Uploaded June 2026 | Updated September 2026, 2 weeks ago
It's time to test your skills! In Part 59 of the Unreal Engine 5 Tutorial Series, we take a break from step-by-step logic for our next hands-on project challenge.
Now that we have built the teleporter, created the collectibles, and coded the interactive Blueprint logic, it's up to you to put it all together into a playable level. Your challenge is threefold: scatter the puzzle pieces naturally across your map, use the Fab store assets to design distinct, interesting landmarks for each item, and clean up your codebase by commenting any loose Blueprints.
๐ฆ DOWNLOAD THE COURSE RESOURCE PACK:
Get all the sci-fi props, meshes, and environment assets for this challenge here:
-- gamedevacademy.gumroad.com/l/UE5coursefiles
๐บ WATCH THE FULL SERIES PLAYLIST:
-- youtube.com/playlist?list=PLsPHRLf6UN4kFesvCarnbyXLtVpjh5Ek-
In this Level Design & Workflow Challenge, we cover:
- The Challenge Prompt: Breaking down the core goals for environmental storytelling and item placement.
- Environmental Design: Using static meshes to create distinct, recognizable zones for the Battery and Antenna.
- Gameplay Flow: Spacing out collectibles to encourage exploration in your canyon level.
- Project Hygiene: Best practices for commenting and organizing your visual script graphs.
- Review & Inspiration: Walkthrough of a completed layout to see how a professional would arrange the scene.
Navigation:
โฌ ๏ธ PREVIOUS LESSON (#58): youtu.be/TgpQ9waYBQk
โก๏ธ NEXT LESSON (#60): Coming soon!
Support the Channel:
Join our community on Patreon to support the academy and connect with fellow developers!
-- patreon.com/shanewhittington
#UE5 #UnrealEngine5 #GameDevChallenge #LevelDesign #Blueprints #IndieDev #UnrealEngineTutorial #GameDesign #PuzzleDesign #LearnUE5
It's time to test your skills! In Part 59 of the Unreal Engine 5 Tutorial Series, we take a break from step-by-step logic for our next hands-on project challenge.
Now that we have built the teleporter, created the collectibles, and coded the interactive Blueprint logic, it's up to you to put it all together into a playable level. Your challenge is threefold: scatter the puzzle pieces naturally across your map, use the Fab store assets to design distinct, interesting landmarks for each item, and clean up your codebase by commenting any loose Blueprints.
๐ฆ DOWNLOAD THE COURSE RESOURCE PACK:
Get all the sci-fi props, meshes, and environment assets for this challenge here:
-- gamedevacademy.gumroad.com/l/UE5coursefiles
๐บ WATCH THE FULL SERIES PLAYLIST:
-- youtube.com/playlist?list=PLsPHRLf6UN4kFesvCarnbyXLtVpjh5Ek-
In this Level Design & Workflow Challenge, we cover:
- The Challenge Prompt: Breaking down the core goals for environmental storytelling and item placement.
- Environmental Design: Using static meshes to create distinct, recognizable zones for the Battery and Antenna.
- Gameplay Flow: Spacing out collectibles to encourage exploration in your canyon level.
- Project Hygiene: Best practices for commenting and organizing your visual script graphs.
- Review & Inspiration: Walkthrough of a completed layout to see how a professional would arrange the scene.
Navigation:
โฌ ๏ธ PREVIOUS LESSON (#58): youtu.be/TgpQ9waYBQk
โก๏ธ NEXT LESSON (#60): Coming soon!
Support the Channel:
Join our community on Patreon to support the academy and connect with fellow developers!
-- patreon.com/shanewhittington
#UE5 #UnrealEngine5 #GameDevChallenge #LevelDesign #Blueprints #IndieDev #UnrealEngineTutorial #GameDesign #PuzzleDesign #LearnUE5










