Uploaded July 2019 | Updated September 2026, 2 weeks ago
Sorts items into categories, rather than single item types, so you could have a category for e.g. all glass types, all log types, etc. Uses a technique shown by 0x, where a hopper minecart is set up to pull a single item from a category chest, changing the signal strength coming out from a comparator. This is essentially a 1d version of 0x's 2d superdense storage but completely rebuilt. My first youtube video was a similar system, but this one is simpler and expandable. Speed is up to 1.3x hopper speed.
Forgot to say in video, if you build this, make sure any item type you use is only in 1 category. Otherwise, the hopper minecart will pull from multiple category chests, and you'll need to fix it. Also be very sure all named items are correct (the H1-H5 categories, safety, and filler).
I'd probably pre-sort common item types like stone/dirt, and unstackable items, but these won't break the system.
This is designed for 1.13+, since it uses a waterlogged trap door on the unloader, and the faster item movement without ice.
Improvements I have in mind:
- Shulker sorting capability, based on the first item in the shulker. Should just take some small redesign of the hopper minecart preparer (.
- Locking all the hoppers behind sorted chests, when items aren't being sorted (ilmango has said this setup can be fairly laggy, because of multiple item types)
0x's sorter youtube.com/watch?v=jftWUEdEstI
PallaPalla's fast item to binary encoder: youtube.com/watch?v=ksfBEgLSpA0
Shildifreak's sorter, which uses a similar interesting concept (forgot to mention in video): youtube.com/watch?v=JHwewmpdZi8
My first design of this concept, does the same thing in a much different way.
youtube.com/watch?v=20Jiy7bKHjM
Download: mega.nz/#!0gpQQYQT!HRrF3DRtN5SuU2QUhHs3F6mnqkBB0ew_zBGG_KMfwUs
Sorts items into categories, rather than single item types, so you could have a category for e.g. all glass types, all log types, etc. Uses a technique shown by 0x, where a hopper minecart is set up to pull a single item from a category chest, changing the signal strength coming out from a comparator. This is essentially a 1d version of 0x's 2d superdense storage but completely rebuilt. My first youtube video was a similar system, but this one is simpler and expandable. Speed is up to 1.3x hopper speed.
Forgot to say in video, if you build this, make sure any item type you use is only in 1 category. Otherwise, the hopper minecart will pull from multiple category chests, and you'll need to fix it. Also be very sure all named items are correct (the H1-H5 categories, safety, and filler).
I'd probably pre-sort common item types like stone/dirt, and unstackable items, but these won't break the system.
This is designed for 1.13+, since it uses a waterlogged trap door on the unloader, and the faster item movement without ice.
Improvements I have in mind:
- Shulker sorting capability, based on the first item in the shulker. Should just take some small redesign of the hopper minecart preparer (.
- Locking all the hoppers behind sorted chests, when items aren't being sorted (ilmango has said this setup can be fairly laggy, because of multiple item types)
0x's sorter youtube.com/watch?v=jftWUEdEstI
PallaPalla's fast item to binary encoder: youtube.com/watch?v=ksfBEgLSpA0
Shildifreak's sorter, which uses a similar interesting concept (forgot to mention in video): youtube.com/watch?v=JHwewmpdZi8
My first design of this concept, does the same thing in a much different way.
youtube.com/watch?v=20Jiy7bKHjM
Download: mega.nz/#!0gpQQYQT!HRrF3DRtN5SuU2QUhHs3F6mnqkBB0ew_zBGG_KMfwUs