Donkey Kong Country [GBA] SR - Millstone Mayhem [101%] @William5000000
Donkey Kong Country [GBA] SR - Millstone Mayhem [101%]  @William5000000
Uploaded July 2016 | Updated September 2026, 2 weeks ago
My 101% speedrun tutorial of 'Millstone Mayhem' in "Donkey Kong Country" for the Game Boy Advance.

Full 101% speedrun tutorial:
youtube.com/playlist?list=PL8H4noaCcU1jt8qUOmntIhw7aTkle8zE_

NOTE: This tutorial is not meant to be friendly. There might be a bit of safeness. But to get the fastest possible time, these tricks must be performed.

2nd Millstone approaching:
In the SFC version, the rolling/cartwheeling glitch through Millstones works on v1.0 and v1.1. But in the GBA version, the rolling/cartwheeling glitch through Millstones doesn't work. If approached fast enough, it's possible to one-cycle the 2nd Millstone.

Bonus Room #2 approaching:
Normally, in the SFC version, Diddy wouldn't be able to reach Bonus Room #2 without a tire because of his size. This would be the case for the GBA version as well. But because the hitbox is larger than it seems, Diddy can reach Bonus Room #2 without a tire. Without slowing down, it's possible to one-cycle the 3rd Millstone and enter Bonus Room #2. This section is a bit laggy, which is enough to eat button inputs.

Bonus Room #3 approaching:
This section is very tricky. Use the ground to determine when to jump over the 2nd Krusha with the TNT Barrel without slowing down.

After Star Barrel:
To one-cycle the 6th Millstone, use the ground to determine when to cartwheel into a Slippa. Too slow with cartwheeling, and the 6th Millstone will hit Diddy. It's possible to cartwheel into Slippa without being forced to stop at the end of that technique, but that rarely happens.

9th Millstone approaching:
It's possible to one-cycle the 9th Millstone, but it's very hard. While approaching the 9th Millstone without slowing down at all, it requires very fast movement. Use the ground to determine when to cartwheel. After landing, make sure to fall first (about 10 frames), then cartwheel into a Slippa below the 9th Millstone.

Letter G approaching:
The perched Necky glitch already existed in the SFC version on v1.0 and v1.1. The glitch exists in the GBA version as well. With this glitch, there's nothing to worry about while getting the letter G.

11th Millstone approaching:
This section can be troublesome. Use the ground to determine when to cartwheel.

Level ending:
Finishing a level as Diddy is important. In fact, finishing a world as Diddy is important. In order to get a picture, a world (Monkey Mines) has to be finished by Diddy. Afterwards, that world has to be revisited to add 1% more to 101%.

Be sure to go to Candy after this level.

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In order to get 101% in the Game Boy Advance version, every Bonus Room has to be found. Not only that, but every picture (as well as the K-O-N-G letters) has to be collected.
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William5000000 |

Donkey Kong Country [GBA] SR - Millstone Mayhem [101%]

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