OpenIV Team
GTA IV First mod by OpenIV (Second video)
updated
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Changelog
http://openiv.com/bugs/changelog_page.php
This release is supported by:
• Jay S.
• KeGaming
• J H
• Antonio Piu
• And many others...
Music: "Icelandic Arpeggios" by "DivKid" ( youtube.com/channel/UC1zIiKvJIi7aYl2N68pWF8g ) from YouTube Audio Library
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Change log
http://openiv.com/bugs/changelog_page.php
This release is supported by:
• Jay S.
• KeGaming
• And many others...
Music: "Fantasyland" by "Quincas Moreira" ( youtube.com/channel/UCL1zFMJb0sthwdAlGjGbdyg ) from YouTube Audio Library
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Music: "Reuben's Train" by "Nat Keefe with The Bow Ties" ( youtube.com/channel/UCr1hW0rMwhUGBPne6FYdyIQ ) from YouTube Audio Library
patreon.com/OpenIV
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Change log
http://openiv.com/bugs/changelog_page.php
This release is supported by:
_30
Bashar Chriebati
Music: "Thunder" by "Eveningland" ( youtube.com/channel/UCi0uheSErbivC3_662UqL-w ) from YouTube Audio Library
patreon.com/OpenIV
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http://openiv.com
Become a Patron
patreon.com/OpenIV
Donate
http://bit.ly/DonateOpenIV
Subscribe
http://bit.ly/GooDNTSVideos
Change log
http://openiv.com/bugs/changelog_page.php
This release is supported by:
MXKiN
_30
Music: "Rev" by "Eveningland" from YouTube Audio Library
http://openiv.com
Become a Patron
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Donate
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Subscribe
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Change log
http://openiv.com/bugs/changelog_page.php
This release is supported by:
MXKiN
Music: "Nimbus" by "Eveningland" from YouTube Audio Library
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Change log - http://openiv.com/bugs/changelog_page.php
Music: "Wise" by "Silent Partner" from YouTube Audio Library
http://gtaforums.com/topic/889348-take-two-vs-modding/?p=1069702197
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http://gtaforums.com/topic/889348-openiv
http://openiv.com/?p=1324
http://gtaforums.com/topic/889348-take-two-vs-modding/?p=1069652992
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Music: "Watch it Glow" by "Silent Partner" from YouTube Audio Library
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GIMS EVO http://openiv.com/go/GetGIMS
1 - Run 3DS Max, and open GIMS Evo for GTA V
2 - Click on "Create object" button, then select "Models" category
3 - Select "Model" item, and place object into your scene
4 - Now create your model, for test purposes we will use teapot
5 - Using material editor, set the shaders parameters of your model
6 - Open Schematic View, and link your model
7 - You can also rename it, if you want
8 - In GIMS Evo click "export" button
9 - Choose where you want to save exported file
10 - If your scene is correct, select objects which you want to export, and click "continue"
11 – When the export is completed, switch to OpenIV, and navigate to place where you want to import your model
12 – In context menu, choose "Import openFormats" option, and select files you want to import
13 – Click "Ok" to continue
14 – Done
🎵🎵🎵🎵
Music: "On Hold" from "YouTube Audio Library"
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GIMS EVO http://openiv.com/go/GetGIMS
Import:
1 – Run OpenIV; Choose GTA V for Windows
2 – Navigate to model file you want to export
3 – In context menu, select "Export to openFormats" option
4 – Choose where you want to save exported file
5 – Now run 3DS Max, and open GIMS Evo for GTA V
6 – Click "Import" button, and select model file
7 – Done
Export:
1 - Make sure your materials and scene hierarchy is correct
2 – Open GIMS Evo for GTA V, and click "export" button
3 – Select folder where you want to save your files
4 – If your scene is correct, select objects which you want to export, and click "continue"
5 – When the export is completed, switch to OpenIV, and navigate to place where you want to import your model
6 – In context menu, choose "Import openFormats" option, and select files you want to import
7 – Click "Ok" to continue
8 – Done
🎵🎵🎵🎵
Music: "Meditation" from "YouTube Audio Library"
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Details here http://openiv.com/?p=1285
Also on the forums http://gtaforums.com/topic/877438-openiv-team-presents-liberty-city-in-gta-v
Подробности здесь http://openiv.com/?p=1283
Также на форумах http://forums.gtamodding.ru/index.php?showtopic=3981
🎵🎵🎵🎵
Song: "For All You Know" by "RW Smith" from YouTube Audio Library
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Import:
1 – Run OpenIV; Choose GTA V for Windows.
2 – Navigate to collision file you want to export.
3 – Open context menu, and select "Export to openFormats" option.
4 – Choose where you want to save exported file.
5 – Now run 3DS Max, and open GIMS Evo for GTA V.
6 – Click "Import" button, and select collision file.
7 – Done.
Export:
Before export, please check scene hierarchy and materials.
1 – Open GIMS Evo for GTA V, and click "export" button.
2 – Select folder where you want to save your files.
3 – If your scene is correct, select objects which you want to export, and click "continue".
4 – When the export is completed, switch to OpenIV, and navigate to place where you want to import your collisions.
5 – In context menu, choose "Import openFormats" option, and select files you want to import.
6 – Click "Ok" to continue.
7 – Done.
Voice: ivona.com
Music: "Blue Skies" from "YouTube Audio Library"
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Change log - http://openiv.com/bugs/changelog_page.php
Music: "Festival" by "Topher Mohr and Alex Elena" from YouTube Audio Library
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Music: Dead Island Trailer Theme by Savalas
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1 – Run OpenIV; Select Grand Theft Auto V
2 – Navigate to language file you want to edit
3 – In context menu, select "Export to openFormats"
4 – You can edit .oxt file in any text editor, for example Notepad++
5 – Make sure you have "Edit mode" enabled in OpenIV
6 – Drag .otx file into OpenIV, or use context menu "Import openFormats"
7 – Done
Music: "Spring In My Step" from "YouTube Audio Library"
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Change log - http://openiv.com/bugs/changelog_page.php
Download GIMS Evo for GTA V: http://gtaforums.com/topic/836266-vrel-gims-evo-for-gta-v
Song: "Motocross" by "Topher Mohr and Alex Elena" from YouTube Audio Library.
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How to import Max Payne 3 models into 3Ds Max
1 – Run OpenIV; Select Max Payne 3 for Windows
2 – Find model you want to export
3 – In context menu, select "Export to openFormats"
4 – If needed also export textures
5 – Open 3Ds Max, run GIMS Evo for Max Payne 3
6 – Click "Import" button and select model file
7 – Select folder with textures
8 – Done
How to export models from 3Ds Max into Max Payne 3
1 – Prepare your model in 3Ds Max
2 – Open GIMS Evo, click "Export" button
3 – Select the model you want to export
4 – Open OpenIV
5 – In context menu, select "Import openFormats", select model file
6 – Done
How to create basic Max Payne 3 model from scratch in 3Ds Max
1 – Open GIMS Evo for Max Payne 3
2 – Navigate to "Tools" - "Game" - "Create object" - "Models"
3 – Select "Model" and place object in viewport
4 – Create your model
5 – Open Schematic View
6 – Link you model
7 - Navigate to "Tools" - "Game"
8 – Select "Material Editor"
9 – Setup material for your model
10 – At GIMS Evo home page click "Export" button
11 – Select the model you want to export
12 – Open OpenIV
13 – In context menu, select "Import openFormats", select model file
14 – Done
Required tools:
OpenIV
3Ds Max
GIMS Evo for Max Payne 3
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Music/Song: "Coffee Stains" by "Riot" from YouTube Audio Library
youtube.com/audiolibrary/music
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Change log - http://openiv.com/bugs/changelog_page.php
Music/Song: "Payday" from YouTube Audio Library
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1 – Run OpenIV, Select GTA V for Windows
2 – Find audio file you want to edit
3 – Export file to openFormats
You can see and change track properties in .OAC file
The .WAV files are in subfolder
4 – Replace .WAV files
5 – Switch to "Edit mode"
6 – Import .OAC file into OpenIV
You can just drag and drop file to OpenIV
Or you can use “New” - “Import openFormats” menu
7 – Check the result
Music: "Spring In My Step" from "YouTube Audio Library"
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Music/Song: "About That Oldie" from YouTube Audio Library
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1 - Run OpenIV, Select GTA V for Windows
2 - Find texture file you want to edit
3 - Turn on "Edit mode"
4 - Open texture file
5 - Export image texture
6 - Edit image in any editor you like
7 - Import image back into OpenIV
8 - Save changes
9 - Run game and have fun
Music: "Spring In My Step" from "YouTube Audio Library"
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Music/Song: "Up Above" from YouTube Audio Library
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Change log - http://openiv.com/bugs/changelog_page.php
Music/Song: "First Aid" (by Letter Box) from YouTube Audio Library
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Music/Song: "Awakening" from YouTube Audio Library
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Music/Song: "Friction Looks" from YouTube Audio Library
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Song/Music:
"Garage" by "Topher Mohr and Alex Elena"
(YouTube Audio Library)
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GIMS Evo for Max Payne 3
http://gtaforums.com/topic/388289-rel-openiv-including-openformats/?p=1067116455
Change log - http://openiv.com/bugs/changelog_page.php
music: "Into the Depths" By Jingle Punks (YouTube Audio Library)
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Steps:
1 - Run OpenIV
2 – Go to audio archives (pc\audio\Sfx)
3 – Open resident.rpf, make sure you are in "Edit mode"
4 – Select file you want to replace
5 – In context menu click “Replace”
6 – Choose new file. Make sure your file have no extension!
7 – Done
On the other hand, you can simple drag-and-drop new file
3 – Open resident.rpf, make sure you are in "Edit mode"
4 – In Windows File Explorer select new file
5 – Make sure your file have no extension!
6 – Drag-and-drop file into OpenIV
7 – Done
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Release notes - http://openiv.com/?p=1009
Change log - http://openiv.com/bugs/changelog_page.php
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Download openFormats I/O - http://www.dev-c.com/gtaiv/ofio
Import:
1 - Run OpenIV
2 - Open "vehicles.img"
3 - Select model which you want export
4 - Click "Export to openFormats"
5 - Run 3Ds Max
6 - Under "OPEN FORMATS I/O" section in "FRAGMENTS \ OFT" group click "Import single" button
7 - Select *.OFT file to import
8 - Done. Now you have your vehicle imported.
Export:
1 - Prepare your model to export
2 - Select root node of your model (starts with "ft_" prefix)
3 - Under "OPEN FORMATS I/O" section in "FRAGMENTS \ OFT" group click "Export single" button
4 - Go to OpenIV
5 - Import *.OFT file
6 - Done.
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We will continue to show you more information in future.
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Tutorial video youtube.com/watch?v=hL3fgir_MAc
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Gameplay video: youtube.com/watch?v=SXQpeZa6CmI
How to edit Max Payne 3 Audio files:
1 - Run OpenIV
2 - Open audio.rpf
3 - Find AWC file, which you want to edit
4 - Export AWC file to openFormats (Use context menu)
5 - Open folder with exported file
6 - Replace WAV files
7 - Import OAC file in OpenIV
8 - Check result
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