Dworim
Quill+Delivery Bag Skip Tunerless/Leafless
updated
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Also yeah, the clips in the footage with Aggressive are actually with Ragnhild-D, with Frenzy, but Astral Horizon with Vorpal doesn't have the in-combat requirement, so it's the ideal candidate when talking boss dps only. Ragnhild-D is craftable so it's more easily accessible as well.
Rotations:
Parasite - Rapidfire - Rapidfire - Rapidfire - Rapidfire
Parasite - Lightweight - Aggressive - Lightweight
Parasite - Rapidfire - Rapidfire - Aggressive
Music: No Mercy - Official Destiny 2 Soundtrack
© Bungie, Inc. All rights reserved. Destiny, the Destiny Logo, Bungie and the Bungie logo are among the trademarks of Bungie, Inc.
What if Omega's relentless testing had continued, and provided the elusive answer it sought? The minstrel's words invite you to imagine this scenario─to entertain the possibility of that which may have been─and follow the experiment to its ultimate conclusion.
Team
Paladin: Vannes Lightway
Dark Knight: Kirrana Tivoi
White Mage: Eilou Renewal
Sage: Rinon Inanna
Monk: Lonf Hawken
Dragoon: Rald Bthar
Machinist: Claire Evenstar
Summoner: Citrona Ceres
9th/Analyst: Rai Geki, Zievera Olitek
http://twitter.com/dworim
http://twitch.tv/dworim3
Footage is acquired from my gaming team, edited by me for a single cinematic video.
FINAL FANTASY is a registered trademark of Square Enix Holdings Co., Ltd.
© SQUARE ENIX CO., LTD. All Rights Reserved.
Login (by Vladimir Nikolic) is licensed under the 1001Fonts Free For Commercial Use License (FFC). All rights reserved.
I'm running evade extender for the manouevreability, otherwise HBG would be too clunk to dodge most attacks. Also looks like i was running Fanged Exploit instead of Anti-Dragon or Anti-Aerial, oops
Grand Reversal Barrage+
Kaiser X
Archfiend Armor Baulo
Barroth Vambraces X
Rathalos Coil X
Malzeno Greaves
Demon Petalace III
Fatal Tempest Talisman CE3/WE2/3-1-1
Critical Eye lv7
Attack Boost lv6
Critical Boost lv3
Weakness Exploit lv3
Spread Up lv3
Reload Speed lv3
Recoil Down lv3
Evade Extender lv2
Resentment lv1
Dango Booster
Dango Temper
Dango Marksman
"There are no ifs in history, yet man is wont to cast his mind towards the path not walked." Thus spoke the wandering minstrel, and at his urging, you reflect upon bygone trials with newfound perspective. Your imagination stirred by the man's masterfully woven verse, you dream of an alternate conclusion to the Dragonsong War - one in which a dear comrade is spared his tragic fate...
TEAM
DRK Vannes Lightway
GNB Citrona Ceres
WHM Rinon Inanna
SCH Eilou Renewal
DRG Rald Bthar
NIN Tunnel Visionary
DNC Claire Evenstar
RDM Lonf Hawken
9th: Zievera Olitek, Rai Geki, Kirrana Tivoi
Footage from my gaming team, edited by me for a single cinematic video.
FINAL FANTASY is a registered trademark of Square Enix Holdings Co., Ltd.
© SQUARE ENIX CO., LTD. All Rights Reserved.
Swap Spec to Stasis
Time Dilation + Font of Might x3 for 20s damage buff
Reed's Regret (Triple Tap, Firing Line)
Dividing headshots by 2 because Kalli:
Golden Gun: (62140 + 90601 + 118113)/2 = 135427
Reeds: (17 * 48076)/2 = 408646, with Firing Line = 490375
Total: (Global Buff+Debuff)
Reeds 860608 (1.35 * 1.3) Weapons of Light + Weaken
Golden Gun 228533 (1.25 * 1.3) Well + Weaken
Notes:
Ignoring particle deconstruction because it'll be gone next season
1 mistake body shot (5589), and didn't have reloader mods so can probably put in 1-2 more fusion shots but this video is mostly about the idea
FINAL FANTASY is a registered trademark of Square Enix Holdings Co., Ltd.
© SQUARE ENIX CO., LTD. All Rights Reserved.
"(C) SQUARE ENIX CO., LTD. All Rights Reserved. FINAL FANTASY is a registered trademark of Square Enix Holdings Co., Ltd. All material used under license."
FINAL FANTASY is a registered trademark of Square Enix Holdings Co., Ltd.
FINAL FANTASY XIV © 2010 - 2019 SQUARE ENIX CO., LTD. All Rights Reserved.
Loadout (Lucent Blade on all)
Void Titan x1 - Weapon of Light + Lament
Striker Titan x1- Tractor Cannon + Lament + Thundercrash
Striker Titan x4 - Lament + Thundercrash
© Bungie, Inc. All rights reserved. Destiny, the Destiny Logo, Bungie and the Bungie logo are among the trademarks of Bungie, Inc.
0:00 Introduction
0:54 Heritage + First In, Last Out + Anarchy
1:28 Heritage + Cloudstrike + Mos Epoch III
youtube.com/watch?v=8uhh-9erNkQ Cloudstrike details by Ehroar
youtu.be/tduX-HjXO_I?t=427 Anarchy details
youtube.com/watch?v=iK1NNlRhWMo OST - Resistance (High Action) by Breshi
© Bungie, Inc. All rights reserved. Destiny, the Destiny Logo, Bungie and the Bungie logo are among the trademarks of Bungie, Inc.
Enable Subtitles/CC for official lyrics!
Source: na.finalfantasyxiv.com/blog/003010.html
One brings shadow, one brings light
Two-toned echoes tumbling through time
Threescore wasted, ten cast aside
Four-fold knowing, no end in sight
All our splendour bathed black in silence
Our surrender a sombre reverie
Slowly drifting down into twilight
Left to sifting through faded memories
Know our places, for worth is wordless
Evanescent, this writing on the wall
Brother stay this descent to madness
Come and save us. Catch us before we fall
Like broken angels, wingless, cast from heavens' gates (Our slumb'ring demons awake)
We only fly when falling, falling far from grace (Hell take us, heaven can wait)
Our lives a message in a bottle cast to sea (Disgrace untold and unseen)
Quick to their ends, our candles burn until we're free
In monochrome melodies
Our tears are painted in red (Bleeding to the edge)
Deep inside we're nothing more
Than scions and sinners
In the rain
Do light and darkness fade
Yes, time circles endlessly
The hands of fate trained ahead (Pointing to the edge)
All things change, drawn to the flame
To rise from the ashes.
To begin
We first must see the end
One brings shadow, one brings light
Two-toned echoes tumbling through time
Threescore wasted, ten cast aside
Four-fold knowing, no end in sight
Rock of ages, we cast the first stone
In our cages, we know not what we do
Indecision here at the crossroads
Recognition, tomorrow's come too soon
Follow blindly like lambs to slaughter
At the mercy of those who ply the sword
As our song wends dead underwater
We're forgotten for now and evermore
Without a compass wand'ring lost in lies of faith (Faith slowly wasting away)
Only alive in fighting Death's amber embrace (Our hearts beat loud, unafraid)
On Hands and knees we pray to gods we've never seen (Come shadow, come follow me)
The final hour upon us, no more time to breathe
FINAL FANTASY is a registered trademark of Square Enix Holdings Co., Ltd.
FINAL FANTASY XIV © 2010 - 2019 SQUARE ENIX CO., LTD. All Rights Reserved.
FINAL FANTASY is a registered trademark of Square Enix Holdings Co., Ltd.
FINAL FANTASY XIV © 2010 - 2019 SQUARE ENIX CO., LTD. All Rights Reserved.
Source: youtube.com/watch?v=xpavIBs-jiU
Boss DPS Weapons Comparison (S11): youtube.com/watch?v=tduX-HjXO_I
© Bungie, Inc. All rights reserved. Destiny, the Destiny Logo, Bungie and the Bungie logo are among the trademarks of Bungie, Inc.
EDIT: it seems Bad Omens only has Impact Casing on the curated roll. But you can use the Mos Epoch III instead.
Some note on Izanagi, I didn't include it in the video itself but it's also possible to just do 3 Grenade Launcher shots and swap back to Izanagi, since the time left for the reload is 1.5s after swapping (3s total reload time for Izanagi, can't be affected by reload speed). It all depends on the amount of orbs available. The time it takes for Autoloading Holster to proc is around 2s. Just pointing that out in case you're looking to tailor into a specific dps phase, for example Sanctified Mind.
Reddit thread to Goldtusk/Guillotine testing:
reddit.com/r/DestinyTheGame/comments/hkq0b4/is_guillotine_still_good_a_comprehensive_guide_to
Timestamps
0:00 Introduction
0:13 Izanagi + Wendigo GL3
0:55 Izanagi + Interference VI
1:31 Izanagi + Bad Omens
2:03 Whisper of the Worm
2:37 Xenophage
3:09 One Thousand Voices
3:33 Fourth Horseman
4:24 Witherhoard
5:09 Falling Guillotine
5:55 Goldtusk
6:32 Line in the Sand
7:07 Anarchy
7:25 Mountaintop
7:51 First In, Last Out
8:20 Distant Tumulus
8:59 Proelium FR3 (Zealot's Reward)
9:39 Comparison
10:05 Closing Thoughts
There were definitely some more weapons that I'd have liked to test like this (Prospector, Legend of Acrius, D.A.R.C.I etc), but in the end I chose to pick a specific few and some that I was curious about for the final version. This weapons damage spreadsheet is still useful in comparing different weapons through Kalli values instead of visually:
Damage Values Spreadsheet
docs.google.com/spreadsheets/d/12vF7ckMzN4hex-Tse4HPiVs_d9huFOKlvUoq5V41nxU/edit#gid=2085890105
The biggest reason for this video is to have most of these weapons values and testing to be found in one place. I find it nice to have the Greg value at hand for example for future purposes. Of course, these will have to be redone when Beyond Light launches, but for now it's something right? Hopefully you find it useful!
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I also included the throwback to Monster Hunter Tri quest clear fanfare at the end.
0:00 Intro
1:12 Battle
13:17 Quest Clear
Capcom Co., Ltd. (“Capcom”) is the copyright owner of the “Monster Hunter” / “Monster Hunter: World” video game franchise.
Track is by Riya, and level design by Rikri.
© Bungie, Inc. All rights reserved. Destiny, the Destiny Logo, Bungie and the Bungie logo are among the trademarks of Bungie, Inc.
Video showcasing the two skips for Io Legendary Lost Sector Sanctum of Bones that can be done in under 30 seconds pretty consistently for fast Warmind Bits and Legendary Shards, by dismantling the loot from the chests. Power level was 1000 on the Horseman, Artifact +16.
Spec and Weapons:
Hunter, Stomp-EE5, Void Top (for stealth dodge), Triple Jump
Kinetic: Any Lightweight Frame
Energy: Fourth Horseman
Power: Not used
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Second encounter of the Garden of Salvation raid done with 3 players in Season of the Worthy (S10).
Titan: Arc Top, Exit Strategy | 4th Horseman | 21% Delirium | Dunemarchers
Hunter: Arc Middle, Izanagi's Burden | Last Hope | Night Terror | Shinobu's Vow
Warlock: Arc Middle, Exit Strategy Eriana's Vow | Night Terror | Crown of Tempests
Exit Strategy is used for basic add clear, 4th Horseman for Angelics and 21% Delirium for more demanding add control. I use the Super on one of the Angelic packs. Warmind cells with Tyrant's Surge and an Arc tree are also great for add clearing.
This is probably the hardest encounter to 3-man in this raid, considering the requirement to be in multiple places at once fast. Our strategy:
General responsibilities:
Titan defends 1/2
Hunter defends 3/4
Warlock refreshes relay on 2 and 3
Map: https://i.imgur.com/igjX6qK.png
Area defense and open order:
Titan+Hunter open 1, Warlock immediately goes to 2
Titan defends 1, Hunter+Warlock opens 2
Hunter goes back to 1, then Refresh Titan+ Hunter, defend
All Refresh at 2
Titan defends 1/2, Hunter+Warlock opens 3
All Refresh at 2, Hunter defends 3 + Warlock defends 2 + Titan defends 1
All Refresh at 3 (a few 2nd before the next wave gets deployed)
Hunter immediately goes to 4, Titan defends 1/2, Warlock clears 3 then goes to 4
Hunter+Warlock open 4
Hunter defends 1, Warlock + Titan refresh at 3, Warlock defends 4, Titan defends 2/3
Defeating all angelic waves:
Titan+ Warlock refresh at 2, Hunter + Warlock refresh at 3, Hunter defends 4/1, Warlock defends 2/3, Titan defends 1/2
Refreshing the Enlightened buff slightly before "Defenses deployed" is optimal for buff length.
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Titan: Arc Top, Izanagi's Burden (Sniper), The Recluse (SMG), Throne-Cleaver (Sword), Dunemarchers
Warlock: Solar Top, Izanagi's Burden (Sniper), Subtle Calamity (Bow), Night Terror (Sword), Transversive Steps
Hunter: Arc Middle, Accrued Redemption (Bow), Divinity (Trace Rifle), Zenobia-D (Rocket Launcher), Shinobu's Vow
Since cheesing the Volatile puddles is no longer possible, we spent some time figuring out an alternate way of doing this with only three players. I take the first puddle while Warlock/Hunter deal with the Champion in the second room, then go to deal with the Angelic and prepare for opening the second door. Meanwhile the Hunter picks up another Volatile and comes into position. Then Warlock takes the third Volatile and uses Daybreak to get into position for opening the door quickly.
After the second door is open, I deal with the Cyclops+Champion+Angelic in the next room, while Warlock sacrifices on the Volatile, gets resurrected, Hunter picks the next puddle, and then starts coming to towards the next door. Warlock stays and picks the third Volatile and comes to open the third door.
After third door I stay to pick up the first Volatile while Warlock goes to deal with the Champion+Angelic. Hunter picks up the second Volatile and meanwhile me+Warlock set into position for tethering once on the final door once Hunter comes there. This stops the Consecrated Mind from spawning any more Volatile puddles. We wait for the final door to open by itself to run out of the first and second Volatile debuff to be able to pick up the three remaining Volatiles to end the encounter.
© Bungie, Inc. All rights reserved. Destiny, the Destiny Logo, Bungie and the Bungie logo are among the trademarks of Bungie, Inc.
Modifiers: Solar Singe, Momentum
Class: Titan, Striker, Bottom
Kinetic: Perfect Paradox (Trench Barrel)
Energy: The Long Goodbye (Fourth Times the Charm, High Impact Reserves)
Power: Whisper of the Worm
Exotic: Dunemarchers (Linear Actuators are really good for add clear)
Ikelos shotgun is better than Perfect Paradox due to the Solar singe, but I don't have it, so used this instead. Long Goodbye was initially planned to remove the arc shield from Fanatic at the end, but using the shotgun was good enough, so there could potentially be a better option here It's the only sniper that has Fourth Times the Charm and High Impact Reserves at the same time however. Something with Triple Tap could work too though here, since FttC is harder to proc and with Whisper the second sniper is only used for finishing shots. Trophy Hunter can roll Vorpal Weapon, which is potentially a high candidate too.
The mods are shown in detail at the end of the video. Most important ones are Tyrant's Surge (Warmind Cells), Global Reach (further explosion on warmind cells) and Rage of the Warmind (Extra damage on cells), and Sniper ammo finders + scavengers. I also run Special Finisher in case (especially useful when practicing). Shotgun is used for finishing off adds and for burst with Trench Barrel. Bottom Tree striker has a quirk that spawns warmind cells even when your melee ability isn't ready as long as you kill something with it, which is useful in creating more of them especially with the amount of adds in this Nightfall.
Music used:
Destiny 2 Forsaken Soundtrack: Tangled Shore, Scorned, The Machinist, The Fanatic
© Bungie, Inc. All rights reserved. Destiny, the Destiny Logo, Bungie and the Bungie logo are among the trademarks of Bungie, Inc.
Lightweight Frame weapon (Dire Promise)
Stomp-EE5s Exotic for faster movement
Bottom Tree Nightstalker for stealth melee for safe second room
Strafe or Triple Jump
For those interested in the game you can get it on steam: store.steampowered.com/app/977950/A_Dance_of_Fire_and_Ice
Quick Links
0:41 Diamond Frost
1:37 Light Rampant
2:44 Addphase
3:44 Mirror, Mirror (Haircut)
4:18 Wyrm's Lament
5:29 Mirror, Mirror (Knockbacks)
5:59 Mirror, Mirror (Gazes)
6:42 Mirror, Mirror (Akh Rhai)
7:26 Icelit Dragonsong
8:30 Wyrm's Lament (Akh Morn/Morn Afah)
Timeline: imgur.com/XzIlzQ0
Additional notes:
On the first Mirror, Mirror she creates 2 green mirrors, not one like in the description.
The biting frost is a 270 degree frontal cleave.
In the add phase, the other side is a little bit different than what you see in this video.
Left Side: Aqueous+Electric+Electric / Earthen / Aqueous+Earthen / Electric+Electric
Right Side: Aqueous+Earthen / Electric + Electric / Aqueous+Electric+Electric / Earthen
On the Mirror, Mirror (Gazes) it is possible to see if the Holy meteors are middle or edges by looking at floating orbs on top of Shiva, but it's quite difficult to align your camera properly to see it.
Any additional stuff that might be missing I'll add here in the description if needed!
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FINAL FANTASY XIV © 2010 - 2019 SQUARE ENIX CO., LTD. All Rights Reserved.
Gameplaywise my biggest mistakes were that LL got misaligned from my normal position during Wyrm's Lament which caused an issue during the Icelit Dragonsong since I didn't use it a bit before the gaze mirror. For Dragonsong I usually BTL back from the edges which makes the movement easy. The gazes mirror was also pretty bad since I forgot to prep the procs to use between (you can consistently do a GCD / look away / GCD / look away pattern between to not lose much uptime. It's also better to get the "stay out" pattern rather than the switch. Also got hit by the stun on the first phase which usually was consistent.
FINAL FANTASY is a registered trademark of Square Enix Holdings Co., Ltd.
FINAL FANTASY XIV © 2010 - 2019 SQUARE ENIX CO., LTD. All Rights Reserved.
Log: fflogs.com/reports/8yzW6nYg4GxZfCvp#fight=40&type=damage-done
Timestamps
0:47 Living Liquid
3:32 Brute Justice + Cruise Chaser
7:08 Alexander Prime
9:14 Wormhole Formation
11:41 Transformation Cutscene
12:33 Perfect Alexander
World Race Sheet: docs.google.com/spreadsheets/d/1WxO4aniNtfwVqS-tG2fBvFpiXzBVdnQuKjp-qTgCyTU/htmlview#gid=0
Footage from my gaming team, edited by me for a single cinematic video.
Thanks to our analysts Mateen Obi and Kirrana Tivoi for helping out during the progression.
FINAL FANTASY is a registered trademark of Square Enix Holdings Co., Ltd.
FINAL FANTASY XIV © 2010 - 2019 SQUARE ENIX CO., LTD. All Rights Reserved.
To watch the full fight, click here! youtu.be/1DTxwE8LCAo
FINAL FANTASY is a registered trademark of Square Enix Holdings Co., Ltd.
FINAL FANTASY XIV © 2010 - 2019 SQUARE ENIX CO., LTD. All Rights Reserved.
Didn't get a chance to post Eden's Gate Savage videos yet, so here goes! There are still multiple things that I need to get to work in this fight, but overall this run is decent. There's a lot of small mistakes that include lost TC procs and a xenoglossy (and double Foul on both gaols once we ranged LB3 the first set) and small clippings here and there, outside of that it's just playing a little riskier and utilizing the 4x F4 + Despair rotation more I feel. The first phase is a lot harder than the second and has multiple random elements to it as well (and I feel like Car first is actually better for BLM even at the cost of standing a bit out of LL during Crumbling Down, but you can use an AM pole + BTL to move around).
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FINAL FANTASY XIV © 2010 - 2019 SQUARE ENIX CO., LTD. All Rights Reserved.
Personal best without dancer so far. There are a couple of nail strategies for consistency in this fight (they always spawn "behind" a random player to the side of the arena, so if the whole group stacks on one side they're always in a consistent location).
Can improve with using tinctures and overall better play. 13.2k should be possible without dancer on a great run and this comp. Currently i444 w/ Grade 8 melds.
Became a space ape at the end and tried to fish for the fast manatick and failed. There's a disturbing lack of manafont usage there where it should've been used the very latest to get out another F4 and Despair even at the cost of clipping.
NIN/DNC/BRD Support
Notable mistakes
Early Blizzard III monkey misclick at Flame Rune
Third LL can be placed more towards a corner to Between the Lines back again after tethers
Small interrupt at Shiva circles
Non-xeno'd AM into dynamo before addphase
Missed TC proc into third big add
Possible another sharpcast into a TC proc to be used on add
Cancelled a F3 on water rune add but had a Foul that normally isn't there
Awful phantom rune chariot movement
Not standing on LL during Manaward shiva cheese + surecast with xeno
Half pug run, with a faster killtime should be worth looking into different LL locations.
Using i444 gear right now since I feel like BLM can take advantage of all the substats (unlike SMN that doesn't really want sps and considering swapping some items on that). Shakshouka for food and Grade 3 Infusion of Intelligence for potion. With one spell speed meld you can reach the next tier at exactly 1421 @ 2.39 recast. There are better pots and food but since it's still early expansion was using the old stuff.
14k+ should be possible with less mistakes and maybe a different opener (skipping F1?), or possibly having a Dragoon instead of Ninja/Bard, and using the new consumables. BLM as usual also seems heavily reliant on the big skills critting (Despair/Xenoglossy) and the procs.
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FINAL FANTASY XIV © 2010 - 2019 SQUARE ENIX CO., LTD. All Rights Reserved.
Music only version: youtube.com/watch?v=MKmU2134pB0
FINAL FANTASY is a registered trademark of Square Enix Holdings Co., Ltd.
FINAL FANTASY XIV © 2010 - 2019 SQUARE ENIX CO., LTD. All Rights Reserved.
Game sfx version: youtube.com/watch?v=Ge5X0cgNZfE
FINAL FANTASY is a registered trademark of Square Enix Holdings Co., Ltd.
FINAL FANTASY XIV © 2010 - 2019 SQUARE ENIX CO., LTD. All Rights Reserved.
Attack Power: 1
Vitality: 10
Skills: Mikiri Counter
Shinobi Eyes, Ascending/Descending Carp, Flowing Water
Log: fflogs.com/reports/fq3cgBXaH8vGW4n2#fight=2&type=damage-done
No potions, no food
Gear shown at the end, no Eureka
0:30 left
Opener: http://ffxivrotations.com/20uo
Core: http://ffxivrotations.com/ucu
FINAL FANTASY is a registered trademark of Square Enix Holdings Co., Ltd.
FINAL FANTASY XIV © 2010-2018 SQUARE ENIX CO., LTD. All Rights Reserved.
Skills:
Mikiri Counter
Shinobi Eyes, Ascending/Descending Carp
2x Yashiriku's Sugar
8 Atk, 11 Vit
Genichiro: 25s
Phase 1: 27s
Phase 2: 27s
Phase 3: 42s
Timestamps on video for reference. I believe sub 2 is possible.
Vit: 11 Atk: 9 Gourd:4
Combat: Ichimonji-Double
Martial: Mikiri Counter, Mid-Air Deflect
Latent: Shinobi Eyes, Ascending+Descending Carp, Flowing Water
Medicine +3
When you come back to this area later (likely after Gyoubu) the serpent doesn't exist anymore.
We had multiple planned uptime strategies in these runs, tank uptime strategy on middle orb phase, if Earthquake was in the rotation (not in this video) we'd have "Audi Stacks" to skip getting hit by the Big Bang and few other optimizations here and there. LB3 Count is 2, fastest run currently has 3. Runs in 4.0 depend a lot on the group's ability to build Limit Break and how lucky you are with Astrologian cards, but it's still quite fun! Tank death in the run was due to Excogitation not proccing (his hp was 51%). Personal large mistake was missing one LL activation due to me miscounting the fight length.
EDIT: No earthquake in this video, but concept
Earthquake Audi Stacks: https://i.imgur.com/jwQzAve.png
Dark Crystal: https://i.imgur.com/zp8fYvn.png
"FINAL FANTASY XIV ©2010 - 2018 SQUARE ENIX CO., LTD. FINAL FANTASY is a registered trademark of Square Enix Holdings Co., Ltd. All material used under license."
Equipment
Wyvern Ignition "Impact"
Dragonking Eyepatch A
Damascus Mail B
Kaiser Vambraces B
Nergigante Coil B
Jyura Greaves B
Handicraft Charm III
Skills
Attack Boost Lv5 (3x Attack Jewel)
Critical Boost Lv3 (3x Critical Boost Jewel)
Weakness Exploit Lv3
Focus Lv3
Handicraft Lv3
Critical Eye Lv2 (swapping to atk later) (2x Expert Jewel)
Non-elemental Boost
Music
MHW OST - Forces of Land and Life - The Chase
MHX Ost - Quest Complete
"FINAL FANTASY XIV ©2010 - 2018 SQUARE ENIX CO., LTD. FINAL FANTASY is a registered trademark of Square Enix Holdings Co., Ltd. All material used under license."
0:00 V3.0 Omega
11:52 V4.0 Omega-M + Omega-F
19:52 V4.0 Final Omega
This time contains player voices as well in addition to music+sfx. Enjoy! M/F sound seems to be a little bit unsynced.
"FINAL FANTASY XIV ©2010 - 2018 SQUARE ENIX CO., LTD. FINAL FANTASY is a registered trademark of Square Enix Holdings Co., Ltd. All material used under license."


