Uploaded February 2011 | Updated September 2026, 2 weeks ago
Sikkmod has now been released for DOOM 3 Resurrection of Evil. Sikkmod by Sikkpin truly makes DOOM 3 look awesome.
I upscalled almost all the textures and model textures in both DOOM 3 and Resurrection of Evil up to 4 times their resolution with a maximum of 2048x2048 pixels, that does not include the gui textures, makes the game crash.
I'm using a texture mod made by Monoxead you can find it here doom3-hr.com/Main_Eng.html
For the fonts in the game I use the fonts from 6th venom HQ menu made by 6th Venom, you can find it here doom3world.org/phpbb2/viewtopic.php?f=39&t=21286&st=0&sk=t&sd=a&sid=985324eaf9d9b69e529e9be463e727cb
Video is recorded with Fraps at 1920x1080 at 29.970 fps.
The font for the title in my video that says "TRUE EVIL NEVER DIES" is YouMurdererBB, you can find it here acidfonts.com/typeface/you_murderer.htm
Credit goes to Sikkpin for making Sikkmod, thank you Sikkpin.
You can find Sikkmod here doom3world.org/phpbb2/viewtopic.php?f=39&t=24172
I added the music to the video, it's not part of the mod or the game.
Best viewed in 1080p full screen.
Hope you like my video.
If any of you wonder about my system specs, here they are:
Windows 7 Ultimate 64bit
XFX HD 5870 900/5200Mhz
Gigabyte GA-890GPA-UD3H
AMD Phenom II X4 955 BE 3.6Ghz
8GB A-DATA DDR3 1600Mhz
Sound Blaster X-Fi Titanium
Fractal Design Newton R2 1000 watt PSU
Here are the settings I use in Sikkmod
seta r_useVignetting "0"
seta r_filmgrainStrength "0.15"
seta r_filmgrainScale "1.5"
seta r_filmgrainBlendMode "3"
seta r_useFilmgrain "1"
seta r_colorGradingParm "5"
seta r_useColorGrading "0"
seta r_motionBlurQuality "3"
seta r_motionBlurLerp "0.5"
seta r_motionBlurFactor "1.0"
seta r_motionBlurMaxThreshold "45"
seta r_motionBlurMinThreshold "10"
seta r_motionBlurFPSThreshold "20"
seta r_motionBlurMaskDistance "32"
seta r_motionBlurScale "0.15"
seta r_useMotionBlur "1"
seta r_dofConditionZoom "1"
seta r_dofConditionTalk "1"
seta r_dofConditionReload "1"
seta r_dofConditionGUI "1"
seta r_dofConditionCinematic "1"
seta r_dofConditionAlways "0"
seta r_dofFocus "64"
seta r_dofFar "512"
seta r_dofNear "-64"
seta r_dofBlurQuality "2"
seta r_dofBlurScale "0.7"
seta r_useDepthOfField "1"
seta r_ssaoBlurEpsilon "0"
seta r_ssaoBlurQuality "1"
seta r_ssaoBlurScale "1.0"
seta r_ssaoAmount "3"
seta r_ssaoRadius "3"
seta r_useSSAO "0"
seta r_bloomGamma "1"
seta r_bloomScale "0.2"
seta r_bloomBlurScaleY "1"
seta r_bloomBlurScaleX "1"
seta r_bloomBlurIterations "1"
seta r_bloomBufferSize "3"
seta r_useBloom "0"
seta r_hdrGlareSize "0.2"
seta r_hdrGlareScale "1"
seta r_hdrGlareStyle "10"
seta r_hdrBloomSize "0.5"
seta r_hdrBloomScale "0.7"
seta r_hdrBloomOffset "1"
seta r_hdrBloomThreshold "3.0"
seta r_hdrBloomWhitePoint "8"
seta r_hdrBloomMiddleGray "0.10"
seta r_hdrLumThresholdMin "0.15"
seta r_hdrLumThresholdMax "1.0"
seta r_hdrBlueShiftFactor "0.11"
seta r_hdrWhitePoint "15"
seta r_hdrMiddleGray "0.18"
seta r_hdrAdaptationRate "60.0"
seta r_useHDR "1"
seta r_useEdgeAA "1"
seta g_healthRegenFeedback "100"
seta g_healthRegenSteps "1"
seta g_healthRegenLimit "100"
seta g_healthRegenAmt "3"
seta g_healthRegenDelay "5"
seta g_healthRegenTime "1"
seta g_useHealthRegeneration "1"
seta g_bloodSprayFrequency "0.2"
seta g_bloodSprayDistance "96"
seta g_bloodSprayTime "5"
seta g_showBloodSpray "1"
seta g_ambientLightColor "0.1 0.1 0.1"
seta g_ambientLightRadius "65536 65536 65536"
seta g_useAmbientLight "1"
seta g_batteryRechargeRate "5"
seta g_batteryLife "60"
seta g_goggleType "0"
seta g_zombieResurrectionCount "1"
seta g_useZombieResurrection "0"
seta g_randomEnemyHealthScale "0.0001"
seta g_useRandomEnemyHealth "1"
seta g_weaponAwarenessDistance "32"
seta g_useWeaponAwareness "1"
seta g_useRealisticAmmoUsage "0"
seta g_tracerFrequency "0.5"
seta g_burnAwayDelay "0.5"
seta g_crosshair "0"
seta r_ssaoBlendScale "2.0"
seta r_ssaoBlendPower "2.0"
seta r_ssaoBlurMethod "3"
seta r_ssaoBias "0.075"
seta r_ssaoMethod "1"
seta r_hdrBloomToneMapper "4"
seta r_hdrDitherSize "0.3"
seta r_hdrDither "0"
seta r_hdrToneMapper "4"
seta r_edgeAAFilterScale "0.8"
seta r_edgeAASampleScale "0.8"
seta g_crosshairLerp "0.5"
seta g_crosshairType "0"
seta g_useExplosionFX "0"
Sikkmod has now been released for DOOM 3 Resurrection of Evil. Sikkmod by Sikkpin truly makes DOOM 3 look awesome.
I upscalled almost all the textures and model textures in both DOOM 3 and Resurrection of Evil up to 4 times their resolution with a maximum of 2048x2048 pixels, that does not include the gui textures, makes the game crash.
I'm using a texture mod made by Monoxead you can find it here doom3-hr.com/Main_Eng.html
For the fonts in the game I use the fonts from 6th venom HQ menu made by 6th Venom, you can find it here doom3world.org/phpbb2/viewtopic.php?f=39&t=21286&st=0&sk=t&sd=a&sid=985324eaf9d9b69e529e9be463e727cb
Video is recorded with Fraps at 1920x1080 at 29.970 fps.
The font for the title in my video that says "TRUE EVIL NEVER DIES" is YouMurdererBB, you can find it here acidfonts.com/typeface/you_murderer.htm
Credit goes to Sikkpin for making Sikkmod, thank you Sikkpin.
You can find Sikkmod here doom3world.org/phpbb2/viewtopic.php?f=39&t=24172
I added the music to the video, it's not part of the mod or the game.
Best viewed in 1080p full screen.
Hope you like my video.
If any of you wonder about my system specs, here they are:
Windows 7 Ultimate 64bit
XFX HD 5870 900/5200Mhz
Gigabyte GA-890GPA-UD3H
AMD Phenom II X4 955 BE 3.6Ghz
8GB A-DATA DDR3 1600Mhz
Sound Blaster X-Fi Titanium
Fractal Design Newton R2 1000 watt PSU
Here are the settings I use in Sikkmod
seta r_useVignetting "0"
seta r_filmgrainStrength "0.15"
seta r_filmgrainScale "1.5"
seta r_filmgrainBlendMode "3"
seta r_useFilmgrain "1"
seta r_colorGradingParm "5"
seta r_useColorGrading "0"
seta r_motionBlurQuality "3"
seta r_motionBlurLerp "0.5"
seta r_motionBlurFactor "1.0"
seta r_motionBlurMaxThreshold "45"
seta r_motionBlurMinThreshold "10"
seta r_motionBlurFPSThreshold "20"
seta r_motionBlurMaskDistance "32"
seta r_motionBlurScale "0.15"
seta r_useMotionBlur "1"
seta r_dofConditionZoom "1"
seta r_dofConditionTalk "1"
seta r_dofConditionReload "1"
seta r_dofConditionGUI "1"
seta r_dofConditionCinematic "1"
seta r_dofConditionAlways "0"
seta r_dofFocus "64"
seta r_dofFar "512"
seta r_dofNear "-64"
seta r_dofBlurQuality "2"
seta r_dofBlurScale "0.7"
seta r_useDepthOfField "1"
seta r_ssaoBlurEpsilon "0"
seta r_ssaoBlurQuality "1"
seta r_ssaoBlurScale "1.0"
seta r_ssaoAmount "3"
seta r_ssaoRadius "3"
seta r_useSSAO "0"
seta r_bloomGamma "1"
seta r_bloomScale "0.2"
seta r_bloomBlurScaleY "1"
seta r_bloomBlurScaleX "1"
seta r_bloomBlurIterations "1"
seta r_bloomBufferSize "3"
seta r_useBloom "0"
seta r_hdrGlareSize "0.2"
seta r_hdrGlareScale "1"
seta r_hdrGlareStyle "10"
seta r_hdrBloomSize "0.5"
seta r_hdrBloomScale "0.7"
seta r_hdrBloomOffset "1"
seta r_hdrBloomThreshold "3.0"
seta r_hdrBloomWhitePoint "8"
seta r_hdrBloomMiddleGray "0.10"
seta r_hdrLumThresholdMin "0.15"
seta r_hdrLumThresholdMax "1.0"
seta r_hdrBlueShiftFactor "0.11"
seta r_hdrWhitePoint "15"
seta r_hdrMiddleGray "0.18"
seta r_hdrAdaptationRate "60.0"
seta r_useHDR "1"
seta r_useEdgeAA "1"
seta g_healthRegenFeedback "100"
seta g_healthRegenSteps "1"
seta g_healthRegenLimit "100"
seta g_healthRegenAmt "3"
seta g_healthRegenDelay "5"
seta g_healthRegenTime "1"
seta g_useHealthRegeneration "1"
seta g_bloodSprayFrequency "0.2"
seta g_bloodSprayDistance "96"
seta g_bloodSprayTime "5"
seta g_showBloodSpray "1"
seta g_ambientLightColor "0.1 0.1 0.1"
seta g_ambientLightRadius "65536 65536 65536"
seta g_useAmbientLight "1"
seta g_batteryRechargeRate "5"
seta g_batteryLife "60"
seta g_goggleType "0"
seta g_zombieResurrectionCount "1"
seta g_useZombieResurrection "0"
seta g_randomEnemyHealthScale "0.0001"
seta g_useRandomEnemyHealth "1"
seta g_weaponAwarenessDistance "32"
seta g_useWeaponAwareness "1"
seta g_useRealisticAmmoUsage "0"
seta g_tracerFrequency "0.5"
seta g_burnAwayDelay "0.5"
seta g_crosshair "0"
seta r_ssaoBlendScale "2.0"
seta r_ssaoBlendPower "2.0"
seta r_ssaoBlurMethod "3"
seta r_ssaoBias "0.075"
seta r_ssaoMethod "1"
seta r_hdrBloomToneMapper "4"
seta r_hdrDitherSize "0.3"
seta r_hdrDither "0"
seta r_hdrToneMapper "4"
seta r_edgeAAFilterScale "0.8"
seta r_edgeAASampleScale "0.8"
seta g_crosshairLerp "0.5"
seta g_crosshairType "0"
seta g_useExplosionFX "0"






![Crysis Phenom II X4 955 Black Edition Sapphire Radeon HD 4870 1GB High Definition 720p
Here is video I recorded from Crysis with my new AMD Phenom II X4 955 Back Edition over clocked to 3.5Ghz. My graphics card is Sapphire Radeon HD 4870 1GB gddr5. Recorded with Fraps at 1440x900. As you can see in the video the real time info is on. The fps in the video is between 9-30 fps when recording with Fraps. The fps is 20-30 fps higher when not recording with Fraps. In some parts of the game the fps is as high as 70+ fps. In this video youll see me destroy the Alien Hunter and the Alien Warrior ship.
I use Ultra High config by Re4Xz0oR, you can find it here http://www.mycrysis.com/filebase.php?fileid=9398 I edited this config to get the HDR(High Dynamic Range) and SSAO(Screen Space Ambient Occlusion) the way I like it. and I also use custom CVarGroups made by Hélder [HP] Pinto, you can find it here http://www.helderpinto.com/blog/personal/very-high-quality-costum-config.html SMG99 is a modified SMG that fires infinitive high speed destructive bullets and TAC projectiles, you can download it here http://www.crymod.com/filebase.php?fileid=2034&lim=30 Hope you like my video.
Here are my system specs:
Antec 900
Windows XP Professional x64 Edition
Gigabyte GA-MA770-DS3 5200 MT/s
AMD Phenom II X4 955 @ 3.5Ghz
SAPPHIRE Radeon HD 4870 1GB GDDR5 @ 750Mhz/900Mhz
6GB A-DATA DDR2 PC6400 800Mhz
Creative Soundblaster Audigy SE
Samsung SpinPoint T 500GB SATA
Seagate Barracuda 120GB PATA
Western Digital Elements 1TB usb harddrive
Optiarc AD-7170S DVD ±R/RW SATA
Samsung SyncMaster 940BW 19 inch Widescreen
PSU Hiper HPU-4M580 580 watt, peak 630 watt Crysis Phenom II X4 955 Black Edition Sapphire Radeon HD 4870 1GB High Definition 720p](https://i.ytimg.com/vi/pDJYZ2dHnT0/mqdefault.jpg)



