CoCo Discord Bot QRCode EncoderMatchyGames2019-10-17 | Convert a QR Code message to display on a Coco added to your BASIC program.
Music MOD is Axel-F in CocoTracker.CoCo 2/3 Tessellation Terrain MapMatchyGames2019-10-02 | Video speed has speed accelerated (not real-time). Extended vertex trialing to CoCo 3 shades.CoCo Semigraphics Vertex 3DMatchyGames2019-09-28 | Discovering that I might be able to produce a golf game.
* Tech demo written for the TRS-80 Colour Computer 2 * Music is created by me and overlayed (not part of the software demo/synth chip)CoCo Theremin SynthMatchyGames2019-08-17 | Direct multi-channel CoCoPSG but controlled with the standard analog joystick.Mad Magazine 8bitMatchyGames2019-07-06 | Featuring various type in BASIC versions, including CoCo and MC-10 MCX.CoCo SG Tile EditorMatchyGames2019-06-30 | ...Coco Discord Bot Disk Extractor/CreatorMatchyGames2019-06-19 | imgtool frontendCoCo PSG Waveform SettingsMatchyGames2019-06-19 | Simple layout for a sound generator.CoCo Arduino Gameduino 2 Accel TestMatchyGames2019-05-21 | http://arduinomatchy.blogspot.comCoCo - Shockship W.I.P.MatchyGames2019-05-19 | Concept trialCoco 64x64 Tile Scroll TestMatchyGames2019-05-18 | Low resolution full screen tiled maze map scroll.CoCo Simple 3D MazeMatchyGames2019-05-11 | ...Coco PSG Mini Game Test - Tank OutMatchyGames2019-05-04 | matchygames.itch.io/tank-outCoco Semigraphics 24 Character Switching TestMatchyGames2019-04-13 | VCC emulator in composite, RGB. Real composite mode LCD display. My experimental designer aid to find possible combinations.Coco SG4 Mazed Tile Map Platform Scroll DemoMatchyGames2019-04-05 | ...Coco TrackerMatchyGames2019-03-04 | Waiting on the synth chip.Coco Ball DemoMatchyGames2019-01-16 | Semigraphics 4 (64x32x8) test on a Tandy TRS-80 Color ComputerGLBasic 3D Test on the Raspberry Pi ZeroMatchyGames2016-03-04 | Demonstrating simple GLBasic 3D render and frame rate on the Raspberry Pi.
I am using a RPi Zero with optional HDMI out and frame-buffered 160x128 TFT.3D FPS - Alpha Preview OnlyMatchyGames2014-08-17 | Thanks to erico (zombie character graphics for this theme) and Ian Price (borrowed test sound effects, will be replaced). Made with GLBasic.Color Handheld Gamer PrototypeMatchyGames2014-08-17 | http://hackaday.io/project/2233-Handheld-for-under-%2420Arduino - ATTiny2313 Compact - SnakeMatchyGames2013-01-21 | ATTiny2313 driving a LED Matrix with a button on 2KB of RAM running my snake sketch.Arduino GPS with Nokia LCD DisplayMatchyGames2012-12-30 | Blox NEO 6M GPS (for model aircraft) receiver displaying all it's available data on a Nokia 5110 LCD display.
http://arduinomatchy.blogspot.com.au/Arduino ATTiny85 LED Matrix and StripMatchyGames2012-12-20 | ATTiny85 micro processor (via Arduino mega 2560 unmodified code) test driving MAX7219,cascaded 3V, LED addressable strip 5V.
Music: 7EVEN SINS - The Duel (Test Drive 2)Arduino RF Wireless Mood LampMatchyGames2012-11-30 | Although I might not sound it I was in the mood to build a simple standard wireless controlled mood lamp system.
For more details: http://arduinomatchy.blogspot.com.au/2012/11/mood-lamp-data-there-is-not-much-i.html
Featured in Jaycar Makers 14th Mar 2013 http://www.jaycar.com.au/makers.aspOpenCV iOS - Color Changing Card Magic Concept PrototypeMatchyGames2012-11-01 | Filmed 2 years ago and concept by D and design and development by me.Arduino LCD SequencerMatchyGames2012-10-30 | 16 beats by 6 notes using Tone (multiplexed) only and nunchuck for control.
Source: http://pastebin.com/1Vr9Xxnc Blog: http://arduinomatchy.blogspot.com.au/Arduino Halloween GlassesMatchyGames2012-10-29 | Here a quick prototype done last evening of some animated digit displays from two old DVD players, demonstrating spooky eyes with some message text.
* Arduino ATmegaU32 Leo * Custom 9v (battery) to 5v * 2x 74HC595 (Half for the character, other half for position and display, multiplexed) * 2x 4 digit 7 segment mini displays
http://arduinomatchy.blogspot.com.au/Arduino LCD Display Streaming WebcamMatchyGames2012-10-22 | Serial streaming live down sampled video image data to an Arduino 16x2 LCD shield with only 8 custom characters. No SD card file used.
http://arduinomatchy.blogspot.com.au/Arduino LCD AnimationMatchyGames2012-10-22 | The 16x2 LCD shield only has 8 custom characters so here's ~40fps 20x16 pixel animation. Files were created on SD card by down sampling and then sending over serial to be saved for demo preview.
http://arduinomatchy.blogspot.com.au/Arduino 7x7 LED Matrix - No extra components!MatchyGames2012-10-15 | Second part of my first Arduino project experiment! Displaying 6x7 font, rectangle, circle and line (trigonometry) plot from TVOut library on 7x7 matrix.
Hardware: Arduino Leostick (Leonardo ATmega32U4 MCU) on USB power 49 Red LEDs (used up a old bag of 50pcs, so current drain unknown) Solder, paper clip/hookup wire but no resistors and current not tested for battery.
GND/5+ not used. All connected to digital pins D0-D13 as logic LOW is internal pulled down to GND. Only one LED is lit at one time but rapidly cycle shared to display others (multiplexed). Flicker when over 28 (half) LEDs and some sleight defects (probably due to these LEDs). Upside-down Lego bricks work well as holders for building a small matrix.
http://arduinomatchy.blogspot.com.au/Arduino 16x2 LCD - SinewaveMatchyGames2012-10-15 | Experimenting with graphing with limitations of characters and refresh. Could be useful for a car game, audio display or a visual frequency counter.
http://arduinomatchy.blogspot.com.au/Arduino - 16x2 LCD Game ConceptMatchyGames2012-10-13 | A demonstration of a mid development snapshop for a mulitroom tiled arena maze game. No collision detection or gameplay.
Hardware: Arduino Leostick (Leonardo ATmega32U4 MCU) on USB power 9 Red LED 3x3 Matrix No resistors and current not tested.
Software: Arduino 1.0.1 IDE for comms and compiling Notepad++ for editing cpp My code multiplexing code. 7x7 coming soon... Automated random number dice display.
http://arduinomatchy.blogspot.com.au/Multiplayer game dev test in GLBMatchyGames2012-09-16 | This is a basic multi-player game development test in GLBasic that currently need some room algo and texture design. The wide shot shows walls the wall with a blue dither.Chiptune Sequencer Synth - prototype v0.1MatchyGames2012-09-16 | A quick functional demonstration of my new music tracker prototype designed for iPhone and Android.
Uses the sfxr library wrapper: http://www.glbasic.com/forum/index.php?topic=4897.msg73180#msg73180WiFi BeaconsMatchyGames2012-08-14 | Prototyping WiFi syncing. In this case the idea is some simple beacons. Each time any client device joining/leaving one device server will be included in the sequence. Here are two iPods, an Android phone and tablet as client connect to a server on the PC. Colours/frame information are sent to the devices.GLB 3D Shading and environment testMatchyGames2012-07-28 | The first half was filmed with a camera at a screen. The second half is screen captured, at a slower rate.Bluetooth iOS GLB TestMatchyGames2011-03-06 | iPad and iPod Touch peered with Bluetooth running a GLBasic test app.