Noclip - Video Game Documentaries
Mick Gordon on Composing DOOMs Soundtrack
updated
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We explore the history of Crystal Dynamics by talking to the people behind decades of classic games.
Noclip's work is 100% crowdfunded.
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Edited by Danny O'Dwyer & Jeremy Jayne
Filmed by Jeremy Jayne
Gameplay Capture Frank Howley
0:00 - Intro
2:04 - The 3DO Era
8:45 - GEX
18:51 - Blood Omen
21:46 - Legacy of Kain
33:33 - Whiplash
36:52 - Deus Ex: Clan Wars / Project Snowblind
38:53 - New IPs
41:25 - Core's Tomb Raiders
47:53 - Tomb Raider: Legend
53:23 - Tomb Raider: Anniversary
58:10 - Downfall (cancelled)
59:59 - Rebooting Tomb Raider
1:12:57 - Tomb Raider (2013)
1:23:27 - Rise of the Tomb Raider
1:33:04 - Marvel's Avengers
1:40:37 - Crystal's Legacy
1:47:55 - CREDITS
© Square Enix
© Marvel
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We talk to Peter Molyneux & Mark Webley about the development of Black & White and investigate who is responsible for abandoning this PC Gaming classic.
Noclip's work is 100% crowdfunded.
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Motion Design by Dan Silverstone (Pica)
Twitter: twitter.com/pica_creative
IG: instagram.com/vivapica
pica.me.uk
Edited by Danny O'Dwyer
Filmed by Jeremy Jayne
Gameplay Capture Frank Howley
0:00 - Intro
1:57 - Founding Lionhead
4:22 - Building the Team
7:22 - Artificial Intelligence
9:51 - No Interface
11:24 - Singing Sailors
13:36 - Hype
16:45 - Crunch
18:55 - Legacy
21:00 - Who Owns Black & White?
23:48 - Conclusions
26:58 - Credits
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Noclip's work is 100% crowdfunded.
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0:00 - Our Birthday
1:00 - Back to Big Studio Docs
2:22 - Hades Blu-ray
3:08 - Our Studio
4:30 - Thank You
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We talk to Cellar Door games about their challenging journey to create a worthy sequel to Rogue Legacy.
0:00 - Intro
1:45 - Cellar Door's History
6:53 - The Vanguard Team
9:30 - Music
10:54 - Class Design
19:49 - Gear / Relics / Resolve
24:08 - Art Design
37:14 - Biomes
42:27 - Early Access Updates
46:57 - Traits
50:10 - Skill Crits
53:34 - 1.0 Launch
1:01:45 - Credits
Noclip's work is 100% crowdfunded.
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Podcast Channel: http://youtube.com/noclippodcast
Edited by Jeremy Jayne & Danny O'Dwyer
Gameplay Capture by Frank Howley
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In the first episode of our new series "Hyper Light Development" we meet the team at Heart Machine, learn about their previous projects, and the journey they are about to embark on.
Noclip's work is 100% crowdfunded.
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Website: noclip.video
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Edited by Danny O'Dwyer
Filmed by Jeremy Jayne
Gameplay Capture by Frank Howley
0:00 - Intro
3:10 - Alx & Drifter
9:06 - The Trouble with Solar
18:20 - Driving to G4
21:07 - Remote Production
27:18 - Tools of the Trade
31:14 - Covid's Shadow
36:32 - The Whole Point
44:42 - Credits
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We talk to Lilith Walther about her fan project to de-make Bloodborne to look like a classic PlayStation One title.
Noclip's work is 100% crowdfunded.
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Edited by Jeremy Jayne
Filmed by Jeremy Jayne
Produced by Danny O'Dwyer
Gameplay Capture by Frank Howley
0:00 - Intro
1:21 - Origins of a Demake
7:22 - Early Systems
13:28 - 90s Game Design
19:55 - New Content
25:00 - Gilbert's Estate
31:50 - The Hype Train
35:58 - Legal Concerns
38:12 - Bloodborne Kart!
41:05 - Credits
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As part of our game history preservation mission we're excited to release these assets which give a glimpse into the development of DOOM 4 and DOOM 2016.
Noclip's work is 100% crowdfunded.
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Hosted & Edited by Danny O'Dwyer
0:00 - Intro
1:17 - "DOOM 4" Footage
1:58 - DOOM 2016 Combat Animation Test
3:40 - DOOM 2016 Intro Animatic
6:30 - DOOM 2016 Tech Demos
10:47 - Outro
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A gameplay showcase of Arkane Studios' cancelled Half- Life game which was internally known as "Ravenholm". This footage was recorded on-site by Noclip while producing our documentary on the history of the studio which you can watch here: bit.ly/nocliparkane
This footage is being made public as part of Noclip's mission to document and preserve the history of video games.
Noclip's work is 100% crowdfunded.
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Hosted & Edited by Danny O'Dwyer
Captions by Denis Walsh
0:00 - Introduction
5:10 - Chapter One: Breakfast of Champions
9:04 - Danny Context
10:46 - Chapter One: Breakfast of Champions (continued)
17:38 - Danny Context
18:36 - Chapter Two: Electrical Play
26:49 - Danny Context
27:52 - Chapter Three: Swarming
38:33 - Danny Context
40:27 - Chapter Four: Pitch Black
51:00 - Danny Context
51:34 - Unknown Chapter: Office Fight
1:02:16 - Outro / Credits
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We talk to the developers at Innersloth about the development of Among Us. From it's humble days as a mobile party game, to the online sensation that, for a time, took over the world.
Noclip's work is 100% crowdfunded.
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Podcast Channel: http://youtube.com/noclippodcast
Hosted & Produced by Danny O'Dwyer
Edited by Jeremy Jayne & Danny O'Dwyer
Filmed by Jeremy Jayne
Gameplay Capture Denis Walsh
0:00 - Intro
2:07 - Space Mafia to Among Us
15:45 - The Hype Train
29:26 - Retention
33:38 - Building Community
40:18 - Technical Help
47:43 - The Future of Innersloth
51:56 - Credits
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We talk to Crowbar Collective about their 16 year journey rebuilding the original Half-Life.
Noclip's work is 100% crowdfunded.
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Produced & Hosted by Danny O'Dwyer
Lead Editor Jeremy Jayne
Filmed by Jeremy Jayne
Additional Editing by Danny O'Dwyer
Gameplay Capture by Frank Howley
Captions by Denis Walsh [incoming]
0:00 - Cold Open
2:01 - Intro
5:26 - Recreating Half-Life
29:19 - From Copycats to Creators
46:45 - XEN
1:09:48 - Gonarch's Lair
1:21:28 - Interloper
1:47:34 - Nihilanth
2:01:17 - Outro
2:07:34 - Credits
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We talk to Dennaton Games about the design and legacy of Hotline Miami.
Noclip's work is 100% crowdfunded.
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Podcast Channel: http://youtube.com/noclippodcast
Edited by Danny O'Dwyer
Filmed by Danny O'Dwyer
Gameplay Capture by Danny O'Dwyer
Captions by Denis Walsh
0:00 - Intro
1:40 - Founding Dennaton Games
4:14 - Super Carnage
6:22 - Hotline Miami
15:14 - Hotline Miami 2
24:56 - What's Next?
26:07 - Credits
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Danny talk to the people behind Grand Theft Auto & Lemmings about the history of DMA Design and their lasting impact on the world of development. (this is a re-upload without an audio glitch present in the original)
Noclip's work is 100% crowdfunded.
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Hosted, Produced & Edited by Danny O'Dwyer
Filmed by Jeremy Jayne
Gameplay Capture Frank Howley
Featuring Original Music by Megan Carnes
Dundee Filming by Urbane Media
Website: www.urbanemedia.co.uk
Facebook: facebook.com/urbanemedialtd
Instagram: instagram.com/urbanemedialtd
Linkedin: linkedin.com/company/urbanemedia
Twitter: twitter.com/urbanemedialtd
Links to Assets from the Video Game History Foundation:
Post: gamehistory.org/dma-design-art
Archive: archive.org/details/dma_press_material
0:00 - Intro
3:34 - Early DMA
9:30 - Lemmings
20:28 - Grand Theft Auto
39:22 - The Sandbox Games
47:02 - Grand Theft Auto 2
54:44 - Who Made Grand Theft Auto III?
1:07:49 - DMA's Legacy
1:10:20 - Credits
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We talk to Modern Storyteller's Nick Pearce about his remarkable journey to create The Forgotten City.
Noclip's work is 100% crowdfunded.
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Hosted, Edited & Produced by Jake Dekker
Filmed by Luke Sommer
Gameplay Capture by Frank Howley
Captions by Denis Walsh
Production Assistance by Danny O'Dwyer
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In this look at the development of Chivalry 2 we explore the design of sprawling Medieval maps, the importance of screaming, and how Torn Banner found solutions to making swordplay fun.
Noclip's work is 100% crowdfunded.
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Podcast: noclippodcast.libsyn.com
Podcast Channel: http://youtube.com/noclippodcast
Edited & Hosted by Danny O'Dwyer
Filmed by Jeremy Jayne
Gameplay Capture by Frank Howley
Captions by Megan Carnes (for the last time, thank you Megan!)
0:00 - Intro
2:01 - Chivalry's Origins
5:02 - Training Keyboard Warriors
11:08 - Audio & Visual Cues
15:03 - Screaming Together
17:28 - Creating the War
21:47 - Respawns
24:55 - All the World's a Stage
27:00 - CREDITS
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We talk to Acid Nerve about the design and philosophy of Death's Door.
Noclip's work is 100% crowdfunded.
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Edited & Filmed by Jeremy Jayne
Gameplay Capture by Jeremy Jayne
Additional Editing by Danny O'Dwyer
0:00 - Intro
1:41 - Titan Souls
6:00 - Inspirations
8:10 - Combat & Difficulty
14:05 - Scoping Death's Door
19:02 - Bosses & Collaboration
26:48 - SPOILERS
33:22 - Launch
32:20 - Thanks for the Memes
39:00 - CREDITS
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We talk to Co-Creative Director Dinga Bakaba about the unique design of Deathloop.
Don't worry, no spoilers.
Noclip's work is 100% crowdfunded.
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Edited & Filmed by Danny O'Dwyer
Gameplay Capture by Frank Howley
Captions by Megan Carnes
0:00 - Introducing Deathloop
2:43 - Who was Deathloop Made for?
4:44 - Designing the Opening
7:57 - Objectives & Cognitive Load
10:26 - Visual Design of the 4 Areas
12:55 - The Kick & Scrapped Melee Combat
15:58 - Reacting to Players & Reviews
18:29 - Credits
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We talk to the team at Arkane Austin about the design of their immersive sim cult classic, Prey.
Noclip's work is 100% crowdfunded.
Patreon: patreon.com/noclip
Website: noclip.video
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Podcast: noclippodcast.libsyn.com
Podcast Channel: http://youtube.com/noclippodcast
Edited, Filmed & Colored by Jeremy Jayne
Written & Hosted by Danny O'Dwyer
Gameplay Capture by Frank Howley
Captions by Megan Carnes
0:00 - Intro
1:58 - Why call it "Prey"
7:22 - Creating the Space Station of Talos 1
22:22 - Managing Player Choice
31:15 - The Mimic
37:06 - Trouble with GLOO Cannons
43:45 - Harvey's Thoughts
45:35 - Mooncrash
51:55 - The Ending (Spoilers)
52:35 - Prey's Reviews & Legacy
57:22 - Credits
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In our latest episode of Greatest Hits Danny peaks through the Looking Glass to remember the original Thief series and the long shadow it has cast on the world of game design.
Noclip's work is 100% crowdfunded.
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Website: noclip.video
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Podcast: noclippodcast.libsyn.com
Podcast Channel: http://youtube.com/noclippodcast
Edited by Jeremy Jayne & Danny O'Dwyer
Filmed & Colored by Jeremy Jayne
Featuring Original Music by Megan Carnes
Gameplay Capture by Frank Howley
Captions by Megan Carnes
Motion Design by Dan Silverstone (Pica)
Twitter: twitter.com/pica_creative
IG: instagram.com/vivapica
pica.me.uk
0:00 - Intro
2:37 - The Early Concepts
13:05 - Designing Thief: The Dark Project
29:28 - Tools of the Trade
35:40 - Thief 2: The Metal Age
40:04 - The Culture at Looking Glass
49:37 - Thief: Deadly Shadows
1:02:22 - Outro
1:03:33 - Credits
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Featuring developers from Bluepoint Games and Japan Studio, we unravel the years of work that went into remaking Demon's Souls for the PlayStation 5.
Noclip's work is 100% crowdfunded.
Patreon: patreon.com/noclip
Website: noclip.video
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Podcast: noclippodcast.libsyn.com
Podcast Channel: http://youtube.com/noclippodcast
0:00 - Intro
1:49 - Who are Bluepoint?
5:29 - How to Remake a Classic
15:48 - Rebuilding Boletaria
21:35 - Design Tweaks & Changes
32:18 - Flamelurker
35:42 - Camera, Physics & Sound
48:30 - Working Smart
54:18 - Conclusion
56:41 - Credits
Edited by Jeremy Jayne & Danny O'Dwyer
Interview & Script by Danny O'Dwyer
Filmed by Jeremy Jayne
Gameplay Capture by Frank Howley
Captions by Megan Carnes
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We talk to Four Quarters, the developers of Loop Hero, about the design of their unique rouge-like, and how it evolved from a game-jam project, to a full commercial game.
Noclip's work is 100% crowdfunded.
Patreon: patreon.com/noclip
Website: noclip.video
Store: store.noclip.video
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Podcast: noclippodcast.libsyn.com
Podcast Channel: http://youtube.com/noclippodcast
Edited & Hosted by Jeremy Jayne
Interpretation, Translations & Captions by Volha Kapitonava
Interview & Post Production by Danny O'Dwyer
Gameplay Capture by Jeremy Jayne
0:00 - Introducing Loop Hero
2:44 - Ludum Dare
4:27 - LooPatHerO
9:58 - Evolving into Loop Hero
15:06 - Lore & Exploits
18:04 - Overnight Success
21:21 - Credits
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We fly to France and Texas to talk to the developers at Arkane Studios about the design of their most beloved franchise; Dishonored.
Noclip's work is 100% crowdfunded.
Patreon: patreon.com/noclip
Website: noclip.video
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Podcast: noclippodcast.libsyn.com
Podcast Channel: http://youtube.com/noclippodcast
Edited & Hosted by Danny O'Dwyer
Filmed & Colored by Jeremy Jayne
Gameplay Capture by Frank Howley
Captions by Megan Carnes
0:00 - Intro
1:46 - Finding Dishonored
7:14 - Designing Systemic Games
15:28 - Building Levels
22:01 - Dishonored 2
26:10 - Story, Heart & Voice
33:35 - The Clockwork Mansion
47:09 - A Crack in the Slab
51:49 - Difficult Cuts
56:38 - Credits
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In our brand new series Greatest Hits, we celebrate the legacy of RollerCoaster Tycoon by exploring its original design and talking to the people holding the torch today. RCT was chosen by a subset of our patrons - to pick the next game, consider joining them.
Noclip's work is 100% crowdfunded.
Patreon: patreon.com/noclip
Website: noclip.video
Store: store.noclip.video
Instagram: instagram.com/noclipvideo
Twitter: twitter.com/noclipvideo
Twitch: twitch.tv/noclip
Podcast: noclippodcast.libsyn.com
Podcast Channel: http://youtube.com/noclippodcast
Edited by Jeremy Jayne & Danny O'Dwyer
Filmed & Colored by Jeremy Jayne
Gameplay Capture by Frank Howley
Captions by Megan Carnes
Motion Design by Dan Silverstone (Pica)
Twitter: twitter.com/pica_creative
IG: instagram.com/vivapica
pica.me.uk
0:00 - Intro
2:31 - What is RollerCoaster Tycoon?
5:29 - Marcel Vos
11:48 - OpenRCT2
16:04 - Why Are People Still Playing?
20:01 - What Happened After RCT2?
25:40 - Parkitect
30:55 - The Legacy of RCT
34:14 - Credits
Tracks used;
au.audionetwork.com/browse/m/track/illusory_145286
au.audionetwork.com/browse/m/track/tender-reflections-2_136411
au.audionetwork.com/browse/m/track/glowing-moon-2_1027035
au.audionetwork.com/browse/m/track/walk-in-the-park-2-60_145010
au.audionetwork.com/browse/m/track/smooth-light_1022022
au.audionetwork.com/browse/m/track/eon-expansion_1019549
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We talk to Team Asobi's Nicolas Doucet about how Astro's Playroom started out as a collection of tech demos for the PlayStation 5's DualSense controller, and evolved into a celebration of PlayStation's history.
(The book shown in b-roll is PlayStation Anthology by Mathieu Manent.)
Noclip's work is 100% crowdfunded.
Patreon: patreon.com/noclip
Website: noclip.video
Store: store.noclip.video
Instagram: instagram.com/noclipvideo
Twitter: twitter.com/noclipvideo
Twitch: twitch.tv/noclip
Podcast: noclippodcast.libsyn.com
Podcast Channel: http://youtube.com/noclippodcast
Edited by Jeremy Jayne & Danny O'Dwyer
Filmed & Colored by Jeremy Jayne
Gameplay Capture by Frank Howley
Captions by Megan Carnes
0:00 - Intro
1:30 - Origins of Team Asobi
4:03 - PS5 DualSense Tech Demos
6:36 - Creating a PlayStation Museum
9:30 - Hardware Collectibles
12:09 - Character Cameos
14:41 - Designing a Free Game
19:11 - Japanese Platformer Design
21:33 - The Song / Credits
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John Murphy from Young Horses explains the process of coming up with a Bugsnak, and how they were implemented to create engaging, emergent gameplay.
Noclip's work is 100% crowdfunded.
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Podcast: noclippodcast.libsyn.com
Podcast Channel: http://youtube.com/noclippodcast
Edited by Jeremy Jayne
Produced by Danny O’Dwyer
0:00 - Intro
1:27 - What is Bugsnax?
2:30 - Strabby
4:06 - Bunger
6:53 - Lollive
8:27 - Sandopede
10:41 - Weenyworm
12:28 - Pineantula
14:58 - Peelbug
16:44 - Shishkabug
18:11 - Preying Picantis
21:39 - Snaquiri
23:38 - Snakpod
24:59 - Designing the Ecosystem
29:37 - Credits
Become a PATRON to unlock more videos ► patreon.com/noclip
In our final episode we cover the 1.0 launch of Hades and everything that happened in the months following the games release.
Noclip's work is 100% crowdfunded. Consider becoming a member on Patreon: patreon.com/noclip
Website: noclip.video
Store: store.noclip.video
Instagram: instagram.com/noclipvideo
Twitter: twitter.com/noclipvideo
Twitch: twitch.tv/noclip
Location Produced & Filmed by Jeremy Jayne
Additional Studio Footage by John-Paul Gabler
Series Produced & Edited by Danny O'Dwyer
Captions by Megan Carnes (coming soon)
0:00 - Previously On...
0:55 - Launch Day
14:29 - The Day After Launch
19:00 - Reviews
20:14 - Launch Party
23:31 - Game Awards Nominations
30:11 - The Other Side of Ship
35:49 - The Game Awards
39:28 - Making Sense of It
45:38 - Looking Back, Glancing Ahead
51:47 - Credits
Become a PATRON to unlock more videos ► patreon.com/noclip
Tim Schafer explores 20 years of Double Fine Productions by telling us about the design and development of games like Psychonauts, Brütal Legend, Grim Fandango Remastered, Happy Action Theater, Stacking and way more.
Noclip's work is 100% crowdfunded.
Patreon: patreon.com/noclip
Website: noclip.video
Store: store.noclip.video
Instagram: instagram.com/noclipvideo
Twitter: twitter.com/noclipvideo
Twitch: twitch.tv/noclip
Podcast: noclippodcast.libsyn.com
Podcast Channel: http://youtube.com/noclippodcast
Edited by Jeremy Jayne
Filmed & Produced by Danny O’Dwyer
0:00 - Intro
0:33 - Before Double Fine
2:38 - Psychonauts
8:25 - Brütal Legend
14:25 - Costume Quest
17:07 - Stacking
18:19 - Iron Brigade
20:27 - Once Upon a Monster
21:55 - Happy Action Theater
23:56 - Kinect Party
24:27 - The Cave
25:55 - Dropchord
27:54 - Broken Age
34:25 - Lucas Arts Remasters
40:24 - Headlander
41:38 - Rhombus of Ruin
42:42 - Rad
43:30 - Psychonauts 2
45:02 - Double Fine Presents
47:36 - Microsoft Aquistion
50:02 - Credits
Become a PATRON to unlock more videos ► patreon.com/noclip
We talk to Jorg Neumann (Microsoft) and Sebastian Wloch (Asobo) about the bleeding-edge technology that enabled them to recreate the digital twin of planet earth in the latest iteration of Microsoft Flight Simulator.
Noclip's work is 100% crowdfunded.
Patreon: patreon.com/noclip
Website: noclip.video
Store: store.noclip.video
Instagram: instagram.com/noclipvideo
Twitter: twitter.com/noclipvideo
Twitch: twitch.tv/noclip
Podcast: noclippodcast.libsyn.com
Podcast Channel: http://youtube.com/noclippodcast
Edited & Hosted by Danny O'Dwyer
Filmed & Colored by Jeremy Jayne
Captions by Megan Carnes
0:00 - Introducing Microsoft Flight Simulator
3:26 - Building the Team
7:19 - Creating The Planet
15:54 - Adding the Human World
22:26 - Simulating Weather
25:51 - Designing Planes
30:09 - Where People Fly
32:34 - Credits
Become a PATRON to unlock more videos ► patreon.com/noclip
We talk to Creative Assembly about the difficulties the team had in creating the cult classic Alien: Isolation. How they pitched the project to SEGA, went through a challenging perspective change and brought Ridley Scott's Alien back to life.
Noclip's work is 100% crowdfunded.
Patreon: patreon.com/noclip
Website: noclip.video
Store: store.noclip.video
Instagram: instagram.com/noclipvideo
Twitter: twitter.com/noclipvideo
Twitch: twitch.tv/noclip
Podcast: noclippodcast.libsyn.com
Podcast Channel: http://youtube.com/noclippodcast
Original Interviews by Chris Bratt (@chrisbratt)
Filmed by Jeremy Jayne
Edited & Hosted by Danny O'Dwyer
Gameplay Capture by Frank Howley
0:00 - Intro
1:06 - Pitching the Project
6:48 - Third Person to First Person
9:56 - Lighting & AI
12:20 - Bringing it Together
15:59 - The Legacy of Alien Isolation
18:23 - Credits
Become a PATRON to unlock more videos ► patreon.com/noclip
With Oakland's video game museum "The MADE" closing for the foreseeable future due to Covid-19, we explore the work the museum does for local kids, and in preserving the medium for gamers worldwide.
Noclip's work is 100% crowdfunded.
Patreon: patreon.com/noclip
Website: noclip.video
Store: store.noclip.video
Instagram: instagram.com/noclipvideo
Twitter: twitter.com/noclipvideo
Twitch: twitch.tv/noclip
Podcast: noclippodcast.libsyn.com
Podcast Channel: http://youtube.com/noclippodcast
Filmed by Jeremy Jayne
Edited & Hosted by Danny O'Dwyer
0:00 - Intro
1:37 - Arcade Foster Homes
3:10 - Free Classes for Local Kids
5:10 - Hall of CRTs
7:38 - Ad Proofs
9:02 - Steel Battalion Terminal
10:20 - Play Anything
13:01 - Storage
13:32 - Habitat
15:52 - Closing For 2 Years
19:32 - Outro
22:33 - Credits
Become a PATRON to unlock more videos ► patreon.com/noclip
We talk to Klei Entertainment founder Jamie Cheng about the company's history. From working on EETS in his spare time, to the breakout success of Don't Starve and beyond.
Noclip's work is 100% crowdfunded.
Patreon: patreon.com/noclip
Website: noclip.video
Store: store.noclip.video
Instagram: instagram.com/noclipvideo
Twitter: twitter.com/noclipvideo
Twitch: twitch.tv/noclip
Podcast: noclippodcast.libsyn.com
Podcast Channel: http://youtube.com/noclippodcast
Edited By Jeremy Jayne & Danny O'Dwyer
Filmed by Jeremy Jayne
Hosted Danny O'Dwyer
Closed Captions: Megan Carnes
Timestamps:
0:00 - Intro & EETS
1:32 - Shank & Mark of the Ninja
3:13 - Don't Starve
7:17 - Don't Starve Together
9:31 - Invisible, Inc. & Oxygen Not Included
10:37 - Outro & Credits
Become a PATRON to unlock more videos ► patreon.com/noclip
Danny and his brother Alan dive through decades-old boxes of classic Amiga games to reminisce about some the best games to ever grave the computer.
Noclip's work is 100% crowdfunded.
Patreon: patreon.com/noclip
Website: noclip.video
Store: store.noclip.video
Instagram: instagram.com/noclipvideo
Twitter: twitter.com/noclipvideo
Twitch: twitch.tv/noclip
Podcast: noclippodcast.libsyn.com
Podcast Channel: http://youtube.com/noclippodcast
Hosted by Alan & Daniel O'Dwyer
Edited by Danny O'Dwyer
Filmed by Jeremy Jayne
Closed Captions: Megan Carnes
Timestamps:
0:00 - Cold Open
01:05 - Introducing the Amiga 600
4:22 - Hardware
6:09 - Sensible Soccer
7:35 - Copy Protection
8:23 - Mortal Kombat II
10:02 - Golf Games
10:43 - Demos and Oddities
13:32 - Digging in the Disks
16:40 - Cannon Fodder
18:18 - Putty, Alien Breed II & Giana Sisters
20:40 - Hill Street Blues
21:58 - Desert Strike & Speedball II
23:08 - Outro
24:25 - Credits
Become a PATRON to unlock more videos ► patreon.com/noclip
Edmund McMillen breaks down his game design history, covering his early Flash games, the breakthrough success of Super Meat Boy, the rise of The Binding of Isaac and loads more.
Noclip's work is 100% crowdfunded.
Patreon: patreon.com/noclip
Website: noclip.video
Store: store.noclip.video
Instagram: instagram.com/noclipvideo
Twitter: twitter.com/noclipvideo
Twitch: twitch.tv/noclip
Podcast: noclippodcast.libsyn.com
Podcast Channel: http://youtube.com/noclippodcast
Edited By Jeremy Jayne & Danny O'Dwyer
Filmed by Jeremy Jayne
Hosted Danny O'Dwyer
Closed Captions: Megan Carnes
Timestamps:
0:00 - Intro
00:27 - Dead Baby Dressup
01:42 - Host
2:25 - Tri-achnid
3:41 - Meat Boy
6:19 - Gish
7:22 - Aether
8:13 - Time Fcuk
11:00 - Coil
12:54 - Super Meat Boy
17:01 - Indie Game: The Movie
19:35 - The Binding of Isaac
24:32 - Fingered
27:01 - The End is Nigh
30:19 - The Binding of Isaac: Four Souls
32:26 - Mew-Genics
33:13 - The Legend of Bum-Bo
36:25 - Ending
37:29 - Credits
Become a PATRON to unlock more videos ► patreon.com/noclip
Three years ago we flew to Japan to film our documentary on Final Fantasy XIV. With COVID 19 grounding most international travel we thought it was probably time to share this patron-exclusive feature with our community here on YouTube.
Noclip's work is 100% crowdfunded.
Patreon: patreon.com/noclip
Website: noclip.video
Store: store.noclip.video
Instagram: instagram.com/noclipvideo
Twitter: twitter.com/noclipvideo
Twitch: twitch.tv/noclip
Podcast: noclippodcast.libsyn.com
Podcast Channel: http://youtube.com/noclippodcast
Hosted & Edited by Danny O'Dwyer
Filmed by Jeremy Jayne
Closed Captions by Megan Carnes
0:00 - Intro
1:01 - Flying
5:13 - The First Night
13:05 - Poorly Prepared Tourists
34:24 - Filming at Square Enix
50:35 - The Dancing Salarymen of Akihabara
Become a PATRON to unlock more videos ► patreon.com/noclip
Welcome to Noclip Summer Jam. A week of fun videos to help you get through the nightmare times.
Noclip's work is 100% crowdfunded.
Patreon: patreon.com/noclip
Website: noclip.video
Store: store.noclip.video
Instagram: instagram.com/noclipvideo
Twitter: twitter.com/noclipvideo
Twitch: twitch.tv/noclip
Podcast: noclippodcast.libsyn.com
Podcast Channel: http://youtube.com/noclippodcast
Hosted & Edited by Danny O'Dwyer
Filmed by Jeremy Jayne
Closed Captions by Megan Carnes
Become a PATRON to unlock more videos ► patreon.com/noclip
We talk to the founders of Spokko who convinced CD Projekt to let them make their dream mobile game using the universe of The Witcher.
Noclip's work is 100% crowdfunded.
Patreon: patreon.com/noclip
Website: noclip.video
Store: store.noclip.video
Instagram: instagram.com/noclipvideo
Twitter: twitter.com/noclipvideo
Twitch: twitch.tv/noclip
Podcast: noclippodcast.libsyn.com
Podcast Channel: http://youtube.com/noclippodcast
Hosted & Edited by Danny O'Dwyer
Warsaw Footage Filmed by Jeremy Jayne (4 years ago!)
Closed Captions: Megan Carnes
Timestamps:
0:00 - Intro
01:57 - Early Mobile Games
08:57 - Ingress Changes Everything
12:20 - Pitching CD Projekt
14:27 - Designing Quests in AR
17:30 - Backlash & Expectation
21:09 - Credits
Become a PATRON to unlock more videos ► patreon.com/noclip
Using interviews filmed between March and August of 2020 we take a follow the team at Supergiant Games as they react to the initial COVID-19 outbreak, the challenge of working from home, and the mental toll of isolation during quarantine.
Noclip's work is 100% crowdfunded. Consider becoming a member on Patreon: patreon.com/noclip
Website: noclip.video
Store: store.noclip.video
Instagram: instagram.com/noclipvideo
Twitter: twitter.com/noclipvideo
Twitch: twitch.tv/noclip
Location Produced & Filmed by Jeremy Jayne
Additional Studio Footage by John-Paul Gabler
Series Produced & Edited by Danny O'Dwyer
Captions by Megan Carnes (coming soon)
0:00 - Intro
0:59 - March
9:30 - April
14:36 - June
18:54 - July
33:41 - August
35:50 - Credits
Become a PATRON to unlock more videos ► patreon.com/noclip
We talk to the developers at Arkane Austin about the design of the opening 30 minutes of Prey.
Noclip's work is 100% crowdfunded.
Patreon: patreon.com/noclip
Website: noclip.video
Store: store.noclip.video
Instagram: instagram.com/noclipvideo
Twitter: twitter.com/noclipvideo
Twitch: twitch.tv/noclip
Podcast: noclippodcast.libsyn.com
Podcast Channel: http://youtube.com/noclippodcast
Hosted & Edited by Danny O'Dwyer
Filmed by Jeremy Jayne
Gameplay Capture by Frank Howley
Closed Captions: Megan Carnes
Timestamps:
0:00 - Intro
01:40 - [Spoilers] The Opening Level
03:42 - Setting the Scene
7:04 - The Commute
9:11 - Testing the Player
11:19 - The Reveal
16:55 - Credits
Become a PATRON to support our independent team ► patreon.com/noclip
In our latest Noclip Update we say goodbye to the studio and look forward to the future of Noclip now that we're back working from our homes. Also updated info on Hades, Prey & Dishonored.
Noclip's work is 100% crowdfunded.
Patreon: patreon.com/noclip
Website: noclip.video
Store: store.noclip.video
Instagram: instagram.com/noclipvideo
Twitter: twitter.com/noclipvideo
Twitch: twitch.tv/noclip
Podcast: noclippodcast.libsyn.com
Podcast Channel: http://youtube.com/noclippodcast
Become a PATRON to unlock more videos ► patreon.com/noclip
We talk to Stephen Kick about the odd story behind the return of System Shock, and his struggle to get Night Dive Studios reboot finished.
Noclip's work is 100% crowdfunded.
Patreon: patreon.com/noclip
Website: noclip.video
Store: store.noclip.video
Instagram: instagram.com/noclipvideo
Twitter: twitter.com/noclipvideo
Twitch: twitch.tv/noclip
Podcast: noclippodcast.libsyn.com
Podcast Channel: http://youtube.com/noclippodcast
Filmed & Edited by Jeremy Jayne
Closed Captions: Megan Carnes
Timestamps:
0:00 - Night Dive Studios
02:24 - Bringing Back System Shock
04:49 - Rebooting System Shock
08:07 - Rebooting the Reboot
09:59 - NOLF
10:40 - Credits
Become a PATRON to unlock more videos ► patreon.com/noclip
Featuring interviews with Jim Vessella, Petroglyph Games and Lemon Sky, we explore how Command & Conquer Remastered Collection came together, and how the international team remastered FMV, graphics, audio, music, gameplay and more.
Noclip's work is 100% crowdfunded.
Patreon: patreon.com/noclip
Website: noclip.video
Store: store.noclip.video
Instagram: instagram.com/noclipvideo
Twitter: twitter.com/noclipvideo
Twitch: twitch.tv/noclip
Podcast: noclippodcast.libsyn.com
Podcast Channel: http://youtube.com/noclippodcast
Hosted & Edited by Danny O'Dwyer
Gameplay Capture by Frank Howley
Closed Captions: Megan Carnes
Timestamps:
0:00 - Intro
01:24 - The Westwood Days
05:02 - Split Up & Reunion
10:20 - Remastering FMV
14:50 - Changing Gameplay
19:30 - Tweaking Audio
21:33 - Remastering Music & SFX
26:09 - Remastering Graphics
29:51 - Community Council
33:28 - The Final Release
36:10 - The Future
37:58 - Credits
Become a PATRON to unlock more videos ► patreon.com/noclip
We chat to Goichi Suda (Suda51) about the games he's designed over his distinguished career, and the type of work he tries to inspire at Grasshopper Manufacture.
Thanks to Archipel for use of their footage. Sub them here; youtube.com/channel/UC3zoY9LapZERsN7caDKqz0w
Noclip's work is 100% crowdfunded.
Patreon: patreon.com/noclip
Website: noclip.video
Store: store.noclip.video
Instagram: instagram.com/noclipvideo
Twitter: twitter.com/noclipvideo
Twitch: twitch.tv/noclip
Podcast: noclippodcast.libsyn.com
Podcast Channel: http://youtube.com/noclippodcast
Filmed & Edited by Jeremy Jayne
Closed Captions: Megan Carnes
Timestamps:
0:00 - Intro
01:20 - Early Games
01:55 - Killer7
02:50 - Studio Growing Pains
04:01 - Lesser Known Games
06:02 - Grasshopper Manufacture
7:42 - Credits
+ Hold Back to Block: youtube.com/holdbacktoblock
+ AI & Games: youtube.com/user/tthompso
+ People Make Games: youtube.com/PeopleMakeGames
+ Cloth Map: http://youtube.com/clothmap
► And the other channels mentioned at the top;
Game Maker's Toolkit: youtube.com/c/MarkBrownGMT
GVMERS: youtube.com/GVMERS
Super Bunnyhop: youtube.com/user/bunnyhopshow
Raycevick: youtube.com/Raycevick
Gaming Historian: youtube.com/gaminghistorian
SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe
Become a PATRON to unlock more videos ► patreon.com/noclip
Noclip's work is 100% crowdfunded.
Patreon: patreon.com/noclip
Website: noclip.video
Store: store.noclip.video
Instagram: instagram.com/noclipvideo
Twitter: twitter.com/noclipvideo
Twitch: twitch.tv/noclip
Podcast: noclippodcast.libsyn.com
Podcast Channel: http://youtube.com/noclippodcast
Timestamps:
0:00 - 500k Subs!
02:36 - Archipel
03:20 - Hold Back to Block
04:06 - AI & Games
05:03 - People Make Games
05:52 - Cloth Map
06:50 - Thank You!
Become a PATRON to unlock more videos ► patreon.com/noclip
We talk to Double Fine's Lisette Titre-Montgomery about her career as an artist, the work of an art team, and creatively collaborating with Tim Schafer.
Noclip's work is 100% crowdfunded.
Patreon: patreon.com/noclip
Website: noclip.video
Store: store.noclip.video
Instagram: instagram.com/noclipvideo
Twitter: twitter.com/noclipvideo
Twitch: twitch.tv/noclip
Podcast: noclippodcast.libsyn.com
Podcast Channel: http://youtube.com/noclippodcast
Filmed & Edited by Jeremy Jayne
Closed Captions: Megan Carnes
Timestamps:
0:00 - Lisette's Career
03:30 - Distributed Development
05:05 - Working at Double Fine
06:02 - The Stages of Art Development
07:20 - Working at Double Fine / Psychonauts 2
Become a PATRON to unlock more videos ► patreon.com/noclip
Two of the Free Lives team who created Genital Jousting (Richard Pieterse, Evan Greenwood), sit down to talk to us about penis physics, player reactions and the subtext behind their phallic-em-up.
Noclip's work is 100% crowdfunded.
Patreon: patreon.com/noclip
Website: noclip.video
Store: store.noclip.video
Instagram: instagram.com/noclipvideo
Twitter: twitter.com/noclipvideo
Twitch: twitch.tv/noclip
Podcast: noclippodcast.libsyn.com
Podcast Channel: http://youtube.com/noclippodcast
Hosted & Edited by Danny O'Dwyer
Filmed & Colored by Jeremy Jayne
Closed Captions: Megan Carnes
Timestamps:
0:00 - Cold Open
0:38 - The Game's Origins
3:52 - Designing Story Mode
6:38 - Penis Physics
8:08 - Playing with Friends
10:14 - Subtext
Become a PATRON to unlock more videos ► patreon.com/noclip
We chat to Bay 12 Games co-founder Tarn Adams about their remarkable ASCII simulation Dwarf Fortress - the game's origins, how it works, and their plans for steam. Thank you to Kruggsmash for allowing us to use his footage. Subscribe to his wonderful channel here: youtube.com/kruggsmash
Noclip's work is 100% crowdfunded.
Patreon: patreon.com/noclip
Website: noclip.video
Store: store.noclip.video
Instagram: instagram.com/noclipvideo
Twitter: twitter.com/noclipvideo
Twitch: twitch.tv/noclip
Podcast: noclippodcast.libsyn.com
Podcast Channel: http://youtube.com/noclippodcast
Hosted & Edited by Danny O'Dwyer
Filmed & Colored by Jeremy Jayne
Filmed by Esteban Martinez
Closed Captions: Megan Carnes
Timestamps:
0:00 - Cold Open
03:11 - Danny's Intro
04:48 - The Origins of Dwarf Fortress
08:54 - The Design of Dwarf Fortress
20:00 - Steam Version
SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe
Become a PATRON to unlock more videos ► patreon.com/noclip
Noclip travels to France and Texas to tell the story of Arkane's twenty year history. Featuring exclusive first looks at the gameplay of three cancelled projects; The Crossing, LMNO & the Half-Life spin-off "Ravenholm".
Noclip's work is 100% crowdfunded.
Patreon: patreon.com/noclip
Website: noclip.video
Store: store.noclip.video
Instagram: instagram.com/noclipvideo
Twitter: twitter.com/noclipvideo
Twitch: twitch.tv/noclip
Podcast: noclippodcast.libsyn.com
Podcast Channel: http://youtube.com/noclippodcast
Hosted & Edited by Danny O'Dwyer
Filmed & Colored by Jeremy Jayne
Gameplay Capture by Frank Howley
Closed Captions: Megan Carnes
Our sincere thanks to Valve, EA, Arkane & Bethesda for their understanding & transparency.
Timestamps:
0:00 - Start
02:56 - Arx Fatalis
05:04 - Dark Messiah
14:21 - The Crossing
22:00 - LMNO
33:00 - Ravenholm
49:32 - Bioshock 2
56:11 - Dishonored
1:05:31 - PREY
1:09:44 - Dishonored 2
1:12:00 - Ending
Become a PATRON to unlock more videos ► patreon.com/noclip
We travel to Arkane Studios in Lyon & Austin to tell the untold story of their twenty year history. Featuring unprecedented access to three never-before-seen, cancelled projects (The Crossing, LMNO, "Ravenholm") we uncover how Arkane went from developing PC fantasy games, to blockbuster immersive simulations.
Noclip's work is 100% crowdfunded.
Patreon: patreon.com/noclip
Website: noclip.video
Store: store.noclip.video
Instagram: instagram.com/noclipvideo
Twitter: twitter.com/noclipvideo
Twitch: twitch.tv/noclip
Podcast: noclippodcast.libsyn.com
Podcast Channel: http://youtube.com/noclippodcast
Hosted & Edited by Danny O'Dwyer
Filmed & Colored by Jeremy Jayne
Gameplay Capture by Frank Howley
Closed Captions: Megan Carnes