreciated! However, please don't just re-upload the songs yourself and claim them as your own.
I used the VGM Sound Sources Spreadsheet as a guide for finding which samples were which. If you're interested in this kind of thing, I'd highly recommend checking it out as it has information for hundreds of different games:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
This song was restored using the original source samples from the Roland SoundCanvas SC-88.
I used N64 Soundbank Tool for ripping the sequence data, FL Studio for rendering the audio with the original samples, and Audacity for mixing everything together. I've tried to make it sound as close to the original as I can, though there could be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to use this in a video you're free to do so, though credit would be greatly appreciated! However, please don't just re-upload the songs yourself and claim them as your own.
I used the VGM Sound Sources Spreadsheet as a guide for finding which samples were which. If you're interested in this kind of thing, I'd highly recommend checking it out as it has information for hundreds of different games:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
This song was restored using the original source samples from:
• Digidesign Samplecell II
• Roland JV-1080
• Roland SoundCanvas SC-88
I used N64 Soundbank Tool for ripping the sequence data, FL Studio for rendering the audio with the original samples, and Audacity for mixing everything together. I've tried to make it sound as close to the original as I can, though there could be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to use this in a video you're free to do so, though credit would be greatly appreciated! However, please don't just re-upload the songs yourself and claim them as your own.
I used the VGM Sound Sources Spreadsheet as a guide for finding which samples were which. If you're interested in this kind of thing, I'd highly recommend checking it out as it has information for hundreds of different games:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
This song was restored using the original source samples from:
• Roland SoundCanvas SC-88
• Roland SR-JV80-09 Session
I used N64 Soundbank Tool for ripping the sequence data, FL Studio for rendering the audio with the original samples, and Audacity for mixing everything together. I've tried to make it sound as close to the original as I can, though there could be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to use this in a video you're free to do so, though credit would be greatly appreciated! However, please don't just re-upload the songs yourself and claim them as your own.
I used the VGM Sound Sources Spreadsheet as a guide for finding which samples were which. If you're interested in this kind of thing, I'd highly recommend checking it out as it has information for hundreds of different games:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o
This song was restored using the original source samples from the Roland SoundCanvas 8850. I used GBAMusRipper for ripping the sequence data, FL Studio for rendering the audio with the original samples, and Audacity for mixing everything together. I've tried to make it sound as close to the original as I can, though there could be some mistakes here or there.
You can find a lossless download for this song (and others) here:
drive.google.com/drive/folders/1NVosjdPUMo0VyRltcYnlRDkr13PSiCIQ?usp=sharing
If you want to use this in a video you're free to do so, though credit would be greatly appreciated! However, please don't just re-upload the songs yourself and claim them as your own.
I used the VGM Sound Sources Spreadsheet as a guide for finding which samples were which. If you're interested in this kind of thing, I'd highly recommend checking it out as it has information for hundreds of different games:
docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o


