mkdasherThis tool-assisted speedrun was created by MKDasher, dar gos, DyllonStej, Plush, Superdavo0001, and Kyman.
People that also contributed to the run: IsaacA, Tyler Kehne, fifdspence, Snark, RSw/why, and Tabascoth
The Shindou version of Super Mario 64 was released over a year after the global release of the game as a means of showcasing the support for the brand new rumble pack for the Nintendo 64.
This version has a few minor changes from the original Japanese and American versions but perhaps most importantly was the fix that Nintendo added to the Backwards Long Jump glitch. This glitch was infamous for allowing the player to beat the game without having to collect even a single star. For a long time it was thought be impossible to complete this version of the game with less than the intended minimum amount of 70 stars due to the inability to perform the Backwards Long Jump. Over the years however, new strategies have been discovered that allowed us to bypass certain sections without the intended amount of stars and without the use of the Backwards Long Jump.
This TAS aims to beat this version of the game as quickly as possible.
This is a tool-assisted speedrun, created using slowdown, savestates, memory-watch and various other tools in order to make a sequence of inputs which completes the game as fast as possible with all known techniques. It is *not* a real-time speedrun performed by a human in one shot, and so for obvious reasons will not be counted on any speedrunning leaderboards. For more information on tool-assisted speedruns, what they are & why they exist, check out Bismuth's video on the subject: youtu.be/Ietk1-Wb7oY
If you're interested in seeing the real-time speedrun world records in Super Mario 64, they can be found here: speedrun.com/sm64
Finally, if you want to learn more about tool-assisted speedrunning in Mario 64 overall & the many glitches that go into it, I'd recommend checking out Ukikipedia - the community's wiki, at ukikipedia.net/wiki/Main_Page.
[TAS] Super Mario 64 Shindou Edition 1 Star BLJLess in 7:32.77mkdasher2020-06-23 | This tool-assisted speedrun was created by MKDasher, dar gos, DyllonStej, Plush, Superdavo0001, and Kyman.
People that also contributed to the run: IsaacA, Tyler Kehne, fifdspence, Snark, RSw/why, and Tabascoth
The Shindou version of Super Mario 64 was released over a year after the global release of the game as a means of showcasing the support for the brand new rumble pack for the Nintendo 64.
This version has a few minor changes from the original Japanese and American versions but perhaps most importantly was the fix that Nintendo added to the Backwards Long Jump glitch. This glitch was infamous for allowing the player to beat the game without having to collect even a single star. For a long time it was thought be impossible to complete this version of the game with less than the intended minimum amount of 70 stars due to the inability to perform the Backwards Long Jump. Over the years however, new strategies have been discovered that allowed us to bypass certain sections without the intended amount of stars and without the use of the Backwards Long Jump.
This TAS aims to beat this version of the game as quickly as possible.
This is a tool-assisted speedrun, created using slowdown, savestates, memory-watch and various other tools in order to make a sequence of inputs which completes the game as fast as possible with all known techniques. It is *not* a real-time speedrun performed by a human in one shot, and so for obvious reasons will not be counted on any speedrunning leaderboards. For more information on tool-assisted speedruns, what they are & why they exist, check out Bismuth's video on the subject: youtu.be/Ietk1-Wb7oY
If you're interested in seeing the real-time speedrun world records in Super Mario 64, they can be found here: speedrun.com/sm64
Finally, if you want to learn more about tool-assisted speedrunning in Mario 64 overall & the many glitches that go into it, I'd recommend checking out Ukikipedia - the community's wiki, at ukikipedia.net/wiki/Main_Page.
Can't compare with previous WR since there isn't a video available, but if I compare this to my previous record, this new ending strat is faster (but harder to do), and the first section was cleaner. Appart from that, the driving was probably a bit worse than my .371 . 29.1 doable.
New strat! This strat is pretty hard to pull off. Clipping the vine is not that hard, but it's difficult to do it while also avoiding the wall behind, and being able to do next miniturbo with a good allignment. The ending of this lap wasn't too great, I shroomed early, and my last mts were also slow, 19.3 should be possible with this strategy.
I've been trying to implement this new strat on 3lap as well, but I'm still not very consistent with it.
Really strong run, specially lap 1 and 2. Practicing new strats on this track as well. I'm probably not done with this track, but from now on, improving this time will be way harder.
Really solid run. Have been playing this track for a few days and I was barely able to get past lap 2, but I managed to get a really good run all together.
Super hard to beat previous time. Lap 2 was super good. I think it will be the last time fighting for this record for a while if I lose it again.
DJ TOTTO - Windy Fairy --------------- Subscribe for more!: youtube.com/user/mkdasher Twitter: twitter.com/mk_dasher Patreon: patreon.com/mkdasher[MKDS] N64 Frappe Snowland 1:36.596 (WR)mkdasher2022-04-21 | This run was played on an original DS console. Ghost was transfered to an emulator for recording purposes, allowing me to record in HD quality.
--------------- Subscribe for more!: youtube.com/user/mkdasher Twitter: twitter.com/mk_dasher Patreon: patreon.com/mkdasher[MKDS] Delfino Square 1:28.751 (WR)mkdasher2022-04-12 | This run was played on an original DS console. Ghost was transfered to an emulator for recording purposes, allowing me to record in HD quality.
Again slower lap 3 after a really good lap 2. Bad lap 1 start as well, but recovered time by going inside the chainchomp trajectory (can't do this if lap 1 start is decent), so didn't lose me that much time.
New year, new record! Best known split lap 1. Lap 2 and 3 are really good for the strat I'm using, but improvable with lap 1 strat. I don't have the consistency to do it all 3 laps, though.
If this video receives enough feedback, I'll make a video explaining how this TAS was made!
Also, it's possible to get a full shiny team in a speedrun almost as quick as this, but the set up would need to be slightly different! --------------- Subscribe for more!: youtube.com/user/mkdasher Twitter: twitter.com/mk_dasher Patreon: patreon.com/mkdasher[MKDS] Rainbow Road 1:37.561 (WR)mkdasher2021-10-17 | Previous WR: 1:37.810 by me.
Really good lap 2, I thought I would miss that pipe shortcut but it seems like I barely touched the checkpoint. Average lap 1 and 3. Increasing my consistency on new shroomless strat, should start trying to do new strat lap 3 now.
Road to 1:37 begins! Really average run but new strat on lap 1 and lap 2 compared to previous WR. Still getting used to lap 2 strat, so didn't use it for lap 3 since I'm not very consistent with it yet, but I'm getting on it. My best splits: 31.294 / 32.872 / 32.872 = 1:37.038
Finally it's been done. Every single PRB god achieved! This took so many years, having to grind really hard tracks, but I finally did it!
If you don't know what PRB god means, it's a Mario Kart Players' Page achievement. Mario Kart Players' Page is the biggest Mario Kart community, combining every single Mario Kart game, where players post their times, and have their own leaderboards. Talking about MKDS specifically, almost every player is there, you can watch all the times a player has.
These standards tries to measure how good a time is on a certain track, God being the highest standard you can get, and I finally achieved a God time on every single track.
As for what is next, my activity will decrease now since my holidays are over after this weekend, but I guess I'll find the time to play this game from time to time.
Finally, Abel has made a documentary about myself talking about my progression during the years on this game. Please make sure to watch it! youtube.com/watch?v=yMcp4hJWz3M
Really good run. Glad I can pull off full PRB records again, I have been playing this track for a few weeks now and I knew I could get close to the WR, but Taiga kept improving his record so it's been really hard. Luckily I was able to pull off a run with really good splits, and even get the sub .5!
I still think this strategy is faster than the one Taiga uses, but he is capable of beating this time using any of the 2 strats. Let's see what happens :D --------------- Subscribe for more!: youtube.com/user/mkdasher Twitter: twitter.com/mk_dasher Patreon: patreon.com/mkdasher[MKDS] Yoshi Falls 15.018 flap (former WR)mkdasher2021-07-17 | Previous WR: 15.034 by me.
Not a good run, my previous record that I got in 2014 is like 0.4 secs faster than this up to the last lap shortcut, but at least I got the SC 3/3 so that's good.
For more information about World Records on this game, check the site mkwrs.com/mkds
First commentary video on my channel. I have a lot of things to improve, but if I see people liking this kind of content, or people wanting me to explain stuff about the games I've played, I'll try to continue doing more!
Other Mario Kart DS players showcased in the video:
Non-PRB rule for Desert Hills: "Prb-racing may not be used to cut through the sand to the right of the trees or to the left of the pyramid and must be lost after going over the little ridge."
Non-PRB rule for Desert Hills: "Prb-racing may not be used to cut through the sand to the right of the trees or to the left of the pyramid and must be lost after going over the little ridge."
Decided to play a bit of Non-PRB category for this track now that I've been playing it for the last days. Got a 21.599 just 20 minutes before getting this time. Previous WR before that was 21.699 by Towa.
Always funny to see that Non-PRB category on this track uses PRB for longer than the PRB category :P