Physics SimulationsA simulation of the three-body problem / n-body problem with three free masses. Each mass moves under the gravity of the other two. The masses start with equal distances from each other, and the same speed, moving along a tangent to the circle formed by the positions of the three masses.
- Newtonian Gravity - all masses equal - chaos / chaotic motion - velocities and positions calculated using Runge-Kutta methods - 25fps, 45s
Three-Body Problem Simulation with 3 Free Masses | Gravity | Physics SimulationsPhysics Simulations2021-08-20 | A simulation of the three-body problem / n-body problem with three free masses. Each mass moves under the gravity of the other two. The masses start with equal distances from each other, and the same speed, moving along a tangent to the circle formed by the positions of the three masses.
- Newtonian Gravity - all masses equal - chaos / chaotic motion - velocities and positions calculated using Runge-Kutta methods - 25fps, 45s
#Physics #PhysicsSimulations #ThreeBodyProblem #Gravity #NewtonianGravityN-Body Problem in a Closed Universe | Gravity | Physics SimulationsPhysics Simulations2024-10-09 | A simulation of the three-body problem / n-body problem in a closed two-dimensional space. Each mass moves under the gravity of the others.
- Newtonian Gravity - all masses equal - chaos / chaotic motion - velocities and positions calculated using Euler integration - 25fps, FHD, 3min
#Physics #PhysicsSimulations #ThreeBodyProblem #Gravity #NewtonianGravityThree-Body Problem in a Closed Universe | Gravity | Physics SimulationsPhysics Simulations2024-10-04 | A simulation of the three-body problem / n-body problem in a closed two-dimensional space. Each mass moves under the gravity of the others.
- Newtonian Gravity - all masses equal - chaos / chaotic motion - velocities and positions calculated using Euler integration - 25fps, FHD, 3min
#Physics #PhysicsSimulations #ThreeBodyProblem #Gravity #NewtonianGravity500-Body Problem Simulation with Collisions | Gravity | Physics SimulationsPhysics Simulations2024-06-21 | A simulation of the three-body problem / n-body problem with 500 free masses in two-dimensional space. Each mass moves under the gravity of the others. The masses start with random positions and velocities. The masses can collide. Their collisions are almost, but not quite, perfectly elastic.
- Newtonian Gravity - all masses equal - chaos / chaotic motion - velocities and positions calculated using Euler integration - 50fps, 4K, 60s
#Physics #PhysicsSimulations #ThreeBodyProblem #Gravity #NewtonianGravity #Collisions100-Body Problem Simulation with Collisions | Gravity | Physics SimulationsPhysics Simulations2024-06-20 | A simulation of the three-body problem / n-body problem with 100 free masses in two-dimensional space. Each mass moves under the gravity of the others. The masses start with random positions and velocities. The masses can collide. Their collisions are almost, but not quite, perfectly elastic.
- Newtonian Gravity - all masses equal - chaos / chaotic motion - velocities and positions calculated using Euler integration - 50fps, 4K, 60s
#Physics #PhysicsSimulations #ThreeBodyProblem #Gravity #NewtonianGravity #Collisions36-Body Problem Simulation with Collisions | Gravity | Physics SimulationsPhysics Simulations2024-06-19 | A simulation of the three-body problem / n-body problem with 36 free masses in two-dimensional space. Each mass moves under the gravity of the others. The masses start with equal distances from each other, and the same speed, moving along a tangent to the circle formed by the positions of the masses. The masses can collide. Their collisions are almost, but not quite, perfectly elastic.
- Newtonian Gravity - all masses equal - chaos / chaotic motion - velocities and positions calculated using Euler integration - 50fps, 4K, 60s
#Physics #PhysicsSimulations #ThreeBodyProblem #Gravity #NewtonianGravity #CollisionsN-Body Problem Simulation with Collisions | Gravity | Physics SimulationsPhysics Simulations2024-06-18 | A simulation of the three-body problem / n-body problem with twelve free masses in two-dimensional space. Each mass moves under the gravity of the others. The masses start with equal distances from each other, and the same speed, moving along a tangent to the circle formed by the positions of the masses. The masses can collide. Their collisions are almost, but not quite, perfectly elastic.
- Newtonian Gravity - all masses equal - chaos / chaotic motion - velocities and positions calculated using Euler integration - 50fps, 4K, 60s
#Physics #PhysicsSimulations #ThreeBodyProblem #Gravity #NewtonianGravity #CollisionsThree-Body Problem Simulation with Collisions | Gravity | Physics SimulationsPhysics Simulations2024-06-18 | A simulation of the three-body problem / n-body problem with three free masses in two-dimensional space. Each mass moves under the gravity of the other two. The masses start with equal distances from each other, and the same speed, moving along a tangent to the circle formed by the positions of the three masses. The masses can collide. Their collisions are almost, but not quite, perfectly elastic.
- Newtonian Gravity - all masses equal - chaos / chaotic motion - velocities and positions calculated using Euler integration - 50fps, 4K, 60s
#Physics #PhysicsSimulations #ThreeBodyProblem #Gravity #NewtonianGravity #CollisionsThree-Body Problem Simulation in 3D using Ray Marching | Gravity | Physics SimulationsPhysics Simulations2024-06-09 | A simulation of the three-body problem / n-body problem with three free masses in three-dimensional space. Each mass moves under the gravity of the other two. The masses start with equal distances from each other, and the same speed, moving along a tangent to the circle formed by the positions of the three masses.
- 3D rendering using ray marching - Newtonian Gravity - all masses equal - chaos / chaotic motion - velocities and positions calculated using Euler integration - 25fps, FHD, 60s
#Physics #PhysicsSimulations #ThreeBodyProblem #Gravity #NewtonianGravity #RayMarchingA lighthouse beam in a grid of octagonal prisms | Ray Optics & Ray Tracing | Physics SimulationsPhysics Simulations2024-04-30 | A simulation of a light ray propagating through a grid of octagonal prisms. The direction of the ray slowly changes.
- all of the prisms have refractive indices of 3 - beams are either wholly refracted or wholly reflected - no attenuation or divergence of the beam - 50fps, 4K, 2min
#Physics #PhysicsSimulations #RayOptics #RayTracing #Light #LaserA lighthouse beam in a grid of heptagonal prisms | Ray Optics & Ray Tracing | Physics SimulationsPhysics Simulations2024-04-29 | A simulation of a light ray propagating through a grid of heptagonal prisms. The direction of the ray slowly changes.
- all of the prisms have refractive indices of 3 - beams are either wholly refracted or wholly reflected - no attenuation or divergence of the beam - 50fps, 4K, 2min
#Physics #PhysicsSimulations #RayOptics #RayTracing #Light #LaserA lighthouse beam in a grid of hexagonal prisms | Ray Optics & Ray Tracing | Physics SimulationsPhysics Simulations2024-04-28 | A simulation of a light ray propagating through a grid of hexagonal prisms. The direction of the ray slowly changes.
- all of the prisms have refractive indices of 3 - beams are either wholly refracted or wholly reflected - no attenuation or divergence of the beam - 50fps, 4K, 2min
#Physics #PhysicsSimulations #RayOptics #RayTracing #Light #LaserA lighthouse beam in a grid of pentagonal prisms | Ray Optics & Ray Tracing | Physics SimulationsPhysics Simulations2024-04-27 | A simulation of a light ray propagating through a grid of pentagonal prisms. The direction of the ray slowly changes.
- all of the prisms have refractive indices of 3 - beams are either wholly refracted or wholly reflected - no attenuation or divergence of the beam - 50fps, 4K, 2min
#Physics #PhysicsSimulations #RayOptics #RayTracing #Light #LaserA lighthouse beam in a grid of square prisms | Ray Optics & Ray Tracing | Physics SimulationsPhysics Simulations2024-04-26 | A simulation of a light ray propagating through a grid of square prisms. The direction of the ray slowly changes.
- all of the prisms have refractive indices of 3 - beams are either wholly refracted or wholly reflected - no attenuation or divergence of the beam - 50fps, 4K, 2min
#Physics #PhysicsSimulations #RayOptics #RayTracing #Light #LaserA lighthouse beam in a grid of prisms | Ray Optics & Ray Tracing | Physics SimulationsPhysics Simulations2024-04-25 | A simulation of a light ray propagating through a grid of triangular prisms. The direction of the ray slowly changes.
- all of the prisms have refractive indices of 3 - beams are either wholly refracted or wholly reflected - no attenuation or divergence of the beam - 50fps, 4K, 2min
#Physics #PhysicsSimulations #RayOptics #RayTracing #Light #LaserA perfectly symmetric n-body problem simulation - 10 minutes | Physics SimulationsPhysics Simulations2024-04-19 | A simulation of the three-body problem / n-body problem with 36 free masses. The masses are initially arranged in three counter-rotating rings. The simulation is able to maintain symmetry by use of the mass-shadowing technique.
- all masses equal - chaos / chaotic motion - velocities and positions calculated using Euler integration - 50fps, 4K, 10min
#Physics #PhysicsSimulations #ThreeBodyProblem #Gravity #ChaosA perfectly symmetric n-body problem simulation | Physics SimulationsPhysics Simulations2024-04-18 | A simulation of the three-body problem / n-body problem with 36 free masses. The masses are initially arranged in three counter-rotating rings. The simulation is able to maintain symmetry by use of the mass-shadowing technique.
- all masses equal - chaos / chaotic motion - velocities and positions calculated using Euler integration - 50fps, 4K, 60s
#Physics #PhysicsSimulations #ThreeBodyProblem #Gravity #ChaosWhat if gravity were proportional to 1/arctan²(r)? | N-Body Problem | Physics SimulationsPhysics Simulations2024-04-17 | A simulation of the three-body problem / n-body problem with twelve free masses, where the force between each pair of masses is proportional to 1/arctan²(r). The masses start with equal distances from each other, and the same speed, moving along a tangent to the circle formed by the positions of the masses.
- all masses equal - chaos / chaotic motion - velocities and positions calculated using Euler integration - 50fps, 4K, 60s
#Physics #PhysicsSimulations #ThreeBodyProblem #Gravity #ChaosWhat if gravity were proportional to 1/arctan²(r)? | Three-Body Problem | Physics SimulationsPhysics Simulations2024-04-16 | A simulation of the three-body problem / n-body problem with three free masses, where the force between each pair of masses is proportional to 1/arctan²(r). The masses start with equal distances from each other, and the same speed, moving along a tangent to the circle formed by the positions of the three masses.
- all masses equal - chaos / chaotic motion - velocities and positions calculated using Euler integration - 50fps, 4K, 60s
#Physics #PhysicsSimulations #ThreeBodyProblem #Gravity #ChaosWhat if gravity were proportional to sech²(r)? | N-Body Problem | Physics SimulationsPhysics Simulations2024-04-06 | A simulation of the three-body problem / n-body problem with twelve free masses, where the force between each pair of masses is proportional to sech²(r). The masses start with equal distances from each other, and the same speed, moving along a tangent to the circle formed by the positions of the three masses.
- all masses equal - chaos / chaotic motion - velocities and positions calculated using Euler integration - 50fps, 4K, 57s
#Physics #PhysicsSimulations #ThreeBodyProblem #Gravity #ChaosWhat if gravity were proportional to sech²(r)? | N-Body Problem | Physics SimulationsPhysics Simulations2024-04-05 | A simulation of the three-body problem / n-body problem with twelve free masses, where the force between each pair of masses is proportional to sech²(r). The masses start with equal distances from each other, and the same speed, moving along a tangent to the circle formed by the positions of the three masses.
- all masses equal - chaos / chaotic motion - velocities and positions calculated using Euler integration - 50fps, 4K, 60s
#Physics #PhysicsSimulations #ThreeBodyProblem #Gravity #ChaosWhat if gravity were proportional to sech²(r)? | Three-Body Problem | Physics SimulationsPhysics Simulations2024-04-05 | A simulation of the three-body problem / n-body problem with three free masses, where the force between each pair of masses is proportional to sech²(r). The masses start with equal distances from each other, and the same speed, moving along a tangent to the circle formed by the positions of the three masses.
- all masses equal - chaos / chaotic motion - velocities and positions calculated using Euler integration - 50fps, 4K, 57s
#Physics #PhysicsSimulations #ThreeBodyProblem #Gravity #ChaosWhat if gravity were proportional to sech²(r)? | Three-Body Problem | Physics SimulationsPhysics Simulations2024-04-04 | A simulation of the three-body problem / n-body problem with three free masses, where the force between each pair of masses is proportional to sech²(r). The masses start with equal distances from each other, and the same speed, moving along a tangent to the circle formed by the positions of the three masses.
- all masses equal - chaos / chaotic motion - velocities and positions calculated using Euler integration - 50fps, 4K, 60s
#Physics #PhysicsSimulations #ThreeBodyProblem #Gravity #ChaosWhat if gravity were proportional to sech(r)? | N-Body Problem | Physics SimulationsPhysics Simulations2024-04-04 | A simulation of the three-body problem / n-body problem with twelve free masses, where the force between each pair of masses is proportional to sech(r). The masses start with equal distances from each other, and the same speed, moving along a tangent to the circle formed by the positions of the three masses.
- all masses equal - chaos / chaotic motion - velocities and positions calculated using Euler integration - 50fps, 4K, 57s
#Physics #PhysicsSimulations #ThreeBodyProblem #Gravity #ChaosWhat if gravity were proportional to sech(r)? | N-Body Problem | Physics SimulationsPhysics Simulations2024-04-03 | A simulation of the three-body problem / n-body problem with twelve free masses, where the force between each pair of masses is proportional to sech(r). The masses start with equal distances from each other, and the same speed, moving along a tangent to the circle formed by the positions of the three masses.
- all masses equal - chaos / chaotic motion - velocities and positions calculated using Euler integration - 50fps, 4K, 60s
#Physics #PhysicsSimulations #ThreeBodyProblem #Gravity #ChaosWhat if gravity were proportional to sech(r)? | Three-Body Problem | Physics SimulationsPhysics Simulations2024-04-03 | A simulation of the three-body problem / n-body problem with three free masses, where the force between each pair of masses is proportional to sech(r). The masses start with equal distances from each other, and the same speed, moving along a tangent to the circle formed by the positions of the three masses.
- all masses equal - chaos / chaotic motion - velocities and positions calculated using Euler integration - 50fps, 4K, 57s
#Physics #PhysicsSimulations #ThreeBodyProblem #Gravity #ChaosWhat if gravity were proportional to sech(r)? | Three-Body Problem | Physics SimulationsPhysics Simulations2024-04-02 | A simulation of the three-body problem / n-body problem with three free masses, where the force between each pair of masses is proportional to sech(r). The masses start with equal distances from each other, and the same speed, moving along a tangent to the circle formed by the positions of the three masses.
- all masses equal - chaos / chaotic motion - velocities and positions calculated using Euler integration - 50fps, 4K, 60s
#Physics #PhysicsSimulations #ThreeBodyProblem #Gravity #ChaosWhat if gravity were proportional to e^-r? | N-Body Problem | Physics SimulationsPhysics Simulations2024-04-02 | A simulation of the three-body problem / n-body problem with twelve free masses, where the force between each pair of masses is proportional to e^-r. The masses start with equal distances from each other, and the same speed, moving along a tangent to the circle formed by the positions of the three masses.
- all masses equal - chaos / chaotic motion - velocities and positions calculated using Euler integration - 50fps, 4K, 57s
#Physics #PhysicsSimulations #ThreeBodyProblem #Gravity #ChaosWhat if gravity were proportional to e^-r? | N-Body Problem | Physics SimulationsPhysics Simulations2024-04-01 | A simulation of the three-body problem / n-body problem with twelve free masses, where the force between each pair of masses is proportional to e^-r. The masses start with equal distances from each other, and the same speed, moving along a tangent to the circle formed by the positions of the three masses.
- all masses equal - chaos / chaotic motion - velocities and positions calculated using Euler integration - 50fps, 4K, 60s
#Physics #PhysicsSimulations #ThreeBodyProblem #Gravity #ChaosWhat if gravity were proportional to e^-r? | Physics SimulationsPhysics Simulations2024-04-01 | A simulation of the three-body problem / n-body problem with three free masses, where the force between each pair of masses is proportional to e^-r. The masses start with equal distances from each other, and the same speed, moving along a tangent to the circle formed by the positions of the three masses.
- all masses equal - chaos / chaotic motion - velocities and positions calculated using Euler integration - 50fps, 4K, 57s
#Physics #PhysicsSimulations #ThreeBodyProblem #Gravity #ChaosWhat if gravity were proportional to e^-r? | Physics SimulationsPhysics Simulations2024-03-31 | A simulation of the three-body problem / n-body problem with three free masses, where the force between each pair of masses is proportional to e^-r. The masses start with equal distances from each other, and the same speed, moving along a tangent to the circle formed by the positions of the three masses.
- all masses equal - chaos / chaotic motion - velocities and positions calculated using Euler integration - 50fps, 4K, 60s
#Physics #PhysicsSimulations #ThreeBodyProblem #Gravity #ChaosThree-Body Problem Simulation with 3 Free Masses - Improved | Gravity | Physics SimulationsPhysics Simulations2024-03-28 | A simulation of the three-body problem / n-body problem with three free masses. Each mass moves under the gravity of the other two. The masses start with equal distances from each other, and the same speed, moving along a tangent to the circle formed by the positions of the three masses.
- Newtonian Gravity - all masses equal - chaos / chaotic motion - velocities and positions calculated using Euler integration - 25fps, FHD, 30s
#Physics #PhysicsSimulations #ThreeBodyProblem #Gravity #NewtonianGravityThree-Body Problem Simulation with 3 Free Masses - Improved, 4K, 50fps | Physics SimulationsPhysics Simulations2024-03-26 | A simulation of the three-body problem / n-body problem with three free masses. Each mass moves under the gravity of the other two. The masses start with equal distances from each other, and the same speed, moving along a tangent to the circle formed by the positions of the three masses.
- Newtonian Gravity - all masses equal - chaos / chaotic motion - velocities and positions calculated using Euler integration - 50fps, 4K, 60s
#Physics #PhysicsSimulations #ThreeBodyProblem #Gravity #NewtonianGravityPerfectly Symmetric vs. Chaotic | The N-Body Problem | Physics SimulationsPhysics Simulations2022-11-14 | Two simulations of the n-body problem. The one on the left uses rotationally-shadowed point masses in order to maintain symmetry.
- all masses equal - smoothed distance function - 25fps, 60s
#Physics #PhysicsSimulations #ThreeBodyProblemPerfectly Symmetric vs. Chaotic | The Three-Body Problem | Physics SimulationsPhysics Simulations2022-11-13 | Two simulations of the three-body problem. The one on the left uses rotationally-shadowed point masses in order to maintain symmetry.
- all masses equal - smoothed distance function - 25fps, 60s
#Physics #PhysicsSimulations #ThreeBodyProblem3 Concentric, Counter-rotating Triangles of Point Masses | The N-Body Problem | Physics SimulationsPhysics Simulations2022-11-12 | A simulation of the n-body problem starting with three triads of point masses, rotating in opposite directions to each other.
- all masses equal - smoothed distance function - 25fps, 30s
#Physics #PhysicsSimulations #NBodyProblemConcentric, Counter-rotating Triangles of Point Masses | The N-Body Problem | Physics SimulationsPhysics Simulations2022-11-11 | A simulation of the n-body problem starting with two triads of point masses, rotating in opposite directions to each other.
- all masses equal - smoothed distance function - 25fps, 60s
#Physics #PhysicsSimulations #NBodyProblem3 Concentric, Counter-rotating Circles of Point Masses | The N-Body Problem | Physics SimulationsPhysics Simulations2022-11-10 | A simulation of the n-body problem starting with three circles of point masses, rotating in opposite directions to each other.
- all masses equal - smoothed distance function - 25fps, 60s
#Physics #PhysicsSimulations #NBodyProblemConcentric, Counter-rotating Circles of Point Masses | The N-Body Problem | Physics SimulationsPhysics Simulations2022-11-09 | A simulation of the n-body problem starting with two circles of point masses, rotating in opposite directions to each other.
- all masses equal - smoothed distance function - 25fps, 30s
#Physics #PhysicsSimulations #NBodyProblemN-Body Problem for 200 Point Charges (Electrostatic Forces Only, Random Start) | Physics SimulationsPhysics Simulations2022-11-08 | A simulation of the n-body problem for electric forces. There are 100 positive charges and 100 negative charges. Initial positions and velocities are randomised.
- all masses equal - smoothed distance function - 25fps, 30s
#Physics #PhysicsSimulations #NBodyProblemN-Body Problem for Point Charges (Electrostatic Forces Only, Random Start) | Physics SimulationsPhysics Simulations2022-11-07 | A simulation of the n-body problem for electric forces. There are 20 positive charges and 20 negative charges. Initial positions and velocities are randomised.
- all masses equal - smoothed distance function - 25fps, 30s
#Physics #PhysicsSimulations #NBodyProblemN-Body Problem for Point Charges (Electrostatic Forces Only) | Physics SimulationsPhysics Simulations2022-11-06 | A simulation of the n-body problem for electric forces.
- all masses equal - symmetric start - smoothed distance function - 25fps, 30s
#Physics #PhysicsSimulations #NBodyProblemThe Three-Body Problem | How Gravity Works | Physics Simulations #shortsPhysics Simulations2022-07-25 | ...What if gravity were proportional to sin(r)/r² instead of 1/r²? | Not-Quite-Physics SimulationsPhysics Simulations2022-06-24 | Two simulations of the three-body problem. The forces between the masses in the simulation on the left are proportional to 1/r². The forces between the masses in the simulation on the right are proportional to sin(r)/r². In both simulations, all three masses have the same starting positions and velocities.
The simulation on the right is basically nonsense - it's just for fun.
- all masses equal - symmetric start - 25fps, 60s
#Physics #PhysicsSimulations #ThreeBodyProblem #GravityWhat if gravity were proportional to sin(r) instead of 1/r²? | Not-Quite-Physics SimulationsPhysics Simulations2022-06-23 | Two simulations of the n-body problem. The forces between the masses in the simulation on the left are proportional to 1/r². The forces between the masses in the simulation on the right are proportional to sin(r). In both simulations, all twelve masses have the same starting positions and velocities.
The simulation on the right is basically nonsense - it's just for fun.
- all masses equal - symmetric start - 25fps, 60s
#Physics #PhysicsSimulations #NBodyProblem #GravityWhat if gravity were proportional to sin(r) instead of 1/r²? | Not-Quite-Physics SimulationsPhysics Simulations2022-06-22 | Two simulations of the three-body problem. The forces between the masses in the simulation on the left are proportional to 1/r². The forces between the masses in the simulation on the right are proportional to sin(r). In both simulations, all three masses have the same starting positions and velocities.
The simulation on the right is basically nonsense - it's just for fun.
- all masses equal - symmetric start - 25fps, 90s
#Physics #PhysicsSimulations #ThreeBodyProblem #GravityLaser Beam vs. 2 Circular Mirrors | Ray Optics | Physics SimulationsPhysics Simulations2022-05-27 | A simulation of a laser beam, consisting of many parallel rays of light, reflecting off 2 convex circular mirrors.
#Physics #PhysicsSimulations #ReflectionLaser Beam vs. Convex Circular Mirror | Ray Optics | Physics SimulationsPhysics Simulations2022-05-25 | A simulation of a laser beam, consisting of many parallel rays of light, reflecting off a convex circular mirror.
#Physics #PhysicsSimulations #RefractionLaser Beam vs. Concave Circular Mirror | Ray Optics | Physics SimulationsPhysics Simulations2022-05-23 | A simulation of a laser beam, consisting of many parallel rays of light, reflecting off a concave circular mirror.
#Physics #PhysicsSimulations #RefractionLaser Beam vs. Circular Prism | Ray Optics | Physics SimulationsPhysics Simulations2022-05-20 | A simulation of a laser beam, consisting of many parallel rays of light, passing through a circular prism.
- geometric optics, refraction, reflection - prism has a refractive index of 1.5 - 25fps - programmed in C#, custom physics engine
#Physics #PhysicsSimulations #RefractionLaser Beam vs. High-Refractive-Index Pentagonal Prism | Ray Optics | Physics SimulationsPhysics Simulations2022-05-18 | A simulation of a laser beam, consisting of many parallel rays of light, passing through a pentagonal prism with a refractive index of 3.
- geometric optics, refraction, reflection - prism has a refractive index of 3 - 25fps - programmed in C#, custom physics engine