There will be an official OST release. It should be available on iTunes and others around the same time as the game release. You can check out a preview here: http://jessicacurry.zimbalam.com
There will be an official OST release. It should be available on iTunes and others around the same time as the game release. You can check out a preview here: http://jessicacurry.zimbalam.comDear Esther - Foliage Updatebrisck12010-10-31 | Over the past few months, we've managed to implement a more realistic swaying foliage system that is much more efficient and the standard Valve implementation. We moved a lot of the calculations onto the gpu and utilised the SSE instruction calculations for the CPU side of things.
You can keep up to date and find other info on our official website: http://dear-esther.com
For more media and info visit my blog: http://www.littlelostpoly.co.uk/devblogDear Esther Update - The Caves - 29/06/2010brisck12010-06-29 | As an added bonus for waiting so long between updates, I've compiled a quick montage of the third level, and also showcasing some of the many effects that has been added/hacked in such as realistic flowing water and caustic effects.
You can keep up to date and find other info on our official website: http://dear-esther.comDear Esther - Sea and Airbrisck12009-09-25 | This video sows some of the early water and sky effects i've been working on for Dear Esther to help create a more dynamic and emmersive enviroment in Source.
You can keep up to date and find other info on our official website: http://dear-esther.comDear Esther Shader Testsbrisck12009-09-01 | A quick look at the river shader and moving clouds in the remake of Dear Esther
You can keep up to date and find other info on our official website: http://dear-esther.com.Dear Esther - Dev Diary 02/08/2009 Timelapsebrisck12009-08-02 | Early stages of Sculpting the terrain for the first level in Dear Esther
You can keep up to date and find other info on our official website: http://dear-esther.comDe_Forest a Counterstrike Source map by Robert Briscoe (HD)brisck12009-01-15 | De_Forest is a map for Counterstrike: Source based in a dense forest environment.
This map was many months in the planning stage before I even opened up the Hammer editor. The premise was to not only create a dense forest packed with high details and beautiful vistas, but also to create a very fun and original game play style for CS.
Download the map here: http://www.fpsbanana.com/maps/35559
(about the fps on the video - I think i messed something up when encoding it to HD hopefully i can fix this later)nuclear-dawnbrisck12009-01-08 | Nuclear Dawn was a modification for Valves Source engine that combined First Person Shooter action with fast-paced Real Time Strategy in the aftermath of an apocalyptic war.
When I joined the team back in 2005 Nuclear Dawn was one of the most professional looking mods out there. I joined because I knew it would challenge my skills as an artist and level designer to maintain the high standards that had already been set by other members of the team. This was only my second map for the Source engine and during that time I learned a great deal about game play, graphics and optimisation.
Unfortunately although nd_russia was completed Nuclear Dawn remains unfinished, but has recently been picked up by another dev team so all is not lost. Also, a modified version of the map will also feature in the Off-Limits mod upon its release in the very near future.The Willows Progress Demo 04/10/2008brisck12008-10-04 | video showing some of the progress made on the mod so farThe Willows - Zombies Prototype demobrisck12008-07-30 | This is a quick video to better show off the features implemented in the mod so far and showcase the optimisations made to the zombie NPCs. In this demo you will see the following:
*Regenerative player health
*Proper Regional Damage (headshots)
*Incremental Zombie health (stronger the more are killed)
*Damage affecting player speed (NEW!)
*Zombie optimisation (over 500 zombies in the world!)
It also give an idea of draw distances and environment setting although the models shown here are only placeholder and do not represent the final art style.