Need for Speed: Carbon with Path Tracing - RTX Remix Modgabdeg2026-09-17 | Need for Speed: Carbon with Path Tracing - RTX Remix ModGarrys Mod RTX Remix - Anor Londo map flythroughgabdeg2024-04-22 | Visions of Remake...
This is just the map with very few adjustments. Everything is lit with just the sun light, which can be a nightmare for the denoiser, but it's still cool to see this map path traced imo. Maybe someone smart can make Prepare to Die Edition work with RTX Remix at some point in the future. It crashes on boot currently.
How to get RTX Remix working with Garry's Mod: youtu.be/JeMrlemVSl8Team Fortress 2 RTX Remix Testgabdeg2024-03-30 | Short video taken from spectating some bot matches. No assets have been replaced yet, just running the vanilla game with the RTX Remix runtime. Obviously still several issues to iron out, but it's functioning quite well considering that it was only made to work earlier today.
All credits go to the modders at the RTX Remix Discord who got this to work!
0:00 Mercenary Park 4:40 HardwoodTyping of The Dead RTX Remix Test 4Kgabdeg2024-03-20 | Still incredibly broken obviously but I got it running at 4k and added a water texture that looks like static green slime but still kinda cool. Toggling RT off to read the garbled text at times.Typing of The Dead RTX Remix Testgabdeg2024-03-17 | It kind of works. Used DXwrapper and added a light via RTX Remix. Sadly the text is sometimes garbled, making it hard to play. Also capped at 640x480.Unreal Tournament 99 WIP RTX Remix Test + RTX HDR (custom renderer by mmdanggg2)gabdeg2024-02-27 | Just the vanilla game and some lighting/material running with RTX remix and the custom renderer by mmdanggg2. All credit goes to him!
Please consider joining the RTX Remix Discord if you want to help out. We especially need help with the removal of geometry culling, so if you have any engine level expertise for Manhunt, please consider joining as well. Thank you!
For an in-game look check my other video: youtu.be/WXexQP9rCNsManhunt RTX Remix WIPgabdeg2024-01-25 | Just a showcase of some of the features RTX Remix offers. Still lots of work to be done but it looks pretty good already.
A big issue is geometry being culled heavily which leads to unstable lighting. If you have any expertise in modding Manhunt or Renderware games, please let us know if you can help out in the RTX Remix discord. Thanks!
Join the RTX Remix discord: discord.com/invite/rtxremixDescent Raytraced 1.0 at 4kgabdeg2023-06-19 | Just playing the first level running on a 4090 capped to 60fps.
GitHub page for the mod: github.com/BredaUniversityGames/DXX-RaytracerStalker Alpha Build 1114 - RTX Remix Test 2gabdeg2023-04-14 | Thanks to Strelok from the RTX Remix Discord for figuring out how to get rid of the skybox.
The full game doesn't work yet sadly. Check out the Discord if you're interested: discord.com/invite/BsUKd78DManhunt RTX Remixgabdeg2023-04-13 | The light is moving with the camera in Manhunt by default which looks broken but I was able to set a fallback fixed light which gives you an idea about how the game may look once fully remixed.
In order to be able to fully utilize the RTX Remix menu you'll want to set your settings at 640x480 and then go back to full res for actual gameplay.Half-Life 1: Ray Traced - running at 4K on a 4090gabdeg2023-02-23 | DL: github.com/sultim-t/xash-rt
Just the beginning of the game with some performance metrics.Stalker Alpha Build 1114 - RTX Remix Testgabdeg2022-12-24 | Would look amazing probably if it wasn't for the skybox locking me in. Sadly I can't access the RTX Remix menu to fix it.Army Men: Sarges War RTX Remixgabdeg2022-12-24 | Obviously extremely busted but works without modification.SWAT 4 RTX Remixgabdeg2022-12-11 | Just messing around with Portal RTX files in SWAT 4. Obviously very broken still, but it shows a lot of promise.
Thanks to LordVulkan on the Beyond3D forums for finding this! Thread: forum.beyond3d.com/threads/rtx-remix.62991Doom: Ray Traced - running at 4K on a 4090gabdeg2022-10-24 | DLSS quality mode. I think this map shows the RT off well. Weird bug there where the it locked to 24 fps but it was fixed by turning RT off and on again.Quake: Ray Traced - running at 4K on a 4090gabdeg2022-10-17 | Download: github.com/sultim-t/vkquake-rt
Excuse the nightmarish death streak in the middle of the vid. I adjusted some of the settings to turn off bloom and chromatic abberation as well as turn down the sky lighting and other things.
I ran this with DLSS Quality at a locked 120fps, Youtube limits it to 60 obviously.Over Jump Alpha Demo 4K (Sega Rally UE5 Remake) - RTX 4090gabdeg2022-10-14 | Just thought I'd try this on the 4090 and upload a video. Runs pretty well with plenty of performance to spareGTA: Vice City Raytraced (Testing latest Renderhook build - Feb 28th 2021)gabdeg2021-02-28 | Coming together very nicely. I'm not the developer, just testing it out a current version. For more info: http://github.com/petrgeorgievsky/gtaRenderHook Discord for Renderhook: discord.gg/rsZEUNW
Geforce 1660 6GB+ requiredGTA: San Andreas Raytraced (Renderhook Test)gabdeg2021-01-24 | This mod is not yet finished, but shows a lot of potential. I'm not the developer, just testing it out a current version. For more info: github.com/petrgeorgievsky/gtaRenderHook Discord for Renderhook: discord.gg/rsZEUNW
Geforce 1660 6GB+ requiredGTA: Vice City Raytraced (Renderhook)gabdeg2020-12-14 | Just messing around with the time cheat on. Obviously far from done but still very impressive. Running on 3080 at 1080p. Steam version downgraded to v1.0 github.com/petrgeorgievsky/gtaRenderHookGTA 3 Raytraced (Renderhook)gabdeg2020-12-14 | Running on an RTX 3080 at 1440p github.com/petrgeorgievsky/gtaRenderHook Works with Steam version + Ultimate ASI LoaderMetro: Exodus - Sams Story - RTX On/Off comparisongabdeg2020-02-16 | Running on a 2080 Ti with DLSS on.
There is no way to instantly switch so I faked it by cutting out the parts where I open the console. Because of this the timing of the comparisons is sometimes wack, I may make another video that is slightly less wack.Wolfenstein: Youngblood - RTX On/Off comparisongabdeg2020-01-11 | Just running around turning it off and on. Running on 9900K and 2080 Ti with DLSS (quality mode) enabled.Monster Hunter World w/ Reshade RT - 2080 Ti 4Kgabdeg2019-10-28 | DLSS on. Volume Rendering Quality to off, because the shading on top of the fog looks bad.Demons Souls (RPCS3) w/ Reshade RT - 9900K 2080 Ti 4Kgabdeg2019-09-26 | 00:43 - Boletarian Palace 12:56 - Stonefang Tunnel 18:34 - Tower of Latria 42:31 - Shrine of Storms 50:38 - Valley of Defilement
Just some impressions from emulated Demon's Souls, not just focused on Reshade. Some glitches here and there and also doesn't hold 60 perfectly but it honestly feels like a PC game already.
Running at 1800p for more stable framerate.
I used: - RPCS3 - rpcs3.net - Reshade PTGI by Pascal Gilcher - patreon.com/mcflypg - Reshade with Vulkan support by thalixte - Lens Flare Fix by vahellis (Bloom/DoF disabled) - nexusmods.com/demonssouls/mods/3 - High Resolution Font by SonofUgly - nexusmods.com/demonssouls/mods/7Lego Island w/ Reshade RT - 2080 Ti - 1440pgabdeg2019-08-28 | The game that everyone is waiting to raytrace.The Witness w/ Reshade RT - 2080 Ti - 1440pgabdeg2019-08-27 | Vegetation looks pretty horrible with this on but generally some good results in this gameSunset Overdrive w/ Reshade RT - 2080 Ti - 1440pgabdeg2019-08-26 | Performance isn't the best but it looks great imo. Hard to show off because you keep getting swarmed by enemies.Return to Castle Wolfenstein w/ Reshade RT - 2080 Ti - 1440pgabdeg2019-07-20 | ...Quake 2 RTX - 4K 60fpsgabdeg2019-06-17 | Nothing special in terms of content. Since no hardware configuration is currently capable of pushing this resolution at this frame rate, I used a demo to render this out. It's also at 150% resolution scale. Maybe a preview of what a 4080 Ti will be able to do. I wanted to do 8k but it crashes unfortunately.Manhunt w/ Reshade RT - 2080 Ti - 1440pgabdeg2019-06-09 | Works pretty well. If you really wanna replay this game, I'd recommend using this. Adds proper shading to otherwise brightly lit scenes.Quake 2 RTX - Custom Maps - 2080 Ti 1440pgabdeg2019-06-08 | Showing some nice indirect lighting and turning caustics on/off.
List of maps: 5FIFFY2 (0:00) 5FIFFY4 (1:15) colnt2a (2:06) jail5 (4:06) marty (5:54) darksun (6:52) 701 (8:00)Quake 2 RTX - Variable Time Of Day - 2080 Ti 1440pgabdeg2019-06-07 | Just messing about with flares and grenades. No comparison because ToD changes don't save to demo.Quake 2 RTX On/Off Comparison 2080 Ti 1440pgabdeg2019-06-06 | Running at 90% of 1440p and GI set to medium.Trespasser w/ Reshade RT - 2080 Ti - 1440pgabdeg2019-06-02 | Only fitting that a game this far ahead of it's time gets the path tracing treatment. Shader available here: patreon.com/mcflypgTomb Raider 2 w/ Reshade RT - 2080 Ti - 1440pgabdeg2019-05-31 | Using OpenLara which doesn't work well with Tomb Raider 2 yet, but I thought it looked more interesting than Tomb Raider 1 so.
RE4s basic lighting would be perfect for this but unfortunately the limitations of Reshade are clearly visible. Still, in some scenes it looks really good. A proper remaster with GI would look amazing.Katamari Damacy REROLL w/ Reshade RT - 2080 Ti - 1440pgabdeg2019-05-19 | Shader available here: patreon.com/mcflypgQuake 3 Arena w/ Reshade RT - 2080 Ti - 1440pgabdeg2019-05-18 | Shader available here: patreon.com/mcflypgStar Wars Jedi Outcast w/ Reshade RT - 2080 Ti - 1440pgabdeg2019-05-18 | Shader available here: patreon.com/mcflypgCarmageddon 1 and 2 w/ Reshade RT - 2080 Ti - 1440pgabdeg2019-05-17 | Shader available here: patreon.com/mcflypg
Just testing out some hot new games. No idea why there is no sound tbh.GTA 5 w/ Reshade RT - 2080 Ti - 1440pgabdeg2019-05-16 | Grand Theft Auto FifthGTA 4 w/ Reshade RT - 2080 Ti - 1440pgabdeg2019-05-16 | Reshade messes up with this game. Enabling the Steam FPS counter seems to fix it.Dead Rising w/ Reshade RT - 2080 Ti - 1440pgabdeg2019-05-15 | Shader available here: patreon.com/mcflypg
Just a quick video showing off the generally good results you can get in this game. The aggressive shading around characters doesn't look too good though. Maybe you could tweak it to get better results.Demons Souls (RPCS3) w/ Reshade RT - 2080 Ti - 720pgabdeg2019-05-12 | Shader available here: patreon.com/mcflypg
(Mouse cursor warning) Running alpha shaders on alpha emulators is bound to be an extremely not messed up time. In order to work you need to have Windows at 100% scale, any upscaling in RPCS3 set to off (1280x720 rendering) and running in windowed mode. Stuff is popping in cause I didn't have shaders compiled yet.Half Life 1 (Source) w/ Reshade RT - 2080 Ti - 1440pgabdeg2019-05-11 | Using Reshade + SSGI alpha shader Alpha version available here: patreon.com/mcflypg ($20 pledge required as of May 2019, free version should be available when it's done)
Source, since I couldn't get default HL1 running. You have to turn r_drawvgui to 0 to get depth effects to work in Source. I would recommend binding this to a key (both 0 and 1). HUD isn't drawn in this video so when it freezes its loading and sometimes I enter stuff into the console blindly.Quake 1 w/ Reshade RT - 2080 Ti - 1440pgabdeg2019-05-11 | Using Reshade + SSGI alpha shader Alpha version available here: patreon.com/mcflypg ($20 pledge required as of May 2019, free version should be available when it's done)
Further mucking around.FEAR w/ Reshade RT - 2080 Ti - 1440pgabdeg2019-05-08 | Using Reshade + SSGI alpha shader Alpha version available here: patreon.com/mcflypg ($20 pledge required as of May 2019, free version should be available when it's done)
It is trayced Ray.Mother 3 9900K 2080 Ti 4Kgabdeg2019-05-01 | Further stress testing my system. Half way through the fire department had to come and extinguish the flames that have been erupting in my computer. The game kept going though. I would call this stable.