1) Assembly64 which allows you to query the assembly64 resources online and download games, sid tunes, demos...any #Commodore64 from the intenet and run it immediately. So no more FTP uploads or moving your stick around from one computer to the other!
2) Rest API that allows you to stream SID music from your computer or the usb stick to your #C64 so you'll have a true C64 jukebox and for me, you can actually start programs using the API call. So I can build my program in my Azure pipeline and instead of uploading it using FTP and then starting it manually, I can now immediately push the build PRG to the C64 and run it. This makes testing and deploying so much nicer!
Ultimate64 and Ultimate-II awesome new 3.11 firmware!CallousCoder2024-01-02 | Today we will update the #Ultimate-II+ and #Ultimate64 firmware to 3.11 this has two awesome new features!
1) Assembly64 which allows you to query the assembly64 resources online and download games, sid tunes, demos...any #Commodore64 from the intenet and run it immediately. So no more FTP uploads or moving your stick around from one computer to the other!
2) Rest API that allows you to stream SID music from your computer or the usb stick to your #C64 so you'll have a true C64 jukebox and for me, you can actually start programs using the API call. So I can build my program in my Azure pipeline and instead of uploading it using FTP and then starting it manually, I can now immediately push the build PRG to the C64 and run it. This makes testing and deploying so much nicer!
Funny thing my Retro friend DrDave literally made a video on the same subject at the same time. Here is his version youtu.be/ERciqRLaB14?si=t-9SF4K_YuzZ0Jkl#Forth interpreter in #ZigCallousCoder2024-10-13 | Writing a simple #Forth interpreter in #Zig in about a day.
Follow along with me github.com/rdoetjes/zforth until I have enough functionality implemented to make a simple program such as creating a human readable form of resistor values.
brown black red resistor 1 Kilo Ohm
brown black green resistor 1 M Ohm#Ghostbusters #prop with #lasers controlled by #C64CallousCoder2024-08-08 | ...C64 controls Ghostbusters inspired, Portable Laser Containment SystemCallousCoder2024-08-07 | (Look at my YT short for a better cinematography as these lasers are so bright, that in the video I had to trade between foreground exposure and the lasers)
Today we will create some #Ghostbusters cosplay props, namely: Some non-perishable slime and a portable #Laser Containment system that that is controlled by a #retro #1983 #c64
Chapters: 00:00 Laser Warning 00:17 Lead in 00:47 Introduction 01:04 Hollywood slime 02:23 Our non-pershible non-hardening prop slime 02:28 Making the prop slime base 02:42 The special food colouring 03:16 Binding the polymers with lens cleaning fluid 03:49 Pouring the slime in your tube 03:58 creating labels 04:44 Building the laser containment unit 05:20 Explaining the driver board schematic 07:33 Making the lasers visible in the water 08:13 Non-perishable scattering agent alternative 08:37 My IO control program 10:21 Programming in BASIC 13:20 ConclusionWolfgang Kierdorf from Retro is the new black, send me this package! It’s a diy #speccyCallousCoder2024-08-06 | ...Using Science to Compare how close the SidKick Pico is to the OG SID!CallousCoder2024-06-23 | Today we will actually compare #scientifically the oscillators and the #filter of the #sidkick #pico with the #C64 original 6581 #sid We will create a little basic program that plays the 3 oscilators in turn and do a LP filter sweep and see what the remain output is when we cancel the wave forms of the sidkick pico and SID out by flipping th ephase of one. This is the only way you can actually check the similarity in a non-biased way. No #retro compitre youtuber has done this yet.
Chapters: 00:00 Intro 01:55 building the SIDkick 03:35 Testing the SIDKick if it works 04:04 What is the plan on how to compare? 05:03 Going through BASIC code 07:30 Hooking it up to 24 bit DAC (and some joking) 09:19 First run of BASIC program and capture 10:14 Aligning and processing the two audio clips 12:38 Talking filter response 13:48 Playing the residual render (conclusion) 18:26 OutroTrue Random Numbers with a C64 and RadiationCallousCoder2024-06-14 | Today we will create a True Random Number Generator using a #commodore #c64 and #radioactive isotopes and #geiger counter to generate those numbers.
You can also use this with #arduino or any computer that has counters.
code: github.com/rdoetjes/tuts/tree/main/nuclear_randomRestoring C64 to nice looking conditionCallousCoder2024-06-07 | Today we will #restore a #commodore #64 by respraying the case and fixing the CIA chip. I will tell you what the best paint is to use on computer cases, guitars or plastic parts for cars...OPENING UP A SEALED KCS SPEEDLOADER C64 CARTRIDGECallousCoder2024-05-30 | Today we will #unboxing a sealed #KCS SPEEDLOADER #CARTRIDGE for the #COMMODORE 64 from #1984 This is the predecessor of the KCS Power Cartridge.
We will checkout the #basic commands and the monitor and we write a simple#assembly program in the monitor.
The scanned manual can be found here: github.com/rdoetjes/kcsSpeccy owns C64 in 32bit count offCallousCoder2024-04-19 | Today we write some #8bit (and 64 bit code) to make a #C64 and a #ZX Spectrum aka #Speccy count 32 bits. Then we write the same program on a modern ARM-M1 and we see what progress there's been made in 50 years in CPU design. This is not intended as a “drag race”, so keep your shirt on 😜its merely educational to show how ADC works and how fast CPUs have gotten.
C64 code: github.com/rdoetjes/tuts/tree/main/asm/c64/count_32 There is both the with the tradition: - adc #0 (and no clc for the subsequent bytes) - the way I demonstrated in the video with a clc followed by adc #1 - the ZP version with inc as suggested by viewer @ddtww5372 as I had totally forgotten that $fb and $fc were also valid ZP addresses. In My memory we just had $fd and $fe
Chapters: 00:00 Introduction 02:07 C64 code 06:15 Running the C64 count 08:05 Z80 code 11:11 Running the Z80 count 13:24 ARM 64 code 16:05 Running ARM count 16:35 ConclusionMagic Powder and Videogame the story of a Genx GamerCallousCoder2024-04-13 | Today a story about an #MSX and a #VideoGame in combination with "Magic Powder" that got me grounded.I build my first ZX Spectrum ever!CallousCoder2024-03-23 | Wolfgang Kierdorf from the Retro is the new black, send me a package with the #fruitbat #zxspectrum I ever used #Speccy in all of my 40 years of computing experience. I actually disliked it severely... Did this #FruitBat project change my opinion?
Code of the scroller: github.com/rdoetjes/tuts/tree/main/zx/tut1 (first start print to screen) github.com/rdoetjes/tuts/tree/main/zx/tut2 (the actually scroller)The most versatile affordable Retro HandheldCallousCoder2024-03-19 | We will have a look at The #Anbernic #RG35XX-H (aka worst name in the world). This is allegedly a very capable and versatile retor handheld. Well... let me be the judge of that, since I was in the market to replace my aging GDP.AN INSIDE LOOK AND QUICK FIX OF MY FAMICOMCallousCoder2024-03-16 | I bought a #nintendo #famicom imported from Japan. The previous owner already modded it to be used with composit video but the ejector slider isn't working. So we will fix that and compare the Famicom with the European 50Hz #nes#vim owns #zig and #awk in converting Fahrenheit to C in a fileCallousCoder2024-02-25 | A viewer reacted on my last video: youtube.com/watch?v=2Xa24xEB2s4&t=51s and said: "now do it in VIM in less than 2 minutes...."
So challenge accepted dear sir! And yes we can do it in less than 2 minutes even in vim.
I did forgot the option -? in the video I noticed, we also need to have the negative temperatures covered: %s#^\v(\-*\d+\.*\d*) F$#\=printf("%.1f C", (submatch(1)-32)/1.8)#Writing a program takes forever he said. Zig and Rust anyone?CallousCoder2024-02-23 | Today we write a program in #zig that takes this list of temperatures where some are in fahrenheit and need to be converted to celsius. This guy youtube.com/watch?v=FbSpuZVb164&t=444s actually did this in #awk (and a great solution) but his statement that writing a program takes forever sounded as a challenge. The video by the guy is really good, gives a quick useful overview on awk.
So I wrote it in Zig and also Rust to see how long it would take. A very decent dynamically allocated and testable/tested solution in Zig about an hour.
In rust 15 minutes, about the same time it would cost me to read the AWK man page and refresh my memory again.
rust code: github.com/rdoetjes/tuts/tree/main/ftocBasic #ZIG stdin, allocators and PalindromesCallousCoder2024-02-16 | Today we do a basic little program in #Zig where we read a list of words from STDIN and look for those words that are Palindrones. Just like #Abba is a Palindrone or Racecar. I hope this one is a bit more beginner friendly, it's true the other ones were aimed more on people already knowing C
github.com/rdoetjes/tuts/tree/main/palindromesRevealing my effect that Uri Geller hatedCallousCoder2024-02-09 | Today I will reveal our best structured effect that we created for The Next #UriGeller Uri, apparently didn't like it, even the celebrity assisting Michel was not in agreement with Uri's verdict. But in TV nothing is what it seems.
Today we will expose every little detail as yo how this routine was structure and show you the problem solving behind it. This footage was obtained by friends from the show from the channel TheLostUriGeller curating all three seasons and BTS footage.
Chapters: 00:00 Intro 00:13 Performance of routine 13:09 Uri's relentless verdict 13:46 Explanation 13:53 He actually did like it as it turned out 14:01 Explaining the messy start 15:01 The Mask's broken prop borrowed from child sex offender 15:28 How was the wallet obtained? 17:16 Psychological forces (the wallet and the suspect) 19:28 Recording multiple outs 21:40 Backing up psych force with magic method 22:04 How did the Mentalist know who the perp was? 22:50 Pen reading. pen "hearing" 23:17 Impression device explained 23:42 Queuing the suspects 24:24 How did the money get into the wallet? 25:41 Illusionist to the rescue 26:22 The magical table... 27"29 Claudia to the rescue 28:42 The magic lycra... 29:30 Rehearsal disaster 31:54 Going live 32:57 The production hoped for a disaster? 32:52 OutroRevealing My Prediction Method used on The Next Uri GellerCallousCoder2024-01-31 | After 15 years I decided it was time to reveal the tricks I created for the Next #urigeller Especially now that technology has progressed and I demonstrated the next evolution of this system in the previous video. I will take you #backstage and blow the lid of the #secrets of #magic and #mentalism as performed in the season 2008/2009 of De Nieuwe Uri Geller. I will only explain those effects that I created, I will not reveal stuff created by others, that is not my place to do.Preview of new Mentalism Prediction SystemCallousCoder2024-01-30 | Here's a sneak peek of a new prediction system that I am working on. This is an evolution from the prediction system I created for The Next Uri Geller back in 2008 youtube.com/watch?v=rCpe1pPtDH0&list=PL_HCvXOt_0OkjgAz7jfmGhtBB0C86w_P3&index=2&t=139s
I will do a more in depth video on this, later on.Crying Blood and Skin slashes SFX revealed!CallousCoder2024-01-26 | Today we dig into my past as a Special Effects guy and I reveal how we make people cry blood, how to turn water into wine and how people can get repeatedly slashed with even clear objects like glass!
Chapters: 00:00 Intro 00:15 Bumper 00:20 How I got started in SFX 02:02 Creating our magial Blood Powder 04:05 Demoing the blood powder around the eyes 05:57 Demoing the blood powder for self mutilation effect 07:30 Conclusion on my concoction 08:44 Turning Water into Wine 09:38 Introduction product Krylon Bloodpowder 10:05 Applying commercial product 10:19 Demo self mutilation with Krylon 10:55 Demo crying blood with Krylon 11:05 Checking colour 11:20 Conclusion on Krylon product 11:24 Conclusion and outroPlay disk images from the net on your ATARI ST(e)CallousCoder2024-01-13 | Today we will have a look at the #SIDECART which allows you to download disk images from the net to play on your #ATARI
Is it as good as the Ultimate-II/Ultimate 64 on the C64? Wel... let's find out.C64 assembly CICD build and deploy and run pipelineCallousCoder2024-01-07 | The Holy Trinity of #CI/CD (continuous- integration and delivery), #GitHub actions and the trusted #c64 Today we do a primer of a simple CI/CD pipeline in github actions that will: - install kick assembler - build the main.asm - push that resulting program to you C64 and start it using the Ultimate-II or Ultimate-64 And we will do this using a private runner (build agent or node in azure and Jenkins respectively).
where I also create a dual stage solution and work with artefacts -- which is the way you'd normally do it in larger code bases.Making a SEGA MegaDrive/Genesis Game TUT1CallousCoder2023-12-31 | Today we will create a scrolling background for our SEGA MegaDrive/Genesis MoonPatrol game.
You can find the whole 512 colours SEGA MegaDrive palette in the repository (Sega Megadrave new.pal). Then load this palette in Asprite to have the correct colours.
The whole project (as far as it is) can be found here: github.com/rdoetjes/moonpatrolGameboy Interface for GameCubeCallousCoder2023-10-26 | Today we will install the #GameBoy Player on the #gamecube that we modded with the #picoboot and also works with the #kunai so you can play Gameboy and Gameboy advanced games on your big screen TV! And best of all we don't need the rare and expensive GameBoy player DVD, anymore!SHADERS for absolute N00BS in GodotCallousCoder2023-10-19 | Today we will start you off with a 2D fragment #shader in #GODOT by writing very simple pixelate and chromatic aberration shader. If you can't follow this, you may need to go back to high school and learn more #maths
color.r = mix(ab_r, color.r, mask); color.b = mix(ab_b, color.b, mask); COLOR = color; }Refurbishing and PICO Boot modding a GameCube (sound gets better after 15 seconds thanks YT :/)CallousCoder2023-10-10 | Today we do a mod a 2001 #GameCube with the Pico Boot mod and we make it look better than the refurbishing reseller made it look.
Oh and there's a reward for those who finish the current 6 levels, which I didn't show in the video :PEasy Zig Embedded, Simon uhm Ziggy game part4/4CallousCoder2023-09-08 | Today we give #Ziggy a voice by using #Zig to control the PWM on the #raspberrypipico so we finish #coding the game. And then we go over a nice little refactor after that.
Beating SIMON: youtube.com/watch?v=adb35_nOJJEEasy Zig Embedded, Simon uhm Ziggy game part3/4CallousCoder2023-09-05 | Today we fondle tiny #buttons with #Zig and #raspberrypipico and make the game work, minus the sound -- that comes in the last episode.
Chapters: 00:00 Intro 00:14 Explaining the logic of the buttons we will implement 01:43 Refactoring old code into a game loop 05:33 Level select implementation (gpio) 07:12 Pull up vs Pull Down 09:18 Implement the player move with timeout when no button is pressed 15:36 Implementing the button down logic, with timeout when button is held too long 18:20 Game over "light show" and adding missing return types 20:30 You Won "light show" 21:16 Building and fixing compile errors 22:57 Testing the code on the Pi Pico 23:44 Finding and fixing a tiny little behaviour bug 24:02 Playing Simon uhh Ziggy says, without sound 25:05 ConclusionEasy Zig Embedded, Simon uhm Ziggy game part2/4CallousCoder2023-09-02 | Today in part 2 of 4, we make #Ziggy shout out his orders, that eventually we will need to follow blindly, or he will punish us! We will be using #Zig and the #raspberrypipico
The repository github.com/rdoetjes/simon_zig.gitEasy Zig Embedded, Simon uhm Ziggy game part1/4CallousCoder2023-08-31 | Today we setup the #PiPico hardware and #Zig to start part 1 of 4 in which we will develop the Simon says game.
Today we will make the hardware and test the LEDs making a #knightrider LED scanner using the 4 LEDs.
I do this in 4 episodes of 20-30 minutes to avoid one big video and overload the viewer with too many details. Each episode focusses on some core aspect.
Chapters: 00:00 Introduction 00:11 Explanation of the four episodes 01:46 Changing the name of the game 02:27 Installing/using the HAL 03:16 The examples of the raspberrypi-rp2040 HAL 03:25 Using gpio calls vs the configuration abstraction 04:30 The electronics for the game 06:30 Writing the "Knightrider" scanner in Zig 13:50 Compiling and debugging 14:12 Turning the elf binary into uf2 16:10 Uploading the uf2 17:14 The result of our labour 18:13 OutroC64 assembly lesson 11: SPRITESCallousCoder2023-08-19 | Today in the #C64 #assembly course lesson 11 we will be drawing and moving sprites on the screen and doing hardware collision detection.
NOTE: technically you don’t need to do a high bit toggle for y position because 256 is in an invisible area.
github.com/rdoetjes/c64/tree/main/lesson11SEIKO RC-1000 sold as not working, can we fix it?CallousCoder2023-08-09 | Today I will be trying to fix the first ever smartwatch, this #80s #SEIKO RC-1000 used to be my watch from 1987 until 1993 when a visit to doctor for removing a skin tag, with some electrical device, damaged my old one beyond repair. So let's see if I can fix this one, because this one is in awesome condition and could fetch 600-800 perhaps 1200 if I were to sell it. Which I don't think I will do anytime soon when it works, because its 80s #nostalgia for me!
Chapters: 00:00 Intro 00:11 Bumper 00:17 Unboxing and history of my watch 01:35 The contents 02:08 Cheating in school 02:46 Manuals and software 03:49 Getting to the watch 03:59 Fixing the garbled text 04:39 Close ups of the watch 05:56 Soldering a db9 serial on the broken terminal cable 06:44 Uploading my "saucy data!" 08:00 Showing the data on the watch 08:48 ConclusionPi Pico and Forth tutorial part-1CallousCoder2023-08-04 | Today we will build Zepto #Forth and flash it to the Pi Pico and do an introduction in this awesome esoteric language, that I hadn't used for 30 years either. But I rediscovered it looking into web-assembly, with is also a stack based language.
Zeptoforth: github.com/tabemann/zeptoforthPitrex on the VectrexCallousCoder2023-07-28 | Today we will install a #PiTrex on the #retro #80s wonder machine, the #vectrex! This card allows us to play all the Vectrex games (included on their image), and some Vector based Arcade games and home brews! So let's get soldering and my cousin from South Carolina also jumps in to narrate a part of the video. He said my narration was too boring and he would spice it up.PoC to prevent electronic eavesdroppingCallousCoder2023-07-21 | Today we will create a device used by secret agencies in the cold war, to prevent electronic #eavesdropping with microphones. See if this claim in a book that I read, is actually true.I Made Cool Retro Term even CoolerCallousCoder2023-07-15 | I was watching Freedos' channel on how we used to compute on Unix in the 70s, 80s and 90s and he has used this very period correct awesome terminal called Retro Cool Term. And it is cool except it doesn't simulate slow baudrates. Which I hacked in, and I will show you do that process.
The patch just the BAUDRATE slow down (compile time) and CTRL-C patch. (The UI we well release that once it is actually finnised) github.com/rdoetjes/cool-retro-term-hackCool Retro Term made it cooler #retro #80s #linuxCallousCoder2023-07-14 | I patched the Cool Retro Term to behave like it's a 19200 bps terminal. I also solved a bug, that showed up when it was streaming the data so slowly. The CTRL-C in most real terminals is a hardware interrupt that would flush the receive buffer. So now I check for char 3 in the sendBuffer if that's there I flusg the receivBuffer and clear the Circular buffer, react immediately at a CTRl-CCloak and Dagger (1984) Movie and Game hack (FUNNY)CallousCoder2023-06-29 | Today we well review the #80s classic #movie and #videogame #cloakanddagger from 1983 We will hack the game to get to the score mentioned in the movie and find out what secrets the American Government is hiding... And those secrets are juicy! I noticed whilst editing I had made a little typo instead of priming the score to 13131313 I set it to 12121212 proving how hard the game gets, and how stupid Morris' attempt in the film actually was!
Chapters: 00:00 Introduction 00:17 Bumper 00:59 Characters in Movie (puns) 01:09 Start of the mission 01:42 Kids penetrate ze enemy stronghold 01:57 Davey sees the gun 02:18 Witnessing a murder 02:30 The cartridge transfer 02:38 Background of Cloak and Dagger game 03:15 The link of the movie and Videogame crash 03:25 AgentX gives thumbs up 03:29 The score to unlock the secrets 03:59 Rant on American govt hypocrisy 04:35 Davey goes to his genius friend 04:45 AgentX disagrees with Morris being a genies 04:48 What happens in the movie when reaching the score 05:07 AgentX thinks Morris is YoYo 05:17 How the second act kicks off 05:28 How a real genius gets to the score 05:51 Cracking the game 06:25 Trying to find RAM location (no go) 07:02 Finding memory changes 07:12 using Kompare to look at changed data 07:50 $0460 is screen location of score 08:01 reverse engineering how $0460 is set 08:26 The breakthrough that (finally) shows me what to search for 08:52 Finding the score memory location 09:35 Located where score is initialised 10:13 Searching in which ROM 7d0d is 10:22 Setting 00 to 01 for a test run 11:19 Setting 00 to 12 to get to the end 11:40 Showing how in test run I finished the game 12:05 Playing to 1.329.000 13:12 The "Top Secret plans" unlocked ;) 14:19 ConclusionVidiTex VT720E tear down of a decent NES clone from 1991CallousCoder2023-06-16 | Today we have a look at the VidiTex VT720E from 1991 which is an NES/FAMICOM clone from 1991, with discrete logic! And surprisingly good joystick and case.Wireless LEDs to create gorey skull propCallousCoder2023-05-26 | Roday we will create a #halloween #prop as us SFX guys say: "Everyday is Halloween" and we use wireless LED and a cheap inductive phone charger to make the eyes blink. A nice gorey (halloween) prop for a few dollars.Instrumental Goonies Theme Song ImpressionCallousCoder2023-05-17 | #Goonies is one of my all time favorite kid's movies. So why not dig up an old cover I had made and add some video to it.Creating your own Game Genie CodesCallousCoder2023-05-12 | Today we use #mariobros 3 to demonstrate how to easily create your own #gamegenie codes from scratch! So you can independently start to create your own #retrogaming #cheats
Chapters: 00:00 Intro 00:30 Bumper 00:35 What are we going to do? 01:01 How does a Game Genie Work? 01:48 Going in depth about the control byte 02:38 How did we reverse engineer codes in the 90s? 03:26 How do we reverse engineer codes now? 04:06 Starting the hack 04:17 Getting the memory address for the lives 05:20 Using the debugger to find where the address is used 06:11 What are we going to change the code into? 07:17 Getting the machine code instruction for INC address,X 07:49 Trying the 1 byte hack wit the cheat menu 09:13 Getting the address for Mario's size 10:37 Testing assumption by changing Mario immediately 11:38 What are we going to change the code into, to remain BIG 11:59 Testing the code with the Cheat Menu 12:35 Generating the Game Genie codes using our Zig tool 13:13 Testing our codes on the NES 15:19 Ray shows his final wish from the Game Genie 15:24 OutroZig beginner part 2 Coding Game Genie code encoder (catch, parseInt, bit wise operations)CallousCoder2023-05-06 | Today in #zig we will explore type conversion, bit wise operations and error catching by writing a little program that allows us to generate the magical #nes #gamegenie codes. And we will be tortured by some scary NAZI.
Chapters: 00:00 Intro00:17 Funny Pun on History on Game Genie 00:39 Sketch Bring in the GeeGee 01:26 What will we be coding? 02:51 Coding the NES GG generator 25:49 Debugging the code 28:33 Running the code 29:20 Adding some extra input validation 30:16 OutroRabbitMQ in Rust (RUSTY RABBITS)CallousCoder2023-04-28 | Today we will create a consumer an publisher that survive server reconnects. The documentation or RabbitMQ and amqprs are terrible to say the least. And so let's help you on your way more properly!
Chapters: 00:00 Introduction 00:15 Explaining what RabbitMQ is 01:29 Installing RabbitMQ and the Manager plugin 02:00 Logging into the manager 02:09 Creating an Exchange 02:42 Creating a Queue 03:03 Binding to Exchange 03:23 Publishing a test message 04:15 Demonstrate fanout principle 06:16 The publisher code 13:20 Testing publisher reconnect 13:58 Consumer code 16:20 Explaining Dead Letters 17:06 Continue with Consumer code 20:56 Demo Time!!! 25:36 Memory usage 25:44 OutroLearning Zig basics, multi threading and sockets in 30 minutes!CallousCoder2023-04-22 | We will learning #Zig language basics, multithreading and sockets in 30 minutes. Because we are getting Jiggy With Ziggy... And we do a lot of terrible #Irish accents BE SURE TO INSTALL Zig 0.11, Zig 0.10 misses some of the methods used.
Chapters: 00:00 Intro 00:31 Bumper 00:41 Introduction Zig 01:43 What is the SMAC game/problem? 02:49 Installing ZIG 03:21 SMAC single threaded 16:02 SMAC multi threaded problem 27:43 SMAC socket application 35:00 OutroLETS RUMMAGE THROUGH WOLFGANGS (GIFT)BOXCallousCoder2023-04-06 | Wolfgang from Retro is the New Black @RetroWK send me a box.... A big very big box!!! With lot's and lot's of cool retro and other goodies!
Come along with me when I grab his box and rummage through it!
And people say that Germans aren't friendly!!! Frankly I always find Germans Sehr nett und Freundlich. Thank you Wolfgang, my friend retro.The Neverending Story Synth/Guitar impressionCallousCoder2023-04-03 | This weekend I bought a new DAW, since my Cubase kept crashing and the dongle kept "unregistering" and the service of Steinberg is dreadful. So I decided to buy Reaper. And to give it a full test I chose to record all the parts (as I remember them) from the #neverendingstory theme song.
As an 11 year old, I also really loved this movie!!! And I am an avid fan of the late, Wolfgang Petersen.
#Giorgio #Morodor and Vince DiCola were the reason why I wanted to learn to play/compose synthesiser music as an 11 year old. I realise that Giorgio is influence comes back in most of my melodies.
I also recorded a real guitar solo to also test Reaper's audio recording/mixing abilities. And I am VERY PLEASED WITH REAPER!
The arpeggios were step recorded, using Reapers step record, playing my #DeepMind 12 Leads and Pads come from the #MODX Drums come from LinDrum sample pack and SITALA Bass is a triple layer of Prophet8, DX7 (vst)Airwolf Theme ImpressionCallousCoder2023-03-30 | No new coding/engineering video this week. I was too busy with other things. So here is some Geek Music from my other channel. The #Airwolf theme that I recorded in 2018. It's a complete synthesizer impression from memory. I played this with the then new DeepMind 12. The rotors in the begin and end are an LFO driving the noise generator. And the "brass" is that lush resonant filter from the DeepMind. It's a very underrated synthesizer. It really has a very deep modulation and effects section. But it's a synth that you will take time to get a good sound. But when you hit that sweet spot, it's really sweet!