Draconif Z
Goron Mines Second Key Shard Skip
updated
First rep shows the audio cue, second rep shows the visual cue. This video also shows your movement doesn't have to be perfect to do this. Additionally, be sure you are not hugging the wall too closely, otherwise it makes it harder in my experience.
Basic Setup:
1. Roll 5 times at the start of the fight, continuing walking after 5th roll
2a. Audio Cue: Press Spinner right as the third note of the ascending notes plays
2b. Visual Cue: A short time after Stallord shoots his Fireball, press the Spinner button
3. Once on the track, press A to attack when close to Stallord. You won't always have to do this, but if he's a bit further away, you should do this.
1. Walk towards the black by the pillar
2. With sword out, jumpslash at the edge of the pillar
3. Skip the cutscene immediately
4. Hold right to walk out of the barrier, then proceed normally
If you skip the cutscene too late, Link will walk into the barrier and the fight will start. The best recovery is to Savewarp and try again.
The "Spit Method" seems to only be around 7 frames faster, and is only worth it if you don't stop to kill the torch slug or line up the jump, so imo it is not worth it.
Damage boost is 3 frames faster than walking around (basically even), but 3 seconds slower than LJA.
Walking around normally is 3 seconds slower, but much easier than the other 2 methods.
2. Wait for Link to stop
3. Jump Attack, hold B during Jump Attack to stop him from sliding
4. 3 Neutral B attacks, then hold up on the 4th hit. Let go once he does the last hit
5. After the 4th B attack, do 1 Neutral B Attack
6. Call Midna and do UMD (On one frame, press A then B 1 frame after)
My visual cue for when to press A then B is Wolf Link's head. As soon as his head starts to go down, I do the inputs.
1. Climb onto the ledge as normal from previous setups from the tent
2. Once on the ledge, line up with the line shown in the video, and be close to the left-most edge
3. Line up the Boomerang reticule with the left of the rock structure. This isn't too precise.
4. C-Up and aim all the way up. While still holding C-Up, press A to lower the angle slightly
5. Throw the Boomerang. Jump Attack right as it starts to come back to you
You may grab the ledge right after LJAing, so be prepared for that to happen. This is position dependent, so try to be as far back as you can.
If you LJA over the wall, you were too far forwards.
2. Walk to the middle of the first 2 Chilfos, then line up with the line on the right bench (You will have to get a feel for this)
3. Turn down and throw B&C to hit all three of the Chilfos
4. Stand in the spot shown after killing the first three, then start pushing the rightmost Chilfos towards the left one (Moving too far right will make the rightmost Chilfos see you)
5. Once pushed far enough, throw the B&C directly forwards to hit 4 of the Chilfos
6. Turn left, wait out the attack so the B&C blocks it, then throw the B&C at the left Chilfos
7. Turn right, put B&C away to run to the last Chilfos, then kill him with B&C
This trick saves over 2 minutes in All Dungeons and 100%, as it skips the first Key Shard, and the slow magnetic ceiling room.
1. Jump onto the railing (you may also Jumpslash if you'd like)
2. Walk towards the right edge of the railing. Make sure Link's right foot is off the ledge, and his left foot is just about to pass it
3. C-Up and line up the hearts with the line seen (the line should be in the middle of hearts 2 and 3).
Alternate visual cue: C-Up until the eft side of the screen meets the right side of the red vertical beam
4. Sidehop right to pass the invisible wall (You may have to do extra Sidehops depending on how close you were to the edge)
5. Jumpslash, Slash, then Jumpslash 2 times
6. Hold downleftish into the corner (Do NOT be in the notch, this will make you slide off. This isn't too precise)
7. Sidehop, and mid-sidehop, put on Iron Boots
8. Hold Right into the corner
9. Hold B to start a spin attack, Release L, then release B, all while still holding right
Alternate: While still holding right, release L then press B right after
10. Tap up after clipping up to get the angle
11. Backhop once, then Sidehop right
You may also Sidehop left instead of doing a backhop
Beest's Video: youtu.be/28XZSbOuNYc
Jeez's Video: youtu.be/6545N3Kh8mQ
For more information, check this page: zeldaspeedruns.com/tp/dungeon/goron-mines
After climbing onto the sloped rock, target once in front of you, then target the waterfall to the right to jumpslash onto the ledge without worrying about the Helmasaur trolling you.
Jump on 5th red, Jumpslash while holding target as Link begins to descend.
The visual cue may be hard to see at the end of the video for the C-Up angle. If you cannot see the black spot I look for in the video, just C-Up until you see the load zone, then look a bit more left than that (it's not super precise).
1. Backflip
2. Turn 180
3. Charge a spin, wait a bit to kill the Keese
4. C-Up until the black spot on the video shows. It should be on the right side of the screen in the video (see above if you cannot see it)
5. Jumpslash and perform BiT
Check this page for more info for specific BiT frames and what to do with certain ones (In this video, I got the "correct" frame): zeldaspeedruns.com/tp/dungeon/forest-temple
If you target the wall twice over the void, you can simply LJA from the left side of the wall. It's a bit tight, but you can make it a bit more lenient if you target a little higher.
Definitely a preference based thing, but I like this.
1. Climb the vines on the leftmost side
2. Sidehop right (optional: draw sword mid-sidehop)
3. Turn 180
4. Target and do a slash combo, hold up on the last attack
5. Let go of target and wait until Link stops moving
6. Turn 180
7. Line up the center Clawshot reticle with the black dot on the door frame
8. Aim all the way up and Clawshot
9. Press Clawshot and hold down at the same time
10. Aim precisely for the target
From my testing, Y positions between -200 and -203 work. -204 and -199 can sometimes work.
Have Sword out
1. Climb the ledge by the corner and target (release the stick before he climbs all the way up to prevent analog glitch)
2. While still holding target, hold downright to climb again
3. Climb back up
4. Slash the wall to put yourself on the edge
5. C-Up (and keep it held) and look until the leftmost heart passes the tree
6. Look all the way up, then press A while still holding C-Up to adjust the angle
7. Throw Boomerang and LJA quickly
2. Immediately after releasing target, hold upleft and roll
3. Right as the roll ends, press Clawshot and Target
4. Walk past the line before the wall, then Clawshot the target
You can see the 2nd and 3rd attempts hit target a bit later, so it ended up hitting the target further right. You can also micro adjust if the Clawshot misses, but this is pretty consistent for me.
- Climb the ledge
- Get in the corner shown in the video
- Backflip twice
- Turn down
- Throw bomb, Sidehop right, get on Spinner and hold the Spinner button
- Line up here so that the bottom part of the Master Sword is lined up inside the middle of the bomb
- Release Spinner and Attack when you touch the wall
Chest Setup:
- Open the chest as Human
- Target and roll twice (wait between rolls)
- Pull out sword and sword turn (Hold B to start a spin, then hold right and release B to slash towards the right)
- Slash right after the first slash without holding anything
- Throw bomb, Sidehop right, get on Spinner and hold the Spinner button
- Line up here so that the bottom part of the Master Sword is lined up inside the middle of the bomb
- Release Spinner and Attack as soon as you touch the wall
If you aim too close to the bomb it will blow up before you touch the wall.
Original video from 2016: youtube.com/watch?v=3zC66bjlsuU
Once you drop down from the ceiling, line yourself up just to the right of the chain. Jumpslash up so you keep the angle then just Roll jump off.
Two things can happen: If you do your Jumpslash perfectly, you'll land where I did and will be able to Rollstab into the cutscene. Otherwise, you'll hit the switch but you will fall in the water, which is fine.
New upload for ZSR, higher quality and has inputs and values at the end.
Original Video: youtu.be/kBj0Pn9PPDk
New and improved video, better quality and has inputs/values at the end.
Original video: youtu.be/16ow7MTy3wA
Unsure of any practical use cases.
hookshot arm extension at the end. pull hookshot and enter first person, cancel with A and press and hold hookshot immediately after pressing A. don't cancel.
2. crouch stab towards the left twice
3. turn upright (the door should open a bit)
4. wait for the door to stop
5. jumpslash, release target as soon as you jumpslash
6. turn left
7. sidehop right once (flick)
8. turn right and ocarina dive
2. punch and shield
3. sidehop right twice
4. curl
5. hold up
1. get behind the owl
2. backwalk far enough away so you don't slash it
3. release the stick and do a vertical slash
4. turn left
5. jumpslash without holding anything
6. turn left
7. inch yourself towards the switch
8. turn upright once you're on the switch
9. pull bomb, drop when it's above your head, sidehop right
10. on the 2nd frame you land, sidehop left, and buffer one more time (see this step later if it doesn't work)
11. hold downright during the cutscene and mash start
12. turn downright
13. buffer target and shield until the frame shown
14. hold upleft to recoil, then switch to left
if this doesn't work, you can jumpslash after you sidehop left on the switch. it didn't work for me, probably because of my controller.
2. line up with the black line on the wall (you have to wait a bit to water the bean anyway)
3. after the cs, dry roll
4. turn right
5. target and keep the angle the whole time
6. hold between up and upright for the jump at the end
7. (optional) jumpslash at the end. you can grab the ledge with this angle
2. sidehop left, sidehop right (flick sidehops). don't untarget until he lands
3. turn right
4. target and pull hookshot
5. hold a certain pressure on the stick until he's aiming at the chest, then fire hookshot
press a on the 19th triangle above his head
2. target
3. backwalk to door
4. pound. release Z during the pound and hold down
5. collect the hp
6. target and punch, hold shield
7. turn downleft
8. target
9. curl, hold left
2. backwalk off the edge
3. target as you climb up
4. once the camera is centered, hold up to jump and hold shield so you don't move after you jump
5. dry roll twice
6. press up and a at the same time
this is a pretty sloppy demonstration but w/e
2. grab the ledge
3. target to turn link around
4. hold up and jump
5. on the frame shown in the video, release the stick and press B and R on the same frame
6. once you land, sidehop and hold right the entire time (hold shield and release L midsidehop)
7. turn right and slash
8. turn right again, stab twice, then do a right slash to ocarina dive
2. hold right and diagonal slash. release target
3. re-center the camera
4. turn right and isg
could be useful in bingos or something if you want to save explosives


