Crow545
Vigna is enough dp generation | 5 Sarkaz only CC12 Day 11 Max Risk
updated
Music
《 Arknights 》OST [ Epilogue ] Entelechia / See You Soon Theme
Hoederer 90 s1 m3 p6 mod x lvl3
Surtr 90 s3 m3 p6 mod lvl 3
Many thanks to Superblazeram helping me to minimize the rng in the clear bcs it was already annoying to make Ascalon dodge 3 times in a row the coin that would otherwise oneshot her. Only that amounts to 1/8 chance of success, not accounting for when she can actually die from the single cup that "walks" over her if you have bad rng (can pass this part around 90% of times, so not as bad as the frogs haha)
Btw, this is currently tied to the 3 op using Wisadel, so I'm happy of how it turned out in the end.
Music:
被虐のノエル BGM Order of Tyrant
Noel the Mortal Witch
Wisadel 90 s2 m3 p6 mod x 3
I swear I'm alive, just busy with life and lazy. Anyway, I think everything here is self explenatory, beside maybe the Hoederer position, that allows him to ignore the effect of the shield guy on other enemies. In other positions he leaks for exactly that reason. Anyway, enjoy the clear (sry for missing voices and sfx, removed them bcs the failing voiceline annoyed me)
Mitm 80 s1 m3 p6 mod 3
Mitm s1 is almost never used. Finding an unironical use for it it's quite amusing to me
A little logos rng at start but nothing too hard to accomplish
I'm also too lazy to make a new thumbnail haha
Entelechia 90 s3 m3 p1 mod x 3
Wisadel 90 s3 m3 p6 mod x 3
not sorry for the thumbnail
Entelechia 90 s3 m3 p1 mod X lvl2 (I hate trust)
Hoederer 90 s3 m3 p3 mod X lvl 3
The reaper archetype offers cheaper laneholding than Mudrock to sarkaz, and in this case much more reliable since it doesn't need rng to cleanup. With her talents she's completely able to sub for Mudrock, tanking the cannon reliably without exploding (with bad rng Mudrock dies to caster and/or cannon).
Hoederer rng is another story though, haha...
The goal here was to showcase Entelechia's candles with s3, in the end all that was showcased was her "survivability". Compared to Exalter's actual hp recovery, hers is ass. The only thing she has over him, is being able to punch through enemies with dodge/or dmg reduction as if it wasn't there. Overall I'm very happy she got released as I like her design a lot, eh.
Music:
《 Arknights 》OST [ Epilogue ] Entelechia / See You Soon Theme
Logos 90 s2 m3 p4 mod lvl 3
A rare instance of me using Logos s2. Despite being my favourite skill, I kind of never use it since s3 and s1 work for most occasions.
As a sidenote. This event boss is kinda lame, could have gone worse
Mitm 80 s2 m3 p6 mod lvl 3
Yet another Mitm (and Cherry-3) carry for male sarkaz. I'll never stop shilling him as he's a very reliable choice even in normal gameplay imo
Music
Zero no Kiseki Super Arrange Version - Inevitable Struggle
Ascalon 90 s2 m3 p2 mod x 3
Surtr 90 s3 m3 p6
Pretty straight forward clear so I don't think there is much to explain.
Ascalon has to dodge the final wave of ranged fish or she dies courtesy of the boss debuff.
Surtr redeploy actually tight, trying the CM 2 attacks more from Surtr each deployment make the central calamari just walk away (and more fish rng spawn from those weird cubes, if they spawn the normal fish and Ascalon s2 isn't up, it just runs away, the ranged one is always a dodge rng fest, the barrier fish would be optimal but never appears when you need it).
Also sorry for the pause spam at the end, I got nervous by the end.
Here another 3 sarkaz clear without Wis: youtube.com/watch?v=GCttDOviccU
It uses Typhon instead of Surtr, pretty cool and also got more potential for the CM
This time I leave the event's ost because of lazyness, next time another ost
Jaye 70 s2 m3 p6 mod 3
Ulpianus 90 s3 m3 p1
I wanted to try the combination of merchants and crushers now that Ulpianus is out and here we are.
For a small breakdown of the clear. Ulpianus refreshes his elemental damage bar every time his s3 activates or deactivates, largely preventing him to be stunned bcs of it, Lee no u talent also allowing him to solo on left until Ulpianus has a clear view of the last flower at the end, where he cleans up whatever was being stalled by Lee.
I bought pot sims to help me with the deploys but in the end they weren't needed.
Music:
《 Arknights 》 OST [ Vows of the Sea ] Ulpianus / Path Of Life Theme
Hoederer 90 s1 m3 p3 mod x 3
Logos 90 s3 m3 p4 mod D 3
Mitm 80 s2 m3 p6 mod lvl 3
Odda 80 s2 m3 p6
The one time Odda's levitation saves the day avoiding different leaks and ignoring the drone dmg red by first levitating and then damaging. Never thought he could be useful with Hoederer existing in the same niche
Logos being Logos dishing out damage like no tomorrow, Mitm doing what he's best at, stalling and Hoederer making sure the spinny things don't reach the lasers or everything falls apart
Music
Dies irae - Rozen Vamp
Ascalon is s3 sl7 in all en vids, and m3 on the cn one bcs I needed s3 to be at least m2. S2 m2/m3 depending on the stage
BB-1 0:00
BB-2 0:28
BB-3 1:04
BB-4 1:44
BB-5 2:35
BB-6 3:22
BB-7 5:46
BB-8 8:14
BB-10 10:34
BB-10 clear is not mine, all credit for it to @Superblazeram
Here the link for his clear: youtu.be/24u46vVY7wM?si=SFOP0DS0z2Cagnyk
Music:
Sen no Kiseki OST - Exceed
Dies irae~Interview with Kaziklu Bey~ 『Kiss In The Dark』
Arknights OST [ ONE BY ONE ] Ascalon Tower Of Babel Theme
Mudrock 90 s3 m3 p5 mod x lvl 3
Surtr 90 s3 m3 p5
Did I already say how goated Mudrock skill 3 is? Being able to totally ignore the buffed dorothy and thus easily survive while she passes through. That said, the real star of this daily map was that 0 risk tag wish you could have had something like that during POO. Straight up broken.
Music
Dies Irae - Krieg
Logos 90 s3 m3 mod delta p4
Flamebringer 80 s1 m3 mod lvl 3 p6
Mitm 80 s2 m3 mod lvl 3 p6
CV-ex-8 4 male sarkaz only
Another one of my tries to shill the Logos and Mitm duo
There are a some points of attention in this clear:
At 1:24 Logos must not kill Clip Cliff while he walks above, giving time to redeploy the whole crew;
At 2:50 Before Logos gets redeployed, Clip skill must be baited or he dies bcs of it, since Cherry has to be deployed after him;
At 3:32 Logos s3 tech slowing down Clip skill bullets and thus not allowing him to flash through the Cherry 3 summons (funneh spaghetti code) .
There is a little rng worth of note on the left for Hoederer to not die and to get him redeployed in time (you saw how tight it was, sorry for my pause spam there) and for Logos s3 to actually proc necrosis in time on Clip and allowing the final burst.
Hoederer 90 s3 m3 mod x 3 p2
Ulpianus 90 s2 m3 mod x 3 p2
This was also something I wanted to play since a while ago. I love this archetype's raw stats and bruh, that fish has a stupid survivability even without Gladiia.
You can expect more vids on crushers only in the future as well, an excuse to use Hoederer.
Also picked up Sami operators only as an excuse to use Typhon, so a vid about it is coming soontm as well
Sorry not sorry about the thumbnail
02:45 CR-7 4 ops
05:52 CR-8 2 ops
Flamebringer 80 s2 m3 mod lvl 3 p6
Hibiscus The Purifier 80 s2 m3 mod lvl 3 p6
Midnight e1 55 sl7 p6
Vigna 70 s2 m3 mod lvl 3 p6
Warfarin 80 s2 m3 mod lvl 3 p6
Since with regular sarkaz CR-8 had already a record with a Hoederer solo (will link below), I decided to try something different and turned out pretty well I guess. I honestly can't decide which of the 2 is the best one in no 6 star sarkaz. If we talking about regular sarkaz, Purifier wins it easily.
Hoederer solo
bilibili.com/video/BV1wW421c7Nn/?vd_source=7051d2aeaa38af35d025e44975bd2ba5
Music
Dies irae - Einherjar Albedo
Dies irae - Einherjar Rubedo
Dies irae - Lohengrin
Dies irae - Einherjar Nigredo
Nymph 90 s2 m3 p6
Logos 90 s3 m3 p4 mod Delta 3
Wisadel 90 s3 m3 p3 mod lvl 3
Honestly speaking, Logos is removable, but I grinded enough. Strat should roughly work for cm as well with some tweaks
Hoederer 90 s3 m3 p6
Mudrock 90 s2 m3 p4 mod X lvl 3
Surtr 90 s3 m3 p5
I've been working on this since I did the nm, had to think about new ways to kill those sorta tapirs and worked alright. The funneh switcheroo between Hoe and Surtr at the beginning was the result. Mudrock surprises me once again with her survaivability. I thought the map was over after killing the boss but I had to pray in Mudrock stun rng and also to not pop her shields for the polluted water to make her live while being hit by those 2 scums...
To not forget about Surtr ofc, making me ignore the boss phase 1 mechanics as usual :ceobeconfused:
Music:
Dies irae - dumme Marionette
Dies irae - Einsatz
Hoederer 90 s3 m3 p6
Mudrock 90 s2 m3 p6 mod x 3
Surtr 90 s3 m3 p5
Logos 90 s1 m3 p4 mod Delta 3
Wisadel 90 s1 m3 p3 mod lvl 3
This simply shows how strong is Ascalon's crowd control and dot
That aside, the rng check here is kind of absurd, so bringing other units will surely make it simpler if you want to replicate, have fun if you're as stubborn as me 🙃
Mitm 80 s2 m3 p6 mod lvl 3
Odda 80 s2 m3 p6
Papika 80 s1 m3 p4
Valarqvin 80 s2 m3 p6
First thing, I'm sorry about the annoying bullet time but it was one of my few times I reached p2 mainly bcs of skill issue on phase 1 timings lol
Now into the clear
Mitm here is irreplacable for no 6 star sarkaz. All alone stalled all the phase 1 boss and for all the stage baited the boss skill with his summons, which during phase 2 boss are lethal for every ranged operator.
Odda's role doesn't have to be underestimated either, having true aoe and levitation on s2 made possible to pass the last mobs wave of phase 1 which would have otherwise leaked or taken more operators for it without him
Flamebringer's role is self-explanatory, he's an hp monster so he tanked boss skill and the most annoying enemies which would have spelled trouble on Odda, boss included
Papika's chain healing was way too good for this, to place my operators in tiles which a normal medic would not have reached.
Valarqvin has the role to lighten Odda's weight on those bottom enemies. If it wasn't done, Papika would distract herself healing him and reducing the healing on Flamebringer who needed it the most
Sorry for the lengthy explanation and I hope you enjoyed this light Mitm and Odda showcase
Surtr 90 s1 m3 p5
Just a little Mud rng for survival and the rest can be given to a laneholder lol
Also a kick to my past self that used Mud s3 and Surtr s3 for this simple stage, link to it below
youtu.be/5gU-55tqVao
Logos 90 s3 m3 p4 mod D 3
Odda 80 s2 m3 p6
Mitm 80 s2 m3 p6 Mod 3
Mitm s2 is shining here, don't let Logos distract you from the wonderful laneholding that Mitm can do!!
Logos 90 s3 m3 p4 mod d 3
Flamebringer 80 s1 m3 p6 mod 3
Mitm 75 s1 m3 p4
Odda 80 s2 m3 p6
I originally tried this clear with Midnight instead of Mitm, but he kinda was off in terms if survivability against those "defenders" with taunt. Mitm made that part simpler, allowing an easier access to p2 Zaaro. The original plan was to not proc the elemental dmg in p1, so I could get a free 12k dmg on p2. Logos kind of surprised me in terms of rng though, both negatively and positively. Also the Hoederer stuns kind of saved my ass and Odda's. I might have played it better if Mitm had his module, but that's fine.
Mudrock 90 s3 m3 p6 mod X 3
Nightingale 90 s3 m3 p1 mod 3
When I saw the actual sarkaz record for this map on arkrec (I'll leave the link for it below) I thought something was wrong. Turned out that you indeed didn't need Surtr. Mudrock being abke to safely stall Harold during p1 makes my life easier, moving Hoederer to chip him down as much as possible without passing the phase before the storm was over. There are a couple of rng checks, being Hoederer's stuns on phase 2 wave and Nightingale s3 right after. If Hoederer doesn't stun enough, he leaks, if Nightingale doesn't make Hoederer dodge enough, he dies from those damn 1.5k atk spray cans. the cages are used to give the poor mercenary a little breathing room from snipers from time to time. Cm should be possible with a similar strat. This time, Muddy wouldn't be able to tank Harold in p2 as well as in Nm, so Surtr is needed to adjust his hp, so that it's possible to use Mud s3 to make her pass the icicle skill safely. Surtr would also be needed early, as it won't be possible to wake up the beasts when Mudrock is present due to the 20 dp cost.
bilibili.com/video/BV1n64y1V76P
Music used:
[Arknights/明日方舟] Twilight of Wolumonde Battle BGM :: mudrock
Noel The Mortal Witch S8 Spoiler, Don't search unless you fully read S8 unless you want to be spoiled
被虐のノエルS8 / 慧眼の大悪魔BGM
Mudrock 90 s2 m3 p3 mod 3
Something Something minimalist
Mudrock 90 m9 p6 Mod X 3
Warfarin 80 m6 p6 Mod X 3
Our lovely Mudrock can just wait out the storm for 999 seconds, so it was quite the simple stage despite waiting 8 minutes for every p2 attempt
Mudrock 90 m9 p3 mod x 3
Surtr 90 m9 p5
Typhon 90 m9 p6 mod x 3
The gateway for this win is just typhon rng stunning the archer so it doesn't kill ifrit and also stunning enough 2 of the throwers so they don't just walk out of her range. Surely not that hard, right?
Mudrock 90 m9 p5 mod X 3
Nightingale 90 m9 p1 mod X 3
Surtr 90 m9 p5
Warfarin 80 m6 p6 mod X 3
Vigna 70 m6 mod Y 3
Rare serious use case of Hoederer s2 thanks to the guaranteed stun. Pretty straightforward clear otherwise.
I hate Vigna rng so much
Typhon 90 m9 p6 mod X lvl 3
Mudrock 90 m9 mod X level 3
Warfarin 90 m6 mod lvl 3
Last caster was very much typhon rng gated, everything else was a bore. will work towards higher risks starting tomorrow
Logos must be used in every stage
Only male sarkaz operators can be chosen as other squad members
Logos 90 m9 p2 mod 3
Hoederer 90 m9 p2
Flamebringer 80 m6 mod3 p6
Music : 《 Arknights 》 OST [ Whistle Stop ] Logos / Absolved Will Be The Seeker Theme
Wisadel kind of came and trashed all over the niche, lol. Using her isn't too fun so here you go, some kind of content without her. Probably will also upload clears with her, but they aren't too interesting...
IS-1 0:00
IS-2 0:23
IS-3 1:01
IS-4 1:36
IS-5 2:06
IS-6 2:52
IS-7 3:25
IS-8 4:04
IS-9 6:57
IS-10 9:26
All modules maxed
Typhon 90 s2 m3 mod 3 p2
Mudrock 90 s2 m3 p6
Surtr 90 s3 m3 p5
Honestly fun seeing these 3 sarkaz taking the cannon in the face and surviving pretty easily
What wasn't fun was grinding Mud rng to allow her to survive... Annoying casters
It's a pretty straightforward clear so there is much else to explain, enjoy.
Flamebringer 80 s2 m3 p6 mod 3
Odda e1 57 sl5 p6
Paprika e1 50 sl7 p3
Rules are as follow:
The stage to clear is 13-19 AE
Squad size is 8
You may only take ONE 6-star operator, but it may not be a supporter or guard.
You are limited to two operator defeats/retreats across your entire squad. (Summons are fine to be retreated as much as you want)
BONUS CHALLENGE:
You may not retreat the same operator more than once.
Mudrock 90 s2 m3 mod3 p2
Nightingale 69 sl7 mod 3 p1
Ascalon 89 s2 m3 p1
Music:
アークナイツ BGM - The Whirlpool That Is Passion Boss Battle Theme | Arknights
《Arknights》OST [ Settle Into Ash ] Hoederer theme
Typhon 90 s3 m3 p6 Mod X lvl 3
Hibiscus the Purifier 80 s2 m3 p6
Mudrock 90 s2 m3 mod lvl 3 p2
W 70 s1 sl7 mod Y lvl 1 p2
And yes, skill level 7... Wanted to show how good was Ascalon's crowd control and using her skill at that level perfectly shows it off. We don't talk about the friend with that not mastered W s1 (and module)
Song: Yu-Gi-Oh! Duel Links - Varis Theme
The stage to clear is IC-S-3
- [Self-Driving Carts] are banned.
- You may only bring operators that released AFTER Ideal City. (So, Dorothy and onwards)
- Squad Size is 4.
- Limited Operators are Banned.
All operators skills are m3
Mudrock 90 s3 m3 p2
Surtr 90 s3 m3 p5
Typhon 90 s3 m3 mod 3 p6
I'm sorry for this pathetic attempt at editing
Song: Formidable Enemy Zero no Kiseki
(didn't play the song's game btw)
Surtr 90 s3 m3 p5
Since a Mudrock + Typhon duo was already done on cn bilibili.com/video/BV1qN4y197U2
and another Surtr + Typhon Duo done in En,
youtu.be/3MAC__qZCeA?si=Y4sIYx7ZvipjPvJ_
here another take on a sarkaz duo that can clear this stage
Surtr 90 s3 m3 p2
Surtr 90 s3 m3 p2
Braindead stage done bcs it wasn't done for some reason
Typhon 90 s2 m3 p1 mod lvl 3
Hibiscus 55 sl7 p6
A little showcase of 2 of the "new" (should I say latest?) sarkaz entries
Hibiscus can probably be removed with better Hoederer rng/pot
Meteorite 80 s1 m3 mod lvl 3 p4
FD-4 cm seemed easy enough to meme on it with only sarkaz snipers, yet riddled with rng at the start to not leak the starting sleeper and to avoid meteorite leaking at the end
Shining 90 s3 m3 mod Y lvl 3 p4 (sim p5 with texas)
Surtr 90 s2 m3 p5 (sim p6 with wild mane)
Flamebringer 80 s1 m3 mod lvl 3
Hibiscus the Purifier 80 s2 m3 p6
Wild mane actually decreased fb's cost on his second deployment, but from what I see it didn't matter to the actual run. Stupid tight. If there was a better way that needed less dp pots, I didn't find it
Mudrock 90 s2 m3 p6
Surtr 90 s3 m3 p5
Flamebringer 80 s1 m3 mod lvl 3 p6
Sadge 3 leaks. If anyone wants to try fixing them, they're free to do it, working on the other stages


