Super Bomberman 5 Arena (Trailer) - Alpha available!Rangelukaz2026-09-19 | Super Bomberman 5 Arena (Trailer) - Alpha available!Super Bomberman 5 Arena - Local Gameplay TestRangelukaz2025-07-29 | This is a gameplay recorded with some friends of mine, playing locally in the multiplayer mode of a personal project I've been working on for a few months. The game’s working title is Super 'Bomberman 5 Arena', though it's still a temporary name, and I’m not entirely sure it will stay that way.
To give you a bit of context, the game is an attempt to recreate the original engine of Super Bomberman 5, focusing on the multiplayer aspect—my personal favorite entry in the series, both in terms of visuals and gameplay. This recording was made a few months ago, and since it's still in a testing phase, there are many bugs that pop up.
I hope to share more updates soon about the current state of the project, and potentially announce a demo release date for the public. However, no promises yet, as this is a fan-made game done purely as a hobby in my spare time, with no profit involved.
In addition to this project, I’m working on other things, which is why I have limited time to dedicate to each one. But whenever I can, I’ll try to bring updates and videos about them here on the channel.
Anyway, I hope you enjoy it! :)
#superbomberman #superbomberman5 #bomberman #snes #supernintendo #fangameMy pixel art character animations #shortsRangelukaz2025-06-25 | Some animation frames of the main character of a game I was developing. It's a game for which I have a great sentimental attachment, and due to commitments I no longer had time for it, but I hope to one day resume its development. Both the game and the character have not yet been named, if you want to check out how the game was going until the moment I had to interrupt development, the video is on the channel.
#shorts #pixelart #indiegame #pixelartanimation #cartoonart #prehistoric #snes #retrogamer #pixelartgameMy abandoned pixel art gameRangelukaz2025-06-15 | I'm excited to share with you a personal project I dedicated a few years of my life to, starting around 2021—back when I was still learning how to program in Unity. My original idea was to create a 2D platformer inspired by classic games from the '80s and '90s, but with a modern twist. I wanted to bring together elements from the games that had the biggest impact on me and blend them into a unique experience with its own identity.
Unfortunately, I had to put the project on hold in 2022 due to personal commitments and because the scope of the game ended up being too ambitious for a solo developer—especially one still gaining experience. It became clear to me that finishing the game alone would take many years, and the risk was too high. So I made the tough decision to pause the project, at least for now. Maybe one day, with more experience and a clearer, more manageable plan, I’ll revisit it.
At the stage where I left off, the game didn’t have any audio yet, and many aspects—such as the environment, art style, enemies, and gameplay mechanics—were still in an experimental phase. As a result, you'll notice several unfinished elements in the footage. Still, I decided to share it anyway, just to give you a glimpse of the idea and what I had envisioned.
If you're interested, I can share more videos, including full level playthroughs.
#indiegame #pixelart #retro #gaming #pixelartgame #prehistoric #cartoonDKC4 - Unfinished ConceptsRangelukaz2025-04-29 | ATTENTION! In this video, I’m compiling some materials I created when I was working on the DKC4 project. Some of these materials are in very early stages of development and were never intended to make it into the final version of the game, as they are basically concepts I developed. Since I’ve already shown everything I did for this project, I decided to gather these materials for a FINAL VIDEO related to DKC4, as I’ve shown everything I worked on and am no longer directly involved with this fan game. Regarding the project, I don’t have any information on its current status, but any updates on it will be available on the official Facebook page of the fan game "DKC4 Team".
Although this is the last video on this channel featuring content about DKC4, I plan to bring more content related to the Donkey Kong Country franchise, with personal projects, as well as other topics related to game development. Therefore, I am very grateful to everyone who subscribed and supported the channel. Thank you!
Level Design and Concept: @Rangelukaz.
DKC4 Engine: Kalango, Leocore, Necrotoad.
Music by: Rodrigo Nepomuceno of 8 Bit Instrumental - Joe Elm. dkc3.ocremix.org
#donkeykongcountry #donkeykong #fangame #snesSuper Bomberman 5 Unity - Misc PowerupsRangelukaz2024-09-14 | Hello everyone, today I bring you a demonstration of how the progress of the Super Bomberman 5 engine that I am developing in Unity is going. As you can see in the video, I already have the mechanics of basic items fully functional such as glove, punch, bomb kick, etc..
#bomberman #superbomberman #unity #snes #unityengine #fangame #superbomberman5DKC4 - Night Time TrailRangelukaz2024-09-07 | That was the last level I worked on on the DKC4 project a few years ago. The level consists of a trail through the dense forest at night and would be the last section of world 1, and would precede a boss. The level design would be around barrels that turn on lights in the first half and moving platforms in the second half, but as it is not yet finished, some of these mechanics are not yet present and some small bugs and placeholder objects are found throughout the level.
Level Design and Concept: @Rangelukaz.
DKC4 Engine: Kalango, Leocore, Necrotoad.
Music: Rodrigo Boechat - Wild Action.
#donkeykongcountry #donkeykong #fangame #snesDKC4 - Starblast SpeedwayRangelukaz2024-07-06 | This was a level created for the second Speedrun event of the DKC4 community, in the final version it has a Timer that measures the Run time. The entire theme and level design was developed by me, trying to mix some barrel shooting mechanics into a completely vertical level.
Level Design and Concept: @Rangelukaz.
DKC4 Engine: Kalango, Leocore, Necrotoad.
Custom Animal Tokens 3D Models: Vege, Jeffery Bones
Kongs and Animal Tokens Custom Sprites: Molly Snyder (Phyreburnz).
Music: Rodrigo Boechat - Star and Clouds. #donkeykongcountry #donkeykong #fangame #snesDKC4 - Pine ValleyRangelukaz2024-06-18 | Concept for what would be a level that appears at the beginning of the game with an easier progression taking place in a beautiful natural environment.
Level Design and Concept: @Rangelukaz, Necrotoad.
DKC4 Engine: Kalango, Leocore, Necrotoad.
Music: Rodrigo Boechat - Enchanted Forest #donkeykongcountry #donkeykong #fangame #snesDKC4 - Revelation RuinsRangelukaz2024-06-13 | In this video I bring a demonstration of the section that would be for a level of ruins of a lost temple, few things were still defined for this level at the time I was developing it, so it was still in the production phase containing only the scenery and a few elements. The level design would be specifically inspired by darker stages of DKC1 with a variation in ambient light as you progress, making for a very linear progression level.
Level Design and Concept: @Rangelukaz, Necrotoad, Edu Alves.
DKC4 Engine: Kalango, Leocore, Necrotoad.
Music: Rodrigo Boechat - The Black Cave.
#donkeykongcountry #donkeykong #fangame #snesSuper Bomberman 5 Unity - Bombs, Bricks and PowerupsRangelukaz2024-05-18 | In this video I bring some updates about the Super Bomberman 5 engine in Unity that I am developing as a hobby.
#bomberman #superbomberman #unity #unityengine #superbomberman5 #engine #showcaseDKC4 - Harmony HeavenRangelukaz2024-05-15 | Trying to imagine scenarios that don't exist in the original SNES trilogy, we developed this theme that involves the heavens. As it was just a concept to validate a composition idea, the level design is not very advanced.
Level Design and Concept: @Rangelukaz.
DKC4 Engine: Kalango, Leocore, Necrotoad.
Music: MrModez Pineapple - Artisans Home (remake of track made by SounDragon).
#donkeykongcountry #donkeykong #fangame #snesSuper Bomberman 5 Unity - Movement physics showcaseRangelukaz2024-05-12 | This is a demonstration for my portfolio of the super bomberman 5 engine that is being developed in Unity. The movement is all done through tansform.Translate, and raycasts that serve to detect collisions and align the player's position so that contact with the corners of obstacles is smoothed.
#bomberman #superbomberman #unity #unityengine #superbomberman5 #engine #showcaseDKC4 - Monkeys MarathonRangelukaz2024-05-03 | Level created for the first Speedrun challenge in 2020 our team launched. The idea is to create a marathon with several different obstacles and mechanics that force the player to show their skill in them and be as fast as possible.
Level Design and Concept: @Rangelukaz.
DKC4 Engine: Kalango, Leocore, Necrotoad.
Custom enemy 'Nemo' : Edu Alves.
#donkeykongcountry #donkeykong #fangame #snesDKC4 - Cold CliffsRangelukaz2024-04-04 | Cold Cliffs is one of the first levels I made for the project, the idea would be to divide the level into 2 parts, the first would just be climbing mountains and passing through ropes, and after the checkpoint a blizzard would start and the main feature of the level would be to ride cable cars through ropes and avoid obstacles while still continuing to climb the mountain until reaching the top where the snow would have already taken over the entire scene.
Disclaimer: This demonstration is an excerpt from a level that is not complete and was only used for testing in the engine, not being a product of the final version.
Level Design and Concept: @Rangelukaz.
DKC4 Engine: Kalango, Leocore, Necrotoad.
#donkeykongcountry #donkeykong #fangame #snesDKC4 - Greenleaf GroveRangelukaz2024-03-30 | This level was initially developed to be the first level of the final version of the fan gamez Donkey Kong Country 4, but later ended up being released separately as a demo before the physics overhaul that the project underwent. Some bugs can be seen, as this was still the initial version of the level, before undergoing adjustments.
Level Design and Concept: @Rangelukaz.
DKC4 Engine: Kalango, Leocore, Necrotoad.
Music: Rodrigo Boechat - Forest Of Memories.
#donkeykongcountry #donkeykong #fangame #snesDKC4 - Jumbled Jungle JauntRangelukaz2024-03-16 | This Level was designed to be very simple and easy. just a jungle trail.
Level Design and Concept: @Rangelukaz, Necrotoad.
DKC4 Engine: Kalango, Leocore, Necrotoad.
Music: Rodrigo Boechat - Wild Action.
#donkeykongcountry #donkeykong #fangame #snesDKC4 - KONKRETO (Full Stage)Rangelukaz2024-03-05 | This is a demonstration of the level that was originally going to be in Demo 3 of the Donkey Kong Country 4 fan game, called "Konkreto". As demo 3 ended up being cancelled, the map was not completely finished and was still in the visual finishing phase, as you can see there were still many 'placeholders' of graphics from other games.
Level Design and Concept: @Rangelukaz
DKC4 Engine: Kalango, Leocore, Necrotoad.
Music: Rodrigo Boechat - Grey Jungle.
#donkeykongcountry #donkeykong #fangame #snesDKC4 - Tallest TempleRangelukaz2024-02-07 | A small sample of a level initially developed for the fan game Donkey Kong Country 4 and which was cancelled. It would take place in a temple in the mountains.
Level Design and Concept: @Rangelukaz
DKC4 Engine: Kalango, Leocore, Necrotoad.
Music: Peritune - Deep Valley 2Dino Survivors #shortsRangelukaz2023-12-07 | A small preview of Dino Survivors, now available on Steam!
#shorts #roguelike #pixelart #indiegame #vampiresurvivorDino Survivors - Prehistoric PlainsRangelukaz2023-11-26 | all Gameplay of my newest game "Dino Survivors" which is now available for PC on Steam.In this video I bring you the complete demonstration of the game's first map, "Prehistoric Plains"