The assets used in this have been bought from various online stores and marketplaces, I did not make them myself! The music used in this video is from Myth3, and Oblivion.
evilmrfrank
This environment is a part of an unannounced game and is very early wip still. One of the main goals of this project is to try and push the envelope visually to what players might expect video games to look like 3-5 years from now. With that said the environment in this video is only 60% completed! There are currently several issues in the environment that I am aware of, everything at this point is WIP, the finished environment will look A LOT better!
The assets used in this have been bought from various online stores and marketplaces, I did not make them myself! The music used in this video is from Myth3, and Oblivion.
The assets used in this have been bought from various online stores and marketplaces, I did not make them myself! The music used in this video is from Myth3, and Oblivion.
updated 11 years ago
The assets used in this have been bought from various online stores and marketplaces, I did not make them myself! The music used in this video is from Myth3, and Oblivion.
Been wanting to make this environment since I was about 12 years old so this one has been a long time coming! I used a combination of real life photographs, google maps, and real life heightmap data to make this location feel as authentic as possible. This hillside technically belonged to our neighbors and was used for both hay and cow grazing but we would spend a lot of time wandering the woods and sledding down it in the winter. The shot would have been filmed as if you were standing at the edge of my yard.
Pictures of the real life location - twitter.com/evilmrfrank/status/1519901544006647809?s=20&t=1XKA9cHNT2sksz3o2TvwEQ
Computer Specs:
Nvidia 2080TI
64 gigs of ram
Intel I9-9900K
00:00 The Island - UnderWater Cave
01:16 Aberration - Molten Region
03:13 Aberration - Drake Trench
05:35 Extinction - Sunken Forest
06:19 Genesis 1 - Bog
15:41 Genesis 2 - Corrupted Gardens
I want to clarify that each of these environments were more or less a group effort. Each of these DLC's and additions were created by the immensely talented team at WildCard. While I was mostly responsible for creating most of the areas in the video from start to finish I still wasn't the one creating the art assets used in the creation of the world. Same is true for most of the VFX, all SFX, tons of tech work, and most of the lighting in newer releases, as well as gameplay/QA and several other contributions from the team. For a more informative description of what my role was on each of the environments in this video be sure to enable Subtitles.
I did not include any videos of The Center as I already have separate videos on this channel and most of that map was not made while I was an employee at the company. I also did not include any work I did on Atlas but may do so in a future video if there is enough interest in it.
All music used in this video was created by Gareth Coker for Ark Survival Evolved and its many DLC's
All Assets are from the Unreal Marketplace with the exception of a few custom animations made inside of Unreal 4.
This scene was directly inspired by an art piece done by "MV Renju" here is a link to the original art piece as well as more of his work:
artstation.com/artwork/qQxvR
All art assets used in this video are from the Unreal Marketplace/MegaScans. While assets were taken from the marketplace they were all heavily edited to fit a specific art style Only a few things like the water running down the rocks and a few of the VFX/volumetric fog/Shaders were created by me.
The Music used in this video is from the game Jade Empire.
My overall goal for this environment visually was to create a lush forest that is very heavily detailed while still maintaining strong clarity. I also didn't want to create a regular old forest but wanted to do one in my own unique style in creating spaces that are almost hyper realistic, a bit over the top but not out of the realm of realism.
A few of the visual features used in this video that may not be as obvious:
- Screen Space GI
- Heavy use of Decals, water running down cliff sides/rocks, and little mud paths on some of the downward slopes.
- Contact Shadows to get very defined shadows on small objects like clovers.
- Tessellation on landscape to really make small stones/details feel more realistic.
- Volumetric fog to get realistic shadow casting on fog as well as a shader to give it some volume/noise.
All art assets used in this video are from the Unreal Marketplace/MegaScans. While assets were taken from the marketplace they were all heavily edited to fit a specific art style Only a few things like the water running down the rocks and a few of the VFX/volumetric fog were created by me.
The Music used in this video is from the games Oblivion, and Icewind Dale
I had a lot of fun creating this one and hope to do a few more scenes using these assets going forward!
The Ambient Lighting pack is currently selling for 19.99!
unrealengine.com/marketplace/ambient-light-probes
For more information please visit the Documentation for this pack here - docs.google.com/document/d/1s2M-Cp3qI-o2tTi-wXSTHKMlyAFIaAxCpzfLQa9ReHE/edit?usp=sharing
The environment pack used in this video was made by KK Design and can be found here - unrealengine.com/marketplace/en-US/slug/modular-lost-ruins-kit
Song used in this video is "Your Heroes Are Dead" by Tybercore
The pack is currently selling for 19.99!
unrealengine.com/marketplace/ambient-light-probes
For more information please visit the Documentation for this pack here - docs.google.com/document/d/1s2M-Cp3qI-o2tTi-wXSTHKMlyAFIaAxCpzfLQa9ReHE/edit?usp=sharing
Song used in this video is "Into The Void" by Tybercore
Few facts:
- Both of these systems are extremely good on performance and come at almost no cost.
- Both the GI and Light Probes are calculated through a combination of blueprint, material collection parameters, and post process materials.
- Lighting from both systems takes into account roughness, world normals, and Ambient Occlusion so their interaction with the environment feels will usually feel very natural and give correct directionality like real lighting.
- Light probe system has a very low flat cost, doesn't matter how much of the world the lighting is effecting, how much overlap is happening, or how many are used, the fps cost will remain the same(Very low). This system also has the bonus of being able to light translucent objects/vfx at no extra cost and will effect them at infinite distances.
I hope to eventually get both of these systems up on the Unreal Marketplace at some point.
I built this from the ground up using mostly blueprints, it is not using any of the existing GI systems built into UE4 like DFGI, or LPV, it is a custom setup. Outside of the spotlight illuminating the scene there are no extra light actors/point lights etc added to the scene to achieve these results. This is not in any way meant to replace any of the built in systems in UE4, more than anything it was just a fun experiment I wanted to try out :)
If I get enough interest I'll try and get more videos up showing this system in a little more depth, and in a more regular map environment.
Song used in this video was "There's No Light At The End" - bought from and made by TyberCore
Outside of a few custom assets all assets used in this scene were bought from the Unreal Marketplace.
The song used in this video is Weightless by Tybercore
All assets used in this scene were bought from the Unreal Marketplace.
The song used in this video is Aerial View by Tybercore
The scene is using 100% dynamic lighting but I spent a bit of time on the lighting to make it look more like you'd expect a scene with static/built lighting to look, basically a lot more soft/faked bounce lighting. Overall even though this scene is a crypt I wanted it to feel much more peaceful than creepy.
All assets used in this scene were bought from the Unreal Marketplace. Although the art assets were bought from the marketplace I customized many quite heavily, doing modeling/shader passes on several and creating custom shaders for things like the candle light flicker etc...
The music in this video was created by Ross Bugden, you can find his channel here - youtube.com/channel/UCQKGLOK2FqmVgVwYferltKQ
The bridge was basically made by placing bridge meshes into the level that were set to not render, then painted thousands of individual fully 3D leaves unto the bridge meshes using the foliage tool covering every inch, ended up using over 400-500k leaves in total not counting the vfx ones. On top of this I created a shader for the leaves that had some good variation in color and made it so that they were bright at the top of the bridge and faded down into a darker red color towards the bottom. If you look closely the lower areas also have a panning effect to fake lots of leaves falling while the top remains more still. I also created a few VFX to throw on it to fake the leaves falling similar to the trailer.
All leaves, leaf vfx, and shaders for the bridge were created by me. Several of the other meshes were taken from the Unreal Marketplace and some were bought from turbosquid.
The music used in this video was created by bought from Tybercore
Overall the main purpose of this one wasn't so much getting a beautiful scene put together but more to test out some ideas and to have a bit of fun doing something unique/different!
The music used in this video was created and bought from Tybercore - youtube.com/user/Tybercore
The boat was from turbosquid. I got the clouds off of the Unreal Marketplace but made some massive changes to the shaders to get them where they are now, same with the water and the skydome shaders!
The music used in this video was created and bought from Tybercore - youtube.com/user/Tybercore
The boat was from turbosquid. I got the clouds off of the Unreal Marketplace but made some massive changes to the shaders to get them where they are now, same with the water and the skydome shaders!
Overall I struggled quite a bit with this one. I started out with the idea of a deer overlooking the valley with a volcano at the end, river going down the center etc... Pretty early in I didn't really like how the Volcano was feeling so I removed it to focus on a more simple valley scene.
This scene was created using a combination of assets from The Kite Demo, Conifer Forest Collection, Landscape Auto Material, and a few of my own.
All music in the video is from Unreal Tournament 2004.
This one had a bit of back and forth in terms of its design from start to finish and this was mostly due to the fact I had no idea what I wanted to do when I started it so it was entirely designed on the fly without any inspirational images or even the images I usually create in my head that I want things to look like before starting.
This scene was created using a combination of assets from The Kite Demo, Conifer Forest Collection, Landscape Auto Material, and a few of my own.
All music in the video is from Unreal Tournament 3.
The game is still very early in development so this is still very much a WIP! There is no set release date for the game yet but I am shooting for Q3-Q4 of 2017.
http://www.thedeliverergame.com
Music used in this video is from http://www.bensound.com
This map may at some point be released to the community to allow mod developers to finish it up and release it still!
A friend recently let me know that he still had some of my original UT1 maps on his old computer! These maps were both made between 2002-2003 when I was about 13-15 years old and were made a few years before i had access to the internet and publicly released my first map. I haven't seen these videos personally in 12-15 years and had forgotten one of them even existed! I thought these maps had been lost forever, very happy to have them back! :D
About 90% of the art assets used in this video were created by other people and can be found mostly on the Unreal Marketplace, a few of them can be found on TurboSquid.
All music in the video is from Unreal Tournament 3.
This Scene was heavily inspired by a piece of concept art by Ramus Berggreen! I did not want to copy the piece 100% as I did not have the right art assets to pull it off fully but wanted to get it as close as possible as well as my own touch here and there!
http://www.cgsociety.org/cgsarchive/newgallerycrits/g92/213392/213392_1321825377_large.jpg
youtu.be/PJlmYh27MHg?t=2m24s
I wanted to do something a bit different with this one and having worked on Ark for the last several months this seemed like a good fit! Starting off this one was a little bit of a challenge as there were a number of things I hadn't taken into account such as different camera ratios from the ones used in the movie to what I have in editor. Overall this was a ton of fun and probably one of the more challenging ones I've done so far! Scene took me 4 and a half hours from start to finish.
-All rights to the first bit of audio/music and Jurassic Park belong to Universal Studios
-All of the Assets and Dinos used in this video were created by Studio Wildcard for the game Ark Survival Evolved.
- Music used in this video are from the Cinematic Music Pack on the Unreal Marketplace, Ark Survival Evolved, and Jurassic Park!
This scene was heavily inspired by a shot from Final Fantasy XIV A Real Reborn!
About 90% of the art assets used in this video were created by other people and can be found mostly on the Unreal Marketplace, a few of them can be found on TurboSquid.
All music in the video is from Unreal Tournament 3.
http://steamcommunity.com/sharedfiles/filedetails/?id=614734500
A little information about this map!
This map took me roughly 3 months from the very start to the version you see in this video! Every inch of this level was sculpted and painted by hand. Every tree, bush, rock, etc.. was placed by me with a major focus being put on both gameplay and performance. Currently this maps visual fidelity is much higher than the default Ark map "The Island" but also performs considerably better FPS and memory wise.
Current Map Features:
This map has a significant amount of features, too vast to mention here so this list is more of a quick overview!(On top of this list it also features all features that the "The Island" map features)
- Floating Island
- Edge of the world/GIANT waterfalls
- A vast underground world with its own eco system/sun (Large enough to build huge cities in)
- Lava Biome(Mordor)
- Large underwater air bubbles found deep in the ocean for building bases in
- Massive Ancient Ruins scattered through out the world
- Unique level design with tons of verticallity
- Features all of the regular biomes from "The Island"
- Vast Ocean Systems
- Giant Ice caverns with etched out ice ruins
- Lava caverns
- Several unique cave systems, both regular and underwater
I can't stress that this is still a WIP enough! I'm aware of several issues and areas looking incomplete, many of these things will be fixed in the polishing stage! There are also dinos in the level, they just do not show up because my player is not within range of them when the recording happens. If you look closely you can see some snakes and other creatures in the cave towards the end, that's where my player was standing ;)
Also I know this is a little different than the videos I normally do but as this level will be taking up all of my time for the next couple of months I will not have the time to do any quick scenes.
I know there are several issues in the level like floating rocks, glowing rivers, etc... But the level is only 25% completed so it will be fleshed out and improved dramatically from this point!
I know the FPS in this is not so good! The frame rate in game is much better and it will also improve once I get into the actual optimization stages! Most of the fps lag comes simply from recording. I will try and post a WIP video of the map every other week!
Also I know this is a little different than the videos I normally do but as this level will be taking up all of my time for the next couple of months I will not have the time to do any quick scenes.
All of the art assets used in this video can be found on the Unreal Marketplace, some of the packs include Background Mountains, Kite Demo, Nature Mega Pack, Nature Package, Scifi Props Pack, Realistic Rocks Vol.1, etc...
All music in the video is from Unreal Tournament 2004.
About 90% of the art assets used in this video were created by other people and can be found mostly on the Unreal Marketplace, a few of them can be found on TurboSquid
All music in the video is from Unreal Tournament 2004.
I did NOT create the actual art assets used in this video, they were made by various artists on the Unreal Marketplace, Epic Games, and TurboSquid.
All music in the video is from Unreal Tournament and Unreal Tournament 2004.
I did NOT create the actual art assets used in this video, they were made by various artists and can all be found on the Unreal Marketplace.
All music in the video is from the Unreal Tournament 2004 soundtrack.
I did NOT create the actual art assets used in this video, please do not ask me for them
The assets used in this have been bought from various online stores and marketplaces, I did not make them myself! The music used in this video is from Oblivion.
The only asset I created myself was the grass and even that is using a texture from GameTextures.com Other assets in the level come from, Epics Landscape demo, Country Side marketplace download, TONS of speedtree, and the water is from the Vehicle Demo made by Epic Games, and most of the rocks are from the realistic rock pack on the marketplace. I do not own the rights to give away or sell the other assets so please do not ask me for them
Newest version of project can be found here - http://youtu.be/EsNWmcai2QI
I did NOT create the actual art assets used in this video, they were created entirely by Epic Games.
All music in the video is from the Unreal and Unreal Tournament soundtrack.
I did NOT create the actual art assets used in this video, they were created entirely by Epic Games.
The way this scene was put together was in absolutely no way meant to show an efficient way to make levels!
The music in this video is from Myth3, Oblivion, Unreal 2, and World of Warcraft
I did NOT create the actual art assets used in this video, they were created entirely by Epic Games.
All music in the video is from the EVE Online soundtrack.
I did NOT create the actual art assets used in this video, they were created entirely by Epic Games (Except for the moon).
I did NOT create the actual art assets used in this video, they were created entirely by Manufacturak4.
You can download this level here in the link below.
Download:
http://evilmrfrank.com/Files/UE4Tavern_Part4.zip
YOU MUST OWN THE "Top-Down Interiors" PACK FOUND ON THE UE4 MARKETPLACE TO OPEN THIS MAP PROPERLY!
All music in the video is from the Baldur's Gate soundtrack.
I did NOT create the actual art assets used in this video, they were created entirely by Manufacturak4.
You can download Part4 of this level here in the link below.
Download:
http://evilmrfrank.com/Files/UE4Tavern_Part4.zip
YOU MUST OWN THE "Top-Down Interiors" PACK FOUND ON THE UE4 MARKETPLACE TO OPEN THIS MAP PROPERLY!
All music in the video is from the Unreal Tournament soundtracks. (UT2k3, UT2k4)
I did NOT create the actual art assets used in this video, they were created entirely by Manufacturak4.
You can download the Part3 WIP of this level here in the link below.
Download:
http://evilmrfrank.com/Files/UE4Tavern_Part3.zip
YOU MUST OWN THE "Top-Down Interiors" PACK FOUND ON THE UE4 MARKETPLACE TO OPEN THIS MAP PROPERLY!
All music in the video is from the Unreal Tournament soundtracks. (UT3, UT2k4)
I did NOT create the actual art assets used in this video, they were created entirely by Manufacturak4.
You can download the Part2 WIP of this level here in the link below.
Download:
http://evilmrfrank.com/Files/UE4Tavern_Part2.zip
YOU MUST OWN THE "Top-Down Interiors" PACK FOUND ON THE UE4 MARKETPLACE TO OPEN THIS MAP PROPERLY!
All music in the video is from the Unreal Tournament soundtrack.
I did NOT create the actual art assets used in this video, they were created entirely by Manufacturak4.
You can download the Part1 WIP of this level here in the link below.
Download:
http://evilmrfrank.com/Files/UE4Tavern_Part1.zip
YOU MUST OWN THE "Top-Down Interiors" PACK FOUND ON THE UE4 MARKETPLACE TO OPEN THIS MAP PROPERLY!
All music in the video is from the Unreal Tournament soundtrack.
I did NOT create the actual art assets used in this video, they were created entirely by Epic Games.
All music in the video is from the Unreal Tournament 2004 soundtrack.
I did NOT create the actual art assets used in this video, they were created entirely by Epic Games.
All music in the video is from the Unreal Tournament 2004 soundtrack.


