Uploaded May 2022 | Updated September 2026, 2 weeks ago
Meme kill.
The skill is hard to get off but does good damage with buffs & talismans.
Hand of Malenia is technically wieldable on RL1 but only with godrick's great rune (post-margit regardless of ng cycle) and oath of vengeance (30 seconds buff, requires 40str)
My written Malenia guide is pretty much done. I'm not sure if I should make a video announcing it when it is released, as it is not a video guide and I'm not planning to make one either.
Meme kill.
The skill is hard to get off but does good damage with buffs & talismans.
Hand of Malenia is technically wieldable on RL1 but only with godrick's great rune (post-margit regardless of ng cycle) and oath of vengeance (30 seconds buff, requires 40str)
My written Malenia guide is pretty much done. I'm not sure if I should make a video announcing it when it is released, as it is not a video guide and I'm not planning to make one either.

![MHRS: Hazard Primordial Malzeno - No Armor Clear [Switch Axe]
For those who dont play the game, armor pieces are the main source of skills, which is the majority of damage scaling in Monster Hunter, plus important utility. You also take like 12 times the damage compared to end-game armor so even chip damage is a one shot.
I have a lot to say. This was a journey of weeks filled with many hours of attempts every day, and just as last time, Im not fully satisfied with the result.
I did not get to show his second mega combo in final phase, mostly because I kept dying to it. Those rock cones are way too large and wind wave from melee is already cursed. And thats not to mention the projectiles firing at the same time. The rest of the combo is fine, though.
In the final phase I played pretty poorly, mostly due to nerves. I lost many runs there. I both missed punishes and overcommitted stupidly, which couldve easily caused my death, as he has some crazy fast teleport attacks. They are really hard to react to, but still possible. Easier with Evade Window since you can dodge a lot later and the direction isnt as important.
The talisman was modded in, but not an unreasonable find. The only difference between this and legitimate ones is I could add another point in bladescale hone. It is not necessary, as2 points provides enough to keep purple, but the lack of consistency was annoying. I dont understand why it has to be a chance, instead of just giving you 25% less sharpness back.
I was also trying to play by TA rules with the exception of Dango Adrenaline, so I didnt use the marionette spider or sleep toad, but it turns out the bugs you hit on the wall with wyvern riding are also disallowed.
Music:
0:30 Grimm Theme
2:44 Malzeno Theme
5:51 Grimm Theme (second half)
6:18 Malzeno Theme (continued)
8:10 Ludwig, the Holy Blade MHRS: Hazard Primordial Malzeno - No Armor Clear [Switch Axe]](https://i.ytimg.com/vi/vI0RIRMBTFI/mqdefault.jpg)
![Alternative Carousel Solution In Full [A Monsters Expedition]
Presumably unintended because its a one way trip, the only one in the game. The real solution is much simpler and starts elsewhere.
Get the game, its a (somewhat flawed) masterpiece. It only bares its flaws if you go for 100% though, the end-game grind to hunt down all the snowmen is anything but a breeze.
https://store.steampowered.com/app/1052990/A_Monsters_Expedition/ Alternative Carousel Solution In Full [A Monsters Expedition]](https://i.ytimg.com/vi/vL6Bz2m1FVk/mqdefault.jpg)


![Leonine Misbegotten RL1 No Roll/Block/Parry/(Jump)/Skill [+4 somber]
Actually my second (flawless) no roll kill on him, but the first one was sloppy so I redid it. Then... this happened.
I put jump in brackets in the title because I was playing with jumps, otherwise his stomp is just not dodgeable outside of specific situations. Its hard even with a jump. Leonine Misbegotten RL1 No Roll/Block/Parry/(Jump)/Skill [+4 somber]](https://i.ytimg.com/vi/wRz0PYZunTs/mqdefault.jpg)




![Tree Sentinel RL1 No Roll/Block/Parry/Jump/Skill [+0 club]
Felt too passive phase 2, but its really risky because of the fast stomp. The hitbox is massive. With jumping you can be a lot more aggressive comfortably, or maybe if you figure out the AI. Tree Sentinel RL1 No Roll/Block/Parry/Jump/Skill [+0 club]](https://i.ytimg.com/vi/yMxatiTQaAQ/mqdefault.jpg)