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TGGD
You can make it to the cage, but it's not worth it (probably not even faster)
Watch live at http://www.twitch.tv/thatgermanguitardude
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updated 10 years ago
Watch live at http://www.twitch.tv/thatgermanguitardude
I was too lazy to edit in stuff, if you have any questions feel free to comment or message me.
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Be sure to aim at the line where the darker and the lighter part of the lamp meet. If you aim at the darker part the clockwork will break and not grab the jiggy.
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Q: How do you have most of the moves from the beginning? Why do you still learn eggs and feathers?
A: http://pastebin.com/rNaSUVqK
Q: Why is the setup not timed?
A: The community decided that it wouldn't be timed.
Q: What does 100% require?
A: Complete the totals screen and beat Grunty. That means get all 900 notes, 100 jiggies and 24 empty honeycombs. You DO NOT have to get all mumbo tokens. Nor do you have to open all note doors or get double health.
Q: Why is there no commentary?
A: I got this run offline, so this is purely the gameplay recording. This run is way too bad for post-commentary, sorry. If you would like to see live attempts (often with commentary) then please check my twitch.
Q: What's the WR for this game?
A: http://www.speedrun.com/bk
If you have any questions besides those that were answered here feel free to ask away!
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Watch live at http://www.twitch.tv/thatgermanguitardude
Watch live at http://www.twitch.tv/thatgermanguitardude
Watch live at http://www.twitch.tv/thatgermanguitardude
Watch live at http://www.twitch.tv/thatgermanguitardude
Watch live at http://www.twitch.tv/thatgermanguitardude
This is awesome :)
Watch live at http://www.twitch.tv/thatgermanguitardude
I TIMED INCORRECTLY. I started the timer way too early. So the real time is 43.13 seconds (timed it to the frame, using Windows Movie Maker :D)
I started the timing on the first frame that BK start to enter Talon Trot and stopped it at the first frame, where the snowman starts bursting (right at the hit of the beak-bomb).
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All you have to do is shoot as you're falling towards the water and Rayman will start swimming immediately. I show the 2 spots in the runs where it is beneficial. Probably saves like 1.5 to 2 seconds, combined.
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If you actually hit the loading zone while being OOB the game will softlock. So far I haven't been able to reach the bottom of the pit with the water. So I don't know if it's possible to walk there or to do anything with this. What's very interesing that you can get to Echoing Caves from this room. So if we could somehow find a way to hit that loading zone...
This glitch might be totally useless, but it may be very useful, we don't know yet.
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Funny little thing that happened during practice. Since I started recording everything when I play this game I figured I might as well upload this little clip.
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You need to walk up to the line on the floor (you can see which one in the video). That causes Rayman to auto-aim the switch, so that you can hit it when you go back to the corner. I timed it to be about the same speed to a second faster than going into the pit. You also collect 3 extra lums. You need to be careful to not get screwed over by the spider.
I got this idea from a video by Manocheese, so shoutouts to him www.youtube.com/cheeseoman --
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So I stumbled upon this glitch while I tried to get the shell-clip (I don't recall who discovered that trick, I saw it in a video made by Manocheese, though). It turns out that when you try to get off of the shell on a wrong frame you can softlock the game, as shown in the video. It's a pretty funny glitch. However it also demonstrates that the shell-clip is a very risky trick. The possibilty of softlocking is one of a number of reasons why I don't think I'll include the trick in future runs. --


