Uploaded July 2016 | Updated September 2026, 2 weeks ago
My 101% speedrun tutorial of 'Snow Barrel Blast' in "Donkey Kong Country" for the Game Boy Advance.
Full 101% speedrun tutorial:
youtube.com/playlist?list=PL8H4noaCcU1jt8qUOmntIhw7aTkle8zE_
NOTE: This tutorial is not meant to be friendly. There might be a bit of safeness. But to get the fastest possible time, these tricks must be performed.
Bonus Room #1 skipping:
Skipping Bonus Room #1 is faster because it sets up for revisiting the level in order to do the Start+Select trick, thus skipping the waiting game.
Bonus Room #2 approaching:
More Barrel Cannon physics strategy.
Bonus Room #2:
It's possible to one-cycle the fast spinning Barrel Cannon at the very start to get the letter O, but it's pretty much frame perfect.
Bonus Room #3 approaching:
High chance of shooting into that wasp if one choses to one-cycle the fast spinning Barrel Cannon.
Bonus Room #1:
The level is revisited to enter Bonus Room #1 and do the Start+Select trick, thus skipping the waiting game.
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In order to get 101% in the Game Boy Advance version, every Bonus Room has to be found. Not only that, but every picture (as well as the K-O-N-G letters) has to be collected.
My 101% speedrun tutorial of 'Snow Barrel Blast' in "Donkey Kong Country" for the Game Boy Advance.
Full 101% speedrun tutorial:
youtube.com/playlist?list=PL8H4noaCcU1jt8qUOmntIhw7aTkle8zE_
NOTE: This tutorial is not meant to be friendly. There might be a bit of safeness. But to get the fastest possible time, these tricks must be performed.
Bonus Room #1 skipping:
Skipping Bonus Room #1 is faster because it sets up for revisiting the level in order to do the Start+Select trick, thus skipping the waiting game.
Bonus Room #2 approaching:
More Barrel Cannon physics strategy.
Bonus Room #2:
It's possible to one-cycle the fast spinning Barrel Cannon at the very start to get the letter O, but it's pretty much frame perfect.
Bonus Room #3 approaching:
High chance of shooting into that wasp if one choses to one-cycle the fast spinning Barrel Cannon.
Bonus Room #1:
The level is revisited to enter Bonus Room #1 and do the Start+Select trick, thus skipping the waiting game.
----------
In order to get 101% in the Game Boy Advance version, every Bonus Room has to be found. Not only that, but every picture (as well as the K-O-N-G letters) has to be collected.

![Donkey Kong Country [GBA] SR - Barrel Cannon Canyon [101%]
My 101% speedrun tutorial of Barrel Cannon Canyon in Donkey Kong Country for the Game Boy Advance.
Full 101% speedrun tutorial:
https://www.youtube.com/playlist?list=PL8H4noaCcU1jt8qUOmntIhw7aTkle8zE_
NOTE: This tutorial is not meant to be friendly. There might be a bit of safeness. But to get the fastest possible time, these tricks must be performed.
Letter K approaching:
Normally, the shortcut would already be taken after getting the letter K. But getting a picture in the Winky Bonus is required to get 101%. So its faster to just get the Winky Token and then take the shortcut.
DK Barrel:
If Diddy wasnt available in Jungle Hijinxs and Coral Capers, he will be available now, especially after taking the shortcut.
Barrel Cannon physics:
The Barrel Cannon physics are different from the SFC version. In the GBA version, holding either Left or Right on the D-Pad while holding the B button gives movability after shooting out of the Barrel Cannon. Holding Right on the D-Pad without holding the B button after shooting out of the Barrel Cannon can make that section faster. By holding only Right on the D-Pad, the Barrel Cannon gives extra speed. Of course, this only works when the Barrel Cannon is shooting horizontally. It doesnt work when the Barrel Cannon is shooting diagonally (except for certain ones that give extra speed).
Bonus Room #1:
Dropping down while avoiding the 1st Barrel Cannon would be faster. However, its pretty much pixel perfect.
Letter N:
In the GBA version, the letter N is removed from the shortcut route. So the shortcut is skipped in order to get the letter N. The shortcut is taken afterwards.
Level ending:
Finishing a level as Donkey is important. In fact, finishing a world as Donkey is important. In order to get a picture, a world (Kongo Jungle) has to be finished by Donkey. Afterwards, that world has to be revisited to add 1% more to 101%.
Be sure to go to Candy after this level. In the GBA version, playing Candys dancing mini-game (as well as getting Perfect rating [1 Hit allowed]) is required to get 101%.
In order to get 101% in the Game Boy Advance version, every Bonus Room has to be found. Not only that, but every picture (as well as the K-O-N-G letters) has to be collected. Donkey Kong Country [GBA] SR - Barrel Cannon Canyon [101%]](https://i.ytimg.com/vi/pZvHJmJuol8/mqdefault.jpg)
![Donkey Kong Country [GBA] SR - Funkys Fishing 1 [101%]
My 101% speedrun tutorial of Funkys Fishing 1 in Donkey Kong Country for the Game Boy Advance.
Full 101% speedrun tutorial:
https://www.youtube.com/playlist?list=PL8H4noaCcU1jt8qUOmntIhw7aTkle8zE_
NOTE: This tutorial is not meant to be friendly. There might be a bit of safeness. But to get the fastest possible time, these tricks must be performed.
Crab patterns:
After the story cutscene, the crab pattern starts. It depends on how fast or slow the levels are cleared along with text skipping. The more one speedruns this category, the more the speedrunner will see some fishing patterns. Regardless, the RNG is still involved in them. In a casual playthrough, it can be random whether the crab shows up or not.
Funkys Fishing 1:
For this mini-game, dont bother waiting to catch the crab.
In order to get 101% in the Game Boy Advance version, every Bonus Room has to be found. Not only that, but every picture (as well as the K-O-N-G letters) has to be collected. Donkey Kong Country [GBA] SR - Funkys Fishing 1 [101%]](https://i.ytimg.com/vi/pgc9FU5uCNw/mqdefault.jpg)



![Tomb Raider: The Last Revelation [PS] - Egypt FMV
Egypt FMV of Tomb Raider: The Last Revelation for the PlayStation. Tomb Raider: The Last Revelation [PS] - Egypt FMV](https://i.ytimg.com/vi/r2gLT8rzQfI/mqdefault.jpg)

![Donkey Kong Country [GBA] SR - Candys Dance Studio 5 [101%]
My 101% speedrun tutorial of Candys Dance Studio 5 in Donkey Kong Country for the Game Boy Advance.
Full 101% speedrun tutorial:
https://www.youtube.com/playlist?list=PL8H4noaCcU1jt8qUOmntIhw7aTkle8zE_
NOTE: This tutorial is not meant to be friendly. There might be a bit of safeness. But to get the fastest possible time, these tricks must be performed.
Candys Dance Studio 5:
In the GBA version, playing Candys dancing mini-game (as well as getting Perfect rating [1 Hit allowed]) is required to get 101%.
In order to get 101% in the Game Boy Advance version, every Bonus Room has to be found. Not only that, but every picture (as well as the K-O-N-G letters) has to be collected. Donkey Kong Country [GBA] SR - Candys Dance Studio 5 [101%]](https://i.ytimg.com/vi/rq43gOu9M3k/mqdefault.jpg)

![Diddy Kong Racing - Krunch Playthrough/Longplay
Playing as Krunch in Diddy Kong Racing (v1.0) for the Nintendo 64.
PLAYING NOTE: I deliberately (attempted to) avoid using boosts as much as possible for the normal races and silver coin challenges. The only time I use them is when Im getting the key to unlock a battle stage, and when Im doing the trophy race. 10 bananas are more than enough to win normal races and silver coin challenges. Yes, bananas do increase the top speed of the character youre playing as.
Recorded in the year 2011; originally divided into 22 parts, edited into one video.
Krunchs stats:
- Weight Group: Heavy
- Acceleration: 1.0 ~ Very Low
- Handling: 1.0 ~ Very Low
- Top Speed: 4.0 ~ Above Average
Krunch is a Kremling and member of the Kremling Krew.
Rules of play:
- Mostly minimal boosts for normal races and silver coin challenges.
How the game works:
AIs cheat by using a power up whenever you do, as well as honking the horn. 60% of the time, there is always a chance you will be hit by a homing missile. If you get enough distance in 1st place, the AIs will stop hitting Zippers behind you, as well as driving into traps and not being effected off-screen, including them not getting stopped by the bridge off-screen in Boulder Canyon.
Car tips:
To drift, turn first, and then hold the R button. During that time, turning can be controlled. Braking while drifting is required, especially for heavy characters.
Hovercraft tips:
Only use the R button for sharp turns. DO NOT hold the R button when going straight forward. Do not hold Down on the analog stick either. Doing either of those things WILL decrease speed.
Plane tips:
To turn sharper, use the R button. To do an upwards loop-de-loop, tap the R button twice. To do a downwards loop-de-loop, hold Up, and then tap the R button twice. During that time, depending on how long the R button is held, it can last up to 1 second. After that, it finishes with a boost. To do a barrel roll, hold either Left or Right, and then tap the R button twice. While doing barrel rolls continuously, let go of the accelerator for greater boosting.
Green boost tip:
To get a green boost, let go of the accelerator before either hitting a Zipper or using a blue balloon power up. During that time, wait UNTIL the multicolored smoke disappears, and THEN accelerate again.
To view the playlist of the character playthroughs/longplays, click on this link:
https://www.youtube.com/playlist?list=PL8H4noaCcU1ieBT4WMsgCiP7fuSMaYtIh
Out of all the normal races and silver coin challenges, the hardest one to win using as little boosts as possible is the silver coin challenge of Windmill Plains! That race is absurdly hard with that kind of rule! The reason why is because the AIs actually DO let go of the accelerator upon hitting Zippers, even upon using blue balloon power ups! There is absolutely NO room for error, because if you dont make the right moves at the beginning or during the race, you arent going to win! Getting hit by a homing missile or an oil slick is definitely NOT an option either! Because of those problems, its absurdly hard to win using as little boosts as possible!
Windmill Plains | Silver Coin Challenge as Krunch [Minimal Boosts]:
Since Krunchs top speed is above average, you will not have to worry about the AIs hitting the Zipper on the 1st lap. Just focus on getting the silver coins.
If two AIs hit the Zipper on the 1st lap, it is IMPOSSIBLE to win.
Originally recorded in the year 2011. Diddy Kong Racing - Krunch Playthrough/Longplay](https://i.ytimg.com/vi/snCETk7NthI/mqdefault.jpg)