Uploaded August 2026 | Updated September 2026, 10 hours ago
I'm officially a broken record because Dishonored 2 keeps finding new ways to make me fall harder. Just when I thought Karnaca had already shown off, The Clockwork Mansion opened its ridiculous puzzle-box doors and *BAM* gave us the most luxurious, creative, deeply alarming escape room house imaginable. The devs outdid themselves on this mission. From the city streets below to the moment Emily steps inside Kirin Jindosh's monster mansion, everything has its own flavor: polished, dangerous, theatrical, and a little _too_ pleased with itself. We came here to rescue Anton Sokolov and stop Jindosh from turning his Clockwork Soldiers into an even bigger nightmare but the mansion itself almost feels like the real antagonist. Walls shift, rooms rearrange, machinery watches, and every gorgeous design choice comes with the quiet reminder that this genius built all of it to test, trap, and dissect people. Dishonored 2 still carries enough of the first game's bones to feel like an old friend but the second you get comfortable, it throws something new at you architecturally, mechanically, or morally. Just wow... I'm blown away. Thanks for watching yall 💛
▫️ Watch me live on Twitch: twitch.tv/kastaclysm
▫️ Past Twitch playthroughs: youtube.com/c/KastaclysmArchive
▪ List of all games completed: docs.google.com/spreadsheets/d/1K6J3jz0cf9my2DEQJyoNlL7sazRmv0H8dD_FwUpfGMM/edit?gid=0#gid=0
▶ Edited by: youtube.com/@virtrand
I'm officially a broken record because Dishonored 2 keeps finding new ways to make me fall harder. Just when I thought Karnaca had already shown off, The Clockwork Mansion opened its ridiculous puzzle-box doors and *BAM* gave us the most luxurious, creative, deeply alarming escape room house imaginable. The devs outdid themselves on this mission. From the city streets below to the moment Emily steps inside Kirin Jindosh's monster mansion, everything has its own flavor: polished, dangerous, theatrical, and a little _too_ pleased with itself. We came here to rescue Anton Sokolov and stop Jindosh from turning his Clockwork Soldiers into an even bigger nightmare but the mansion itself almost feels like the real antagonist. Walls shift, rooms rearrange, machinery watches, and every gorgeous design choice comes with the quiet reminder that this genius built all of it to test, trap, and dissect people. Dishonored 2 still carries enough of the first game's bones to feel like an old friend but the second you get comfortable, it throws something new at you architecturally, mechanically, or morally. Just wow... I'm blown away. Thanks for watching yall 💛
▫️ Watch me live on Twitch: twitch.tv/kastaclysm
▫️ Past Twitch playthroughs: youtube.com/c/KastaclysmArchive
▪ List of all games completed: docs.google.com/spreadsheets/d/1K6J3jz0cf9my2DEQJyoNlL7sazRmv0H8dD_FwUpfGMM/edit?gid=0#gid=0
▶ Edited by: youtube.com/@virtrand










