2015 12 15 01 31 51XeiZ2019-10-05 | ...Guilty Gear Strive - Millia CH 6P H-disc okiXeiZ2021-09-12 | Can also block gold burst attempts but i have not really looked into ways to punish them. Chipp is the only character who can backdash and avoid 2k but instead gets caught by 2S. Jump startup gets hit by the disc automatically.millia post wall recovery mixup brc untechable throwXeiZ2021-09-02 | Should be noted that they can cancel the front recovery early and act until the brc, the brc locks them in, still pretty hard to react to and you can make yourself be safe from their actionsMillia wall recovery crossupXeiZ2021-09-01 | ...Strive - millia sdisc frc mixups & pressure reset routesXeiZ2021-08-18 | Messed around with sdisc frc and accidentally got that jK whiff jD pickup so i figured might as well see if there are any nasty mixups on block with it. The rc has to come out relatively close to the ground right after the disc spawns so the momentum is carried up AND forwards, if the rc is done later the forwards momentum is not strong enough to carry you over the opponent, optimally (but unrealistic to perform) its done a bit later than in the second clip because the jK whiffs as seen, doesnt really matter too much but it would be one more overhead. As a result of that though same side is pretty easy by just delaying the rc by a few frames.Strive - millia bm rc hdisc vacuum mixup variationsXeiZ2021-08-17 | ...mhhhhhhXeiZ2021-04-03 | ...Half-Life 2 Speedrunning in a nutshellXeiZ2021-04-02 | ...HL2 - d1_canals_01 - Trash bin LaunchXeiZ2021-02-28 | Found by LeonHL2 - d3_citadel_02 - Pod Offset & Whitescreen removalXeiZ2021-02-26 | Pod Offset by maxam Whitescreen removal apperantly by lyren (and me now, get rekt lul)HL2 - +strafe & forward circle strafe Guide (description important)XeiZ2021-01-05 | NOTE: the "short" forward circlestrafe DOES use w and let's go of it once hitting the ground, switching to +strafe, mistake on my end in the videoHL2 - d1_town_02 - Single Nade LaunchXeiZ2021-01-05 | ...HL2 - d1_town_02a - Low HP Early Ravioli adjustmentsXeiZ2021-01-05 | ...HL2 - d1_town_02 - Single SMG Nade LaunchXeiZ2021-01-05 | ...HL2 - d1_eli_01 - Alyx remote control & ramp teleport setupXeiZ2020-12-30 | ...HL2 - d3_citadel_02 - Podride skip corners, launch and new ending (will redo at a later date)XeiZ2020-11-27 | ...HL2 - d3_c17_05 - Double Nadeboost and c17_03 adjustmentXeiZ2020-08-23 | ...HL2 - d3_c17_02 - Nadeboost Setup Extended TutorialXeiZ2020-08-22 | Most of the later part of the video is just extra informationHL2 - d2_c17_02 - Nadeboost TutorialXeiZ2020-08-22 | ...HL2 - d3_c17_08 - Nadeboost TutorialXeiZ2020-08-22 | ...HL2 - d1_town_02a - Early Ravioli TutorialXeiZ2020-08-08 | I kept rambling on too much again... i lost my touch of short tutorials with important stuff as the center D:easiest lochness of my lifeXeiZ2020-01-07 | ...Portal - New 18 SG utilizing 17 sg preserveXeiZ2019-10-23 | ...Portal - New 16-17 SG Preserve Route (IGNORE 18 AND CHECK LINK IN DESCRIPTION)XeiZ2019-10-23 | Click show more for timestamps
00:00:00 - 16 With new ending 00:02:00 - 17 Window jump with and without savedelay 00:03:50 - 17 New 17 routes including sg preserve option 00:11:30 - 17 SG preserve with and without timescale Ignore 18 - youtube.com/watch?v=G0BYeg7ETCoHL2 - d1_canals_07 - Different yesclip methodXeiZ2019-10-10 | ...HL2 - d3_c17_08 - Early single nade boostXeiZ2019-10-06 | A bit harder than the rocket version, i realized the optimal route does not have the rpg there... i couldnt find a reliable texture lineup so i used showpos, i hold it around 6.20-6.50~, as for the timing for running back and jumping... thats the difficult part thats harder than with the rocket, i just start walking back just before the nade explodes.HL2 - d3_c17_08 - rocketboostroute followupXeiZ2019-10-06 | If you have a bit more hp going into this. Careful not to stand still too long because of quickclip.HL2 - d3_c17_08 - rocketboostrouteXeiZ2019-10-06 | Inspiried by maxams old rocketboost on the other side into the fence, which was super jank and difficult. No crouch, no sprint, just start going backwards, jump and shoot. I use a texture lineup but the showpos is roughly around 6.30~ -85.80~, if you shoot too low you wont hit the fence, too high and you hit the fence straight on, its not extremely precise but stick close to those values or the texture (its a black dot with some light inside it around those coords, center of it), to get up on the railing just walk into the corner and tap jump+w quickly, probably not super precise where you stand.
As for the stuff afterwards, thats just whatever came to mind, could probably do other stuff.HL2 - d2_town_02 - launchesXeiZ2019-10-05 | ...2015 12 15 01 42 00XeiZ2019-10-05 | ...risky but PogXeiZ2019-10-04 | ...HL2 - Even more superior rockbounce 2.0 from loadzoneXeiZ2019-10-04 | ...HL2 - d3_c17_10a - Beginner quickclip RouteXeiZ2019-10-04 | ...HL2 - d1_town_02 - post-yesclip SetupXeiZ2019-10-04 | Once again people butchering my strats and having a hard time with it so i guess i have to explain it again lulHL2 - d1_town_01 - Easier Launch SetupXeiZ2019-10-04 | ...HL2 - d2_prison_06 & d3_c17_13 - Easy ClippingXeiZ2019-10-04 | ...HL2 - d3_c17_02 - Old strat for new routeXeiZ2019-10-04 | ...HL2 - d1_town_02 - Easier Beginner Route 2 (description)XeiZ2019-10-04 | Instead of using 2 bricks, just clip on the left side near the opening between wall and fence and pick up the same brick you clipped with from the other side again.HL2 - d2_prison_08 - no waiting, no softlock, no forwards damage boost (no commentary)XeiZ2019-10-04 | ...HL2 - d2_town_01 - weird launch to enable old town 02XeiZ2019-10-04 | ...HL2 - d2_town_02 - Nadedupe old stratXeiZ2019-10-04 | ...HL2 - d1_canals_03 - BarrelhopXeiZ2019-10-04 | ...HL2 - d1_canals_03 - Barrel DivesXeiZ2019-10-04 | ...HL2 - d2_prison_04 - earlier boost (no commentary)XeiZ2019-10-04 | ...HL2 - d2_prison_06 - Fast ASH clip (no commentary)XeiZ2019-10-04 | ...HL2 - d1_canals_01 - Other side for bigger brush movementXeiZ2019-10-04 | ...HL2 - d2_town_04 - totally viable and not slow to setup water skipXeiZ2019-10-04 | ...HL2 - d1_trainstation_06 - over fence scriptlessXeiZ2019-10-04 | ...HL2 - d2_prison_08 - Earlier ClipXeiZ2019-10-04 | Not suuuper reliable according to malteHL2 - d2_town_02 - Different BoostXeiZ2019-10-04 | ...