Tomb Science - Enemy/Flare triggeringchreden2026-09-24 | Tomb Science - Enemy/Flare triggeringTemple of Doom 45.465chreden2022-08-16 | Map by TwoDukes https://trackmania.exchange/tracks/view/41857WSC | Jaded 47.072chreden2022-06-21 | Just a map I spent far too long getting AT on, but had a lot of fun playing. Map by oddisss https://trackmania.exchange/tracks/view/33091Kriz Wanted This - 8.399chreden2022-02-01 | Tricky short map I saw on Lars's RMS stream. End jump could probably have been better but I didn't want to risk after finally getting the first jump. Track by BloodForNoxus https://trackmania.exchange/maps/30123/kriz-wanted-thisRuts-LuL - 15.759chreden2022-02-01 | Cut by falling then got some clean drops to the finish. Track by tzickyt https://trackmania.exchange/maps/3278/ruts-lulMicroworlds Revamped #7 - 25.246chreden2022-01-25 | Found a cut at the end, skipping a water section. Track by Misjudged. https://trackmania.exchange/tracks/view/31758TechSolution - 21.826chreden2022-01-25 | Improvable with better driving, might come back to it later. Fun track. Map by minitrax https://trackmania.exchange/maps/2477/techsolutionWICKED #09 - 7.203chreden2022-01-19 | Need a good SD to make this jump, I won't say how many attempts it took... Track by RacePhilip, https://trackmania.exchange/maps/46649/wicked-09TRView 1.7.0 New Featureschreden2021-10-13 | Two little features in TRView 1.7.0 Bounds - Show the bounding boxes of static meshes. Mid Waypoints - Add a waypoint at the centre of a floor tile. Waypoint alignment - Align waypoints to wall faces
Latest release: github.com/chreden/trview/releases/latest Discord: discord.gg/Zy7kYgeStarfleet Command III - To Hunt Ones Blood (Pacifist)chreden2021-09-22 | Did you get to the last Klingon mission and find yourself in a situation where you can't beat Jureth in a fight? Try drawing a triangle with your ship and getting him to fly too close to the sun. SFC3 is on gog.com finally so I am playing through it again.Parkour - 7.635chreden2021-09-03 | Found this unusual map when using the random map plugin, was surprised when I realised I had legs. Jumping to the lamp saved about 3 seconds on the previous record. Controls are a bit floaty and jumping in any direction is the same speed, so there's no need to turn around although I did when jumping off the lamp.
Map - Parkour by Blarget2 https://trackmania.exchange/maps/22952/parkour
Random Map Picker by Greep: https://openplanet.nl/files/124TRView - Camera Angle Displaychreden2021-07-02 | Little new feature coming in next release of TRView. Shows the current yaw and pitch angles of the camera which could be useful for planning ALTs. Angles can be shown in degrees or radians.
Latest release: github.com/chreden/trview/releases/latestThree-Tailed Scorpion 715kchreden2020-10-05 | The team breaks into Eternal Inferno. Medusa had to proc web twice followed by a silence to stop the first fel skin. Anything past that was a bonus. This is not how attempts usually went - usually I got nuked.DnH Eternal Inferno Coli No Legendschreden2020-09-15 | 855k powerDnH Cryoape 553kchreden2020-06-22 | ...DnH Great Old One 458kchreden2020-05-25 | ...DnH Manticore 424kchreden2020-05-02 | ...DnH Magic Dragon 376Kchreden2020-04-05 | ...DnH Dr Freak 339kchreden2020-03-27 | ...DnH Devourer 320kchreden2020-03-21 | ...DnH Naga Siren 288kchreden2020-03-07 | ...DnH Ifrit 246kchreden2020-02-14 | ...DnH Frost Wyrm 230kchreden2020-02-14 | ...DnH Dark Flame 189kchreden2020-01-24 | ...DnH Harpy Queen 155kchreden2020-01-16 | Far easier for my team than Mountain GiantDnH Mountain Giant 148kchreden2020-01-16 | Medusa joins the team and helps to finish off the Mountain GiantDnH Deathlord 100kchreden2020-01-10 | ...DnH Scorpion King 79kchreden2019-12-30 | ...DnH Lady Siouxsie 72kchreden2019-12-30 | ...DnH Firelord 52kchreden2019-12-27 | The joke team reaches Emerald ForestThree-tailed Scorpion 508kchreden2019-11-13 | Managed to get 100% uptime (when it mattered) on disipline, so Scorpion never managed to apply a Fel Skin. Blood Mage's damage reduction helped to kept the team alive.D&H Rifle vs Cryoape (Hellgate)chreden2019-11-04 | High level strategy of repeatedly shooting the ApeTR3 Fence wall bugchreden2017-11-27 | Fences push you into embedded state. Probably of limited use.TR3 - Antarctica - Boat blocks triggerschreden2017-11-25 | Just a demo to show that the boat stops trigger bugs working. Drop a flare on the secret, get in the boat and embed. If the flare was created before the boat was activated, the secret triggers. If you reload the boat takes priority over the flare and the secret can't be remote triggered.QWOP deathchreden2017-10-24 | This happens if you try and jump before you come to a complete stop.QWOP waterchreden2017-10-24 | If you qwop quicksand over a water square, you'll end up at the bottom of the water.qwop flat ceilingchreden2017-10-24 | ...TR1/UB QWOPchreden2017-10-24 | This is a 3 year old video showing QWOP in TR1. Of course everyone knows this already now.TR3 IL - Meteorite Cavern No Kills - 3:08chreden2016-08-19 | A fun run to get warmed up. This run takes advantage of two bugs to avoid killing Willard. Willard's energy weapon is not saved, so saving and loading removes it. Also, Willard's direction is not saved - after each segment I loaded an unrelated save, turned Willard around and then loaded the segment. This forces him to turn around, which takes enough time to let me progress.
Timing is manual.Antarctica 100% CG Routechreden2016-08-14 | Some health heavy sections at the end to get the key. Movement could be optimised a little.Tomb Science : Enemy Trigger Rangechreden2016-02-26 | Validating that there is no limit on enemy triggering distance.Tomb Science: Static Camera Remote Triggeringchreden2016-02-16 | Long lost video for remote camera triggering. Uses movable block triggering to trigger it.Cross-Life Crawl Based Floordata Transferancechreden2015-07-07 | Stupid title. It seems if you load a save where you're crouched some of the properties of whatever sector you died on affect you. Update - you don't have to be dead!Nevada Desert 100% CG routechreden2015-06-29 | Not sure about the canyon part, but it seems like the best way. There are some constraints, like snakes that only spawn after going to certain squares and having to go into the water.
Reupload due to audio desync.Thames Wharf 100% CG routechreden2015-06-27 | I foolishly recorded at 60 fps so sometimes the frame counter will be there. Some flipmap magic here to mess around with the water tank sequence. Thanks to Apel for making the bug back up after the flue room work.Madubu Gorge 100% CG routechreden2015-02-02 | One of the levels I wanted to route first to make sure it can be done. There's no way to 100% this level glitchlessly as there is a crystal on the fast path. Apel is the hero for finding the long flicker.Madubu strange swim-cornerchreden2014-12-03 | Can get out of the water here. Hoping to backtrack but doesn't seem possible.Mystery Deathchreden2014-11-30 | Trying out some 100% glitched routes and this strange death occurred. Not sure why.Castlevania 10 Gorilla Ending in 0:25chreden2014-11-28 | Will there ever be a finer Castlevania game?QWOP Run/Sprint Quicksandchreden2014-11-01 | Continuing QWOP research after Apel's discovery. This one shows the difference in distance traveled when quicksanding with QWOP.QWOP Run / Sprintchreden2014-11-01 | Continuing QWOP research after Apel's discovery. This one shows the difference in speed and distance traveled between run and sprint.