Jin Lee
DFFOO GL How2Play Cloud of Darkness: Commentary Analysis & Chaos Run (999k ft. Selphie & Rem)
updated
►Episode 17 is here: youtu.be/rQPwXX1g3RM
►Full Fireside Playlist: youtube.com/playlist?list=PLGc8mHEyZt9f7Lk1slSxjnFn0egxcjC5z
A big shout out and thanks to all my co-firesiders:
► ► The Broadway Saiyan (check out his fireside upload too!)
youtube.com/TheBroadwaySaiyan
twitch.tv/thebroadwaysaiyan
discord.gg/pmVKsPs
►► resphoina
youtube.com/resphoina
twitch.tv/resphoina
discord.gg/6S75BF3
► ► Lidz87
youtube.com/lidz87
twitch.tv/lidz87
discord.gg/prswTZt
►Thanks to GeoffPlaysGuitar for the music in the intro: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
►Thanks to the Tonberry Troupe as always for their research & infographics: tonberrytroupe.com
►Thanks to Dissida Compendium for tons of information in the game: dissidiacompendium.com
Timestamps:
0:00 My intro
0:35 Pre-show
9:46 Intros
12:18 Our past month (Ceodore Cycle)
19:19 Garnet too strong
20:00 Upcoming BTs (Cloud/Squall, Zack/Ramza, Terra/Laguna)
39:25 300k Cap Postponed!
1:04:45 Q&A (Need better new characters)
1:11:29 ???
1:12:56 Need better new enemies
1:14:38 Need better new summons
1:18:27 Depression
1:21:12 Outros (Congratz Daddy Lidz!)
►►Playlist with my pull videos: youtube.com/playlist?list=PLGc8mHEyZt9dAU7paYe8xB_eHGpeR6RvS
►►2022 Pull Plans until FR (ft. resphoina): youtu.be/hFF4KM8etM8
General fight breakdown:
►►This is based on the CoD's and Vayne's initial BT+ release fight, fittingly, and they will cleanse all debuffs and move their turns up after any 7 consecutive party actions. But to add insult to injury, when they "concentrate," you need to take 3 turns before they go otherwise they'll hit you harder (Their all atk will be an AOE hp atk).
►►Below 80% health, they gain an orb that requires to delay them by 2+ turns to increase orb count by 8, but max count is 8 and you lose 2 per player turn, so you're still stuck at an orb count of 6 generally, but you can also increase orb count by 1 with crit dmg.
►►All my lufenia runs to date: youtube.com/watch?v=LBGrmRtHxA0&list=PLGc8mHEyZt9cy-KEGkasGeRO29KyISfeo
►Thanks to GeoffPlaysGuitar for the music in the intro & fight: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
►Thanks to the Tonberry Troupe as always for their research & infographics: tonberrytroupe.com
►Thanks to Dissida Compendium for tons of information in the game: dissidiacompendium.com
Timestamps:
0:00 Cloud & Squall C90 Free Pulls!
1:22 Cloudy Lufenia+ (No BT or Synergy Run)
4:36 Below 80% Health
16:02 Scores, Artifacts & Spheres
►Thanks to GeoffPlaysGuitar for the music in the intro: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
►►Playlist with my pull videos: youtube.com/playlist?list=PLGc8mHEyZt9dAU7paYe8xB_eHGpeR6RvS
►►2022 Pull Plans until FR (ft. resphoina): youtu.be/hFF4KM8etM8
►Thanks to GeoffPlaysGuitar for the music in the intro: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
Brought out a lot of my big guns together finally, since I rarely do. This fight is also relatively straightforward and can be even 1 team'ed actually (with Garnet/Machina), so I opted for the destruction path instead of the long, sloggy way this time. Garnet is made for boss rush (or anything really, lol), and CoD was my other off-turn damage dealer. I could've used Garnet's BT phase to be able to finally see her finishing move/gold buff, but eh, I want Lightning to get the love.
General fight breakdown:
►►First wave (Guard Scorpions): Below 80% health their orbs come up and require increased hp dmg from debuff to increase by 4 (tons of calls can take care of this, particularly Kurasame) or prevent them from acting (paralyze, sleep, etc) to increase count by 5
►►Second wave (Skull Dragons): Below 80% health their orbs come up and require players to inflict 2+ debuffs in 1 turn to increase count by 6 (with 2 enemies, literally any move that applies 1 debuff to each works, so easy...). They cannot be launched (oops)
►►Third wave (Greatest Malboros): Below 80% health their orbs come up and require holy dmg to increase count by 1 or cleansing debuffs to increase count by 5 per debuff. Holy enchant with off-turn dmg is the way to go here.
►►All my lufenia runs to date: youtube.com/watch?v=LBGrmRtHxA0&list=PLGc8mHEyZt9cy-KEGkasGeRO29KyISfeo
►Thanks to GeoffPlaysGuitar for the music in the intro and Terra's theme (with resphoina!): youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
►Thanks to the Tonberry Troupe as always for their research & infographics: tonberrytroupe.com
►Thanks to Dissida Compendium for tons of information in the game: dissidiacompendium.com
Timestamps:
0:00 Boss Rush #7 Team 1 (Lightning, Garnet, Serah)
6:37 Wave 2
11:39 Team 2 (CoD, Locke, Paine)
13:49 Wave 3
20:28 Scores, Artifacts & Spheres
►►Playlist with my pull videos: youtube.com/playlist?list=PLGc8mHEyZt9dAU7paYe8xB_eHGpeR6RvS
►►2022 Pull Plans until FR (ft. resphoina): youtu.be/hFF4KM8etM8
General fight breakdown:
►►They all 3 have recast abilities, Rem's is her EX, WoL's is his LD, and Vivi's is double fire
►►Below 80% health, Rem gains an orb that requires turn manipulation to increase count by 10 (start 5, max 10)
►►Below 50% health each, they all will do their recast abilities
►►All my Lost Chapters & IW runs to date: youtube.com/watch?v=LBGrmRtHxA0&list=PLGc8mHEyZt9cUfytqfo0vI463RUOfy5-w
►►All my lufenia runs to date: youtube.com/watch?v=LBGrmRtHxA0&list=PLGc8mHEyZt9cy-KEGkasGeRO29KyISfeo
►Thanks to GeoffPlaysGuitar for the music in the intro: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
►Thanks to the Tonberry Troupe as always for their research & infographics: tonberrytroupe.com
►Thanks to Dissida Compendium for tons of information in the game: dissidiacompendium.com
Cidmartz still OP (Yes, I choose 'Cidmartz' over 'Brainesmau' anyday), lol
General fight breakdown:
►►They all 3 have recast abilities, Rem's is her EX, WoL's is his LD, and Vivi's is double fire
►►Below 80% health, Rem gains an orb that requires turn manipulation to increase count by 10 (start 5, max 10)
►►Below 50% health each, they all will do their recast abilities
►►All my Lost Chapters & IW runs to date: youtube.com/watch?v=LBGrmRtHxA0&list=PLGc8mHEyZt9cUfytqfo0vI463RUOfy5-w
►►All my lufenia runs to date: youtube.com/watch?v=LBGrmRtHxA0&list=PLGc8mHEyZt9cy-KEGkasGeRO29KyISfeo
►Thanks to GeoffPlaysGuitar for the music in the video: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
►Thanks to the Tonberry Troupe as always for their research & infographics: tonberrytroupe.com
►Thanks to Dissida Compendium for tons of information in the game: dissidiacompendium.com
Timestamps:
0:00 Rem's IW Lufenia+ (No Boss Turns or Synergy)
2:51 Below 80% health
7:05 Below 50% health
12:52 Scores, Artifacts & Spheres
This is an easy strat with my setup, since they only act at the thresholds, but I also have a Vanille sphere on my green Noel (although depending on your party, their buffs might not be a big deal anyways), and use your WoL call efficiently (otherwise just bring like Basch/Porom/Eiko to eat orbs, lol). Can also bring Alexander summon for more heals/holy damage and Ceodore/Kuja/Pecil AA for holy enchant.
General fight breakdown:
►►The cursed Sahagins are back again, and they always will have a non-lethal orb (group hp atk that removes a debuff, delays your party by 1 turn, inflicts framed poison, and cannot be delayed for 2 turns - excluding breaks) that requires holy damage to increase count by 6 (max 12), but player actions decrease count by 2 (their actions do not)
►►They absorb magic
►►Below 80% health, they gain a bunch of brv and orb goes off (will generally give them two turns due to the delay, unless you have something like Garnet's overhead atk go off)
►►Below 50% & 30% health, the orb goes off
►►All my lufenia runs to date: youtube.com/watch?v=LBGrmRtHxA0&list=PLGc8mHEyZt9cy-KEGkasGeRO29KyISfeo
►Thanks to GeoffPlaysGuitar for the music in the video: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
►Thanks to the Tonberry Troupe as always for their research & infographics: tonberrytroupe.com
►Thanks to Dissida Compendium for tons of information in the game: dissidiacompendium.com
Timestamps:
0:00 Ceodore/Cyan Heretic Lufenia+ (No Synergy)
3:43 Below 80% Health
6:55 Below 50% Health
9:38 Below 30% Health
14:27 Scores, Artifacts & Spheres
►►Our previous Cid Raines pull battle: youtu.be/cIO-vLGyWjU
►►The Broadway Saiyan
youtube.com/TheBroadwaySaiyan
twitch.tv/thebroadwaysaiyan
discord.gg/pmVKsPs
facebook.com/TheBroadwaySaiyan
twitter.com/TheBWSaiyan
instagram.com/thebroadwaysaiyan
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
►Thanks to GeoffPlaysGuitar for the music in the intro: youtube.com/GeoffPlaysGuitar
Timestamps:
0:00 Forty coming out of retirement
0:59 Intro banter
3:46 Forty hyping himself up
4:32 Pulls for Leila LD!!
17:04 Outro banter
19:14 Ouch
►My Leila pulls with Forty are here ( youtu.be/Wa9e5IZ9LHk )
►Episode 16 is here: youtu.be/dquccEeIOuk
►Full Fireside Playlist: youtube.com/playlist?list=PLGc8mHEyZt9f7Lk1slSxjnFn0egxcjC5z
A big shout out and thanks to all my co-firesiders:
► ► The Broadway Saiyan (and his fireside upload: youtu.be/Fjy4okKBykg )
youtube.com/TheBroadwaySaiyan
twitch.tv/thebroadwaysaiyan
discord.gg/pmVKsPs
►► resphoina
youtube.com/resphoina
twitch.tv/resphoina
discord.gg/6S75BF3
► ► Lidz87
youtube.com/lidz87
twitch.tv/lidz87
discord.gg/prswTZt
►Thanks to GeoffPlaysGuitar for the music in the intro: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
►Thanks to the Tonberry Troupe as always for their research & infographics: tonberrytroupe.com
►Thanks to Dissida Compendium for tons of information in the game: dissidiacompendium.com
Timestamps:
0:00 My intro (& a couple corrections)
1:30 Pre-show
6:10 Intros
8:53 Our past month (Locke Cycle, Gilgamesh)
15:45 Upcoming units (Ceodore, Tidus)
23:55 Rem, Seifer
25:46 Leila
34:16 Fang, Beatrix
41:47 300k Cap Discussion!
1:28:02 Q&As (Which c90 should move up now?)
1:31:52 What do we want for c100?
1:38:12 Meme questions
1:41:21 Outros
General fight breakdown:
►►The Emperor starts with a non-lethal orb (removes all debuffs, group hp atk that delays your party by 3 turns) that requires you to evade an atk to increase count by 8 (max only 10)
►►His recast ability is a group hp atk that delays your party by 1 turn, his flare atk removes all your buffs including framed, and his blood rod restores his hp based on brv dmg dealt. (really emphasizing it's best to evade him, lol)
►►If you take too many moves, he will cut in turn order and move his turn up, followed by another turn with instant turn rate
►►Below 80% health, the orb goes away
►►Below 50% health, the orb comes back for good
►►Below 30% health, he will cast curse that has 5 framed debuffs of atk, def, spd, int brv and mbrv down
►►All my lufenia runs to date: youtube.com/watch?v=LBGrmRtHxA0&list=PLGc8mHEyZt9cy-KEGkasGeRO29KyISfeo
►Thanks to GeoffPlaysGuitar for the music in the video: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
►Thanks to the Tonberry Troupe as always for their research & infographics: tonberrytroupe.com
►Thanks to Dissida Compendium for tons of information in the game: dissidiacompendium.com
Timestamps:
0:00 Act 3.6.2 (Leila) Lufenia+ (No BT/Synergy/Orb Pop)
4:51 Below 80% Health
8:43 Below 50% Health
12:35 Below 30% Health
19:19 Scores, Artifacts & Spheres
►Big thanks to resphoina!
res' video: youtu.be/_H_svsJkdq0
YT: youtube.com/resphoina
Twitch: twitch.tv/resphoina
Discord: discord.gg/5mDu3Kt
►Planning sites
ffootip.com/planner
tonberrytroupe.com/timeline
►►Previous Pull Plans (ft. resphoina): youtu.be/Y-O16VD-Y9k
►►Playlist with my pull videos: youtube.com/playlist?list=PLGc8mHEyZt9dAU7paYe8xB_eHGpeR6RvS
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
►Thanks to GeoffPlaysGuitar for the music in the intro: youtube.com/GeoffPlaysGuitar
Timestamps:
0:00 Intro
2:50 Gilgamesh LD/BT & Kefka BT
3:11 Yuri LD
3:36 Leila LD
4:27 Ceodore BT & Cyan LD
5:29 Rem LD
6:18 Fang LD
7:00 Cloud/Squall c90
7:53 Zack BT & Rydia LD
10:29 Steiner LD
10:58 Sherlotta LD
12:11 Enna Kros LD
12:43 Laguna LD/BT & Terra BT
14:12 Irvine LD
14:50 Basch c90
16:17 Thancred LD
18:53 Ciaran BT & Leo LD
19:24 Seymour LD
20:56 Alphinaud LD
22:02 Snow BT & Lyse LD
23:13 Freya LD
24:11 Raijin LD
24:32 Triple BT? (Locke, Noel, Noctis)
24:47 Cissnei LD
25:29 Prishe LD/BT
26:42 Lulu LD
27:31 Sice LD
28:21 Rerun Gilga/Leila/Eiko?
28:39 Vincent LD/BT
29:35 Relm LD
30:17 Edge LD
30:50 King LD
31:37 Force Preview & Outro
General fight breakdown:
*If any unit takes 5 instant turn rate actions in a row, boss will unleash a powerful atk
►►Boss has a non-lethal orb (group hp atk, inflicts doom & forces break) for the entire fight that requires taking 200k holy dmg in 1 turn to increase count by 10, with max 10 (technically it leaves you at 8 outside of BT and summon, since each player turn subtracts 2)
►►Below 80%, 50%, 30% health, it will summon 2 add skeletons which you have to kill first, otherwise it cannot be delayed (including break) or take hp dmg. The skeletons can be pulled up in the turn order, as well as inflict a 1 turn debuff via their hp atk that reduces your hp dmg dealt (by a lot)
►►All my Lost Chapters & IW runs to date: youtube.com/watch?v=LBGrmRtHxA0&list=PLGc8mHEyZt9cUfytqfo0vI463RUOfy5-w
►►All my lufenia runs to date: youtube.com/watch?v=LBGrmRtHxA0&list=PLGc8mHEyZt9cy-KEGkasGeRO29KyISfeo
►Thanks to GeoffPlaysGuitar for the music in the video: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
►Thanks to the Tonberry Troupe as always for their research & infographics: tonberrytroupe.com
►Thanks to Dissida Compendium for tons of information in the game: dissidiacompendium.com
Thumbnail art by allcreation104
Timestamps:
0:00 Yuri's IW Lufenia+ (No BT/Synergy/Orb pop)
2:28 Below 80% health
9:27 Below 50% health
12:52 Below 30% health
15:39 Scores, Artifacts & Spheres
PLEASE LISTEN BEFORE COMMENTING, otherwise don't bother, since any ignorant comments will be easily identifiable. Like and sub if you agree! 😇 Currently there is no reason to believe any law is the reason for this (and if there is, they should TELL US, not hide behind notices and no mentions on streams). No other SQEX or Team Ninja games have implemented a similar spending cap as far as we know yet. The JP announcement from today is translated here, that basically says it's "company policy" and "no plans to change...for the purpose of encouraging the purchase of gems" ( cdn.discordapp.com/attachments/890273733359575100/946614759057403955/8ee644c6940cb9b52b1120a2bc0aa6e9.png ) This video also includes my Gilgamesh pulls, but I figured the 300k cap was more important to address. For my "Asian Difficulty" run of his lufe+ can check it out here ( youtu.be/ox_zYLp9jqk )
►►Playlist with my pull videos: youtube.com/playlist?list=PLGc8mHEyZt9dAU7paYe8xB_eHGpeR6RvS
►►UPDATED 2021-22 Pull Plans (ft. resphoina): youtu.be/Y-O16VD-Y9k
►Thanks to GeoffPlaysGuitar for the music in the intro: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
Shout out to Steven He ( youtube.com/watch?v=miD_TWmdGIY&t= ) for the Asian Difficulty meme, lol. I never really intended to do all these restrictions, but the team I felt like bringing to this fight ended up being that way, so I just decided to ignore the friend too 😅.
General fight breakdown:
►►These Death Riders come as 2 this time, not 3, and they don't cleanse debuffs either (or do anything we're really accustomed to seeing them do, like lower HP, etc.) or start with an orb.
►►Below 80% health, they gain a bunch of brv, get an orb for the remainder of the fight that requires the use of a transformed HP atk (essentially any non-blue hp atk) to increase count by 5 or let the enemy go to increase count by 1. THE KICKER IS, max count is only 5. This is why I chose to use characters that have strong transformed HP atks (Alisaie & Queen, and then Llyud for EX shenanigans with them), or you can go counter team and let them take a lot of actions too.
►►Below 50% health, they gain a bunch of brv, and after their turns, they can cut into the turn order/move up their turn
*If the same unit acts with 5 consecutive turns, your team will get hit hard while being debuffed and dispelled
►►All my lufenia runs to date: youtube.com/watch?v=LBGrmRtHxA0&list=PLGc8mHEyZt9cy-KEGkasGeRO29KyISfeo
►Thanks to GeoffPlaysGuitar for the music in the intro: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
►Thanks to the Tonberry Troupe as always for their research & infographics: tonberrytroupe.com
►Thanks to Dissida Compendium for tons of information in the game: dissidiacompendium.com
Timestamps:
0:00 Act. 3.6.1 (Gilgamesh) Lufenia+ (Asian Difficulty)
3:55 Below 80% Health
8:39 Below 50% Health
19:28 Scores, Artifacts & Spheres
General fight breakdown:
►►Dark Bahamut doesn't start with any orb and the Hope manikin is pretty harmless (will just buff Dark Bahamut mostly). The recast ability is a group AOE hp atk
►►Below 80% health, Dark Bahamut will re-summon a fresh manikin, gain an orb that requires 300k hp dmg on the 2nd turn of consecutive turn to increase count by 10, and becomes immune to delay (including break) and gains brv every turn (nice for Lightning, lol). His recast ability during this phase will be the plus version, which hits harder, inflicts break on all, and will also cancel his immunity to delay, brv gains and the orb.
*If you get his orb count up high enough, then he will lose power and cancel his immunity to delay, brv gains and the orb
►►Below 50% & 30% health, Dark Bahamut will re-summon a fresh manikin
*If you summon, make sure you kill him in it, otherwise he will cure and megaflare after you exit summon
►►Playlist with my pull videos: youtube.com/playlist?list=PLGc8mHEyZt9dAU7paYe8xB_eHGpeR6RvS
►►2022 Pull Plans until FR (ft. resphoina): youtu.be/hFF4KM8etM8
►►All my lufenia runs to date: youtube.com/watch?v=LBGrmRtHxA0&list=PLGc8mHEyZt9cy-KEGkasGeRO29KyISfeo
►Thanks to GeoffPlaysGuitar for the music in the intro: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
►Thanks to the Tonberry Troupe as always for their research & infographics: tonberrytroupe.com
►Thanks to Dissida Compendium for tons of information in the game: dissidiacompendium.com
Timestamps:
0:00 Pulls for Locke BT! (Edgar/Papalymo Banners)
1:32 Commentary - Fight Intro
2:33 Commentary - Fight Starts
11:09 Commentary - Fight Outro
12:04 How2Papalymo Summary
13:00 Outro
Dark Bahamut's usual thing is that he's supposed to revive and also heal/hurt you if you summon, but don't kill him in summon. The latter should still be true, but I never even got to summon since I expected him to revive and he doesn't, lol. Snow was a glorified Locke place holder, but he helped with the initial FFXIII theme team 😎
General fight breakdown:
►►Dark Bahamut doesn't start with any orb and the Hope manikin is pretty harmless (will just buff Dark Bahamut mostly). The recast ability is a group AOE hp atk
►►Below 80% health, Dark Bahamut will re-summon a fresh manikin, gain an orb that requires 300k hp dmg on the 2nd turn of consecutive turn to increase count by 10, and becomes immune to delay (including break) and gains brv every turn (nice for Lightning, lol). His recast ability during this phase will be the plus version, which hits harder, inflicts break on all, and will also cancel his immunity to delay, brv gains and the orb.
*If you get his orb count to max 20, then he will lose power and cancel his immunity to delay, brv gains and the orb
►►Below 50% & 30% health, Dark Bahamut will re-summon a fresh manikin
*If you summon, make sure you kill him in it, otherwise he will cure and megaflare after you exit summon
►►All my lufenia runs to date: youtube.com/watch?v=LBGrmRtHxA0&list=PLGc8mHEyZt9cy-KEGkasGeRO29KyISfeo
►Thanks to GeoffPlaysGuitar for the music in the intro: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
►Thanks to the Tonberry Troupe as always for their research & infographics: tonberrytroupe.com
►Thanks to Dissida Compendium for tons of information in the game: dissidiacompendium.com
Timestamps:
0:00 Papalymo's LD Raid Lufenia+ (No Boss Turns)
3:29 Below 80% Health
7:06 Below 50% Health
9:11 Below 30% Health
12:34 Scores, Artifacts & Spheres
►My DE Transcendence 7 Clears: youtu.be/2JunqzmZes8
►►resphoina
res' own reaction video: youtu.be/H3UYBPxmSxM
YT: youtube.com/resphoina
Twitch: twitch.tv/resphoina
Discord: discord.gg/5mDu3Kt
►►UPDATED 2021-22 Pull Plans (ft. resphoina): youtu.be/Y-O16VD-Y9k
►►My playlist of previous pull battles:
youtube.com/playlist?list=PLGc8mHEyZt9eeZ5uE4cEwrk_WIIxTFxvd
►Thanks to GeoffPlaysGuitar for the music in the intro and pulls: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
►Thanks to the Tonberry Troupe as always for their research & infographics: tonberrytroupe.com
►Thanks to Dissida Compendium for tons of information in the game: dissidiacompendium.com
Timestamps:
0:00 What a difference 2 years can make
1:11 Intro Banter
7:35 Locke LD/BT Pulls!
14:12 Outro Banter
18:08 What you all truly came for...
I would love some more GL first content because not much to say about these original fights... Obviously, Garnet friend too OP right now as well.
General fight breakdown:
*If any unit takes 5 instant turn rate actions in a row, bosses will unleash a powerful atk
►►Bosses have orbs for the entire fight that requires taking def ignore dmg or weakness dmg while imperiled with all 3 weapon-types (melee/ranged/magic) to increase count by 1 each (max 15). Orb isn't even lethal though, lol
►►They cannot be launched and have different programs they can run:
1) Kraken: weak to thunder, has high turn rate and can inflict spd down
2) Malboro: weak to fire, can inflict debuffs, including blind, spd down & poison, with bad breath
3) Ultima Weapon: high turn rate when breaking or hitting a broken ally with it's group brv atk
►►All my Lost Chapters & IW runs to date: youtube.com/watch?v=LBGrmRtHxA0&list=PLGc8mHEyZt9cUfytqfo0vI463RUOfy5-w
►►All my lufenia runs to date: youtube.com/watch?v=LBGrmRtHxA0&list=PLGc8mHEyZt9cy-KEGkasGeRO29KyISfeo
►Thanks to GeoffPlaysGuitar for the music in the intro: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
►Thanks to the Tonberry Troupe as always for their research & infographics: tonberrytroupe.com
►Thanks to Dissida Compendium for tons of information in the game: dissidiacompendium.com
Thumbnail art by Olchas
Timestamps:
0:00 Edgar IW Lufenia+ (No BT or c90)
12:41 Scores, Artifacts & Spheres
Thankfully this is not nearly as difficult as DET6 was by a longshot.
General fight breakdown (Crucible 1 - Lizards):
*This fight requires a blue crystal unit. Machina or Locke is a good replacement for Noel if you don't have him
►►They will always have an orb that requires dealing hp dmg 4 times in a turn to increase count by 5 and they have an AOE hp atk as well as a single target hp atk
►►This fight can easily be done with 0 boss turns (as I did), but if you let them use guard resonance (when they target themselves), having gravity/insta-break calls to break them is helpful if you don't have anyone on the team who can (like Noel s2/LD and Cait Sith LD)
General fight breakdown (Crucible 2 - Ghost Brothers):
*This fight requires a red crystal unit and off-turn damage is king. Garnet and Firion are good replacements for anyone on my team if you have someone unavailable
►►They will always have an orb that requires taking dmg from trap/special effect countdown to increase count by 6, but the maximum is only 8. They also cannot be launched or delayed, even by break, so do most of your damage with off-turn damage units
General fight breakdown (Reckoning - Murder Weapons):
►►They start with orbs that require to restore at least 20% max hp to increase count by 3 per ally or let them take a turn to increase count by 2, with max being 10 only. Anytime they have the orbs up, they have an HP sap aura.
►►Below 80% health, their orbs go away but they gain a yellow aura that increases their Def a lot. To make the aura go away, you need a combination of these things to happen 20 times (Boss takes a turn, Boss gets hit with Def ignore ability, Party recovers health)
►►Below 50% health, they gain their orbs back for the remainder of the fight alongwith their HP sap aura.
►►Below 30% health, their yellow Def aura comes back
*HP requirement is less than 10k, so make sure you are healed properly before dealing the final blow
►►Full playlist of ALL my DE Transcendence clears: youtube.com/playlist?list=PLGc8mHEyZt9eoXIzsXtgPsw0Nq0aZBDOH
►Thanks to GeoffPlaysGuitar for the music in the intro: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
►Thanks to the Tonberry Troupe as always for their research & infographics: tonberrytroupe.com
►Thanks to Dissida Compendium for tons of information in the game: dissidiacompendium.com
Timestamps:
0:00 DE Transcendence Teams for Tiers 1-6
0:27 Tier 7, Crucible 1 (Noel, Cinque, Cait Sith - No Boss Turns, 15)
7:49 Tier 7, Crucible 1 Scores, Artifacts & Spheres
8:20 Tier 7, Crucible 2 (Beatrix, Ace, Maria - No BT, 15)
19:16 Tier 7, Crucible 2 Scores, Artifacts & Spheres
19:46 Tier 7, Reckoning (Noel, Beatrix, Maria - 33 Turns)
37:45 Tier 7, Reckoning Scores, Artifacts & Spheres
38:15 Final Tier 7 Teams
►►Playlist with my pull videos: youtube.com/playlist?list=PLGc8mHEyZt9dAU7paYe8xB_eHGpeR6RvS
►►UPDATED 2021-22 Pull Plans (ft. resphoina): youtu.be/Y-O16VD-Y9k
►Thanks to GeoffPlaysGuitar for the music in the intro and pulls: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
FFIX gameplay footage courtesy of Hardytier ( youtube.com/Hardytier )
They shouldn't have allowed friend supports for these. Garnet friend is too disgusting, lol.
General fight breakdown (First Contact - Medusas):
*DON'T GET BROKEN BY THEIR RECAST ABILITY OR YOU'LL BE PETRIFIED
►►They are resistant to ranged, weak to fire and dark, and immune to elemental resist down/def down. Yellow aura means they're magic vulnerable with high def and purple aura means they're melee/ranged vulnerable with high speed
►►Below 80% health, they'll cleanse all debuffs
►►Below 70% health, they'll gain a shield and be immune to delays & debuffs for 1 turn
►►Below 50% health, they'll cleanse all debuffs for final time and gain orbs that require hp to be lost by an atk or ability to increase count by 8 (with max of only 8)
►►Below 30% health, they'll gain a final shield and be immune to delays & debuffs for 1 turn
General fight breakdown (Second Contact - Needlesnakes):
*I honestly forgot Zidane was synergy here, otherwise I probably would've used someone else. He's really good for this though, haha
►►Orbs are forever present and require at least 4 debuffs to be on them to increase count by 2. Thankfully they don't have any debuff # threshold to stay under like their original fight. They are immune to elemental resist down & launch, but are weak to fire and thunder.
►►Below 80% health they cleanse all debuffs and gain 3 "spines" that require break to lower, and in between each break they gain a bunch of brv. With 2 or more spines they hp sap you as well.
►►Below 50% health they cleanse all debuffs again, and when 4 debuffs are applied, they gain 3 spines again.
►►Below 30% health they cleanse all debuffs again
General fight breakdown (Annularity - Gators):
►►They both start with orbs that require an atk triggered by effect decrease to increase count by 5 (Snow/Garnet/Etc) or elemental weakness dmg to increase count by 1. The kicker is THEY'RE IMMUNE TO ALL DEBUFFS, delay & launch, but they're inherently weak to fire, lightning, water and holy.
►►When below 80% health, the orb will go away, but they will delay themselves and gain a red aura with an all atk (tremor+) that will do 2 AOE hp atks and delay a lot if breaks. They will also sap all your brv and gain a bunch themselves. They will lose the aura after they get a few turns.
►►When below 50% health, the orb returns for good, and they will delay themselves and gain the aura again while sapping your brv and gaining brv
►►When below 30% health, they will, for the last time, delay themselves and gain the aura while sapping your brv and gaining brv
General fight breakdown (Third Contact - Bees):
►►Main boss is immune to any form of debuff that prevents action. It starts with its recast ability and also cannot be delayed while the adds are around outside of break. If inflicted with lock, it will enrage. It is weak to water and holy.
►►Below 90% health, the boss becomes immune to delay outside of break.
►►Below 70% health, the boss gains a bunch of generic buffs
►►Below 50% health, the boss gains a bunch of buffs again along with a 150k shield, with the kicker being it will also only take 1 brv dmg (You can overload with debuffs to prevent the shield). It will also resummon its adds that are now unkillable
General fight breakdown (Fourth Contact - Count Steams):
►►They are highly resistant to melee and weak to magic. We're pretty familiar with these guys now, they love to gather steam then hit you hard.
►►Below 80% health, they gain orbs for the rest of the fight that require holy weakness damage to increase count by 2
►Thanks to GeoffPlaysGuitar for the music in the intro: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
►Thanks to the Tonberry Troupe as always for their research & infographics: tonberrytroupe.com
►Thanks to Dissida Compendium for tons of information in the game: dissidiacompendium.com
Timestamps:
0:00 First Contact Team (Queen, Llyud, Garland)
10:42 First Contact Scores, Artifacts & Spheres
11:12 Second Contact Team (Zidane, Lilisette, Serah)
22:29 Second Contact Scores, Artifacts & Spheres
23:00 Annularity Team (CoD, Snow, Bartz)
34:09 Annularity Scores, Artifacts & Spheres
34:38 Third Contact Team (Lightning, Kain, Cait Sith)
46:37 Third Contact Scores, Artifacts & Spheres
47:11 Fourth Contact Team (Noel, Kuja, Paine)
54:30 Fourth Contact Scores, Artifacts & Spheres
55:00 All Clears
►For a more in-depth look at Alisaie, check her out at Tonberry Troupe's website! tonberrytroupe.com/infographics/alisaie
►►Playlist with my pull videos: youtube.com/playlist?list=PLGc8mHEyZt9dAU7paYe8xB_eHGpeR6RvS
►►UPDATED 2021-22 Pull Plans (ft. resphoina): youtu.be/Y-O16VD-Y9k
►Thanks to GeoffPlaysGuitar for the music in the intro: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
General fight breakdown (Pt. 1 - Humbaba Bears):
►►They start with orbs that requires an attack triggered by a decreased effect to increase count by 2 (Traps/Stacks like Garnet or Snow)
►►When they go below 80%, 60% & 30% health, they cleanse all debuffs and gain a ton of brv that require insta-break or gravity to break them, otherwise you do 1 brv dmg.
►►When they go below 50% health they cleanse debuffs again, but don't gain any brv
►►Below 30% health the orbs go away
General fight breakdown (Pt. 2 - Flame Wheels):
►►They don't start with orbs, but they have a recast ability that is an AOE hp atk that can hurt.
►►When they go below 80% health, they gain orbs that require you to heal 50% hp with an ability to pause it
►►When they go below 80%, 50% & 30% health, they gain flames that do hp dmg to you and heal themselves for every action taken until you launch them.
General fight breakdown (Pt. 3 - Turtle & Kraken):
►►Similar to Tier 6, the Kraken likes to delay and turtle can go into its shell to make it difficult to uptick the orb
►►Only the Kraken starts with an orb that requires 200k earth and/or lightning damage to increase count by 2 each (it's highly resistant to both, lovely)
►►Below 80% health, the Turtle gains an orb that requires 200k fire and/or wind damage to increase count by 2 each (it's highly resistant to both, lovely)
►►Below 50% health, the Kraken gains a ton of brv
►►Below 30% health, the orb goes away for the Kraken
General fight breakdown (Pt. 4 - Splasher Sharks):
►►They start with orbs that require 400k hp dmg in 1 turn to increase count by 8, with a maximum of 10
►►Below 80%, 50% & 30% health they jump turns and go into Jamming Mode, that reduces all hp dmg outside of launch, and requires dealing 150k dmg in launch to be able to deal normal dmg again.
►►Below 50% health the orbs go away
General fight breakdown (Pt. 5 - Ghost Priests):
►►The Cait Sith Mission dungeon fight all over again, lol. Agrias is good again here if you want to repeat similar paralyze strats.
►►The main boss starts with an orb that requires 250k launch dmg to increase count by 8, your party takes brv dmg reduced by buff to increase count by 2 per ally, or it takes a turn to increase count by 2. But he will hide until you can kill the adds. Once you kill the adds you can finally start dealing with the main, but if he gets a turn, he will immediately call them back and hide unless he is paralyzed/confused/asleep/etc.
►►Below 80% health the orb goes away and the main boss will automatically warp to get a turn. Have paralyze/confuse/sleep/etc applied before going below the threshold.
►►Below 60% health, the orb comes back, and he will again automatically warp to get a turn, so have your debuff applied beforehand
►►Below 40% health, he will warp for the final time. If you've been applying your debuffs correctly, then all you need to do is manage the orb and not worry about dealing with adds after the beginning
*When the main boss warps, it is launch immune until it can go 3 times
General fight breakdown (Pt. 6 - DET5 Mummies):
►►The main boss starts with an orb that requires taking hp dmg 5 times in 1 turn to increase count by 5 (multiple hp dump abilities/launch/follow ups/etc.)
►►IMPORTANT to make sure the adds are below 50% health before the main boss goes below 80%, 50% and 30% health, otherwise you will die
►►When the main boss goes below 80%, 50% and 30% health, each add will do a brv+hp atk to a random party member and the boss will do an AOE brv+hp atk, then the adds are revived immediately
►Thanks to GeoffPlaysGuitar for the music in the intro: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
►Thanks to the Tonberry Troupe as always for their research & infographics: tonberrytroupe.com
►Thanks to Dissida Compendium for tons of information in the game: dissidiacompendium.com
Timestamps:
0:00 Part 1 Team (Bartz, Ace, Yuna)
12:40 Part 1 Scores, Artifacts & Spheres
13:13 Part 2 Team (Garnet, Selphie, Zack)
23:45 Part 2 Scores, Artifacts & Spheres
24:18 Part 3 Team (Noel, CoD Krile)
35:13 Part 3 Scores, Artifacts & Spheres
35:42 Part 4 Team (Cid Raines, Aphmau, Porom)
49:50 Part 4 Scores, Artifacts & Spheres
50:36 Part 5 Team (Garnet, Tifa, Serah)... FAIL
53:51 Gotta try again... Stupid ghosts
1:01:58 Part 5 Scores, Artifacts & Spheres
1:02:33 Part 6 Team (Garnet, Cid Raines, CoD)
1:19:16 Part 6 Scores, Artifacts & Spheres
1:19:38 All Clears
►Episode 15 is here: youtu.be/QsLjCQT4eeU
►Full Fireside Playlist: youtube.com/playlist?list=PLGc8mHEyZt9f7Lk1slSxjnFn0egxcjC5z
A big shout out and thanks to all my co-firesiders:
► ► The Broadway Saiyan (and his fireside upload: youtu.be/l18G2sihXkc )
youtube.com/TheBroadwaySaiyan
twitch.tv/thebroadwaysaiyan
discord.gg/pmVKsPs
►► resphoina
youtube.com/resphoina
twitch.tv/resphoina
discord.gg/6S75BF3
► ► Lidz87
youtube.com/lidz87
twitch.tv/lidz87
discord.gg/prswTZt
►Thanks to GeoffPlaysGuitar for the music in the intro: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
►Thanks to the Tonberry Troupe as always for their research & infographics: tonberrytroupe.com
►Thanks to Dissida Compendium for tons of information in the game: dissidiacompendium.com
Timestamps:
0:00 My Intro
0:46 Intros
3:25 Disclaimer
4:14 Previous cycle (Queen/Cater, Llyud/Zell)
10:46 Anniversary Hype!
13:50 Lightning BT+ c90 (NO CLOUD & SQUALL!)
19:39 Crevasse β
29:02 Abyss & Equinox (Garnet BT Banners)
37:12 Locke Cycle
46:15 GL FIRST GARNET BT+!
59:32 Zayden Appearance!
1:00:27 Stuck hoping for Garnet BT on Upcoming Banners
1:02:07 Res is glad she met Jin, lol
1:04:07 Q&A Begins (What unit have we went all out for and didn't use much)
1:09:36 What GL first characters have we used the most/least
1:14:44 What future characters are we skipping/pulling
1:21:51 What characters we found good when we had little expectations
1:27:45 Outros
►►Playlist with my pull videos: youtube.com/playlist?list=PLGc8mHEyZt9dAU7paYe8xB_eHGpeR6RvS
►►UPDATED 2021-22 Pull Plans (ft. resphoina): youtu.be/Y-O16VD-Y9k
►Thanks to GeoffPlaysGuitar for the music in the intro and pulls: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
Timestamps:
0:00 Intro
2:00 Quick Analysis of Garnet BT+
5:02 Garnet LD/BT+ and Lilisette LD Pulls
13:48 Outro
14:39 Some failed runs of Crevasse β
General fight breakdown (Pt. 3 - Monks):
►►They start with white masks and every time they take an action, their mask color will change, and you'll need to break them to change it back one color (White, Yellow = Regen HP, Red = Regen HP + Brv). You want to keep them at white as much as possible
►►When each goes below 80% health, they inflict a debuff that prevents brv gain, while also gaining orbs for the rest of the fight that will increase depending on your code. I went with Card 2, break to increase count by 4, since you want to break them to revert their masks back to white anyways.
►►When below 70% & 30% health, they will gain shields.
►►When below 50%, they will all go into red masks, as well as inflict the debuff on the party again.
*They will delay themselves a bit at the hp thresholds, so make sure the orbs aren't too low before crossing them
General fight breakdown (Pt. 4 - Fallen Parrots):
►►They start with no orbs and their harmless black wings.
►►When below 80% health, they will gain orbs for the rest of the fight (I went with Card 3, inflict 8 debuffs to increase count by 6), as well as their cancerous white wings, which make it so you take hp dmg in the amt that you heal. Essentially we're discouraged to bring healers here. It's hard to determine how many actions are needed to make it turn back to black again, but 10 was the amount needed for them in Transcendence 2. This one feels like its longer, and they stack the 10 turns at between themselves at each threshold, so at 80%, 50%, 30% health, you might need to take 60 actions at least between all that without killing them too early, otherwise you'll not get the perfect. I went the no healer or boss turn route, lol.
General fight breakdown (Pt. 5 - CPU):
►►The main boss starts with a forever present orb, and I went with Card 4, which requires 500k lightning dmg dealt in 1 turn to increase count by 4. So this card is essentially Garnet, Green Lightning (to carry it alone), or thunder enchant one of your strong DPS units. The main boss is pretty hp atk happy also, mostly single target brv gain into hp atks.
►►The C add is the biggest problem though, in that it can heal all of them by a lot as well as buffing. You can restart the fight so it doesn't start with the heal, and try to avoid it from acting when it targets "All" allies (can delay, paralyze, or kill it before it does that action)
►►The A add is annoying in that it can apply 3 framed debuffs to all and could give the main boss enough brv to kill you. But if you can leave the A add alive long enough, it will prevent headaches, since once both adds are killed, the main boss B will cleanse all debuffs , and after his current action, his next actions will be: an AOE gravity hp atk that wipes all your buffs, while immediately re-summoning both adds who are beefy af.
*Due to word count restriction, the general fight breakdown for Pt. 6 (Moths) & Pt. 7 (Superior Knights) are in the pinned comment.
►►All my lufenia runs to date: youtube.com/watch?v=LBGrmRtHxA0&list=PLGc8mHEyZt9cy-KEGkasGeRO29KyISfeo
►Thanks to GeoffPlaysGuitar for the music in the intro: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
►Thanks to the Tonberry Troupe as always for their research & infographics: tonberrytroupe.com
►Thanks to Dissida Compendium for tons of information in the game: dissidiacompendium.com
Timestamps:
0:00 Crevasse β Pt. 1 & 2 Finished Teams (Terra, Agrias & Lion and Zack, Squall & Prompto)
0:19 Crevasse β Pt. 3 Codes
0:43 Crevasse β Pt. 3 (Noel, Yuna, Porom)
13:48 Crevasse β Pt. 3 Scores, Artifacts & Spheres
14:18 Crevasse β Pt. 4 Codes
14:51 Crevasse β Pt. 4 (Zidane, Faris, Ciaran)
29:12 Crevasse β Pt. 4 Scores, Artifacts & Spheres
29:41 Crevasse β Pt. 5 Codes
30:01 Crevasse β Pt. 5 (Lightning, Bartz, Ramza)
47:58 Crevasse β Pt. 5 Scores, Artifacts & Spheres
48:28 Crevasse β Pt. 6 Codes
48:47 Crevasse β Pt. 6 (Garnet, Xande, Strago)
1:09:51 Crevasse β Pt. 6 Scores, Artifacts & Spheres
1:10:18 Crevasse β Pt. 7 Codes
1:10:42 Crevasse β Pt. 7 (Vayne, Ashe, Paine aka Super Slog)
1:40:37 Crevasse β Pt. 7 Scores, Artifacts & Spheres
1:41:10 Crevasse β Pt.1-7 Teams
►►Playlist with my pull videos: youtube.com/playlist?list=PLGc8mHEyZt9dAU7paYe8xB_eHGpeR6RvS
►►UPDATED 2021-22 Pull Plans (ft. resphoina): youtu.be/Y-O16VD-Y9k
General fight breakdown:
►►Bosses do not start with orbs, but they apply a framed debuff with stacks that essentially is a poison that lowers your brv dmg done and taken. If you get to 5 stacks, it also will hp poison and lower your speed. They also buff themselves with a framed atk up.
►►Below 80% health their auras get stronger, and they gain orbs for the rest of the fight that requires you to lose hp from an ability (Llyud, Queen, Rinoa, Vivi, Ardyn, Galuf, etc) or from their atk to increase orb by 10 (max of 10)
►►Below 50% health their auras strengthen again
►►Below 30% health they 'concentrate magic in the eye' and change colors (their all hp atk will be the plus version, which also delays your party a turn)
►►All my lufenia runs to date: youtube.com/watch?v=LBGrmRtHxA0&list=PLGc8mHEyZt9cy-KEGkasGeRO29KyISfeo
►Thanks to GeoffPlaysGuitar for the music in the intro: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
►Thanks to the Tonberry Troupe as always for their research & infographics: tonberrytroupe.com
►Thanks to Dissida Compendium for tons of information in the game: dissidiacompendium.com
General fight breakdown:
►►Bosses do not start with orbs, but they apply a framed debuff with stacks that essentially is a poison that lowers your brv dmg done and taken. If you get to 5 stacks, it also will hp poison and lower your speed. They also buff themselves with a framed atk up.
►►Below 80% health their auras get stronger, and they gain orbs for the rest of the fight that requires you to lose hp from an ability (Llyud, Queen, Rinoa, Vivi, Ardyn, Galuf, etc) or from their atk to increase orb by 10 (max of 10)
►►Below 50% health their auras strengthen again
►►Below 30% health they 'concentrate magic in the eye' and change colors (their all hp atk will be the plus version, which also delays your party a turn)
►►All my lufenia runs to date: youtube.com/watch?v=LBGrmRtHxA0&list=PLGc8mHEyZt9cy-KEGkasGeRO29KyISfeo
►Thanks to GeoffPlaysGuitar for the music in the intro: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
►Thanks to the Tonberry Troupe as always for their research & infographics: tonberrytroupe.com
►Thanks to Dissida Compendium for tons of information in the game: dissidiacompendium.com
Timestamps:
0:00 Llyud Lufenia+ (No BT or Synergy)
3:18 Below 80% Health
5:33 Below 50% Health
7:01 Below 30% Health
9:37 Scores, Artifacts & Spheres
►Episode 14 is here: youtu.be/Blz0k-0MOug
►Full Fireside Playlist: youtube.com/playlist?list=PLGc8mHEyZt9f7Lk1slSxjnFn0egxcjC5z
A big shout out and thanks to all my co-firesiders:
► ► The Broadway Saiyan (and his fireside upload: youtube.com/watch?v=i_lBlcsszfE)
youtube.com/TheBroadwaySaiyan
twitch.tv/thebroadwaysaiyan
discord.gg/pmVKsPs
►► resphoina
youtube.com/resphoina
twitch.tv/resphoina
discord.gg/6S75BF3
► ► Lidz87
youtube.com/lidz87
twitch.tv/lidz87
►Thanks to GeoffPlaysGuitar for the music in the intro: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
►Thanks to the Tonberry Troupe as always for their research & infographics: tonberrytroupe.com
►Thanks to Dissida Compendium for tons of information in the game: dissidiacompendium.com
Timestamps:
0:00 My Intro
0:50 Preshow Banter
7:22 Intros
9:40 What we've been up to in DFFOO
18:15 C90 Era
24:51 Ultima Weapons
33:19 Vanille/Seasonal Banners (Early Cloud? RIP Prompto)
39:35 Upcoming Units (Queen, Cater, Llyud, Locke, Firion)
45:27 EDGE APPEARANCE!
46:41 Upcoming Units Continued
54:05 Anniversary Hype! (GL First Character and Content?)
1:10:19 What if there's no GL First!?
1:12:10 Whale Bait
1:15:23 Q&A Starts
1:19:19 Speak of the...
1:31:55 Outros
General fight breakdown:
►►Bosses start with orbs (which are NON-LETHAL) that are present throughout the fight that requires you to evade to increase count by 3, with max of only 10, but they all share the orb at least.
►►Below 80% & 50% health they become immune to a certain threshold of hp dmg, so you need to do enough hp dmg to break it, and they will also delay themselves, so be careful with the orb.
*When they have "thunder rumbling," they will fill their recast gauge, gain brv, cannot be delayed, and reduce hp dmg taken by 100%
►►All my lost chapter runs to date: youtube.com/watch?v=LBGrmRtHxA0&list=PLGc8mHEyZt9cUfytqfo0vI463RUOfy5-w
►►All my lufenia runs to date: youtube.com/watch?v=LBGrmRtHxA0&list=PLGc8mHEyZt9cy-KEGkasGeRO29KyISfeo
►Thanks to GeoffPlaysGuitar for the music in the intro: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
►Thanks to the Tonberry Troupe as always for their research & infographics: tonberrytroupe.com
►Thanks to Dissida Compendium for tons of information in the game: dissidiacompendium.com
Timestamps:
0:00 Queen LC (Cater) Lufenia+ (No BT or Synergy)
2:53 Below 80% Health
5:19 Below 50% Health
8:01 Scores, Artifacts & Spheres
General fight breakdown:
►►The Lamia starts with an orb that requires a buff to be dispelled to increase orb by 12 or let it get an action to increase count by 2. Penelo is the most troublesome add as always. She starts with her LD (and anytime she targets your whole party, it means it's the LD), which cleanses debuffs, buffs with framed (including hp regen) and hammers you hard, so you need to be protected from it somehow (hp disable, paralyze, hp dmg reduction, etc). Hope starts just by buffing the lamia, so you need him actually to help upkeep the orb if you dont let Penelo act.
►►Below 50% health, the orb goes away for good, so you can try to hp dmg race until that point to not worry about it anymore.
*Anytime you kill 1 add, the lamia's next turn will reraise it. Anytime you kill both adds, 1 add will automatically be reraised immediately and the lamia's next turn will reraise the other. If both adds are alive, when she single targets, it's possible to be the charm debuff.
*Even if you kill the lamia, you have to kill whatever remaining adds are left still.
►►All my lufenia runs to date: youtube.com/watch?v=LBGrmRtHxA0&list=PLGc8mHEyZt9cy-KEGkasGeRO29KyISfeo
►Thanks to GeoffPlaysGuitar for the music in the video: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
►Thanks to the Tonberry Troupe as always for their research & infographics: tonberrytroupe.com
►Thanks to Dissida Compendium for tons of information in the game: dissidiacompendium.com
Thumbnail by Kind Coffee
Timestamps:
0:00 Return of the Queen Lufenia+ (No Synergy)
8:19 Below 50% Health
18:25 Really? We're going to have to do this...
21:07 Scores, Artifacts & Spheres
►►Playlist with my pull videos: youtube.com/playlist?list=PLGc8mHEyZt9dAU7paYe8xB_eHGpeR6RvS
►►UPDATED 2021-22 Pull Plans (ft. resphoina): youtu.be/Y-O16VD-Y9k
General fight breakdown:
►►Ifrit starts with an unkillable fireball that has an orb that requires it to go to increase count by 1, so a perfect fight for counter units. The add also will give hp regen to Ifrit and fire resist down on your party every certain number of player turns
►►Below 90%, 70%, 50%, 30% & 10% health, Ifrit will do his Hellfire+ , which is an AOE hp atk that breaks and delays your party by 2 turns.
►►Below 50% health, Ifrit will automatically trigger the fireball's orb, which is an AOE hp atk that reduces Ifrit and its debuffs by 4 turns. Ifrit will then gain an orb himself, which requires:
1) An ability that cancels the enemy's break on player turn (Noel, Vayne, Tidus, CoD, Aranea etc.) to increase count by 1
2) Receiving wind brv dmg from additional atks (that aren't counters) to increase count by 2
3) Letting Ifrit have a turn to increase count by 3 (definitely the easiest)
►►If Ifrit's orb reaches a count of 35, it will then cancel the orb and the fireball will regain its orb.
*The AOE hp atks can hurt, especially the countdown from the add, so bring someway to negate it.
►►All my lufenia runs to date: youtube.com/watch?v=LBGrmRtHxA0&list=PLGc8mHEyZt9cy-KEGkasGeRO29KyISfeo
►Thanks to GeoffPlaysGuitar for the music in the intro: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
►Thanks to the Tonberry Troupe as always for their research & infographics: tonberrytroupe.com
►Thanks to Dissida Compendium for tons of information in the game: dissidiacompendium.com
General fight breakdown:
►►Ifrit starts with an unkillable fireball that has an orb that requires it to go to increase count by 1, so a perfect fight for counter units. The add also will give hp regen to Ifrit and fire resist down on your party every certain number of player turns
►►Below 90%, 70%, 50%, 30% & 10% health, Ifrit will do his Hellfire+ , which is an AOE hp atk that breaks and delays your party by 2 turns.
►►Below 50% health, Ifrit will automatically trigger the fireball's orb, which is an AOE hp atk that reduces Ifrit and its debuffs by 4 turns. Ifrit will then gain an orb himself, which requires:
1) An ability that cancels the enemy's break on player turn (Noel, Vayne, Tidus, CoD, Aranea etc.) to increase count by 1
2) Receiving wind brv dmg from additional atks (that aren't counters) to increase count by 2
3) Letting Ifrit have a turn to increase count by 3 (definitely the easiest)
►►If Ifrit's orb reaches a count of 35, it will then cancel the orb and the fireball will regain its orb.
*The AOE hp atks can hurt, especially the countdown from the add, so bring someway to negate it.
►►All my lufenia runs to date: youtube.com/watch?v=LBGrmRtHxA0&list=PLGc8mHEyZt9cy-KEGkasGeRO29KyISfeo
►Thanks to GeoffPlaysGuitar for the music in the intro: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
►Thanks to the Tonberry Troupe as always for their research & infographics: tonberrytroupe.com
►Thanks to Dissida Compendium for tons of information in the game: dissidiacompendium.com
Timestamps:
0:00 Divine Ifrit Lufenia+ (No BT or Featured Unit)
2:46 Below 90% Health
6:14 Below 70% Health
10:29 Below 50% Health
14:58 Below 30% Health
20:23 Below 10% Health
23:24 Scores, Artifacts & Spheres
1) 3 Synergy Units (Noel, Cid, Serah) - fastest counting boosted points (but I don't have Cid)
2) 3 Synergy Units (Noel, OK, Serah) - fastest if skipped Cid but have everyone else
3) 0 Synergy Units (CoD, Tifa, Snow) - strong non-boosted units that can carry farms (Zidane also good for deleting turns)
4) 2 Synergy Units (Noel/Cid, Serah, Tifa) - fastest with 2 synergy
5) 2 Synergy Units (OK, Celes, Tifa) - other synergy units
*You can mix up any of these units you have together and should be a good enough team, just keep in mind the more synergy units you have, the more points. Edward is pretty poo poo for damage, but he can put Ifrit to sleep and is boosted.
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
►Thanks to GeoffPlaysGuitar for the music in the intro: youtube.com/GeoffPlaysGuitar
►Thanks to the Tonberry Troupe as always for their research & infographics: tonberrytroupe.com
Timestamps:
0:00 3 Synergy Units (Noel, Cid, Serah) - fastest (but I don't have Cid)
0:31 3 Synergy Units (Noel, OK, Serah) - fastest without Cid
2:08 0 Synergy Units (CoD, Tifa, Snow) - strong non-boosted units that can carry
3:39 2 Synergy Units (Noel, Serah, Tifa) - fastest with 2 synergy
4:58 2 Synergy Units (OK, Celes, Tifa) - other synergy units
►►Playlist with my pull videos: youtube.com/playlist?list=PLGc8mHEyZt9dAU7paYe8xB_eHGpeR6RvS
►►UPDATED 2021-22 Pull Plans (ft. resphoina): youtu.be/Y-O16VD-Y9k
►Thanks to GeoffPlaysGuitar for the music in the intro: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
General fight breakdown:
►►Bosses start with no orbs, but can be annoying with giving you a framed debuff with their first all atk (Rend)
►►Below 80% health, they gain orbs that require an ability to grant at least 100% of max brv in 1 turn to an ally (+2 per ally, with a max of only 10), and they also will set your brv to 0 while giving you a framed buff that lasts for eternity, taking up more buff space... (can be evaded or fill your buff slots to 6 beforehand)
►►Below 50% health the orbs go away
►►Below 30% health the orbs come back for good and they will again set your brv to 0 and try to give you the buff again if you evaded it initially
*They don't have a recast ability, but their all atk Bubble Breath, can hurt a lot and delays everyone a turn.
*As long as you can manage the orb and/or kill them fast enough, you don't have to give them any turns
►►All my lufenia runs to date: youtube.com/watch?v=LBGrmRtHxA0&list=PLGc8mHEyZt9cy-KEGkasGeRO29KyISfeo
►Thanks to GeoffPlaysGuitar for the music in the video: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
►Thanks to the Tonberry Troupe as always for their research & infographics: tonberrytroupe.com
Timestamps:
0:00 Ursula Lufenia+ (No BT or Synergy)
2:58 Below 80% Health
6:41 Below 50% Health
11:32 Below 30% Health
16:39 Scores, Artifacts & Spheres
General fight breakdown:
►►Boss starts with an orb that is constant throughout the fight, and it requires ice dmg to increase count by 1 or taking reduced brv dmg by buff to increase count by 3
►►Below 90% health, the main boss will summon an add
►►Below 80% & 50% health the boss will increase its auras
*We've now fought this boss a few times now, so reminder to avoid getting broken by its recast ability, which is just an AOE brv atk, otherwise you'll get hit hard with a guaranteed hp atk if broken
►►All my lost chapter runs to date: youtube.com/watch?v=LBGrmRtHxA0&list=PLGc8mHEyZt9cUfytqfo0vI463RUOfy5-w
►►All my lufenia runs to date: youtube.com/watch?v=LBGrmRtHxA0&list=PLGc8mHEyZt9cy-KEGkasGeRO29KyISfeo
►Thanks to GeoffPlaysGuitar for the music in the video: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
►Thanks to the Tonberry Troupe as always for their research & infographics: tonberrytroupe.com
Timestamps:
0:00 Snow IW Lufenia+ (No Boss Turns, BT+ or Synergy)
2:28 Below 90% Health
5:01 Below 80% Health
9:54 Below 50% Health
13:42 Below 30% Health
18:49 Scores, Artifacts & Spheres
►►UPDATED 2021-22 Pull Plans (ft. resphoina): youtu.be/Y-O16VD-Y9k
►►Playlist with my pull videos: youtube.com/playlist?list=PLGc8mHEyZt9dAU7paYe8xB_eHGpeR6RvS
►Thanks to GeoffPlaysGuitar for the music in the intro: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
General fight breakdown:
►►They start by buffing themselves with a framed buff that has a debuff aura while also increasing their hp dmg dealt, but most annoyingly, has a chance to make your debuffs miss. Throughout the fight they will increase the buff stacks too. You can bring dispels to get rid of it if you want, otherwise it's up to the RNG gods for your debuffs.
►►Below 80% health they gain orbs that requires buff duration extension to increase count by 6, but limit is only 8. Yuna, Sazh, Eiko, Hope can do this, but it can also be ignored if you bring enough damage since you can BT/Summon past the thresholds...
►►Below 60% health the orbs go away
►►Below 50% health the orbs come back
►►Below 30% health the orbs go away for good
►►All my lufenia runs to date: youtube.com/watch?v=LBGrmRtHxA0&list=PLGc8mHEyZt9cy-KEGkasGeRO29KyISfeo
►Thanks to GeoffPlaysGuitar for the music in the intro & fight (and resphoina!): youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
►Thanks to the Tonberry Troupe as always for their research & infographics: tonberrytroupe.com
Thumbnail art by Axsens
Timestamps:
0:00 My initial run that failed to record...
0:33 Machina BT/Paine LD Raid Lufenia+ (No BT+ or Synergy)
4:19 Below 80% Health
6:27 Below 60% Health
7:34 Below 50% Health
8:37 Below 30% Health
16:22 'Proof' that Machina is worse than Ace
►►My infamous Fran EX pulls: youtu.be/5PRK9rGN498
►►UPDATED 2021-22 Pull Plans (ft. resphoina): youtu.be/Y-O16VD-Y9k
►►Playlist with my pull videos: youtube.com/playlist?list=PLGc8mHEyZt9dAU7paYe8xB_eHGpeR6RvS
►Thanks to GeoffPlaysGuitar for the music in the intro: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
General fight breakdown:
►►They start with orbs that will be up the whole fight that require a debuff stack of 3 or more on their turn (which includes when they buff up at thresholds) to increase count by 8 and/or ranged weakness dmg (would need range imperil) to increase count by 2.
►►Below 80% health their powers increase, increasing stats and brv dmg/gain reduction, and this can also increase their orb count as long as you have a debuff with 3 stacks or more.
►►Below 50% health their powers increase to their highest, and this can also increase their orb count as long as you have a debuff with 3 stacks or more.
*Their ALL atks are an AOE hp atk that can hurt if not careful, and their single target atk can confuse
*When their recast ability, an AOE hp atk, is charged, they gain an aura and cannot be delayed, even with breaks
►►All my lufenia runs to date: youtube.com/watch?v=LBGrmRtHxA0&list=PLGc8mHEyZt9cy-KEGkasGeRO29KyISfeo
►Thanks to GeoffPlaysGuitar for the music in the video: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
►Thanks to the Tonberry Troupe as always for their research & infographics: tonberrytroupe.com
Thumbnail art by Neun
Timestamps:
0:00 Fran (Story 3.5.2) Lufenia+ (No BT or Synergy)
3:11 Below 80% Health
5:37 Below 50% Health
9:28 Below 30% Health
14:30 Scores, Artifacts & Spheres
General fight breakdown:
►►They start with 40k+ brv and orbs that require critical brv damage to increase count by 3 (Max 10)
►►Their recast ability cleanses all debuffs into a single target hp atk that cannot be covered (they are immune to lock also) and also applies 6 generic debuffs
►►Below 80% health, their orbs go away
►►When 1 goes below 70% health, they both gain a crap ton of brv and only the one that went below 70% health will delay itself by a turn (They are immune to insta-break but not gravity during this)
►►Below 50% health, the orbs return and they gain brv after turns
►►When 1 goes below 40% health, they both gain a crap ton of brv and only the one that went below 40% health will delay itself by a turn (They are immune to insta-break but not gravity during this)
►►All my lufenia runs to date: youtube.com/watch?v=LBGrmRtHxA0&list=PLGc8mHEyZt9cy-KEGkasGeRO29KyISfeo
►Thanks to GeoffPlaysGuitar for the music in the video: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
►Thanks to the Tonberry Troupe as always for their research & infographics: tonberrytroupe.com
Timestamps:
0:00 Sazh LD (Mission Dungeon) Lufenia+ (No BT or Synergy)
4:03 Below 80% Health
5:42 Below 70% Health
12:57 Below 50% Health
15:23 Below 40% Health
24:44 Scores, Artifacts & Spheres
►►Pull Battle Rules:
Gen 1 SSR (Launch to Xmas Guys) - 1 point
Gen 2 SSR (Xmas Girls to Mao/Alvin) - 2 points
Gen 3 & EX SSRs (S!Colette/S!Reid & Up) - 3 points
5 Bonus SSRs of our choosing - 5 points added onto Gen points
5 Penalty SSRs of our choosing - 5 points subtracted from Gen points
►►Check out resphoina's vid & other links: youtu.be/EFsc8JgxE1w
Discord: discord.gg/5mDu3Kt
YT: youtube.com/resphoina
Twitch: twitch.tv/resphoina
►►My other Tales of Crestoria vids: youtube.com/playlist?list=PLGc8mHEyZt9d8TaT2SqyN107nS_8urCR5
Timestamps:
0:00 Intro Banter
3:09 Pull Battle Rules
4:17 Our 5 Bonus Units
6:06 Our 5 Penalty Units
9:58 Gleam Dumping Starts!
36:00 Only halfway through...
57:36 Dumping my extra gleams
1:04:42 It's officially over...
1:08:03 Closing thoughts
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
►Thanks to GeoffPlaysGuitar for the music in the intro: youtube.com/GeoffPlaysGuitar
General fight breakdown:
►►Main boss always will have an orb that requires a debuff to be at two stacks or higher on its turn to increase orb count by 8 (Kurasame, Cinque, Jegran, Seven, etc.)
►►It will start with an add that is helpful for aoe brv shaves, but if you don't kill it by the next time the boss summons, the boss will summon a 2nd add, otherwise it will resummon the 1st add. Whenever summoning, the adds will have maxed mbrv (60k or 99k with buffs).
►►The recast ability above 50% health is an AOE hp atk, and the recast ability below 50% health is essentially a single target deathblow since it ignores brv and hp reductions. Also below 50% health, the adds summoned will have 5 framed buffs and the main boss gains a def aura until the adds are killed
►►All my lufenia runs to date: youtube.com/watch?v=LBGrmRtHxA0&list=PLGc8mHEyZt9cy-KEGkasGeRO29KyISfeo
►Thanks to GeoffPlaysGuitar for the music in the video: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
►Thanks to the Tonberry Troupe as always for their research & infographics: tonberrytroupe.com
Timestamps:
0:00 Jegran (Story 3.5.1) Lufenia+ (No Synergy)
10:17 Below 50% Health
21:48 Scores, Artifacts & Spheres
►►UPDATED 2021-22 Pull Plans (ft. resphoina): youtu.be/Y-O16VD-Y9k
►►Playlist with my pull videos: youtube.com/playlist?list=PLGc8mHEyZt9dAU7paYe8xB_eHGpeR6RvS
►Thanks to GeoffPlaysGuitar for the music in the intro: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
General fight breakdown:
►►They have orbs the whole fight that require hp/brv dmg from debuff to increase count by 6 (poison, sap, etc), meaning they will need to act unless you have like Exdeath BT effect.
►►They are week to melee and have atks that can inflict poison, spd down, turn rate down and atk down debuffs, while also having an atk, Mosbite, that can battery and heal allies
►►All my lufenia runs to date: youtube.com/watch?v=LBGrmRtHxA0&list=PLGc8mHEyZt9cy-KEGkasGeRO29KyISfeo
►Thanks to GeoffPlaysGuitar for the music in the intro: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
►Thanks to the Tonberry Troupe as always for their research & infographics: tonberrytroupe.com
Timestamps:
0:00 Yda LD Lufenia+ (No Boss Turns cheese)
3:38 Ydaroth Cheese rotation begins (Mostly 1.5x speed cuz it's boring af)
9:43 Yda out of skills, lol
10:44 Scores, Artifacts & Spheres
►►UPDATED 2021-22 Pull Plans (ft. resphoina): youtu.be/Y-O16VD-Y9k
►►Playlist with my pull videos: youtube.com/playlist?list=PLGc8mHEyZt9dAU7paYe8xB_eHGpeR6RvS
►Thanks to GeoffPlaysGuitar for the music in the intro: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
General fight breakdown:
►►Wave 1 Marlboros, we all know they bring nasty debuffs. Below 80% health they will get orbs that require the whole party to have 30k brv retained to increase count by 6. You are not allowed to cleanse debuffs, otherwise it will explode immediately on you. Marlboros + not allowed to cleanse debuffs, lovely.
►►Wave 2 Sahagins we're pretty familiar with by now too. They are weak to range, resistant to elemental resist down & absorb magic. They start with orbs that requires a player ability to grant an ally at least 80% of mbrv in 1 turn (+5 per ally)
►►Below 80%, 50% & 30% Health, their orb will automatically go off, which removes 1 non-gold debuff, delays your party by 1 turn and inflicts Piscine Poison, grants blessing to self, and cannot be delayed/turn deleted for 2 turns (aside from breaks)
►►All my lufenia runs to date: youtube.com/watch?v=LBGrmRtHxA0&list=PLGc8mHEyZt9cy-KEGkasGeRO29KyISfeo
►Thanks to GeoffPlaysGuitar for the music in the intro: youtube.com/GeoffPlaysGuitar
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
►Thanks to the Tonberry Troupe as always for their research & infographics: tonberrytroupe.com
Timestamps:
0:00 Lenna LD Lufenia+ (No Synergy)
2:03 Wave 1 Below 80% Health
8:22 Wave 2... I made a boo boo...
9:18 Wave 2 Retry
12:14 Below 80% Health
16:30 Below 50% Health
20:46 Below 30% Health
23:21 I'm a genius
26:50 Scores, Artifacts & Spheres
►Episode 13 is here: youtu.be/qE8dOR9lEYo
►Full Fireside Playlist: youtube.com/playlist?list=PLGc8mHEyZt9f7Lk1slSxjnFn0egxcjC5z
A big shout out and thanks to all my co-firesiders:
►► resphoina
youtube.com/resphoina
twitch.tv/resphoina
discord.gg/6S75BF3
► ► Lidz87
youtube.com/lidz87
twitch.tv/lidz87
► ► The Broadway Saiyan
youtube.com/TheBroadwaySaiyan
twitch.tv/thebroadwaysaiyan
discord.gg/pmVKsPs
►Thanks to the Tonberry Troupe as always for their research & infographics: tonberrytroupe.com
►Thanks to Vivinoir for the DFFOO art of myself in the intro: facebook.com/ArteViviNoir
►Thanks to GeoffPlaysGuitar for the music in the intro: youtube.com/GeoffPlaysGuitar
Timestamps:
0:00 My Intro
1:35 Intro
4:00 Past Stream Units & Greens
14:30 Cait Sith Lufenia+ Reflections
21:50 Do we enjoy challenging fights
28:57 SQUEX Nov. Stream BT+ & Units (Jecht, Ardyn, Caius, Golbez, etc.)
44:33 Seasonal Banners (Early Balthier RW, Lenna/Vanille)
54:37 Q&As Start (Force Weapons in JP)
1:08:00 What issues do we have with the game
1:14:40 Who will be our next green
1:17:20 Anniversary banner speculations
1:25:03 Outros


