Collin Joe
[REUPLOAD] David has an EXTENDED Sparta Remix
updated
If I am not making any sense, that is a you problem, not a me problem.
No, you will not have a download link to these models in any way, shape, or form.
The last vocal song in Cars: on the Road now has an instrumental made by me.
Instrumental download: drive.google.com/file/d/1X0SpLannuCHge7Iyj-T-hWNLSwi6bA0U/view?usp=sharing
Vocals: drive.google.com/file/d/1Avh6w3-aqcn4gWT4tSGrYY4FN-QD1ZkW/view?usp=sharing
Didn't want the full video to render for so long, so I separated it in two parts instead. I hope this will suffice.
Thx to Jordon for converting Vince and Sonny's Wii Models and to itsmeft24 for the Widescreen and Character Selection Dialogue Support.
Did the same for this, and it's the full version only released on the soundtrack itself.
This will probably never be re-done since the shortened version is the only one that'll be used in the show.
Instrumental Download: drive.google.com/file/d/1V6AieAuHiqEKpQ0KI2_YN6z5vcYEZB0G/view?usp=sharing
Vocals: drive.google.com/file/d/1LZDR3MscyPHSEkZK__k5Dy3yakovhcI-/view?usp=sharing
Double Upload Today as I give you Mia and Tia using their CVG Wii Models. Unlike the previous models I showcased so far, these models I converted myself, these are my first ones too, but I do plan to give them their working headlights and brake lights later on. This was a long video, but the upcoming Queens Gang animation showcase will be even longer.
Thx to itsmeft24 for adding Widescreen Support and making additional selection quotes possible, I chose the selection voice clips for Mia and Tia.
I am already done with my Cars modding videos for today, but since the Soundtrack released earlier today, I thought I'd do this.
Was gonna re-do this with the 5.1 channels, but unfortunately, I couldn't get the vocals removed no matter what.
Instrumental download: drive.google.com/file/d/1M3QvRI3JJZF6RKsTdR4nItV1l7oV-57n/view?usp=sharing
Vocals: drive.google.com/file/d/1M3QvRI3JJZF6RKsTdR4nItV1l7oV-57n/view?usp=sharing
Going to upload daily leading up to Cars: on the Road, coming to Disney+ this Thursday. Here is one of them, being Count Spatula with his CVG Wii Model, which not only fixes his mouth, but also uses OG animations. And yes, I did use his MN voice, don't judge me, he sounds way more enthusiastic.
Another video, which is the same as this, but with Mia and Tia, is rendering as of the time I am uploading this.
Thx to Shyguy Showcases for getting the model converted, and to itsmeft24 for adding Widescreen support, and giving more characters selection quotes and the Monster Truck Camera, all of which showcased in this video.
Thx to Jordon for getting the model set up for me, and to itsmeft24 for adding Widescreen Support (If anyone asks why I have this launcher, the source code was public).
So, a bit of an odd video to make, but I do have to agree with Vladimir and say Fletcher's MN animations don't really make him look intelligent, but at the same time, I'm not happy with his VG 360 animations as they make him feel emotion-less, meanwhile, his OG animations, in my eyes make him feel the most intelligent, so I had my newest Cars modding friend, jordon, convert his VG Wii model over to MN PC, and this was the result, he even has working brake lights, as seen here.
The last showcase, though Wingo was also teased in the previous one, anywho, this is the last one until the modding community is ok with showing these to the public. One last time, a big thank you goes to Metal Mods for all these models in xng format, and to Callum273B for the PSP Paint-Jobs for Boost and DJ shown at the end, along with Jeremy's PSP Snot Rod paint-jobs just to say he has them in my game, credit also goes to Code for the Base DRH Icons where I edited some of them to have their Wii textures on their 360 models, but I will make proper Wii DRH Icons in the future. And yes, I did have to fix Boost and Wingo's eye positions so they would look proper when looking in a specific direction in-game.
This is also the longest showcase out of all of them since I was on Canyon Run in this video, also, used Life is a Highway cuz it's the best Cars song ever.
If you are watching this in the future when this video becomes public, I swear to god, if you ask me for these models, I will lose it.
Next up, Papo, who, if you are in the modding server, might recognize from an unlisted video by Callum showing a PS3 styled version of him in MN PS3, I will not be linking the video, however, as I wanna prevent mod beggars. Anyways, Once again, thanks to Metal Mods for getting the model working, I got his textures and materials working, I even made sure to do his alternate paint-job and icons for this model.
If you are watching this in the future when this video becomes public, don't ask for this model.
Our next showcase is focused on 2 of the gentlemen, you may remember that, back then, we couldn't get the Wii models yet, so, I had to improvise with the texture I had ripped, I placed the necessary parts from the Wii texture onto his OG texture, so his 360 model can simulate how he looked in the Wii version of CVG, and for a few years, it did the trick, however, now I can say goodbye to it, as I now have the Wii model in game, I'd also like to thank Metal Mods for getting the model converted, and as you saw, I did not forget his alternate paint-jobs, I also made the icons seen in this video, same with the Sally icons from the previous showcase, as I forgot to mention.
If you are watching this in the future when this video becomes public, don't ask for this model.
The unthinkable happened, not only did we get SLTConvert compiled, but, thanks to Allen from the modding server and ZenHAX, we also got access to rip the Wii models, and make custom slt files to add them to the 360 games, PS3 games, and the PC games, yes, even Cars the Video Game's PC release can have custom models. Unfortunately, as of the time I recorded this, the models in the 360 games can't have working headlights or brake lights, as shown in the start of the race here with the first model I'm showcasing, Sally Carrera.
I absolutely adore this Sally model more than the 360 model dearly, I also made my own personal texture for this model, which can be found in the now private Cars Modding Server or my private Discord Server, you may also not notice, but I also have The King's Wii model as well, which, thankfully, doesn't need the lights, so we are good with him. Keep in mind that the texture shown off on Sally is not the same as the old one from around 2019 or so and is a brand new one made from the base texture up. Anywho, enjoy the first in a series of showcases.
Coming back here to add one more detail I forgot to mention, I want to thank my newest Cars modding friend Metal Mods for not only getting the model into slt, but also into xng just so I won't miss out, he did the same with The King's model shown in this video as well, I did the long part in getting their textures and materials working in-game.
If you are seeing this when the video becomes public, do not ask for this model.
This song was actually used in Cars: Mater-National Championship, but this is the instrumental for the original song, no remixes, but the OG version from when the song first came out, this is the best quality available, but at least it's the official instrumental, and not any low effort recreations.
Credit to WingRBLX for saving this before it was too late.
Here is the UK Version too, just to be on the safe side for my UK followers.
Since this isn't available in high quality, here you go. This game got revamped today and I figured this needed to be shown as much as possible.
Since this race is basically Radiator Cap Circuit without the shortcut, even though said shortcut is open, I decided to put these guys in the race, And I played as El Guapo to show off his boosting animation, which is MINHIT1, if I may add.
UPDATE: Looks like the creator of the gentlemen mod, being Callum, noticed I forgot to credit him and I didn't realize, anywho credit to him so I won't forget later on.
Here's a double showcase of not only this race, but also an improved Chick Hicks .aud file, consisting of voice clips of not only from this game, but also VG as well, and unlike Dalek's version, I added them separately from the RoR quotes, and Modified Chick has the exact same added voice clips as well.
Sorry if this upload was rather late at night, I just had to show these 2 off quickly once I finished the both of them.
Just to show that Tokyo Mater does indeed work in road races. Sadly, I didn't get lucky with the CVG soundtrack, but RoR does have some bangers anyways. This video also showcases a bug in this race in particular, it's almost common for this game, at least on emulated copies, idk if this bug exists on real hardware as well, but regardless, a good cunk of Fillmore's Nature Preserve is just gone, this bug happens around the second lap, and IDK what causes it.
WARNING: Copyrighted Music
I never thought I'd be making gameplay of a reskin mod that isn't Hi-Octane DX, but here we are. Since Beta 2 seemed to have fixed the game crashing on the CSS for now, I decided to go ahead and record something for this mod. Don't like the camera being low to the ground, but I adore the texture work in this mod and the music selection. Fun fact, the og menu music (The Fear) is now just music for racing, same with the current menu music.
I'll be adding my own changes later down the road, such as texture fixes and SFX changes, and hopefully, since her voice from DTW has been extracted, I might give Cruz voice clips.
Would've saved this til tomorrow, but since I got it rendered, here is a 3rd upload for today. Mostly updates to their .aud files, The King I could've done a little better, but it's servicable for now, Darrel is definitely more RoR-esque, though. Ad as you saw the last time I showcased The King, I used his Hi-Octane .phy file, but not Darrel since I think he works just fine for my play style. Character selection quotes and Music are edited into the recording, btw.
Music taken from Dimension Tripper Neptune TOP NEP.
Credit to NASCARDalek48 for adding these 2 characters.
Before you all go crazy, Sally was added by Callum273B (hiss), I just ported the OG character mod to the all-playable mod by KosiNos, and she works great, of course, for consistency's sake from CVG, she didn't have her unused paint-jobs, but recently, I added them to my game, and I am the first to showcase them, and it helps that Incinerator Studios already did the hard work recreating them, so I didn't have to do it myself either, I could just grab what was in the CVG Wii files, this was actually the first CVG exclusive thing I added, even before restoring Guido's voice, and yes, her on Santa Carburera was intentional.
As for how I got her in the game, I had a little help from some friends who are still in the now private modding discord server, and this addon onto the existing RoR Sally mod will not be released, but they are in my own personal game, now I just need to get the rest of the CVG characters in my main game (previously, I had the Gentlemen and Queens Gang in separate games entirely in effort to not overload the game).
Raced him on Road Race 3 because I didn't think Guido Kart would do him much justice.
When you start to think about it, in the versions where Guido even has a voice, all the lines are taken from Cars: the Video-Game, and streams.txt isn't used in the wii version of this game, so restoring Guido's voice here was relatively easy, regardless, I hope you enjoy, and he also has some additional cases of saying pit stop during his cool actions, as the .aud file was actually from Hi-Octane, but modified to fit RoR Standards.
Got nothing better to do, and since I don't like getting hate just because I uploaded All Engines Go instrumentals, and Custom Animations are a thing (even though none were showcased), that was enough to motivate me to get back to modding the Cars games, so here is Dragon McQueen in regular road races, even added Bruno Coon's original soundtrack, as heard in this video, just to be a bit more consistent with Hi-Octane.
Real talk, though, I love how Dragon McQueen has unique voice-clips, And Before anyone asks, I probably might be adding the licensed music as well, idk yet, With that being said, enjoy my first Cars Modding Video of 2022.
That being said, this might be my last video for the year, I'll be back soon with an update on what's going on in the future.
Thomas and Friends is owned by Mattel.
5.1 Channels
EnginesofRoblox Extra
I wonder how long it'll be before YouTube's Bots mark this video just because thomas is in it.
Thomas and Friends is owned by Mattel.
Made this over a month ago and only decided to upload it now.
I previously marked this video, but now it has been unmarked since I want to see how long it takes for youtube's bots to notice it.
Thomas and Friends is owned by Mattel.
Again, I apologize for the UI not looking right, I had Code's Widescreen HUD installed, and it's not really finished.
Credit to NASCARDalek48 and Callum273B for getting the DRH working.
Anyways, here's my first video with characters from outside of RoR, in this case, The King. I also have Sally and the Delinquents in the game too, so if anyone wants any videos of those characters, I'd be happy to do so, and I do have the queens gang and gentlemen, they're just in a separate game, currently awaiting on Lizzie and Darrel too.
Credit to NASCARDalek48 for getting the king working, all I did was replace the physics file with the Hi-Octane version because in the base mod, his turning isn't very good.
Thx to NASCARDalek48 for giving buford engine sounds, and to KosiNos for the All Playable Mod.
1. I know the HUD is messed up, I used Code's WideScreen HUD Mod, and it isn't fully complete for multiplayer.
2. This race was recorded while I was at my father's house for the weekend, just to bring it out there
Anyways, hope you enjoy the finale to cars month, after this, I'll be taking a break from cars modding videos to focus more on other content, hope you understand.
You know, I've always wanted to play as sally in Race-o-Rama, but, sadly, it never came true, not only was she never in the game, but everytime I try to add her myself, she just doesn't work, so, for now, this is the best I got, even if I only got a select few races. Anyways, hope you enjoy.
Credit goes to MSR2003 for the new loading screen.
Credit to KosiNos for the all playable mod used in this video, even though none of the cousins showed up here.
Anyways, I made these since I figured I should give El Guapo and Papo some paint-jobs in my game. I actually made the tire textures today before recording this piece of gameplay.
And please remember that I'm not making anymore progress on DX, this is just my personal version from here on out.
Credit to KosiNos for the all playable mod.
Twitter Poll: Link Removed
I figured I'd bring this out while I have the chance. Anyways, so yeah, I'm modding Cars: Race-o-Rama now, here's one of my changes, that being animations for Judd, ported from Zeke from the PC version of Mater-National. I wanted to do this for awhile, and I finally got around to it a few days ago, uploading this now as well since I felt I didn't want it to go to waste on my hard drive. I also gave him a voice, since he was lacking one previously.
Credit to KosiNos for the All Playable Mod used in this video, without him, I wouldn't have been able to do this, sure, it's not that great, and, if I'm being honest, I plan to switch to Callum's version when it comes out, but right now, I'm ok with this.
What's left of Cars Hi-Octane DX (figured I'd get this out there now): drive.google.com/file/d/1sJsA_7Dq8ZqNcpagd84IkzVIli1aa2fq/view?usp=sharing
Ok, all joking aside, I just wanted to try remastering a piece of genesis sonic music myself to the best of my ability, why I did a proto track is mostly because I actually liked the boss music from the Simon Wai Prototype, so I did that, might do more in the future if anyone wants.
Here's the link to listen to or download the remaster through Audius for those who want to check it out: audius.co/thewinnerguycjp/sonic-2-beta-boss-theme-remasteredenhanced-301979
Final release has been canned since I'm no longer interested in making public cars mods.
Definitely getting Streamlined Thomas in the future, too. And I hope Sonny gets a Pla-Rail release.
This video also showcases new sarge icons, the first 2 made using Code's 360/PS3/Wii Sarge Icon as a base, and the last 3 are made by MSR2003.
As a bonus, this video also shows off a new Doc icon I made to replace the one in the previous version.
One more thing, I kept this a secret for a while, but now, I decided to reveal that V2.5 will be out on the 11th of this month (My Birthday).
OG Hack was made by heyjoeway, Sonic Sprites ported by me.
Thx to Robert - NFS for also fixing the tilt sfx, and Jeremy for the new Wii Boost texture, slightly remastered & upscaled by me.
Also, I have a surprise ready for V3 when it's time for that to launch, as well as something special for my birthday, you'll have to wait & see til then, though.