RammasunW
rip my short-lasted sub40 pb
updated 4 years ago
If you teleport Cam to his place at mission start, you will just finish the mission lol. That's exactly what I did in this video.
By the way, the pink marker is ALREADY visible at mission start, what a hint...
Sadly Cam cannot move (even remains sitting in air) before releasing him, so it's impossible to move him without cheats.
Practically you can park a mark bike in his cell so you can get on the bike from the front, then type "hopingirl" to let him get on your bike. Then toolwarp and drive him home.
Candy must SLOWLY walk to a checkpoint before she runs to the limo so here's the solution lmao
could save 30 to 40 seconds in the IL run PauseFish
Setup: saving/marking vehicles for no traffic, phonecall to gain control and kill Rico with remote grenade at the very end so his dialogue won't play at all
works in both INTL and JP
0. works with om0 using a rampage replay from the future, or whatever method you prefer
1. start Riot, get the gate opened
2. get om0, start Trial by Dirt, and get om0 again
3. start Taxi mission
4. BOOM!
Setups: parked vehicles, carbomb, marked barrels from mass duping Riot (to save time for setup I spawned them directly :P ), opening the gate by Riot (after opening the gate) then start Trial by Dirt then start Taxi Mission to skip gate animation (see youtu.be/WIr1AupoFCo)
Setups: marked barrels and marked cars with carbomb (see video)
Took quite a while to time all the explosions, MOST INSANE chain reaction ever!
Setups: blocked marked car for instant entry, shop warp, marked barrels for fast kills, no replay F3 for fast dialogue
I ran out of IL ideas plzzz help
Highest level "Stuff of Legend" requires media attention higher than 1800, exploding 30 dancers gives you around 150. 12 explosives might do the job but note that media attention decreases when it's too high.
I'm using in-game cheat "CHASESTAT" to display real-time media attention.
Same strat as before, see youtu.be/xM3_-fkEadE
but 1s saved with insta warp. Bad flying so 2:20 should be possible.
This is coded using leaked mission compiler from GTAVCDE.
14.016-37.766 (23.75) with barrels (current run)
Attempt without barrels: 4.516-28.983 (24.467) youtu.be/IV0WSDLWic0
Setups: om0 phonecall, shopwarp to gain control during Diaz cutscene, marked vehicle to cancel phonecall for om0, savewarp replay
I thought the previous run was the end of DILD(o) but yes here's more.
Let's put explosive barrels back? Done
And potentially pillslide/PCJ/godbike for faster movement?
Timestamps: 4.516-28.983 (24.467)
Setups: om0 phonecall, shopwarp to gain control during Diaz cutscene, marked vehicle to cancel phonecall for om0, savewarp replay
I thought the previous run was the end of DILD(o) but yes here's more.
Let's put explosive barrels back? And potentially pillslide/PCJ/godbike for faster movement?
Wild DILD(o) content... And I'm not sure if it's legit. Speedrunning a mission started by SSU sounds wild enough.
You can warp to Rub Out after Rub Out, just pay attention to how many scripts are in the script stack. If it's after Shakedown, the script stack should be at the exact amount in which stacking pizzaboy isn't needed.
You can start Rub Out via SSU but you cannot fail and start again due to its script being terminated since Rub Out has passed:
IF baron_mission5_passed = 1
TERMINATE_THIS_SCRIPT
ENDIF
So the most you can do is to speedrun the mission instance started by SSU. If you let go of Taxi mission, Rub Out will start. I need OM0 rampage to get my savewarp ready. All these for 1 second timesave compared to current WR... But it can be 1 or 2 secs faster with perfect input and potentially using pillslide?
And this relates to youtu.be/T2BU2XOkeyI and youtu.be/oQ8sbnWdsJQ
Somehow Rockstar chose to increase havoc level when such thing happens... And this leads to an interesting bug which finishes the mission IN ONLY ONE SECOND: youtu.be/pzChA4qTnQY
Now we know that collision between a normal vehicle and a ghost ped causes the same effect... AND... wtf? This is supposed to be used when Tommy pushes a barrel? Excuse me what?
By mass-duping Alloy Wheels of Steel 9 times you will get 2 ghost bikes. As you can see, when there is a collision between a normal vehicle and a ghost vehicle, both havoc level and $ of property destroyed increases. The latter can be seen in stats.
Such collision must have something special to satisfy all conditions and trigger the following code from entities\Physical.cpp (line 643) assuming the same shit happens in reVC:
CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel += 2;
CStats::PropertyDestroyed += CGeneral::GetRandomNumberInRange(30, 60);
Although CVehicle::InflictDamage also has similar implementation to increase havoc and $ of property destroyed, in my video one of the ghost bike has been destroyed and all vehicles didn't lose health. This function didn't get called at all?
code monkey explain more plzplzplz
Next episode: youtu.be/oQ8sbnWdsJQ
0. Shopwarp + om0 call
1. RUN when you start the mission to avoid standing at the marker that triggers the second instance and crashes the game.
2. Take the call and make sure it ends during cutscene, that will make on mission 0. Then skip the cutscene so all of the things spawn. Note that the one of the two washingtons will flip.
3. Gain control by shopwarping (or receive a phonecall), the flipped washington will blow up and the mission will continue.
4. RUN to the bridge, turn OFF frame limiter, and push the hunter until you can reach its door. Not guaranteed success if it is stuck at a bad angle.
5. Get on, get off, and get on quickly (hold W+Shift and spam F). This will fail the mission but prevents you from teleporting back to Cortez.
6. You're on the hunter now. Screw 100 packages and KYFC.
Well, there's another way to obtain hunter in the final part of the mission but it's more time consuming and more luck based than this one. You need to get on a boat and let the hunter chase you all the way to where mission starts. Then kill the pilot to open the door and get in a car immediately. Mission will fail and the hunter will drop down to the ground. There's a chance that the pilot dies inside and mission fails immediately.
Setups: barrels, om0 call to switch to minigun on boat, tool warp, marked pcj
The briefcase spawns as soon as the gang member dies, so it might be better to play the replay right after that. Might use a shorter phonecall and pray Tommy blows up everything before cutscene ends? I am too lazy to set this up in a new save lol
Setups: heli on the roof (glitch it using a thief), clothes replay, om0 (preferably rampage)
Flip a glitched car at Tommy's position so its explosion kills Tommy while not incrementing the counter. Then find a heli and stick with Lance when he's not moving. Abuse clothes replay to get rid of fire. Be patient and there we go... The guys at the end will blow themselves up sooner or later.
Something weird at the end: Lance is flying super fast??? WTF???
Setups: marked vehicles to eliminate traffic, 0 star glitch (Cop Land + Dildo Dodo), ammuwarp + om0 savewarp
Not an optimal run at all. Moving while holding handbrake seems to help.
Since gaining control during cutscene is not allowed, this won't be a legit run.
Setups: 4 marked packers, godbike, ammuwarp, replay
Setups: marked vehicles, om0 phonecall, ammuwarp + savewarp, SSU to unlock Rub Out → Cop Land + Dildo Dodo for 0 wanted glitch
Sadly picking up clothes has no effects, (probably?) thanks to Cop Land script being terminated...
Timestamps: 5.783-2:09.183 (2:03.4)
Same setup but skipped slowmo
Setup: taxi jump, marked vehicles, savewarp replay, ammuwarp, failing the previous attempt to remove the stairs cutscene
Originally I wanted to record a video purely for entertainment, but it turns out skimmer is way faster than a heli...
sub2 might be possible if the taxi jump and flying are optimal, and... I accidentally deleted the savefile right after this 🤣 time to set up a new one...
Probably my most entertaining IL run in 2025
Setups: marked vehicles blocking doors to get in instantly, carbomb + barrel to instantly blow up psycho, om0 phonecall to gain control, deleted F3 to skip one line
Who is the psycho now hhh
Just suicide when revenue pickup has been generated before mission ends. You'll be able to play this mission over and over again, also funny when spotlight effects are also duplicated...
Sadly it won't increment your total asset counter, so you can't unlock end game by doing this. Yikes...
Setups: taxi boost jump, marked vehicles, om0 phonecall, save replay
The heli part was awful...
First of all, you don't need to reach the checkpoint downstairs, just head to the elevator.
Second, it is possible to "complete" this mission for the "second" time. Just die when the game says Film Studio is done and shows you the revenue. You will fail the mission but revenue will still generate. (HUGE???? Imagine doing this 5 times and imagine if it unlocks CtC, that is DUPELESS!!!)
Third, there will be no "stairs falling off" cutscene when doing this mission "second time", EZ TIMESAVE!
Setups: taxi boost jump, marked vehicles, om0 phonecall, save replay
The heli part was awful...
First of all, you don't need to reach the checkpoint downstairs, just head to the elevator.
Second, it is possible to "complete" this mission for the "second" time. Just die when the game says Film Studio is done and shows you the revenue. You will fail the mission but revenue will still generate. (HUGE???? Imagine doing this 5 times and imagine if it unlocks CtC, that is DUPELESS!!!)
Third, there will be no "stairs falling off" cutscene when doing this mission "second time", EZ TIMESAVE!
Setups: marked vehicle, om0 phonecall
The wife teleports into the Comet when both doors are blocked, using a lamppost to block the passenger side won't make her reroute (which causes potential time loss)
Setups: marked vehicles, om0 phonecall with buffered clothes replay
The tank slightly pushes Comet toward the wife and hopefully saves few frames there. Also using a phonecall to buffer a clothes replay instead of playing it to save few more frames. Being exactly one frame ahead of 21 secs is crazy
Setups: om0 phonecall with clothes replay, deleted F3 replay
Looks funny but if you burn your vehicle, the guys will escape when the limo stops. The ending cutscene will be triggered faster as long as one guy is not in the car. Because they are escaping, they won't even close the doors. By perfect timing you should have one guy getting off fast enough to immediately trigger the fade into ening cutscene. Also press F2 to record a replay at the final dialogue to prevent crashing.
The theoretically fastest is to block all doors using marked vehicles at the ending checkpoint. All of them will immediately teleport out of the vehicle. Might be another 0.3 seconds to save, but this run is close enough.
Setups: marked vehicles, ammu warp, SSU twice, om0 phonecall, savewarp replay
First SSU was from the beginning to Back Alley Brawl to skip The Party and to obtain the cellphone (ofc u can do it in the rampage way), second SSU was to complete Rub Out (JP value 48002) -- Shakedown -- Pole Position purchase for savewarp
Surely this is an unforgettable party...
Setups: OM0 call, buffered savewarp, ammu warp, pre-recorded replay (RNG lol)
kinda hard to beat, could also add some barrels and vehicles for fast suicide
Setups: marked vehicles, buffered savewarp, clothes replay (from the future to also cancel the rampage)
Blind driving is decent POGGERS
sub50 is very possible
Setups: marked vehicles (2 pcjs, 2 packers), ammu warp, buffered savewarp
For unlocking Kaufman Cabs before Shakedown, just use SSU to complete Shakedown (previously used in many other ILs) or directly trigger Kaufman Cabs purchase mission (JP value: 52277)
well, i forgot to pre-press F3 in the the previous run so there was an unskipped line, now done with more efficient car bomb installing
Setups: tons of marked vehicles, shopwarp, deleted F3 replay
not even using barrels and chain reactions lol
Timestamps: 23.550 - 1:26.866 (1:03.316)
example setup is the thumbnail lol
cuz why not
Here I have a method to properly obtain the Admiral just by using a remote carbomb. These followings are required before what's demonstrated in this video:
1. Enough money to purchase a property (to trigger SSU) and a carbomb
2. Finished mission "Phnom Penh '86" (have bridges unlocked) AND have NOT finished mission "Shakedown"
3. A phonecall is available
4. Own a property with garage to store AP Admiral (ofc u want the nearest one)
5. (optional) I understand such tedium, if you hate pushing cars, finish ambulance mission so you have infinite sprint. Then pushing a car should be a piece of cake with frame limiter OFF.
SSU value is 44487 (INTL) or 44495 (JP)
Now I'll go through what's happening in the video:
1. (ofc get a replay of purchasing savehouse for ssu), also you may set up the SSU value and make a save so you don't have to get the value again
2. Once you have SSU setup (usually 10x pizzaboy), grab a taxi, trigger SSU
3. For safety, wait for 20 seconds so a phonecall is guaranteed to come right after you get off
4. Get off, phonecall comes and interrupts the famous line. Dialogue is stuck now, make sure Admiral arrives at the alleyway
5. Tricky part, play the F3 replay to savewarp to reset camera angle. Looks like Tommy is attempting to purchase properties again, so there is a very high chance to crash
6. If it doesn't crash, you and the AP Admiral will be savewarped. Right now Tommy is at the passenger side, get off and get in the car
7. Drive to bomb shop and install a carbomb on AP Admiral. This is to destroy it and preserve AP. (If AP Admiral hasn't been destroyed, AP will be gone once cutscene is over)
8. Go back to pizza shop. The best practice is to lower your health by simply falling off somewhere, cancel the incoming phonecall, in the next 20 seconds, buy food (this is a setup to "unstuck" the dialogue), get in AP Admiral before the call comes again
9. Head back to the alleyway in the beginning. Park AP Admiral in your sight and get ready to explode.
10. Get off the car, a call will come to "unstuck" the dialogue. Trigger the carbomb during "I'll drop by your office tomorrow and we can start sorting this mess out." Destroying Admiral now will preserve its AP property.
11. Now just push it to a garage. (btw you have an OM0 phonecall, just cancel it, it does no harm) You may need some tactics to not get the wreckage despawn. Always keep it in your sight.
12. It's safer to get it flipped and pushed by another vehicle when entering the garage.
13. Now you have AP Admiral in your garage.
SIDE EFFECTS (MUST READ):
I don't recommend obtaining AP Admiral in a save that you want to progress further. Just leave it in a separate savefile. Here's why:
This lowkey "restarts" the game, so some scripts might be running twice simultaneously. You might have observed that 2 guys are selling pizza.
Vigilante, firefighter, ambulance missions are doubled.
Rampages are completely screwed, the pickup spawns twice (you can tell from the bright lights) and they no longer correspond to what they are supposed to. For example, you might get an M4 rampage when the original rampage at the same location is a Shotgun rampage.
Entering/exiting interior feels laggy (feels like you have entered/exited twice), entering Malibu spawns double NPCs (not all of them, I mean by those "special" ones) and it is VERY VERY LIKELY to crash if you do so.
Also seems like all phonecalls are coming back (nice reset). Tommy will reiterate he is not Leo.
There are way more side effects, again, progressing side missions using this savefile seems useless.
OK, at least we are able to obtain it without any cheats and mods, all setups are LEGIT
SSU: speedrun stuff, use rampage replay from the "future" for 10x pizzaboy, and get lucky with the SSU value
To demonstrate, I used Cheat Engine & OM Changer (for SSU), VC Information Console (to teleport, i'm too lazy to drive), again, if you are lucky with the value, everything is legit.


