You can find Pierrick Picaut's rigging tutorial series on his Gumroad page here : gumroad.com/a/757339251
You can watch our previous tutorial showing how to model a toon shaded character here : youtu.be/spz6bpGYJZQ
Opening Logo Sound Mix : Les Productions Underground
0:00 Intro 1:06 Eye Rig - Overview 2:52 Eye Rig - Tutorial 9:32 Mouth Rig - Overview (Boolean Setup) 13:11 Creating an Armature for Your Character 15:57 Painting Weights on Your Model 20:25 Attaching the Eye Rig to the Armature 21:54 Attaching the Mouth Boolean to the Armature 22:51 Using Shape Keys on the Mouth Boolean 24:11 Creating a Control Panel to Easily Animate the Face Rig 27:14 Using Weights to Adjust the Mouth Boolean 32:19 Changing Bones Appearance to Look Like Controllers 33:26 Outro
Toon Shaded Face Rig - Using Booleans in Blender 2.92 / EEVEELightning Boy Studio2021-03-16 | Tutorial on how to make a facial rig for your toon shaded characters in Blender 2.92
You can find Pierrick Picaut's rigging tutorial series on his Gumroad page here : gumroad.com/a/757339251
You can watch our previous tutorial showing how to model a toon shaded character here : youtu.be/spz6bpGYJZQ
Opening Logo Sound Mix : Les Productions Underground
0:00 Intro 1:06 Eye Rig - Overview 2:52 Eye Rig - Tutorial 9:32 Mouth Rig - Overview (Boolean Setup) 13:11 Creating an Armature for Your Character 15:57 Painting Weights on Your Model 20:25 Attaching the Eye Rig to the Armature 21:54 Attaching the Mouth Boolean to the Armature 22:51 Using Shape Keys on the Mouth Boolean 24:11 Creating a Control Panel to Easily Animate the Face Rig 27:14 Using Weights to Adjust the Mouth Boolean 32:19 Changing Bones Appearance to Look Like Controllers 33:26 OutroDinomancers - Project Update 2023 + Lightning Boy Studio Q&ALightning Boy Studio2023-01-27 | Sharing some updates on our project Dinomancers and our youtube channel.
We also answer some questions from Christian Demeester in a Q&A that can give you a bit more insights on who we are and how we operate as a team.
0:00 Intro 1:00 Dinomancers Update 4:54 Youtube Channel Update 7:35 Lightning Boy Studio Q&A 7:59 1- Le Gouffre's Kickstarter 11:23 2- Lightning Boy Studio structure and budget 13:44 3- Lightning Boy Studio's Goal 14:39 4- Biggest accomplishments? 16:07 5- What is a challenge you faced? 18:09 6- Why not work for established studios? 19:32 7- Thought process behind your NPR technique? 20:13 8- Do you get tired of your work? 21:46 9- Any advice for students entering the industry?Lightning Boy Shader - Boo Tutorial Part 2 - Indoor Environment TipsLightning Boy Studio2023-01-09 | In this video, we show how to use the Lightning Boy Shader to light an indoor environment. Check part 1 of this tutorial here to see some character modeling tips and how to use the transparency feature of the Lightning Boy Shader : youtu.be/nqocYhOsrTs
Refer to the chapters for specific topics : 0:00 Intro 1:04 Basic Modelling 1:50 Why do we Use Multiple Lights 3:56 Using Lights on and Indoor Scene 6:09 Fixing Lights Going Through Walls 8:44 Using a Virtual Light 9:27 Adding Ambient Occlusion 10:58 Setting a Light for the Characters 13:05 Using a Spherical Gradient 13:55 Pumpkin Modelling Tips 15:08 Using UVs to Drive Object Colors 19:04 Making Spooky Glowing Eyes 20:17 Making a Flame for the Pumpkin 21:59 Using Z Depth 22:49 Placing an Image Out the Window 24:09 Recap on the Shader Setup 26:12 Explanation Concerning Referenced Characters
If you buy the Lightning Boy Shader 2.1, you will get a scene containing the shader + a detailed user guide explaining each function in details.
Opening Logo Sound Mix : Les Productions UndergroundLightning Boy Shader - Boo Tutorial Part 1 - Transparency & General TipsLightning Boy Studio2023-01-09 | In this video we go over some modeling tips and how to use the Lightning Boy Shader. We also show how to use the Transparency feature of this shader. Check part 2 of this tutorial here to see how to use the Lightning Boy Shader to light an indoor environment : youtu.be/7WQJ2tgXRwU
Refer to the chapters for specific topics : 0:00 Intro 2:43 Basic LBS setup 6:59 Adding Ambient Occlusion 10:37 Creating Different Materials 15:30 Using a Bezier Curve 17:07 Using a Spherical Gradient 18:55 Using the Hatch Style Node 24:38 Fixing the Mesh if the shading looks bad 27:12 Using Transparency 34:39 Adding a Backlight 37:16 Adding Glow
If you buy the Lightning Boy Shader 2.1, you will get a scene containing the shader + a detailed user guide explaining each function in details.
Opening Logo Sound Mix : Les Productions UndergroundLightning Boy Shader - Beginner Guide - Shading & Modeling TipsLightning Boy Studio2022-06-27 | A guide to help beginners get more comfortable with using the Lightning Boy Shader, this tutorial aims to answer frequently asked questions from our users.
Refer to the chapters for specific topics : 0:00 Intro 3:33 Download the right version of the shader 5:13 How to install the shader 5:45 How to install a new version of the shader 7:17 How to access the shader in Blender 9:02 How to create a LBS material 10:05 *FAQ* - How to fully expand LBS nodes 12:24 How lights work with the shader 14:52 How to add nodes to your shader 16:27 Character model using a simple version of the shader 17:19 *FAQ* Modeling tips for beginners using the shader 23:34 Assigning the shader to your model early 24:25 *FAQ* Use your base color as a shadow layer 25:25 How to apply multiple materials on the same mesh 26:24 How to smooth your mesh 27:43 How your model affects the shader's result 29:15 How to fix low res shadows 29:53 How to use Mean Crease 30:38 How to add details to clothes 31:24 How to add Ambient Occlusion 33:17 How to unfold UVs 34:35 *FAQ* What are Layer Styles 38:16 *FAQ* How to use the Outline 43:39 *FAQ* How to fix Outlines going through your mesh 45:41 *FAQ* How to have outlines inside your model 47:04 How to use gradients 51:33 Overview of the nodes used on my character 52:43 How to adjust colors on your shader all at once 53:51 How to adjust the colors of your background 54:28 *FAQ* How to add glow/bloom to your shader 55:19 *FAQ* How to light an indoor scene 57:13 *FAQ* How to add textures to your shader 58:26 *FAQ* How to bake/export the LBS to a game engine (you can't) 59:55 *FAQ* How to light flat/sharp models 1:01:45 Outro
If you buy the Lightning Boy Shader 2.0, you will get a scene containing the shader + a detailed user guide explaining each function in details.
Opening Logo Sound Mix : Les Productions UndergroundArcane Tutorial Part 2 : Deep Dive Into the Arcane Look and Camera Projections (Blender 3.0 / EEVEE)Lightning Boy Studio2022-04-07 | Part 2 of our series on how to replicate the stylized look of the Arcane animated series in Blender. This tutorial was done using Blender 3.0 and the EEVEE rendering engine.
Other credits : Trailer Sound effects : Mark Donis [Pride Productions] - facebook.com/1MDonis Opening Logo Sound Mix : Les Productions Underground Arcane Cogs Reference: Magali Vidal - artstation.com/artwork/Vy8bR5
Chapters: 0:00 Intro 0:57 Arcane Shots Analysis 4:50 Making an Arcane Style Default Cube 15:56 How to Bake Texture in EEVEE 22:05 Character Shading/Texturing 32:58 Texturing the Character's Head 34:05 Lighting Tricks 37:34 Eye Specular 37:51 Character Camera Mapping 39:00 Environment Camera MappingArcane Style Tutorial Part 1: Hair (Blender 3.0 / EEVEE)Lightning Boy Studio2022-03-28 | Video tutorial on how to replicate the stylized look of hair in the Arcane animated series. This tutorial was done using Blender 3.0
Other credits : Trailer Sound effects : Mark Donis [Pride Productions] - facebook.com/1MDonis Opening Logo Sound Mix : Les Productions UndergroundLBS 2.1 - Make Any NPR Style (Sketch, Toon, Outline, Hatch...) in Blender 2.93 / EEVEELightning Boy Studio2021-07-15 | Lightning Boy Shader 2.1 can be bought on our Gumroad page : lightningboystudio.gumroad.com/#aYbiH *** This update is available for free to everyone that had previously bought a copy of LBS 2.0
This new version of the shader comes as an add-on and is optimized for Blender 2.93. It contains many new features and improvements, such as the ability to create any node right from the Shader Editor and a panel with automated actions. If you buy the Lightning Boy Shader 2.1, you will get a scene containing the shader + a detailed user guide explaining each function in detail.
Other credits : Add-on Development: Kolupsy (twitter.com/kolupsy) Trailer Sound effects : Mark Donis [Pride Productions] - facebook.com/1MDonis Opening Logo Sound Mix : Les Productions UndergroundToon Shaded Character Guide, from Modeling to Final Shading - Blender 2.91 / EEVEELightning Boy Studio2021-02-09 | An overview of our workflow when making a toon shaded character in Blender 2.91
If you buy the Lightning Boy Shader 2.0, you will get a scene containing the shader + a detailed user guide explaining each function in details.
Opening Logo Sound Mix : Les Productions Underground
Chapters: 0:00 Intro 1:08 Concept Art + How to Import T-Pose in Blender 1:58 Using a Mirror Modifier + Basic Modeling tips 4:04 Selection Shortcuts + Proportional Editing 5:42 Applying Subdivision Modifier + Crease Edges 7:08 Using Solidify Modifier to Thicken Clothes 8:04 Tips For Modeling the Face (Keeping it Simple) 9:17 Apply your Mirror Modifier 10:37 Opening the LBS 2.0 .blend file + Importing Your Character 11:12 Applying an Outline on Your Character 12:50 Apply the LBS 2.0 + Basic Info About the Shader 13:49 Adjusting the Keylight + How to Add Nodes to your Material 14:39 Adding Ambient Occlusion + How to Mask it 15:51 Masking Explanation 16:28 Adding a 2D Rimlight 17:17 Light Linking Explanation 18:39 Applying Colors + How to Fix Outlines Disappearing 20:58 Unwrapping UVs 22:42 Painting Textures + Painting Tips 25:33 Color Adjustment Node 26:14 Adding a Specular + Renaming Nodes 26:52 Adding a Matcap + How to Change the Matcap Texture 27:51 Advanced Masking Tips and Examples 28:37 Adding Anisotropic Hair Specular 30:31 Adding a Painterly Style to Your Light 31:05 Adding a Baked Occlusion Node 31:51 Adjusting Global Parameters + Scene Adjustment Node 33:16 OutroLightning Boy Shader 2.0 - A New Workflow for Stylized Animation in Blender 2.91 / EEVEELightning Boy Studio2020-12-10 | Introducing Lightning Boy Shader 2.0! Up for sale here : gumroad.com/lightningboystudio#aYbiH
* Keep in mind, this shader requires Blender 2.91 to function properly
If you buy the Lightning Boy Shader 2.0, you will get a scene containing the shader + a detailed user guide explaining each function in details.
10% of the money made by selling the Lightning Boy Shader 2.0 will go toward reaching the fundraising goal of BEER. BEER is a new stylized renderer in development for Blender. So by purchasing the Lightning Boy 2.0 shader, you are also funding the future of non photorealistic rendering on Blender! For more information, visit : blendernpr.org/beer twitter.com/BlenderNPR
Other credits : Trailer Sound effects : Mark Donis [Pride Productions] - facebook.com/1MDonis Opening Logo Sound Mix : Les Productions Underground
Chapters : 0:00 Intro 0:27 LBS 2.0 Trailer 1:15 Why We Made This Shader 1:53 How Buying the LBS 2.0 Also Helps Funding BEER 2:50 LBS 2.0 Basic Explanation 7:52 How to Apply and Outline to your Mesh 10:31 How to add a "Style" Node 11:54 Troubleshooting Refresh Issues 13:09 Transparency Feature 17:50 Light Linking, Anisotropic Hair, Occlusion, MaskingDinomancers - Project Update, October 2020Lightning Boy Studio2020-10-27 | Here are the latest news about our project Dinomancers, and what you can expect on our channel moving forward. See you next month with David's latest tutorial, and follow our Gumroad page to download our examples scenes : gumroad.com/lightningboystudio
Opening Logo Sound Mix : Les Productions UndergroundHow to Create Ghibli Clouds in 3D - Blender Volumetrics TutorialLightning Boy Studio2020-09-22 | In this tutorial, David will show how to create volumetric clouds in the style of Ghibli films in Blender 2.9
Opening Logo Sound Mix : Les Productions UndergroundHow to Create Ghibli Trees in 3D - Blender TutorialLightning Boy Studio2020-08-18 | In this video, David from Lightning Boy Studio will show how to create 3D trees in the style of Ghibli films, all in Blender 2.83
Opening Logo Sound Mix : Les Productions UndergroundToon Shader Tutorial - Part 6 - How to Get Perfect Rim Lights (Blender 2.8/EEVEE)Lightning Boy Studio2020-07-11 | In this video, David from Lightning Boy Studio will show how to make the perfect rim lights for your Toon Shader in Blender 2.8
Opening Logo Sound Mix : Les Productions UndergroundDinomancers - Project Update, January 2020Lightning Boy Studio2020-01-21 | January 2020 - Status update on our upcoming animation project, Dinomancers.
Music : Cristian Onofreiciuc Opening Logo Sound Mix : Les Productions UndergroundDinomancers - Animation TestLightning Boy Studio2020-01-21 | Dinomancers is the new animation project from the team behind the award-winning animated short film, Le Gouffre - legouffre.com.
Sound effects - Animation test: Pride Production - MDonis Music - Animation test: Dan Cullen - cullenmediamusic.com Music - Project explanation: Cristian Onofreiciuc
Initially launched on our Vimeo page in 2015, we are re-uploading our short film Le Gouffre on our new Youtube channel.
- ABOUT THE FILM -
Le Gouffre is the first animated short film produced and directed by Lightning Boy Studio, a young creative team based in Montreal. The film tells the story of two spirited travelers who come across an incredibly wide chasm on their journey and decide to build a bridge to cross it. Released in February 2015, the project had first gained a lot of attention following the huge success of its Kickstarter campaign, which allowed the creators to finance the movie's post-production. Many were impressed by the passion and determination of the small team of three animators, who spent more than two full years creating the 10-minute film.
As of now, Le Gouffre has been selected in more than 60 festivals around the world and won nine awards, four of them for "Best Animated Short".
- CREDITS -
Directed by : Carl Beauchemin, Thomas Chrétien, David Forest Music : Dan Cullen, Deryn Cullen Foley and Sound Design : Mark Donis Animation and Rigging : Carl Beauchemin Art Direction and Animation : David Forest Visual Effects and Compositing : Thomas Chrétien Voice Actors : Nicolas Charbonneaux, Charles-André Gaudreau, Élisabeth Forest Final Sound Mixing : Jean-Pierre Bissonnette Online : Birck Fulham
- AWARDS -
Best CG Animation Short 3D World Magazine CG Awards 2015
Award of Excellence in Filmmaking or Screenwriting Canada International Film Festival 2015
Jury Special Prize Cinéma des Peuples Festival 2014
Best Animation Harlem International Film Festival 2014
Best Animation San Jose International Short Film Festival 2014
Best Animation Youngcuts Film Festival 2014
Audience Favorite SPASM Festival 2014
Audience Favorite Animated Short - 2nd Place Palm Springs International ShortFest 2014
Best Visual Effects Golden Orchid International Animation Festival 2014
- THE TEAM-
Lightning Boy Studio was born in 2012 out of a shared passion : to tell great stories. The three founders met in animation school in 2009 and have dreamed ever since to be able to work together on projects of their own. Le Gouffre is the result of their first collaboration. The team is now working on a new idea for an animated feature film and is looking for partners and investors to join in on this adventure.