The Third Workshop on Open-Ended Evolution (OEE3) took place at the 2018 Conference on Artificial Life (ALIFE 2018) on 25 July 2018, in Tokyo. For further information, including links to presented papers, see http://www.alife.org/workshops/oee3
Tim Taylor
Presentation of the paper "Finding life in the shadows" by David H. Ackley and Elena S. Ackley.
The Third Workshop on Open-Ended Evolution (OEE3) took place at the 2018 Conference on Artificial Life (ALIFE 2018) on 25 July 2018, in Tokyo. For further information, including links to presented papers, see http://www.alife.org/workshops/oee3
The Third Workshop on Open-Ended Evolution (OEE3) took place at the 2018 Conference on Artificial Life (ALIFE 2018) on 25 July 2018, in Tokyo. For further information, including links to presented papers, see http://www.alife.org/workshops/oee3
updated 6 years ago
The Third Workshop on Open-Ended Evolution (OEE3) took place at the 2018 Conference on Artificial Life (ALIFE 2018) on 25 July 2018, in Tokyo. For further information, including links to presented papers, see http://www.alife.org/workshops/oee3
The talk is based upon the book "Rise of the Self-Replicators: Early Visions of Machines, AI and Robots That Can Reproduce and Evolve" by Tim Taylor and Alan Dorin (Springer, 2020). Further details about the book can be found at tim-taylor.com/selfrepbook/.
The book explores the very early history of the idea of machines, AI and robots that are capable of self-reproduction and evolution. In the talk, Tim focuses in particular on the development of ideas over the period from the 1840s to the 1960s.
The full live talk including Q&As is available at youtu.be/najEbqtgat0
The other film in this series, Part 1 (filmed in 1958), can be found at youtu.be/12HfFvjSAHc
The other film in this series, Part 2 (filmed in 1961), can be found at youtu.be/hQ6T_TY3JA4
The Third Workshop on Open-Ended Evolution (OEE3) took place at the 2018 Conference on Artificial Life (ALIFE 2018) on 25 July 2018, in Tokyo. For further information, including links to presented papers, see http://www.alife.org/workshops/oee3
The Third Workshop on Open-Ended Evolution (OEE3) took place at the 2018 Conference on Artificial Life (ALIFE 2018) on 25 July 2018, in Tokyo. For further information, including links to presented papers, see http://www.alife.org/workshops/oee3
The Third Workshop on Open-Ended Evolution (OEE3) took place at the 2018 Conference on Artificial Life (ALIFE 2018) on 25 July 2018, in Tokyo. For further information, including links to presented papers, see http://www.alife.org/workshops/oee3
The Third Workshop on Open-Ended Evolution (OEE3) took place at the 2018 Conference on Artificial Life (ALIFE 2018) on 25 July 2018, in Tokyo. For further information, including links to presented papers, see http://www.alife.org/workshops/oee3
The Third Workshop on Open-Ended Evolution (OEE3) took place at the 2018 Conference on Artificial Life (ALIFE 2018) on 25 July 2018, in Tokyo. For further information, including links to presented papers, see http://www.alife.org/workshops/oee3
The Third Workshop on Open-Ended Evolution (OEE3) took place at the 2018 Conference on Artificial Life (ALIFE 2018) on 25 July 2018, in Tokyo. For further information, including links to presented papers, see http://www.alife.org/workshops/oee3
The Third Workshop on Open-Ended Evolution (OEE3) took place at the 2018 Conference on Artificial Life (ALIFE 2018) on 25 July 2018, in Tokyo. For further information, including links to presented papers, see http://www.alife.org/workshops/oee3
The Third Workshop on Open-Ended Evolution (OEE3) took place at the 2018 Conference on Artificial Life (ALIFE 2018) on 25 July 2018, in Tokyo. For further information, including links to presented papers, see http://www.alife.org/workshops/oee3
The Third Workshop on Open-Ended Evolution (OEE3) took place at the 2018 Conference on Artificial Life (ALIFE 2018) on 25 July 2018, in Tokyo. For further information, including links to presented papers, see http://www.alife.org/workshops/oee3
The Third Workshop on Open-Ended Evolution (OEE3) took place at the 2018 Conference on Artificial Life (ALIFE 2018) on 25 July 2018, in Tokyo. For further information, including links to presented papers, see http://www.alife.org/workshops/oee3
The Third Workshop on Open-Ended Evolution (OEE3) took place at the 2018 Conference on Artificial Life (ALIFE 2018) on 25 July 2018, in Tokyo. For further information, including links to presented papers, see http://www.alife.org/workshops/oee3
The Third Workshop on Open-Ended Evolution (OEE3) took place at the 2018 Conference on Artificial Life (ALIFE 2018) on 25 July 2018, in Tokyo. For further information, including links to presented papers, see http://www.alife.org/workshops/oee3
The Third Workshop on Open-Ended Evolution (OEE3) took place at the 2018 Conference on Artificial Life (ALIFE 2018) on 25 July 2018, in Tokyo. For further information, including links to presented papers, see http://www.alife.org/workshops/oee3
The Third Workshop on Open-Ended Evolution (OEE3) took place at the 2018 Conference on Artificial Life (ALIFE 2018) on 25 July 2018, in Tokyo. For further information, including links to presented papers, see http://www.alife.org/workshops/oee3
The Third Workshop on Open-Ended Evolution (OEE3) took place at the 2018 Conference on Artificial Life (ALIFE 2018) on 25 July 2018, in Tokyo. For further information, including links to presented papers, see http://www.alife.org/workshops/oee3
The Third Workshop on Open-Ended Evolution (OEE3) took place at the 2018 Conference on Artificial Life (ALIFE 2018) on 25 July 2018, in Tokyo. For further information, including links to presented papers, see http://www.alife.org/workshops/oee3
The Third Workshop on Open-Ended Evolution (OEE3) took place at the 2018 Conference on Artificial Life (ALIFE 2018) on 25 July 2018, in Tokyo. For further information, including links to presented papers, see http://www.alife.org/workshops/oee3
Work by Tim Taylor (Monash University), Alan Dorin (Monash University) and Adrian Dyer (RMIT).
The simulator code is available at github.com/tim-taylor/evobee (NB the simulation in this video has been slowed down for visualisation purposes!)
Work by Tim Taylor (Monash University), Alan Dorin (Monash University) and Adrian Dyer (RMIT).
The simulator code is available at github.com/tim-taylor/evobee (NB the simulation in this video has been slowed down for visualisation purposes!)
The sound spectrum of the audio is analysed in a number of frequency ranges. Each column on the Game of Life grid corresponds to a certain frequency range (low frequencies to the left, high to the right). If the amplitude of the sound in a given range exceeds a threshold, a square in the corresponding column is switched on. Which square in the column is switched on depends on the amplitude of the sound in that frequency range, with a scaling factor that can be changed by moving the mouse up and down.
Moving the mouse from left to right controls how many frequency bands are sampled. With the mouse on the far left, the maximum number of bands are sampled, so that every column can potentially be affected by the sound. As the mouse is moved to the right, fewer bands are sampled, and hence fewer columns are affected by the sound; the columns that do correspond to sampled ranges are always spread out equally from left to right.
This app was developed as an exercise for the Coursera course Creative Programming for Digital Media & Mobile Apps (class.coursera.org/digitalmedia-001)
The app was written in Processing, making use of demo code provided on the course (PlotFFTOnScreenDesktop) together with Game of Life code written by Jeffrey Guy (http://www.jjguy.com/life/). The audio was obtained from http://www.freesound.org/people/Timbre/sounds/71150/.
See http://tim-taylor.com/demos/mathengine for more details.
See http://tim-taylor.com/demos/mathengine for more details.
See http://tim-taylor.com/demos/mathengine for more details.
See http://tim-taylor.com/demos/mathengine for more details.
See http://tim-taylor.com/demos/mathengine for more details.
See http://tim-taylor.com/demos/mathengine for more details.
See http://tim-taylor.com/demos/mathengine for more details.
See http://tim-taylor.com/demos/mathengine for more details.
See http://tim-taylor.com/demos/mathengine for more details.
See http://tim-taylor.com/demos/mathengine for more details.
See http://tim-taylor.com/demos/mathengine for more details.
See http://tim-taylor.com/demos/mathengine for more details.
See http://tim-taylor.com/demos/mathengine for more details.
See http://tim-taylor.com/demos/mathengine for more details.
See http://tim-taylor.com/demos/mathengine for more details.
See http://tim-taylor.com/demos/mathengine for more details.
See http://tim-taylor.com/demos/mathengine for more details.
See http://tim-taylor.com/demos/mathengine for more details.
For a technical description, see the paper: Tim Taylor and Colm Massey. "Recent Developments in the Evolution of Morphologies and Controllers for Physically Simulated Creatures". Artificial Life vol. 7(1). pp. 77-87. (2001)
See http://www.tim-taylor.com/papers/rboe for details.
See http://www.tim-taylor.com/papers/rboe for details.
See http://www.tim-taylor.com/papers/rboe for details.