http://www.shadron.infoCoding a procedural 3D escalator - time lapseShadron2018-10-12 | This video is a time-lapse of me creating a procedurally generated animated 3D model of an escalator, using the grammar-based generators in Shadron. All of the metrics of the 3D model, such as width, height, radii and precision of curves, and sizes of its parts, are fully customizable and adjustable in real-time.
It took me slightly over 6 hours excluding the diagram and some preliminary math calculations on paper. The video is sped up exactly 60x (1 second = 1 minute).
A live demonstration how Shadron can be useful in the process of designing and testing shaders, as well as applying the shader effect on a bunch of images.
This tutorial demonstrates how math and geometry can be used to create regular designs and smooth nice-looking animations. The program used for this is Shadron, the shader-based procedural graphics editor.
In the tutorial, we create parametric cogwheels with switchable designs, animate them, and form gear transmissions with other cogwheels. You can use this for example to generate a cool loading animation for your website or anything else.
This video is intended for users of Shadron, but it describes GLSL in general, so OpenGL programmers may find it useful as well. If you want to try writing your own GLSL shaders, get Shadron at:
This short video shows how the Shadron intro used in the trailer was made.Shadron TrailerShadron2016-07-18 | Shadron is now availble at http://www.arteryengine.com/shadron
This tutorial demonstrates the basics of using Shadron. You will learn how to create your first image and animation, how you can load and use image files and library functions, and what happens when an error is encountered. The tutorial has three parts:
0:34 Part 1 - First image and animation 6:24 Part 2 - Image editting 8:46 Part 3 - Library functions