Jolin012Thanks to Fox for collaboration. Thanks also to N3rdsWithGame for ideas and help.
This new boatskip saves time and 2 chus for most categories and bingos. How much time I do not know yet but it should be significant, probably around 30-45 seconds not counting the explosives. Also more forgiving to fail than old boat skip. Setup with bombchu:
On Black after 10th red: shielddrop chu and roll on first frame that the explosion hits link: Hold left. 1 frame later: Press A to sidehop equip hoverboots before clipping. hold nothing.
when link is almost done screaming from falling: hold up for a second or two (very lenient), If you hold up too early you will hit a void plane. if you don't hold up link will just barely miss the platform (but still take fall damage, kinda weird). Navigate to the door and do your favorite BK skip.
With bomb this requires only 2 frame perfect inputs, but the setup i found is bad because it's hard to see the bomb. -vertical slash wall, crouchstab twice. -90 right backflip onto chest. -shielded horisontalslash twice, shielded vertical slash once. 3 ess right. 180 overhead shielddrop bomb, roll, 180 Roll on Big blue, hold left through the roll. Press A to sidehop left on the frame link stands and takes damage. Equip hoverboots before clipping.
With NL and bomb the setup is very simple. Target the left side of the left side of the chest (not a typo). 180, backflip, 180. 3 ess right. Let bomb explode over head. On first explosion frame sidehop right and shield. Equip hoverboots before clipping.
Groundbreaking New Boat Skip (Ground Clip)Jolin0122018-04-29 | Thanks to Fox for collaboration. Thanks also to N3rdsWithGame for ideas and help.
This new boatskip saves time and 2 chus for most categories and bingos. How much time I do not know yet but it should be significant, probably around 30-45 seconds not counting the explosives. Also more forgiving to fail than old boat skip. Setup with bombchu:
On Black after 10th red: shielddrop chu and roll on first frame that the explosion hits link: Hold left. 1 frame later: Press A to sidehop equip hoverboots before clipping. hold nothing.
when link is almost done screaming from falling: hold up for a second or two (very lenient), If you hold up too early you will hit a void plane. if you don't hold up link will just barely miss the platform (but still take fall damage, kinda weird). Navigate to the door and do your favorite BK skip.
With bomb this requires only 2 frame perfect inputs, but the setup i found is bad because it's hard to see the bomb. -vertical slash wall, crouchstab twice. -90 right backflip onto chest. -shielded horisontalslash twice, shielded vertical slash once. 3 ess right. 180 overhead shielddrop bomb, roll, 180 Roll on Big blue, hold left through the roll. Press A to sidehop left on the frame link stands and takes damage. Equip hoverboots before clipping.
With NL and bomb the setup is very simple. Target the left side of the left side of the chest (not a typo). 180, backflip, 180. 3 ess right. Let bomb explode over head. On first explosion frame sidehop right and shield. Equip hoverboots before clipping.GTG adult vineclip with chu to ice arrowsJolin0122023-03-14 | ...GTG adult vine clip setup with chu (1 frame perfect input)Jolin0122023-03-14 | ...fire block clip as childJolin0122023-03-01 | ...Child glitchless ground jump with chu (double chu)Jolin0122023-03-01 | ...Action Swap stick on N64Jolin0122023-02-23 | ...Torch arrow gossip stone theoryJolin0122023-02-22 | ...Preserve Child Mushroom and RBA Cojiro (Parallell trade sequence)Jolin0122023-02-22 | It is currently not possible to revert mushroom to cojiro AND preserve the mushroom. But this method lets you pursue the original trade sequence egg-chicken-cojiro and the sped up sequence mushroom-potion-saw in parallel, saving one trip to lost woods and back.Double BA Trade item + Another item (Temp B)Jolin0122023-02-22 | This is previously known technology and was used in for example the Feb 21st Low C Lotad 2023.Weird Egg Owl skip with stick (4 frame window, no pause)Jolin0122023-02-02 | If you are willing to sacrifice a pause or dont have a stick, try savestates method with a backflip its guaranteed failsafe: youtu.be/d4kgEM-VV4EBottle B with Chu backflip with ISG and hoverboots (4 frame perfect inputs)Jolin0122023-01-30 | Backflip bottle B in general is not new: youtu.be/R_z5zQXIA0c But this setup lets you preserve isg (no damage, and no shield crouch) Also, it does not need any wall or anything to align yourself with. So it can be used for special cases where no such thing is available.
There may be inconsistencies with this setup.OMS1 strat - leaving Dampe with SoT CrushJolin0122023-01-12 | Also good to lose health, not included in timing
Backwalk onto chest, backflip, backwalk to shown frame. shield out of the pause on shown frame, 90 right. sidehop, do OI late to avoid JS 3 frames for OI if you use sword, 12 frames if you use hookshot
Boutfrosts backup for a frame late for shield: just do 2 ess before sidehop oi and you still voidHow to prevent a mushroom reverting to CojiroJolin0122023-01-03 | ...Explosiveless Windmill heartpiece as child (sword+shield)Jolin0122023-01-03 | As shown, the trick also works with stick, but I used sword in the "setup". The roll timing is fairly lenient, but it is best to jumpslash at peak height. This works because the floor has priority over the ceiling and link is too low to be pushed by the "wall" of the rotating platform wings.Gravity buildup with hoverboots spin attackJolin0122022-12-14 | ...Explosiveless Fire Temple block clip with TSC + hoverbootsJolin0122022-10-24 | ...Naviless TSC SoT block skip after dampe race hookshotJolin0122022-10-24 | navi version found by blini: youtube.com/watch?v=Ut9xy0KOF6kChild Collapse skip with TSCJolin0122022-07-26 | ...DG LA Route comparison draftJolin0122022-07-26 | ...clip to DC back room skull itemless as adultJolin0122022-07-14 | TSC version by ToxicOxygen Twisted sidehop idea by EggMeisterDC back skull with only sword as adultJolin0122022-07-14 | Original TSC version by ToxicOxygen: youtube.com/watch?v=zwxRMzucMIwGlitchless restricted gerudo gate skip (bomb push gainer)Jolin0122022-06-27 | based on gerudo gate skip with ISG and gainer found by danny: youtu.be/2cOBQefuND0 Previously worked on by ClydeConcept: TSC Collapse skip (either age)Jolin0122022-06-07 | Less than 22 speed works as adult too. TSC with slingshot/hookshot found by Aki youtu.be/wVGpzHpOFfgBolero Jump fish push setup (only fish, no shield)Jolin0122022-02-01 | if you have shield use this instead: youtube.com/watch?v=A44hb9udEDIJump to bolero with pot push Setup (no explosives no hookshot)Jolin0122022-02-01 | ...Save a frame on initiating a backwalk (diagonal joystick)Jolin0122022-01-19 | Rosewaters camera plot: media.discordapp.net/attachments/495387041161543690/932286695439745034/video_11.png[RTA Useless] Fire temple block clip with only sword without torch slug (locked in with a friend)Jolin0122022-01-10 | ...[Not setup] Fire Temple block clip with only sword using torch slugJolin0122022-01-10 | ...Botw chus with skulltula push, only sword setupJolin0122022-01-07 | There is currently (at time of video upload) no backup for incorrect skulltula heights, so currently you have to get lucky and get the same skulltula height as I had here. When you go to sidehop based on the wall texture cue, if the skulltula height is not 27 then it was the wrong height, affected by pause buffering and oither things. Too bad for you. Just delaying the sidehop will not help.Hammer Chest Fire switch skip with hookshot extensionJolin0122022-01-06 | Based on dannys: youtube.com/watch?v=7S0AC0NIcRoBotw chus with 1 stick no nutJolin0122022-01-03 | Visual cue for backwalk tutorial: youtu.be/ksUI9UEdzQ4 Count confirmed the backflip is at least 2 frames so can be done unbuffered, assuming you pause to time the backwalk. There is one inaccuracy in the video, it states there is a 2 frame window to release joystick left after the 2nd slash, but its frame perfect.
key addresses for 1.2: skull x coord 801E7074 f32 skull y coord 801E7078 f32 skull z coord 801E707C f32 skull facing angle 801E7106 x16
1.0: skull x coord 801E67B4 f32 skull y coord 801E67B8 f32 skull z coord 801E67BC f32 skull facing angle 801E6846 x16[WIP, Slight cheats] Botw chus w/o nuts (only 1 deku stick)Jolin0122022-01-02 | Cheats are just because I havent just yet got around to working out how to get the skull to face the ideal angle while standing at the ideal position. Thats the next thing to work on. but no indication it would be impossible. Overall looks very promising.TSC left side spirit as adultJolin0122021-12-31 | ...Deku Shield aqua escape hess setupJolin0122021-12-30 | Found this on an old harddrive. Can't remember why I didnt upload it before? if there's any inconsistency you you have any questions - don't ask, Iwon't remember. I guarantee nothing.Itemless BOTW Chus + Explanation + SetupsJolin0122021-12-29 | ...Glitch Reveal - Skulltula Elevator + ExplanationJolin0122021-12-27 | ...Botw chus with skulltula push setup 1 stick and nut (oot calendar 2021 day 25)Jolin0122021-12-25 | Joint discovery by blini and me.
This new trick was revealed in oot calendar 2021, day 25. Calendar video: insert link here
WARNINGS: The skulltula can sometimes push you on the wrong frame, either 1 frame early or 1 frame late despite all steps in the setup being performed correctly. While I have a theory on how this works, it will require more research and investigation to be sure, so i dont want to put it in the video. It seems likely that we can learn to manipulate this seeming randomness and make it 100% consistent, either by adjusting the setup to be more slight variation, or simply being more meticulous about certain steps when we know for certain what's going on.
Here are my current hypothesis on what is going on:
The corpse of the skulltula does not spawn a given number of frames after we kill it, which we would have liked. Instead it spawns a given number of frames after the skulltula drops and hits the ground. This means that if the height and initial y velocity of the skulltula when killed differs, the number of frames until it hits the ground differs, and in turn the push timing differs, which we cannot accept.
The y velocity of the skull when killed can differ and is affected by 3 things. Before listing them, some background info.
The height of the skulltula is affected by its cyclical bobbing up and down, the vertical bobbing cycle has 16 frames, 8 frames going up (positive y vel) 8 frames going down (negative y vel). this is not to be confused with the 60 frame flipping cycle, 30 frames facing link, 30 frames facing away. The bobbing cycles start when link enters the scene, while the flipping cycles are initiated by link entering into the close vicinity of the skull where it drops. This means the 2 separate cycles (bobbing and flipping) are independent and how they align depends on which bob you enter the skulls range at. If we learn more about this and which bob is ideal we could even look at the skull to know when to get in its vicinity making it drop.
Further, if we see that a bob is bad when we go to hit the skull, we can wait 1 flipping cycle. because 60 frames does not correspont to an even set of 16 frame bobbing cycles, this offsets the bobbing by 4 frames, which could in such a case be beneficial.
Lastly, if you pause buffer the slash input, the bobbing cycle of the skulltula, or at least the y velocity of it, in some sense keeps running. At least I have seen that depending on the number of frames you pause for, the y velocity on the following frame will be different, and can even attain values not part of the ordinary y velocity bobbing cycle. why this happens I dont know, but it cycles every 16 frames. So if you are in the pause menu for an additional 16 frames you get the same result. There is however some relief to be found, because in my single test of this, there were two sets of 5 consequtive frames in the pause menu giving identical result. Perhaps this will always be the case, perhaps not. But if it is, and if one of these consecutive frame windows is near the start there is some hope that immediate unpause hits a range of 5 consecutive frames with predictable results.
If you wanna go unbuffered for now, to skip this nonsense while its not fully figured out, but also dont wanna risk having to reset, you can throw a nut before slashing the skull, freezing it at a correct angle, without risking killing it.
So these are the 3 things that affect y velocity of skull, which in turn affects how fast it drops to the ground:
1: when you trigger the skull to drop, relative to its bobbing 2: if you let the skull flip additional cycles before striking 3: if you pause buffer anything before making the skull swing
Now, thats not the end of it. the time it takes for the skull depends on the y coordinate of the skull before it dies too, not just the y velocity.
This is affected by the same 3 things with a little extra nuance:
It naturally bobs cyclically every 16 frames, directly determined by y velocity fluctuating between positive and negative, so whether its at a peak or valley when it is time to strike it depends on point 1 and 2 above, i.e. when its triggered to drop and how many flips you wait.
The bobbing y coordinate is however not only affected by this. the mean value around which is oscillates up and down is not always the same. The mean value it can vary by 6.00 units, depending on when in its pre-drop bobbing cycle the skull is caused to drop. This is likely because it drops until it reaches threshold y value around which it resules oscillating (instead of dropping a specific distance), thereby dropping an additional distance if it dropped out of a high bob.
So while this is complex, if we can just have a robust setup where we know this is not enough to jeopardize it, an/or we can manipulate it by timing when the skull drops, and avoid pausing or understand when/how it is safe to pause, this will be fine. Help from decomp and more research will help.Shieldless Kakariko Gate skip setup (deku stick or sword)Jolin0122021-12-24 | This shows 3 pauses but only 1 of them is a frame perfect input, the other are to buffer out of unpause lag, avoiding talkign to sign and guard.
Also works with kokiri sword, but when you draw sword instead of stick you need to interrupt the swing with a frame jumpslash on first possible frame.
Inspired by setup by Lake: youtu.be/GHt9lTYQh18 Kak gate skip found by me: youtu.be/4tnptYogpS8 Lunge storage found by blini: youtu.be/YRUIju7OPbYKak gate clip with lunge storage (oot calendar 2021 day 23)Jolin0122021-12-23 | This was revealed as part of the oot christmas calendar 2021, day 23. Calendar video: youtu.be/0VkDWwcMpS0Botw chus with pot push (oot calendar 2021 day 21)Jolin0122021-12-21 | This was revealed as part of the oot christmas calendar 2021, day 21. Calendar video: youtu.be/J9ePdbnPp_w
This new trick lets us get the chus much faster than with TSC. Requires shield and stick/sword/nut to get past skull.
This is not a complete setup, but a starting point. How lenient the trick is is not evaluated eitherat this point. How much time this saves over ocarina dive is also not evaluated at this point.Backup Lunge storage in Temple of TimeJolin0122021-12-20 | Recommended clip setup by sva: twitter.com/sva16162/status/1472916768536809478
Lunge storage found by blini: youtu.be/YRUIju7OPbY Lunge storage dot skip finding by me, and independently by cabbage and kaeru: youtube.com/watch?v=jRjyv0H3xgYSteal epona completely itemless (oot calendar 2021 day 19)Jolin0122021-12-19 | This new trick lets us steal epona with no items whatsoever. It was revealed as part of the oot christmas calendar 2021, day 19. Calendar video: youtu.be/L5X_W7a42EwIce Cavern left red ice clip with lunge storage as child (oot calendar 2021 day 15b)Jolin0122021-12-19 | Found by blini. Uploading here on his behalf, as he's not available to do it on his channel right now.
child gate and adult left ice do not seem to work with lunge storage.
Lunge storage found by blini: youtube.com/watch?v=YRUIju7OPbY JS+lunge storage applications for clipping: a collaboration between blini and myself.Ice Cavern right red ice clip with lunge storage as child (oot calendar 2021 day 15c)Jolin0122021-12-19 | Found by blini. Uploading here on his behalf, as he's not available to do it on his channel right now.
child gate and adult left ice do not seem to work with lunge storage.
Lunge storage found by blini: youtube.com/watch?v=YRUIju7OPbY JS+lunge storage applications for clipping: a collaboration between blini and myself.Ice Cavern gate clip with lunge storage as adult (oot calendar 2021 day 15d)Jolin0122021-12-19 | Found by blini. Uploading here on his behalf, as he's not available to do it on his channel right now.
child gate and adult left ice do not seem to work with lunge storage.
Lunge storage found by blini: youtube.com/watch?v=YRUIju7OPbY JS+lunge storage applications for clipping: a collaboration between blini and myself.Ice Cavern right red ice clip with lunge storage as adult (oot calendar 2021 day 15a)Jolin0122021-12-19 | alignment imgur.com/ESUhHur
Found by blini. Uploading here on his behalf, as he's not available to do it on his channel right now.
child gate and adult left ice do not seem to work with lunge storage.
Lunge storage found by blini: youtube.com/watch?v=YRUIju7OPbY JS+lunge storage applications for clipping: a collaboration between blini and myself.Jumpslash DoT skip as child with lunge storage (Oot Calendar 2021 day 17)Jolin0122021-12-19 | Joint finding by blini and me.
this trick was revealed as part of the oot 2021 christmas calendar day 17. See calendar video: insert link to Mutantaura's channelGohma crush with bomb damage push (oot 2021 calednar day 13)Jolin0122021-12-13 | New concept? Simultaneous bomb damage + bomb push from overhead drop.
Joint discovery by blini and me.
This new trick was revealed in oot calendar 2021, day 13. Calendar video: youtu.be/uVGjM_sQAS4Shieldless Spirit silver block skip with bomb push as adult (oot 2021 calendar day 11b)Jolin0122021-12-12 | Found by blini. Uploading here on his behalf, as he's not available to do it on his channe right now.
This new trick was revealed in oot calendar 2021, day 11. Calendar video: youtu.be/-2J8xbA9NTw
Left side clip was also included in the calendar reveal: youtu.be/Mj82V1rvn7wShieldless Spirit crawlspace skip with bomb push as adult (oot 2021 calednar day 11a)Jolin0122021-12-12 | Found by blini. Uploading here on his behalf, as he's not available to do it on his channe right now.
This new trick was revealed in oot calendar 2021, day 11. Calendar video:
Rightside clip was also included in the calendar reveal: youtu.be/nHC74RQcg3UBarinade slope clip as child with bomb push setup (oot 2021 calendar day 9)Jolin0122021-12-09 | This new method to get oob as child was revealed in oot calendar 2021, day 9. Calendar video: youtu.be/C2W00OZvU6w