Interstellar MarinesZero Point Software aspires to create the game science-fiction fans across the globe have thus far only dreamt of. Interstellar Marines will combine the best elements of games like Rainbow Six: Raven Shield, Deus Ex, Half-Life, and System Shock 2 in a fresh and exciting new way.
We are looking for a visionary publisher or other knowledgable investor capable of funding this project which is estimated to cost $1.7 million USD.
In return we offer you: - Reserved 150% ROI - 25% IP Ownership
At an estimated $30 retail price the break-even on this investment will be roughly 80,000 copies sold acoss the Steam, PS4, and XBox One platforms. This should not be difficult to accomplish as we have already sold over 150,000 copies on Steam Early Access alone.
Please do not hesitate to send us an email at business(at)zeropointsoft(dot)com if that publisher or investor is you.
FOR THE LOVE OF THE GAME, Your team at Zero Point Software
Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
Interstellar Aspirations: Time for a Dimensional ShiftInterstellar Marines2016-05-20 | Zero Point Software aspires to create the game science-fiction fans across the globe have thus far only dreamt of. Interstellar Marines will combine the best elements of games like Rainbow Six: Raven Shield, Deus Ex, Half-Life, and System Shock 2 in a fresh and exciting new way.
We are looking for a visionary publisher or other knowledgable investor capable of funding this project which is estimated to cost $1.7 million USD.
In return we offer you: - Reserved 150% ROI - 25% IP Ownership
At an estimated $30 retail price the break-even on this investment will be roughly 80,000 copies sold acoss the Steam, PS4, and XBox One platforms. This should not be difficult to accomplish as we have already sold over 150,000 copies on Steam Early Access alone.
Please do not hesitate to send us an email at business(at)zeropointsoft(dot)com if that publisher or investor is you.
FOR THE LOVE OF THE GAME, Your team at Zero Point Software
Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
Star Wars: The Force Awakens Rainbow 6 Half-Life HALO 4Xmas Mayhem Community Gathering 2019Interstellar Marines2019-12-10 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
Xmas Mayhem is now live and with it we've included our grenade prototypes. Regular Marines will get the default Christmas ornament-themed grenade that explodes into confetti (does not do damage at the moment). The TIM-101 gets the EMP grenade, which damages you and disables your suit's power. The grenade can be used by pressing and holding down 5, as if switching weapons. After throwing the grenade, you will return to the weapon you were holding previously.
We've uploaded this live stream of our impromptu Xmas Mayhem community gathering with the team to get everyone into the holiday spirit!
Other fun little changes:
- At the end of a round of Xmas Mayhem, firework rockets scattered around the map will launch up and explode into confetti.
- Spearhead owners get access to a partyblower, which makes a tooting/honking noise when you press the shift key. Keep in mind that blowing the partyblower does affect your stamina.
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwareMasters of Halloween Wargames 2019Interstellar Marines2019-10-30 | Welcome to the 2nd annual Masters of Halloween Wargames! You are invited once again into the eerie bowels of Hell with plenty of spooks and scares awaiting you. All participants are welcome to record or live stream the event and share it afterwards using #interstellarmarines.
Note: The event is first-come-first-serve as there is only room for 64 total players, so join quick!Masters of Halloween 2019 TeaserInterstellar Marines2019-10-28 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
Rundown: Welcome to the 2nd annual Masters of Halloween Wargames! You are invited once again into the eerie bowels of Hell with plenty of spooks and scares awaiting you. This year we’re bringing back the Hell Week game mode (no respawns after the grace period) and introducing some thematic changes to spice up the event!
Join us on Discord discord.gg/interstellarmarines to chat with other players and find teammates. Participants are welcome to record or live stream the event and share it afterwards using #interstellarmarines.
Note: There is no sign-up. The server has room for 64 players total, so join the server quickly to ensure your spot!
Rules: - Form a team of up to four players, or go it alone if you don't fear the Hellbots! - Join the designated Wargames server at the time of the event - Enter Hell and exit out of Docking Bay at least once - Be the first team with 30,000 Combat Points at once to win
Winner rewards: - Team names on a screen in Hell - Masters of Halloween Wargames 2019 Discord role
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwareBriefing From Game DirectorInterstellar Marines2019-09-17 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
This is a short and informational introductory highlight of our Game Director from the first developer meeting, which took place on August 2nd, 2019.
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwareInterstellar Marines: Gameplay Highlights Q4 2019Interstellar Marines2019-09-03 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
This is a video series that will highlight features currently available at the time of the making. The idea is to release new videos for the store page on Steam and improve the content and showcase new features as they are updated in the game.
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwareUpdate 28: Engine UpgradeInterstellar Marines2019-05-21 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
Update 28 has finally been wrapped up and released. In this update we’ve upgraded Interstellar Marines from Unity 5.1.3 (released August 2015) to 5.6.7 (released March 2019). This much needed upgrade allows us to utilize awesome new features and improvements, which includes increased performance/optimization, lighting improvements, shader upgrades, GPU instancing, PBR materials, API changes, deferred rendering, DirectX 11 support for Windows, and more.
These improvements will allow for Interstellar Marines to continue to be more immersive, enhance visuals, and set us up to begin adding new features and content.
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwareVisuals EnhancedInterstellar Marines2019-04-05 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
We’ve finally wrapped up our upgrade from Unity 5.1.3 (2 years old) to 5.6.7 (released in March of this year). In this short preview, you can see the changes and improvements to many of the visual aspects in Interstellar Marines through a side-by-side comparison.
Among these improvements are increased performance/optimization, lighting improvements, GPU instancing, API changes, DirectX 11 support for Windows and much more.
The changes shown are not final and much more is on the way to improve Interstellar Marines. This is simply a taste of what’s to come!
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwareLean EnhancedInterstellar Marines2019-01-06 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
Introducing our Work-In-Progress traditional keybind lean and prototype "peak-lean" mechanics. These abilities will bring the immersion factor up to 11 once they have been fully polished. Our prototype peek-lean is also currently available to test in Singleplayer.
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwareRecon Drone ProgressInterstellar Marines2018-12-28 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
Introducing the Recon Drone, which will be introduced in a future update for both Cooperative and Wargames as a new enemy. The Recon Drone will have various abilities, including being able to call in reinforcements to your general location in the form of CTRs as well as being armed with mounted weapons.
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwareTactical ReloadInterstellar Marines2018-12-18 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
In Update 27 the feature Tactical Reload was introduced to Interstellar Marines. This allows you to reload your weapon faster according to your ammunition count, including 3 different variants:
1. Full magazine depletion reload will be the slowest. 2. When above 3 rounds remaining your reload will be slightly faster. 3. When you have at least 3-1 rounds remaining your reload will be the fastest.
Magazine capacity was also updated for all current weapons, with the SMG now having a maximum magazine capacity of 32 rounds, Assault Rifle a maximum of 22 rounds and Pistol a maximum of 19 rounds. Reloading your weapon without fully depleting your magazine will allow you to gain an extra chambered round.
In addition to this, new sounds were introduced for the CE6 Submachine Gun, AR-03 Assault Rifle and OS1 Pistol. This includes weapon firing sounds for both suppressed and un-suppressed variants and reloading.
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwareMasters of Halloween Wargames 2018Interstellar Marines2018-11-01 | First annual Masters of Halloween Wargames community event. A very big Thank You to TmsFin for hosting the live stream and thanks to our very own FPW-PowerMonger for teaming up with Fin and kicking COOP ass! :)
Rules: - Duo COOP teams only (No solos/lone-wolfs) - Enter the Hell Zone and exit out of Docking Bay at least once - Collect more Combat Points than the other teams - Make up a team name
Rewards: - Your team name on a screen in Hell - Masters of Halloween Wargames 2018 Discord role - Bragging rights
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwareWargames Tutorial (U27)Interstellar Marines2018-03-16 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwareLean ProgressInterstellar Marines2018-03-06 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
Programmer Oğuz Can Soyselçuk has made progress implementing the lean system. Sometimes silly things happen when implementing a feature as you can see in the "bellydancing prototype" at the end of the video.
FOR THE LOVE OF THE GAME, Your team at Zero Point Software
Sound engineer Eduard Telik hard at work creating new Hellbot sounds for U28.
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwareInterstellar Marines: Candidate Eliminated S2E1 (ZPSHicks POV)Interstellar Marines2017-02-13 | Welcome to Episode 1 of Interstellar Marines: Candidate Eliminated Season Two, our seasonal Coop vs Coop Wargames Permadeath YouTube event, created by TmsFin!
Rules are simple: Eliminate the other teams or collect 15,000 Combat Points to win!
Interested in joining future seasons of Candidate Eliminated? Sign ups will be posted to Interstellar Marines steam forums & reddit whenever new season is starting to take shape or you can simply contact TmsFin!
Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
FOR THE LOVE OF THE GAME, ZPSHicks, last survivor of Zero Point SoftwareInterstellar Marines: Candidate Eliminated S1E2 (ZPSHicks POV)Interstellar Marines2017-01-20 | Welcome to Episode 2 of Interstellar Marines: Candidate Eliminated Season One, our brand new Coop vs Coop Wargames Permadeath seasonal YouTube event, created by TmsFin!
Rules are simple: Eliminate the other teams or collect 15,000 Combat Points to win!
Interested in joining future seasons of Candidate Eliminated? Sign ups will be posted to Interstellar Marines steam forums & reddit whenever new season is starting to take shape or you can simply contact TmsFin!
Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
FOR THE LOVE OF THE GAME, ZPSHicks, last survivor of Zero Point SoftwareInterstellar Marines: Candidate Eliminated S1E1 (ZPSHicks POV)Interstellar Marines2017-01-18 | Welcome to Season One of Interstellar Marines: Candidate Eliminated, a brand new Coop vs Coop Wargames Permadeath seasonal YouTube event, created by TmsFin!
Rules are simple: Eliminate the other teams or collect 15,000 Combat Points to win!
Interested in joining future seasons of Candidate Eliminated? Sign ups will be posted to Interstellar Marines steam forums & reddit whenever new season is starting to take shape or you can simply contact TmsFin!
Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
FOR THE LOVE OF THE GAME, ZPSHicks, last survivor of Zero Point SoftwareUpdate 25: ChameleonInterstellar Marines2016-03-21 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
We've finally wrapped up and released Update 25. Here's a video highlighting the most significant changes and additions to Interstellar Marines.
Update 25 adds a shining new user interface, created using Unity 5's UI system, which will allow us to iterate much faster on UI moving forward. Skins are finally a reality and ready to enhance your camouflage around the zones of Wargames and in Multiplayer. We've also revamped the Introduction mission to make sure new players get a more consistent first impression of the game and the features currently available.
FOR THE LOVE OF THE GAME, Your small team at Zero Point SoftwareCamouflageInterstellar Marines2016-03-06 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
Preview of the camouflage skins that will be available in Update 25. Skins are unlocked in a combination of Training Rank, Combat Points or Spearhead status. A big thanks to all our awesome community members who have helped us create skin textures for this update.
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwareIntroduction to StealthInterstellar Marines2016-02-19 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
We've updated the introduction mission in the game for Update 25, to provide a better first impression and presentation of our current gameplay. This preview shows off the stealth section, which have been recreated from scratch; You can fail activating alarms, you can complete the section suppressed or pull off a pacifist run!
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwareInterstellar Marines: Challenges and OptionsInterstellar Marines2016-01-07 | The big winter sale on Steam ended Monday this week and here's a video of me sitting down in front of the camera trying to explain our challenges and options for the near future, to the best of my abilities.
FOR THE LOVE OF THE GAME, ZPSHicks (Kim Haar Jørgensen - Game Director)Interstellar Marines: Gameplay Highlights Q4 2015Interstellar Marines2015-10-21 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
This is a new video series that will highlight features currently available at the time of the making. The idea is to release new videos for the store page on Steam and improve the content and showcase new features as they are updated in the game every quarter of the year.
Big shout out to Percussor Gaming (http://bit.ly/1Gq8JE6) who recorded and edited most of the video! :)
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwareBots Invading Hell WeekInterstellar Marines2015-09-27 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
Our vision for Hell Week is to create the ultimate sandbox action experience packed with different scenarios (supply drops are only one of them) where you're fighting other players as well as enemy AI in teams or solo. For this upcoming update we're adding supply drops, Combat Training Robots and a function to team up (iteration 1).
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwareWeapon Performance RedesignedInterstellar Marines2015-09-21 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
In Update 22 we ramp up the tactical essence by adding more fire power as well as more recoil. This will change the way you play, in a good way! The SMG will be superior in close combat while the AR will be effective for longer engagements. Aim carefully marine!
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwareSupply Drop On RouteInterstellar Marines2015-09-17 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
In Update 22 supplies will be dropping randomly from the skies in Hell Week. We're really looking forward to track down and fight to secure the loot before the other coop teams (dynamic coop teams is another exciting addition coming in Update 22).
Wanna team up?, I promise to share the loot! ... Trust me!
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwareBots Stay After RagdollInterstellar Marines2015-09-10 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
Short preview of combat training robots staying around after death in the next update; which makes clearing bots on the various missions a lot more satisfying.
A perfect example of how even the smallest features can make a huge difference.
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwareRealtime Global Illumination and Reflection Test in Unity 5Interstellar Marines2015-07-10 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
We've just upgraded Interstellar Marines to Unity 5 internally and Ronnie is already playing around with the realtime global illumination and reflection probes in one of his small test scenes. Be sure to let us know if you like seeing more of these small ultra simple internal test videos.
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwareHell Week Supply DropInterstellar Marines2015-06-25 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
BRINGING PEOPLE TOGETHER - Feeling lonely in Hell Week scrounging around for points? Want to meet that special someone? Now you can with new supply crate deployments! Go hug the other players as you politely share the 1000 CP's that drop in this flashing and beeping supply crate! Or fight over them, whatever, it doesn't matter to us.
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwareHell Week: Survival Wargame TeaserInterstellar Marines2015-06-14 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
Update 19: Hell Week: Survival Wargame
In Hell Week you will face 63 of your peers in a dog-eat-dog fight to hone your skills and find which of you are the best. Equipped only with a pistol and 15 rounds of taser ammunition you will ascend an elevator in a random zone along with 7 other Marines. You are free to move among the zones, although there is a hard limit of 16 allowed in any one zone at any time. Once the 16th Marine has entered a zone all others will be locked out until the number drops below 16 again.
If you’re “killed,” you’re out of the exercise. So keep your head down and be on the lookout for targets of opportunity. You must eliminate the other Marines when possible, avoid elimination yourself, and collect weapons, ammo, and combat points from the map and backpacks of eliminated opponents. 30 minutes after the exercise begins ITO AI SARA will eliminate the 4 Marines with the fewest number of combat points every 5 minutes. This is not an exercise you will win by pitching a tent and hiding in the corner!
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwareMaking the MoonInterstellar Marines2015-06-10 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
Join Game Director Kim Jørgensen as he discusses making the Lunar combat zone for the Hell Week wargame simulation.
In Hell Week 64 Marines fight for resources in 9 extreme environments to test their skill. The last Marines standing with the most loot are the winners. Will you survive?
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwareInterstellar Marines Fight Night!Interstellar Marines2015-05-21 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
The first Interstellar Marines Fight Night tournament took place at Copenhagen Games last month. Four high-level teams played live on the Sennheiser stage for the grand prize of DKK 5000.
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwaredeVlog 3 - May 15th, 2015Interstellar Marines2015-05-15 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
Today was a major test for Hell Week development, check out how it went in this latest deVlog. For the love of the game!
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwareMovement and Stamina in Interstellar MarinesInterstellar Marines2015-05-13 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
We've been receiving a lot of questions regarding the stamina and the movement system, so we put together this short video explaining how it works. We also included a bit of extra information on Hell Week. For the love of the game!
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwaredeVlog 2 - May 11th, 2015Interstellar Marines2015-05-11 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
New deVlog update on Hell Week development progress for Interstellar Marines.
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwaredeVlog 1 - April 27th, 2015Interstellar Marines2015-04-27 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
This is the first in a brand new series designed to keep you up to date on what's happening with Interstellar Marines.
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwareUpdate 18: Multiplayer MadnessInterstellar Marines2015-04-22 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
Update 18: Multiplayer Madness
For this Update we're taking multiplayer up a notch by re-introducing three multiplayer game modes: Deathmatch, Team Deathmatch and one of our favourite modes - Team Domination!
With the release of improved tactical movement in Update 17 we also received a lot of very valuable community feedback on how it could be tweaked and improved. So we've spent a large amount of time adjusting and adding new features to our character controller. You can now hear additional effects such as your heartbeat, you will find your stamina lasts much longer before exhaustion starts to kick in, head bobbing has been tweaked, your breath will mist up your visor if your HUD is down, and many other subtle changes have been introduced. Please let us know what you think!
Version: 0.5.18 Released: 22nd April, 2015
What's New
ADDED: Team Domination, Team Deathmatch and Deathmatch game modes to all multiplayer maps ADDED: Admins can now change multiplayer mode from within the game ADDED: Server browser can now filter by region, game mode and server type ADDED: Sprint strafe ADDED: Crouch sliding ADDED: Sprint jump weapon animations ADDED: Sounds are muffled when AI SARA speaks ADDED: Additional AI SARA speaks to The NeuroGen Incident ADDED: Steam achievements from Update 17 to in-game Profile tab ADDED: Option to turn off auto-refresh for server browser and refresh using a manual button ADDED: Check added to ensure TPs are not lost during a match ADDED: Breath on inside of helmet visor when exhausted and HUD is offline ADDED: Flashlight and laser are now toggleable per weapon ADDED: New Spearhead bonus content, including 78 new images, audio logs and OTTO speaks from The NeuroGen Incident, and additional items
Improvements
UPDATED: Mainline now compatible with Team Domination and Deadlock UPDATED: Mainline Winter now compatible with Team Domination and Deadlock UPDATED: Dynacore now compatible with Team Domination, Team Deathmatch and Deathmatch UPDATED: Sprint sliding toned down UPDATED: Walk and run speeds now affected when exhausted UPDATED: Jump height when exhausted adjusted to always allow jumping onto a railing UPDATED: Sprint acceleration increased UPDATED: Keep arms in correct position when sprinting up/down stairs UPDATED: Head bobbing UPDATED: Overall tweaks to Accuracy, Sprint and Stamina UPDATED: Updated SMG, Assault Rifle and suppressor textures UPDATED: Server sorting defaults to sorting by the number of players per server UPDATED: Join button colour in the server browser has been changed for clarity
Known Issues
When revived, player may be put into spectator mode. Killing and reviving the affected player corrects this. Some new achievements and TP rewards may not work. We're investigating The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10 The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4) View jittering may occur when jumping on lossy networks Audio may cut off partially/completely on weapon/helmet sounds Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect) Potential to fall through elevator when moving When joining an in-progress The NeuroGen Incident game, additional waypoints may be visible Player may sometimes spawn with no ammo in one or both weapons. Reloading fixes this There may be an intermittent bug in Team Domination where one team always seems to have a player in the zone
Fixes
FIXED: "TPs should no longer be lost" FIXED: "Keycard in crew quarters in NGI sometimes not appearing" FIXED: "NGI servers crashing due to excessive logging" FIXED: "Possible fix to Starcrown servers crashing excessively" FIXED: "Weapon accuracy / recoil error (many thanks to Guilty for his work on this)" FIXED: "No longer a 15 second wait to spawn in Playground maps" FIXED: "Falling through hatch in crashed Megalodon on tutorial level" FIXED: "Falling through hatch in Megalodon in the Megalodon level in the playground" FIXED: "Being pushed through elevator floor at the start of the tutorial mission" FIXED: "Missing glass panes in several locations in the tutorial mission" FIXED: "Removed access to the separate training areas in the tutorial level" FIXED: "Location of several occluders in the tutorial level" FIXED: "Adjusted bounding box in tutorial level" FIXED: "Boxes near start of tutorial level so players do not get stuck in them" FIXED: "Spot in Starcrown where a player could exit the map" FIXED: "Spot in the Mainline maps where a player could exit the map" FIXED: "Patrol route on top of Mainline coop spawn building to ensure that CTR does not hide at the back where it cannot be shot" FIXED: "Elimination challenges now rewarding TPs"
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwareProducer Diary 6 - March 26th, 2015Interstellar Marines2015-03-27 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
Up to date information on Hell Week development, our participation in Copenhagen Games and an interview with Thordis.
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwareUpdate 17: Welcome On Board!Interstellar Marines2015-02-09 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
Update 17: Welcome On Board!
Every new year should blast off with something exhilarating, so for this update we're moving you along at a blistering speed with the addition of the new sprint movement mode AND a free week on Steam!
We're holding the free week on Steam from Feb 9th to 16th for everyone to play Interstellar Marines. You can also purchase Interstellar Marines at a 66% discount during the free week. We're proud of how far Interstellar Marines has developed, and we feel the time is right to invite the wider gaming community in to try it out. To install and play Interstellar Marines for free, just open your Steam games library and you'll see Interstellar Marines in there from Feb 9th to Feb 16th.
Version: 0.5.17 Released: 6th February, 2015
What's New
ADDED: New Introduction Mission: Welcome To Project IM ADDED: Early iteration of the Accuracy, Stamina and Sprint changes. These changes will be completed in Update 18 ADDED: Hell Week introduction video and sign up form to main menu ADDED: Admins can now change multiplayer map from in-game ADDED: Spawn locations of power boxes in Operations are now completely randomised ADDED: Server browser is split into Coop and Multiplayer servers for easier and quicker browsing ADDED: Chat is now logged on a per-server basis ADDED: Warning message given to players joining a high-ping server ADDED: New hit detection is default on servers ADDED: Spearhead icon now shows for Spearhead players on singleplayer scoreboards ADDED: Several new Steam achievements ADDED: Several new TP rewards ADDED: List of TP rewards in the Profile tab, removed outdated list from levelcam view
Improvements
UPDATED: The NeuroGen Incident re-built as version 3. Improved map, resolved several issues, improved performance, added mercenary bots to different team, reworked several areas of the map UPDATED: Server browser filters are now expanded by default UPDATED: In-game chat function now allows multiple lines UPDATED: Several additions to stats tracking UPDATED: Arch to ensure players cannot glitch out of the map UPDATED: New reticule for the Assault Rifle
Known Issues
-Some new achievements and TP rewards may not work. We're investigating -Not all new achievements have icons, we'll add next week -New achievements do not show up within the in-game Profile tab. We will add these soon -The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10 -The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4) -View jittering may occur when jumping on lossy networks -Audio may cut off partially/completely on weapon/helmet sounds -Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect) -Potential to fall through elevator when moving
Fixes
FIXED: "Keycard in crew quarter in NGI sometimes not appearing" FIXED: "Inability to revive in multiplayer maps other than Dynacore" FIXED: "Logs can only be played once in NGI" FIXED: "Death skull now shows for bots in Playground maps" FIXED: "No more floating bots at the start of Stronghold Coop" FIXED: "Incorrect collision on tunnels near NGI research mainframe" FIXED: "No extraction marker on Starcrown" FIXED: "No extraction marker on Colony if you leave and rejoin during a match" FIXED: "Bots sometimes not appearing in single player" FIXED: "The 'no run/crouch' triggers occationally cause permanant 'no run/crouch'" FIXED: "Multiplayer scoreboard styling" FIXED: "Difficulty in single player somtimes incorrect after playing co-op" FIXED: "Revived players experiencing black screens'" FIXED: "Cargo elevators in NGI have crate shadows above them" FIXED: "HUD difficulty text not going offline when HUD goes down" FIXED: "Bots spawning and instantly dying in NGI research" FIXED: "Exiting the coop poster now works" FIXED: "Revive no longer completes if reviving player is killed" FIXED: "Spawn time is now accurate when waiting to spawn in Deadlock" FIXED: "Players not correctly first person spectating other players when dead"
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwareWhat is Hell Week?Interstellar Marines2015-02-06 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
Hell Week is the new, ground-breaking addition to Interstellar Marines we're going to be building over the next few months. Listen to Kim explain in more detail what's coming.....
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwareUpdate 16: Assault on Starcrown AerospaceInterstellar Marines2014-12-17 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
Update 16: Assault On Starcrown Aerospace!
2014 has been an incredible year for Interstellar Marines, and we want to say goodbye to it with a bang! So to make sure the holiday season is tons of fun, Update 16 includes a brand new campaign co-op map, a brand new multiplayer map AND something the community has been requesting for a long time: vastly improved hit detection. And last but not least, T-IM101 is back in Xmas Mayhem!
Starcrown is a large, ambitious campaign co-op map where stealth and ingenuity are the keys to success. Your mission is to infiltrate and recover confidential development data from Starcrown Aerospace, whilst maintaining the integrity of your team. The second map we're introducing, Dynacore, is a wonderful winter-themed multiplayer map with many dynamic elements which ensure no two games are ever alike.
Improved hit detection is something our community has requested many times. After a lot of work we've introduced a brand new type of hit detection which is extremely accurate - you will hit what you aim at with no need to lead. In testing this has transformed gameplay for us, and we hope it will do the same for you!
One last major thing we've included is a very early version of our stats system. You can see your stats in the Profile tab in-game. We'll be working hard on this over the coming several months to improve both the presentation and the type and variety of stats we will have. Please keep in mind we will have to reset the stats from time to time as we improve them.
Version: 0.5.16 Released: 17th December, 2014
What's New
ADDED: New Co-Op Mission Map: Assault On Starcrown Aerospace ADDED: New Dynamic Multiplayer Map based on the Astrodome framework: Dynacore ADDED: Revive 2.0 to Multiplayer and Co-op ADDED: First iteration of Stats viewable through the Profile tab. Note, we will need to reset this several times as we develop ADDED: New hit detection system ADDED: Ability for players to be admins with the ability to kick or ban ADDED: LoD for crates ADDED: Several AI game events ADDED: Physics-based performance improvements
Improvements
UPDATED: Revive now has a timer UPDATED: Xmayhem game mode to accomodate changes during the last 12 months UPDATED: Crates and other props across several existing levels UPDATED: TPs are now shared between players who are capturing a capture zone in Deadlock
Known Issues
The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10 The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4) View jittering may occur when jumping on lossy networks Audio may cut off partially/completely on weapon/helmet sounds Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect) Potential to fall through elevator when moving Sometimes bots will not appear in single player maps. Restart the game and they will appear
Fixes
FIXED: "Remove Team Kill penalty in co-op" FIXED: "#1 Clan logo now shows" FIXED: "Difficulty now shows in Get Killed By Bots" FIXED: "Chat and kill messages now show when suit HUD down" FIXED: "After suiciding, spawn as a spectator in the next round" FIXED: "Railings in each map to ensure they have colliders and do not double-cast shadows" FIXED: "Reload sound continues to play when cancelled by silencer animation" FIXED: "Dynamic platforms in Elevation now work" FIXED: "Numerous additional bug and performance fixes and updates"
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwareUpdate 15: Stealth SuppressedInterstellar Marines2014-11-20 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
We're back with two more co-op & singleplayer maps, as well as brand new stealth options. So suit up, and get ready to experience a more silent and tactical approach to combat.
ADDED: Sound-supressor for both SMG and Assault Rifle. Sound and damage curves have been adjusted ADDED: Survival B game mode to Colony for co-op and singleplayer gameplay ADDED: Elimination B game mode to Mainline for co-op and singleplayer gameplay ADDED: Ability for AI to sense how much light is falling on a Marine ADDED: Numerous AI upgrades to enhance the AI's intelligence ADDED: New weather state to Colony
Improvements
UPDATED: AI balance has been tweaked around the ability to see light levels UPDATED: AI tweaked and upgraded for Defective and Guards UPDATED: Nucleus, Stronghold and Operations to support new AI light vision UPDATED: Mainline to make it more AI friendly and add extra cover for AI bots UPDATED: Colony to add more cover for AI bots UPDATED: Non-supressed sounds for the SMG and AR UPDATED: Difficulty level is now shown in playground and Get Killed By Bots
Known Issues
- The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10 - The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4) - View jittering may occur when jumping on lossy networks - Audio may cut off partially/completely on weapon/helmet sounds - Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect) - Potential to fall through elevator when moving - Sometimes bots will not appear in single player maps. Restart the game and they will appear - Number 1 clan logo does not show up in the scoreboard. Current number 1 clan is -TEK-
Fixes
FIXED: "Chat not working under certain conditions" FIXED: "Scoreboard not disappearing when HUD is down" FIXED: "Waypoint not reappearing if you turn off a powerbox in Survival A" FIXED: "Joining as a spectator in a Nucleus server"
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwareUpdate 14: Tactical IncursionInterstellar Marines2014-10-23 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
Update 14: Tactical Incursion
Following on from the release of The NeuroGen Incident, Update 14 contains three co-op and singleplayer maps, as well as three brand new game modes.
The co-op Survival game mode, where you are challenged to infiltrate and activate various power nodes whilst fending off waves of highly aggressive Defective CTRs, has been added to one of the community's favourite maps, Operations. Stronghold's lush forests and dense urban area host a running co-op gunfight between you, your buddies, and specially tweaked Guard CTRs intent on ending your career as an Interstellar Marine in the co-op Elimination game mode.
And finally we have Nucleus, which is a reworked and heavily updated version of the demo we release for PAX. We've lavished lots of love on Nucleus, and added the Escape co-op game mode to it, pitting up to 4 players against a multitude of relentless CTRs.
Oh, and we've also gone a bit crazy with Get Killed By Bots - but we'll let you figure out the changes ;)
Update 14 also includes the two hotfixes we released for The NeuroGen Incident, as well as a large number of tweaks and improvements.
Version: 0.5.14 Released: 22nd October 2014
What's New
ADDED: Escape game mode to Nucleus for co-op and singleplayer. Nucleus is the new name for the PAX demo map. ADDED: Survival game mode to Operations for co-op and singleplayer gameplay ADDED: Elimination game mode to Stronghold for co-op and singleplayer gameplay ADDED: Hotfix 1 and 2 from Update 13 ADDED: AI can no longer see through foliage (specifically added for the Stronghold map) ADDED: AI Guards can now spawn with either SMG or AR
Improvements
UPDATED: Get Killed By Bots has been updated with iteration 1 of the War mode UPDATED: AI for Defective and Guards tweaked and upgraded UPDATED: Killing a CTR now rewards you with 5 TPs UPDATED: Stronghold to make it more compatible with the Elimination game mode and CTRs
Known Issues
The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10 The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4) View jittering may occur when jumping on lossy networks Audio may cut off partially/completely on weapon/helmet sounds Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect) Mainline and Mainline Winter maps have been temporarily removed from the multiplayer map rotation Team Domination has been removed until issues can be fixed Potential to fall through elevator when moving Sometimes bots will not appear in single player maps. Restart the game and they will appear When joining Nucleus you may be in spectator mode. Have a team mate TK the player you are spectating, and then rejoin the server Number 1 clan logo does not show up in the scoreboard. Current number 1 clan is -TEK-
Fixes
FIXED: "Audio log progress for The NeuroGen Incident not showing on Steam achievement page" FIXED: "Keycard not spawning in the crew area of The NeuroGen Incident" FIXED: "Achievements show up in the Profile tab"
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwareProducer Diary 5 - October 10th, 2014Interstellar Marines2014-10-10 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
Learn about the behind the scenes story of The NeuroGen Incident, and what we have planned for the next update!
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwareThe NeuroGen Incident Trailer (Survival Co-op)Interstellar Marines2014-10-03 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
The NeuroGen Incident is the first time we've unleashed the full power of our co-op experience. The NeuroGen Incident allows you to play through one of the pivotal stories in the development of the Interstellar Marines program.
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwareVlog #13 - What Is Co-Op To You? Pt. 2Interstellar Marines2014-09-08 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
Why is co-op important, and what does playing co-op mean? In this second video in this series we ask several team members what their favourite co-op memories are, and why they're so important to them.
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwareVlog #12 - What Is Co-Op To You?Interstellar Marines2014-09-02 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
Why is co-op important, and what does playing co-op mean? We decided to ask several team members what their favourite co-op memories are, and why they're important to them.
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwarePAX 2014: Co-op Begins TeaserInterstellar Marines2014-08-26 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
A short teaser released at PAX 2014 revealing the first single player and co-op update released inside Interstellar Marines on September 18. Stay tuned for upcoming details and trailer.
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwareProducer Diary 4 - August 2nd, 2014Interstellar Marines2014-08-02 | Get Interstellar Marines on Steam: http://www.IMonSTEAM.com
See what's planned for Get Killed By Bots! as Phyrefli interviews Henry, a Level Designer intern from The Game Assembly.
FOR THE LOVE OF THE GAME, Your team at Zero Point SoftwareInterstellar Marines Clan Scrim July 20th KOS v TGInterstellar Marines2014-07-20 | This was originally streamed on Twitch.tv. Clan Scrim with TG facing off against KOS. For more info on each clan please visit