Callofgun
Subtitles available.
updated 14 years ago
Note that I had to use abbreviations for the character names occassionally because the texts wouldn't fit otherwise.
Download link below, you will need the original ROM file. The patcher is included. Remember to run on NTSC mode since the game is not PAL optimized. (Zero Wing does not have region lock, it will boot regardless of region) Documentation on the fix is also included mainly for archival purposes.
Download link (includes patcher):
mega.co.nz/#!WpwDDSDI!UFWDyDMYLsOXWDjTOMEE4WI6sPtrE3Lnzt2OExDD60s
BTW the road looks choppy sometimes because of the framerate lol
(At the time of recording the sound emulation for this game isn't accurate in MAME, at 0:17, the car rev-up sound is partially messed up)
Full Throttle is exceptionally easy for an arcade game, even on default settings and extremely easy on the lowest settings. One thing that makes this game cool is the insane speeds and awesome music. Driving 400km/h with a Mazda has it's downsides though, you have to be really careful especially when using nitro as it's very easy to hit cars in this game. You need quick reaction times and a lot of precision to be able to drive quickly without crashing, and sometimes it's pretty frustrating when you could mess up the whole game if you drive too recklessly and keep crashing all the time. Otherwise, it's a pretty easy game. Would be even more easier if the steering worked as it should instead of steering at max sensitivity all the time.
Sorry for the occassional flashing garbage in the screen, I think Fraps messed up.
DIP Switches:
__________
Difficulty:
Easy [ ]
Medium [x] (Default)
Hard [ ]
Hardest [ ]
Initial Time:
40 seconds [ ]
50 seconds [ ]
60 seconds [x] (Default)
70 seconds [ ]
Nitros:
2 [ ]
3 [X] (Default)
4 [ ]
5 [ ]
Lives:
2 [ ] (Actually gives you 3)
3 [X] (Actully gives you 2)
4 [ ]
(The 2 and 3 lives setting being swapped is a glitch, either in MAME or the original PCB)
Difficulty:
Easy [ ]
Normal [ ]
Hard [X]
Hardest [ ]
Extra Life cost:
5000 [ ]
10000 [ ]
15000 [ ]
20000 [X]
This is a playthrough video of Fantasy Zone. No Turbo Fire used. This is the arcade version of the game played on MAME. There is still "hardest" difficulty, but then it starts going a little bit too difficult for me =DD
This will replace my earlier gameplay and playthrough videos. This is probably my fourth playthrough of this game =D And any better I'm probably not gonna do until I complete it on hardest, if ever xD Before the boss rush I only died once by an accident in stage 3. In the boss rush I kinda "rushed it" so I lost almost all of my lives there =D
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Fantasy Zone (ファンタジーゾーン) is a surreal arcade game released by Sega in 1986. It was later ported to a wide variety of consoles, including the Sega Master System. The player controls a sentient spaceship named Opa-Opa who fights nonsensical invader enemies in the titular group of planets, full of settings atypical of the traditional scrolling shooter and pastel colors. (Quotation from Wikipedia)
It was released for the Sega System 16A.
Audio sync problems again X(
The pause in 14:28 was accidental. I don't see that would have given me any advantage though ^^
http://www.gog.com/game/revolt
To play Re-Volt online, come join us at RV House
http://rvhouse.revoltzone.net
Download cars and tracks:
http://rvzt.zackattackgames.com
Download fan-made Re-Volt patch:
http://rv12.revoltzone.net
The music stuttering is a glitch on newer machines, it is fixed by the aforementioned patch.
At 1:45, I'm waiting for the other cars to pass by so I can show some of the weapons in the game.
Re-Volt is a racing game developed by Acclaim Entertainment and released in 1999 for a variety of platforms including Windows, Playstation, Nintendo 64 and Sega Dreamcast. Re-Volt has also been re-released on iOS and is being developed for Android.
Re-Volt has a unique idea, racing radio controlled cars. There are 28 cars and 14 tracks available including a stunt arena to roam around. Re-Volt aims to be as realistic as possible, while still maintaining the high speed action. The game features a variety of weapons pickable from "orange bolt" -kind power-ups. Available for the player there is weapons such as fireworks shooted towards other cars or a shooting star, when fired, flips every car wildly around it passes close by. The game also features a very easy to use track editor to build your own tracks from a selection of track pieces. (I have a video)
Although Acclaim Entertainment is now defunct, fans continue to make cars and tracks for the game. Recently a source code of the game has been acquired by the fans and the game is now being actively updated and improved. Also a demo disc containing a stripped down version of Re-Volt was issued to beta testers of the original Xbox Live service prior to it's launch. Much to the disappointment of the fans, a more complete version was never released for the Xbox.
Also, there's something in development (Using Unreal SDK) called Re-Volt Overcharged. It's been quiet for the last two years but an alpha version is downloadable featuring this track. The graphics are also updated (all the textures & lighting and stuff) as the demo runs on Unreal Engine.