SixMixIn this video, I showcase a major Minecraft project that I completed in my Beta 1.7.3 world. I had a lot of issues with recording and editing the video, so I apologize in advance for the video lagging at certain points. While mods were used to record the footage and to get enough TNT for the explosion at the end, the boss fight itself was made entirely by me in survival mode.
My biggest inspiration for this was YouTuber FVDisco, who created several amazing Minecraft maps during the 2011-2013 era of the game. His Evil Bunny and Evil Santa boss fights were mind-blowing to me back then, and really pushed the limits of how creative you can be with redstone. youtube.com/@FVDisco
The most essential mechanic at play was the arrow detection system. While there are several ways of doing this in modern Minecraft, in Beta 1.7.3, there are a lot more limitations. The way that I was able to get it to work was by putting pressure plates on top of the red wool blocks. By putting a boat above, the pressure plates will detect when an arrow hits the top half of the block. This video by OhiraKyou explains this system in detail: youtube.com/watch?v=GEpHxZolRcA
Another key component was a random pulse generator, which is what caused the lava to drip from the ceiling at random intervals. To accomplish this, I used SethBling's design: youtube.com/watch?v=biuM_nka_ZA
The one design flaw I was unable to figure out can be seen at about 2:56 where one arrow will be detected by two targets. I can't figure out what causes it, and there is little documentation on the pressure plate arrow detection system. If anyone reading this knows a solution, I would greatly appreciate it if you could explain it in the comments below.
I was intending to show the redstone mechanics in detail, but due to the technical issues I was having with editing, I scrapped that. If enough people are interested in seeing an explanation of the redstone, feel free to let me know in the comments.
EDIT: I have just created a mediafire link for anyone who wants to download and play this for themself:
I Built a Cyborg Skeleton Boss Fight in Minecraft!SixMix2025-07-14 | In this video, I showcase a major Minecraft project that I completed in my Beta 1.7.3 world. I had a lot of issues with recording and editing the video, so I apologize in advance for the video lagging at certain points. While mods were used to record the footage and to get enough TNT for the explosion at the end, the boss fight itself was made entirely by me in survival mode.
My biggest inspiration for this was YouTuber FVDisco, who created several amazing Minecraft maps during the 2011-2013 era of the game. His Evil Bunny and Evil Santa boss fights were mind-blowing to me back then, and really pushed the limits of how creative you can be with redstone. youtube.com/@FVDisco
The most essential mechanic at play was the arrow detection system. While there are several ways of doing this in modern Minecraft, in Beta 1.7.3, there are a lot more limitations. The way that I was able to get it to work was by putting pressure plates on top of the red wool blocks. By putting a boat above, the pressure plates will detect when an arrow hits the top half of the block. This video by OhiraKyou explains this system in detail: youtube.com/watch?v=GEpHxZolRcA
Another key component was a random pulse generator, which is what caused the lava to drip from the ceiling at random intervals. To accomplish this, I used SethBling's design: youtube.com/watch?v=biuM_nka_ZA
The one design flaw I was unable to figure out can be seen at about 2:56 where one arrow will be detected by two targets. I can't figure out what causes it, and there is little documentation on the pressure plate arrow detection system. If anyone reading this knows a solution, I would greatly appreciate it if you could explain it in the comments below.
I was intending to show the redstone mechanics in detail, but due to the technical issues I was having with editing, I scrapped that. If enough people are interested in seeing an explanation of the redstone, feel free to let me know in the comments.
EDIT: I have just created a mediafire link for anyone who wants to download and play this for themself:
It contains the main world file and a Readme text file with the coordinates and other useful information.So uh..... this happenedSixMix2025-10-01 | Last night, I was starting to record footage for an upcoming video showing off all of Minecraft's April Fools' updates. To see the 2011 one, I needed to be playing on Beta 1.4 and have the date set to April 1. I recorded some footage and then changed my system settings back to the current date (and while typing this I just realized that it's October. September went by waaaaay too fast, man). When I tabbed back into Minecraft, the time got completely messed up, with everything moving several times faster.
This glitch is pretty fascinating and can be practical if you are playing on one of these versions. If you want to mine out an area quickly or want to speed up the growth of crops, you can use this glitch to do that. Here is what you need to do:
1. Open up any version of Minecraft Java Edition prior to Beta 1.6 2. When you enter a world, go into your device's time/date settings, keeping the game running in the background 3. Set the time to several months or even years into the future 4. Go back into the game, and you should see everything moving at a much higher speed 5. When you are done playing with this glitch, go back into your settings and reset the date/time to the present.
Tip: Make sure that you are playing on the right version. Release 1.4, for example, will not work. To play the old alpha/beta versions of Minecraft:
1. Open the launcher 2. Go down to "MINECRAFT: JAVA EDITION SETTINGS" 3. Check the box for "Show historical versions of Minecraft: Java Edition in the Launcher" 4. In Java Edition, go into the "installations" tab 5. Create a new installation or modify an existing one 6. Under "version", use the dropdown menu and scroll towards the bottom. Use any version below "old_beta b1.6" and above "old_alpha inf-20100618"Naruto: Reverse Situation - Minecraft Note Block SongSixMix2025-09-29 | This is a note block cover of "Reverse Situation" by Yasuharu Takanashi, one of the battle themes from the anime Naruto Shippuden. Built in Beta 1.7.3 completely in survival mode.
I started watching Naruto at the start of this year, and finished it about two weeks ago. With 720 total episodes between the original series and Naruto Shippuden, it was undoubtedly the longest series I have ever watched to completion. In honor of that, I decided to recreate my favorite theme from the series. Below is the song I chose to cover: youtube.com/watch?v=NE69eGDA9tk
After that I used the following guide from the Minecraft wiki to translate the sheet music to note block inputs and repeater delays: minecraft.wiki/w/Tutorial:Redstone_music
With that done, I used an Excel spreadsheet to plan out the layout of the note blocks, the number of times each needed to be right-clicked to get the correct pitch, and the number of ticks between note blocks.
This note block song required the following: - 951 note blocks - 925 redstone repeaters - 1,241 additional redstone dust
This adds up to a total of 4,967 total redstone dust, 8,533 wooden planks, and 2,775 stone, which is ignoring the rails and planks used for the bridge I built it on. Definitely a very resource-consuming project, but I am pretty happy with the result.
Due to the limitations of note blocks in Minecraft, this isn't a perfect recreation. The tempo for Reverse Situation is 180 BPM, but repeaters do not allow for an exact match, so I needed to use rounding to get it as close as possible. Also, most notably during the middle of the song, some of the high notes went beyond the limits of a regular note block, so it doesn't quite match the desired effect. Overall though, I think it sounds pretty good, and as I continue to build in this world, I can see it making for an entertaining travel between locations.Minecraft - SixMixs Beta 1.7.3 World TourSixMix2025-09-22 | In this video, I give a full tour of my world for Minecraft Beta 1.7.3. I first created this world roughly a year ago, and have spent much of 2025 playing on it. I don't consider myself an especially good builder, but some of the projects are pretty creative nonetheless. While I used an instance of MultiMC with mods to record this video, everything that you see was built in survival mode through the regular Minecraft launcher. I'd also like to apologize for the poor audio quality; my microphone is really cheap. I did my best to reduce the sounds of mouse/keyboard clicks, though there are still several points where you can hear it in this video.
There is an included readme file that gives additional information such as how to tame all the wolves and the coordinates for different locations.
I would also like to give credit to the following people:
@ProfessionalN00btube - Main house design @EthosLab - Creeper trap, 360 TNT cannon, daylight detector, mob system, and featured on Mt. Rushmore @TheCreeperStache - Revolving lighthouse @BoxBlair and @deadlydirtblock7698 - Transmutation machines and other redstone techniques @MasterOfTheEggs2029 - Inspiration for castle design @OhiraKyou - Arrow detection system @Mongster83 - Spider and skeleton grinders @BrowsOfSteel - Piston elevator @AntVenom - Featured on Mt. Rushmore @Technoblade - Featured on Mt. Rushmore @stampycat - Featured on Mt. Rushmore
This is my first time making a video like this, so I imagine that it's pretty amateurish, but hopefully future videos will turn out better. I used OBS's noise gate filter to remove background sounds, although there unfortunately are a few points during the video where you can hear my mouse clicking.Minecrafts Removed and Unused MobsSixMix2025-09-10 | In this video, I will be showing off all of the mobs in Minecraft that are either removed or unused. I considered including mobs such as old villagers and elder guardian ghosts, but decided against it due to them still existing in some form in the main game.
Video chapters: 0:00 - Removed Mobs 2:00 - Unused Mobs
Credit to the Minecraft wiki for providing a lot of information on the different mobs: https://minecraft.wiki/Working on a Castle in Minecraft Beta 1.7.3SixMix2025-09-08 | This is my first time streaming so I honestly have no idea what I'm doing✔ Minecraft Mobs: Then vs. NowSixMix2025-09-04 | In this video, I will be showing how the different mobs in Minecraft have evolved over the years. My main focus was on changes to the mobs' models and textures. Mobs such as endermites were excluded from the video, as they have received minimal changes since their implementation.
Credit to Minecraft wiki for their detailed history on each mob. Without this, the production of this video would have taken far longer. https://minecraft.wiki
For playing on some of the oldest versions of the game (such as Indev and Survival Test), I used MultiMC in combination with JAR files for those versions found on the wiki. multimc.orgMinecraft Hardcore Episode 1: The Beginning and The EndSixMix2025-08-26 | In this video, I start and end a hardcore Let's Play. This is mostly a joke video; I'm not quite that bad normally at Minecraft. Part of why I made it was because I wanted to test my new system to see how the game would run. It also served as a means to test the Let's Play format in case I choose to take the channel in that direction some time in the future.
I found that I wasn't quite as bad as expected when it came to commentating. While I definitely stuttered a lot in the video, I was able to come up with enough to talk about to fill up the video without having to edit out too much.
If you have any suggestions, don't hesitate to comment. All feedback is appreciated.✔ How to Survive Your First Hour in Minecraft Beta 1.7.3SixMix2025-08-21 | In this video, I will be showing how to survive your first hour while playing on Minecraft version Beta 1.7.3.
If you are someone who wants to try out the Beta experience, or if you are a Minecraft veteran who hasn't touched the old versions in years, this video is for you. It will give you a breakdown of how to build a shelter, gather resources, and fight off hostile monsters.
My biggest source of inspiration for this was an old series by AntVenom in which he went over how to survive the first in-game week of Minecraft: youtube.com/watch?v=H5CPu7fG6nw
On a side note, I recently got a new computer (which is why I haven't uploaded in over a week), so future videos should be of much better quality.This Minecraft Version was Hidden for 13 YearsSixMix2025-08-13 | In this video, I discuss Minecraft Beta 1.2_02 (20110517), a developer version that was hidden from the public for 13 years.
This is the first time I've made this type of video, so I apologize in advance for my terrible voice-over.
The video is broken up into the following sections: 0:00 - Introduction 1:07 - History 3:14 - Gameplay 5:44 - Installation 7:52 - Conclusion
To download a patched JAR file, I recommend following the below link:
One thing you need to play this version is a special launcher that allows for easy modifications to the game. The one I use in this video is MultiMC, which can be downloaded here: multimc.org
Another popular launcher is Prism, which functions similarly to MultiMC: prismlauncher.org
Optionally, you can add the following Java arguments to get a more optimized Beta experience: -Dhttp.proxyHost=betacraft.uk -Djava.util.Arrays.useLegacyMergeSort=true
Credit to Omniarchive for making Beta 1.2_02 (20110517) public for the first time:
I also would like to give credit to YouTuber @zfx97 for their footage of a restored flyby mode, which I showed during that section of the video.
The Minecraft Pocket Edition trailer, which I showed footage of, can be viewed here: youtu.be/sW6GM6g3un0?si=-40Lkr6D5Slr4tKt✔ Blowing up 30 Types of Creepers in MinecraftSixMix2025-08-04 | This is a pretty random video I decided to upload as a means to buy myself some time to work on my next video. I don't expect it to perform particularly well, but that's fine. If nothing else, it gave me the opportunity to try my hand at recording modded Minecraft content.
As mentioned in the above paragraph, this is my first time recording on a modern version of Minecraft, so I did have some issues with the audio being out of sync, but I was able to fix it with my editing software.
For this video, I played on 1.19.2 and used several mods, which can be found below:
For this tutorial, it is important that you are playing the right version of Minecraft. This design, to my knowledge, is only compatible with versions Beta 1.7 through Beta 1.8.1. If you are playing on the current version of Minecraft (Release 1.21.8 as of the time of this posting), this will not work properly.
I've found that the entire process of planting saplings, using bonemeal, placing the TNT, and collecting the wood takes slightly under five minutes. It costs just under three stacks worth of bones and about 50 saplings. Because of this, it is best to have some type of mob grinder handy.
As far as how efficient this tree farm is, I'll list some of the pros and cons. PROS: - It is quite compact. It holds 50 trees in a 22x16 area. - I've found that gathering large amounts of wood is faster with this method. - The water allows for all of the wood to gather in one place. - You save a significant amount of axe durability. - As far as I can tell, it works just as efficiently underground. - It's incredibly satisfying to watch. CONS: - It takes a while to get used to. - It uses up multiple stacks of bones. - While you do get some saplings back from leaves, it isn't nearly as many as you would get from a standard tree farm. - It can be a chore to gather the logs that fall on top of the obsidian.
While it's up to you to decide whether or not this tree farm is right for you, I personally like it a lot and favor it over regular tree farming.
Also yes, the pink sheep in the thumbnail did spawn naturally. I was just heading over to take screenshots for this video, and when I saw the pink sheep, I knew I had to include him in the thumbnail.Flushing Creepers Down a Toilet in MinecraftSixMix2025-07-26 | The video I bring you today is either the most brilliant idea I have come up with, or the dumbest thing on the channel by afar. This is a showcase of a large, functioning toilet that I made in Minecraft. It is used for disposing of unwanted things, whether they be items or mobs.
The redstone behind it is pretty simple; the player uses a lever, and pistons extend to block the water from filling the toilet bowl. As the water drains, the entity is carried with it towards the center, and then the current does the rest of the work.
The skit at the end was made possible with the Elemental Creepers mod for Minecraft Beta 1.7.3. Below are download pages, the first being the original Minecraft Forum post, and the second being an updated version:
If this video does well, I'd be happy to make a tutorial to show how to create the toilet yourself.✔ How to Build an Arrow Detector in Minecraft Beta 1.7.3SixMix2025-07-20 | In this video, I cover one of the most fascinating bugs from old Minecraft that most players have never heard of. The arrow detection system takes a pressure plate and responds to arrows being shot at it. The arrow must land either on the top half of the block, or on the pressure plate itself. This system opens the door to many creative opportunities, and I can see it being very helpful for map makers.
As mentioned in the disclaimer at the start of the video, this only works on older versions of the game, between Alpha 1.0.1 and release 1.3. In later versions of the game, you don't need anything special for a pressure plate to detect an arrow hitting it. The version I was recording on was Beta 1.7.3, which is the most popular of the "Golden Age" versions of Minecraft.
I first learned about this bug in June of this year, while I was working on building a giant skeleton boss fight. I needed to create targets for the player to shoot, and eventually came across the following videos by YouTuber OhiraKyou: youtube.com/watch?v=7Dy91H3b_gI youtube.com/watch?v=GEpHxZolRcA
I hope that my tutorial was able to teach you something new, and if you have any further questions, feel free to reach out in the comments.✔ Minecraft Sounds: Then vs. NowSixMix2025-07-09 | In this video, I go over just about every Minecraft sound that has changed over the course of the game's history. This video is for educational purposes, made to inform viewers of sounds that have been changed or replaced between 2010 and 2025.
For the most part, I avoided showing sounds that were changed from a generic sound to something unique. For example, iron doors used to use the same sound as a wooden door, and eventually were given their own unique noise. I didn't include that because the video already covers the old door sound, and using it more than necessary comes across as redundant to me.
This video required a large amount of time spent editing and getting footage from several versions, so I think that I may have bit off more than I could chew, but I am still content with the final product.
One thing I should point out is that the sounds for the cows in 2010 are taken from the Minecraft wiki. While they did exist in Minecraft at the time in which Alpha 1.0.8_01 came out, they are no longer available in the game proper. To create the illusion of the cows making the correct noises, I used audio files from the official Minecraft wiki, which can be found below: https://minecraft.wiki/w/File:Cow_Old.ogg https://minecraft.wiki/w/File:Cow_Hurt_Old.ogg
For users playing on Minecraft Beta 1.7.3 (the version I am using for the 2011 sounds), you can enable legacy sounds as well as skins in the official launcher by going into "Edit Installation" and entering the following into "JVM Arguments": -Dhttp.proxyHost=betacraft.uk -Djava.util.Arrays.useLegacyMergeSort=true✔ How to Fast-Travel in Minecraft with Nether PortalsSixMix2025-07-03 | In this video, I demonstrate a way to use Nether Portals to quickly travel between two points in Minecraft. This tutorial is mainly designed for newer players to the game, so the actual "Nether Hub" is fairly simple and a lot less advanced than in some other tutorial videos. This works on any version of the game in which the Nether dimension exists.
The main mechanic in play is the conversion of coordinates while in the Nether. Every meter of distance in the Nether equates to eight meters in the Overworld. This allows you to create a system such as this where you use that to cover a larger distance in a fraction of the time.
This design allows for expansion, where players can branch out and have the central Nether portal connect to any number of portals. It also gives room for advanced railway systems. Considering how rail systems take a lot of resources, being able to set them up in the Nether means less materials will need to be used to travel a specified distance.
In hindsight, I think that I should have shown the coordinates of my home base to give an idea of how far a distance it is. The actual coordinates were about 50 on the X axis, and 312 on the Z axis. That makes the overall distance between the two points approximately 928 blocks.
For some reason, the video quality gets really bad about one second into the video. It seems fine for the rest of it, but for whatever reason that specific point is messed up. This also happened during the production of my previous video, and I only fixed it through blind luck. If anyone watching this video is familiar with DaVinci Resolve, I would be greatly appreciative if you could tell me what the issue is.✔ 20 Ways to Kill Creepers in MinecraftSixMix2025-06-28 | This is one of the more silly videos I have made so far on this channel, which I came up with after how disastrously my last video ended. This is my first time making this type of video, so if you want to see more content like it, feel free to let me know in the comments; any feedback is appreciated.
To make this video, I used a few mods. The most prominent ones were "Too Many Items", "WorldEdit", and "SinglePlayer Commands", which made it quicker to build the different traps (such as the arrow dispensers), and allowed me to spawn in creepers rather than waiting for them to appear naturally. Below are the links to those mods:
For the 10th method of killing creepers, I utilized the iconic creeper trap build by YouTuber Ethoslab. This trap is so iconic that I had been building it in my worlds for years and years and never knew that it was made by Etho until I started watching his videos a few months ago. The fact that that dude just came up with it on the fly in one of his earliest videos is awesome. youtube.com/watch?v=pE2w5QIEeH4
For the 20th and final method of killing creepers, I used an additional mod: More Creeps and Weirdos by freakstritch:
minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1272354-1-2-5-morecreeps-weirdos-v2-62-slot-machines-oldI Built Rock, Paper, Scissors in Minecraft with Redstone!SixMix2025-06-23 | In this video, I showcase a machine that allows you to play Rock, Paper, Scissors in Minecraft. I built this in May and decided to share it today because it is one of the most advanced things I have built in Minecraft with redstone. With this machine, you can choose to play against another player or the machine itself using a lever to the side.
While I did use mods for the purpose of making this video (specifically SinglePlayer Commands), the actual Rock, Paper, Scissors machine was built entirely in survival over the course of about a week. The biggest challenge by far was connecting all of the wires. Because it was done underground, I had to be cautious whenever breaking a well in case the wall had redstone wiring going across it. I also needed to be sure there was no overlap with the redstone signals.
The only notable design flaw that I am aware of is that, when playing against the automatic opponent, the wool being displayed when both players have chosen a move is not always consistent. This stems from the randomizer choosing two moves in rapid succession, which can be too much for the rest of the redstone to keep up with. However, the underlying mechanics still work, and the winners are selected fairly regardless.
Below is a link for SethBling's random pulse generator, which was crucial in getting the "VS CPU" option to work: youtube.com/watch?v=biuM_nka_ZA
Lastly, I would like to talk about the video's ending. My original plan was to have 100 creepers waiting for me when I killed the opponent creeper. The issue with that was that their footsteps would be incredibly loud and annoying. So what I settled for was to have a couple charged creepers meet me when I finished and end the video with being blown to bits by them. Instead, I somehow survived a direct explosion, which is something I never would have thought possible. That led to an incredibly awkward ending, so I hope that I was able to play off of that and make it entertainingly awkward instead of just plain awkward. Either way, I am pretty happy with how this video turned out. Feel free to let me know in the comments if you have suggestions on ways to improve my videos in the future; all feedback is welcome.
"Prelude and Action" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0Castlevania II - Bloody Tears - Minecraft Note Block SongSixMix2025-06-19 | This is a note block cover of "Bloody Tears" by Kenichi Matsubara, the main theme for Castlevania II: Simon's Quest, which appears in several subsequent games in the franchise.
For my most recent project in Minecraft, I wanted to create a new note block song to go along with another project (which I will be showcasing some time in the future). The note block composition shown in this video is not my main survival world, but a test world that uses mods. The reason for creating it there first was to see how much space the note blocks would take up as well as how much redstone would be required. Below is the song that I chose to cover: youtube.com/watch?v=e2oZtvjg5oA&list=RDe2oZtvjg5oA&start_radio=1
After that I used the following guide from the Minecraft wiki to translate the sheet music to note block inputs and repeater delays: minecraft.wiki/w/Tutorial:Redstone_music
With that done, I used an Excel spreadsheet to plan out the layout of the note blocks, the number of times each needed to be right-clicked to get the correct pitch, and the number of ticks between note blocks.
Lastly, I just needed to build it in Minecraft. It took about 173 note blocks and over 100 repeaters for this song. There are two pistons with a grass block that can be seen on the surface. This contraption serves as a means to repeat the first part of the song once without requiring me to waste more note blocks on the same tune. The way it works is that there is an AND gate which responds to a constant redstone input and the last note of that beginning tune being played. The constant signal is linked to the piston machine, and by default is off. When the beginning portion completes its first cycle, it activates the piston to push the grass block directly above a redstone torch, which powers the signal going into the AND gate. That means that once the beginning tune is played a second time, both conditions for the AND gate will be satisfied and the song can move forward, which then activates the other piston to reset the grass block to its initial position.
I look forward to implementing this note block composition into my survival world and look forward to sharing it alongside my other big project.What Treasures Lie Within The Pyramid?SixMix2025-06-17 | This is a pretty small, silly video I decided to make to show one of the builds I made in my survival world. Nothing particularly complex, but I thought it might be fun to have a quick look through it.
This also serves as a test for me, as this is my first time using editing software beyond just transitions and text on the screen, so learning more about using DaVinci Resolve made this video worth it, regardless of how well it performs on YouTube.
I would like to point out that YouTube does not allow direct links in the descriptions due to requiring verification. The verification process includes recording my face for YouTube or showing them a picture of my ID. I think that this is a very bad system on YouTube's part, because it makes it more difficult to provide attribution unless you're willing to give out your own personal information.Giant Food Dispenser in MinecraftSixMix2025-06-13 | This is video is a showcase of a giant PEZ dispenser I built in my Minecraft Beta 1.7.3 world. It takes a binary input and gives the player a food item based on their input.
The mechanics behind it are pretty straightforward. The levers' outputs work together to create a 4-bit binary number. When the button is pressed, the 4-bit binary number is tested and, if it is between 1 and 8, will activate the associated dispenser.
In theory, this method could be expanded upon so that the player can get any item through dispensers by inputting its numeric ID as a binary number, though that would take up a much larger area and require a ton of redstone.
The design of the machine is based on the Soul Candy dispensers from the anime/manga Bleach. Here is what it looks like in the show: weebthepeople.home.blog/wp-content/uploads/2019/12/vlcsnap-2019-12-11-04h51m32s41.png?w=640Just Mining in Minecraft. Thats It.SixMix2025-06-07 | Today I decided to try something a little different from my previous videos. I found myself short on redstone after my last major project in Minecraft, so I decided to record my mining expedition. I know that there are lots of people who enjoy just vibing to relaxing Minecraft longplay videos, so I wanted to see how that would fare.
My next project is likely going to be another note block song, so I will probably post that in the near future. This video is mostly unedited besides the "Thanks for watching!" message at the end and small transition at the beginning. The only other edit I made was slightly speeding up the last few minutes where I was walking back to my base and smelting the ores, since that isn't the main focus of the video.
The version I am using is Minecraft Beta 1.7.3, which you can access in the main launcher by going into settings and enabling "Show historical versions of Minecraft: Java Edition in the launcher".
Feel free to let me know in the comments if you like this style and want to see more relaxing longplay videos, or if you think this type of content does not work on my channel. All feedback is welcome.How to build a FAKE Aether Portal in Minecraft Beta 1.7.3SixMix2025-06-03 | This is a simple tutorial for building an aesthetic Aether portal in older versions of Minecraft. Because it revolves around an old glitch in the game, this concept only works on versions Beta 1.7, Beta 1.7.2, and Beta 1.7.3.
For those not familiar with it, the Aether is a mod for Minecraft that originated in 2011, which introduces a new and complex dimension into the game. It is perhaps the most iconic mod in Minecraft's history, to the point where many younger players believed that it was a part of the base game, only to be disappointed when they were unable to build the portal to go to the Aether dimension.
While the portal in this video obviously does not take the player to any new dimensions, it does provide a very nice decoration for the world.
This is possible due to what is known as a transmutation glitch. This variation of the glitch only exists within earlier versions of the game and makes it so that a piston will reset the metadata of a block that it pushes. In the case of stone stairs, it causes them to become invisible and partially intangible, which makes it so the player can see and walk through them, but the flow of water will treat it like any other block in the game. So once you pour water from the top, it will not leak out of the portal and provide an aesthetic that closely matches the lit portal from the Aether mod.
www.youtube.com/watch?v=Ya-BdjePsakSimple Pulse Limiter for Levers and Pressure Plates (No Pistons) - Minecraft TutorialSixMix2025-05-29 | This is a quick tutorial for a machine that can convert a constant redstone signal into a temporary one. After spending a fair amount of time going through YouTube, Minecraft Forum, and other websites, I believe that this is the first documented pulse limiter for levers/pressure plates that does not require any pistons.
While there are many tutorials on YouTube for pulse limiters in Minecraft, the large majority of them are designed for button inputs only. The main difference is that buttons only transmit a signal for around a second, while activated levers and pressure plates will transmit their signal indefinitely, which makes their designs incompatible in most cases. There are other ways to create a pulse limiter for levers and pressure plates, such as the one showcased in this recent video by PsiVolt: youtube.com/watch?v=UVGzgKnGTPE&t=49s
That design is very nice, being more compact and costing slightly less redstone than mine. The only issue is that it requires a slime ball to create a sticky piston. For players in survival mode, slime balls are not always on hand, so my design seeks to provide a more accessible alternative.
I came up with this design while working on a larger project (which I intend to showcase on this channel once it's finished). This project involves a glitch that exists on older versions of the game where you can make a pressure plate detect if an arrow has hit the block under it, which will send a signal. The signal would connect to a T Flip-Flop which would perform other functions. The problem is that if another part of the circuit needed to use the T Flip-Flop, it wouldn't be able to due to the input already being used by the pressure plate. To fix this issue, I created this pulse limiter so that the T Flip-Flop would only receive a single-tick input from the pressure plate.Gintama Opening 9 - Tougenkyou Alien - Minecraft Note Block SongSixMix2025-05-24 | This is a note block cover of "Tougenkyou Alien" by Serial TV Drama, the ninth opening theme to the anime Gintama. Built in Minecraft Beta 1.7.3 completely in survival mode.
I remember when I was first getting into Minecraft as a wee lad, I would see note block covers of popular songs such as "Eye of the Tiger" by Survivor. I always wanted to create my own, but never had the patience to learn until just recently. Below is the song that I chose to cover: youtube.com/watch?v=vIbjgaWHo9g
After that I used the following guide from the Minecraft wiki to translate the sheet music to note block inputs and repeater delays: minecraft.wiki/w/Tutorial:Redstone_music
With that done, I used an Excel spreadsheet to plan out the layout of the note blocks, the number of times each needed to be right-clicked to get the correct pitch, and the number of ticks between note blocks.
Lastly, I just needed to build it in Minecraft. It took about 285 note blocks and over 300 repeaters for this song. It was a very time and resource-consuming project, but extremely satisfying once completed.