Gellot
Deltarune: Chapter 3 - Susiezilla Minigame [T - Rank]
updated
Bosses in video:
[00:00] 1. Giant Squid
[02:20] 2. John Watson
[04:48] 3. Clione Queen
[07:09] 4. Wolf Eel
[10:49] 5. Goblin Shark
[12:36] 6. Truck Hermit Crab
[16:00] 7. John Watson 2
[19:41] 8. Mantis Shrimp
[22:45] 9. Giant Gadon
[30:11] 10. Great White Shark Klaus
[33:06] 11. Phantom Jellyfish
[35:00] 12. Helicoprion
[38:16] 13. John Watson 3
[39:50] 14. Kronosaurus
[43:50] 15. Lusca
[48:17] 16. Yawie
[1:00:39] Ending
This video has some issues with the audio - you might hear some faint popping sounds throughout the video. I think it's mostly noticeable if you raise the volume up. Hopefully it's not too distracting.
While the bosses might not appear to be super impressive or difficult (although I like the idea of fighting various creatures of the sea, and their designs are pretty cool), everything else about Dave the Diver is top-notch.
You do 2 things in this game. At day you explore the sea, catch the fish and solve the mysteries of the Blue Hole and enigmatic Sea People. During the evening you manage the sushi restaurant - hire and train workers, unlock new recipes, choose the menu and then serve the customers. As you play, you constantly unlock something new so it won't get boring quickly.
I love how unique and colorful all the characters are, and the pixel-art cutscenes are pretty cool.
Bosses in video:
[0:00] 1. Beetle Rider
[1:47] 2. Magma Worm
[3:23] 3. Mint
[5:32] 4. Emperor Naro
Can't really say much about this game. Personally, I'm not a fan of how the digging and movement works here. The game is also very short.
Difficulty: Advanced (3/3)
Bosses in video:
[00:53] 1. Boss 1
[03:19] 2. Boss 2
[04:55] 3. Boss 3
[08:06] 4. Boss 4
[12:09] 5. Boss 5
[15:15] 6. Boss 6
[19:20] 7. Boss 7
[21:01] 8. Boss 8
[22:21] 9. Boss 9
[24:19] 10. Boss 10
[25:07] 11. Boss 11
[26:03] 12. Final Boss 1
[29:30] 13. Final Boss 2
[33:27] 14. Arena Boss 1
[34:09] 15. Arena Boss 2
[34:54] 16. Arena Boss 3
[36:30] 17. Arena Boss 4
[37:17] 18. Arena Boss 5
[38:49] 19. Arena Boss 6
[40:35] 20. Arena Final Boss
#metroidvania #bullethell #adventure #shootemup
Bosses in video:
[00:00] 1. Pepperman
[02:39] 2. The Vigilante
[04:36] 3. The Doise
[07:49] 4. Fake Peppino
[11:40] 5. Pizzaface
[17:18] Ending
Astral Ascent on Steam: store.steampowered.com/app/1280930/Astral_Ascent
This video is sponsored by Hibernian Workshop
Bosses in video:
Star Guardians:
[01:09] 1. Pegasus
[02:31] 2. Lupus
[03:27] 3. Draco
[04:30] 4. Hydra
[05:34] 5. Monoceros
[06:27] 6. Sculptor
Zodiacs:
[07:35] 7. Taurus
[10:22] 8. Virgo
[12:09] 9. Capricorn
[14:13] 10. Aries
[16:39] 11. Sagittarius
[19:13] 12. Leo
[21:40] 13. Pisces
[23:49] 14. Scorpio
[25:47] 15. Cancer
[28:23] 16. Libra
[31:03] 17. Aquarius
[34:26] 18. Gemini
Final Boss:
[38:17] 19. Ophiuchus
Endings:
[44:49] 1. Ophiuchus
[47:08] 2. Ayla
[48:00] 3. Kiran
[48:50] 4. Octave
[49:43] 5. Calie
[50:29] 6. Taurus
[51:13] 7. Virgo
[52:11] 8. Capricorn
[53:02] 9. Aries
[54:02] 10. Sagittarius
[54:55] 11. Leo
[55:45] 12. Pisces
[56:39] 13. Scorpio
[57:36] 14. Cancer
[58:34] 15. Libra
[59:28] 16. Aquarius
[1:00:21] 17. Gemini
Bosses in video:
[0:00] 1. Pissed-off Mudbot
[0:20] 2. Lost Guardian
[0:59] 3. Autechre
[2:22] 4. Dickheads
[4:26] 5. Bakasura
[5:23] 6. Puanani
[8:37] 7. Salem Battle Armor
I really can't say much about this game, except that it's just mid. The combat is not bad, but the bosses are pretty simple. Parrying kinda sucks, as it's often hard to get the timing right. Though if you do, any boss will die after just a few parries.
Locations are all similar. They are also pretty big, and I didn't enjoy exploring them. Often I just hoped it would end soon and I could get to the next objective.
Even story-wise not much is going on. And it ends on a cliffhanger... Maybe this game is worse than mid, now that I think about it.
Bosses in video:
[0:00] 1. Ewer Eminence
[1:51] 2. Typhon Two
[3:14] 3. Lens Guardian
[4:18] 4. Steward One
[5:54] 5. Extant Decay
[7:33] 6. Amalgamation
I'm too lazy to write my own description, so here's info from the game's Steam page:
-------------------------------------------------------------------------------------------------------------------
ABOUT THIS GAME
Take control of your parallel selves on a mission to save the dying multiverse. Explore dark, sci-fi worlds and engage in fast-paced, smooth and precise combat.
A rogue-lite journey through the multiverse
The various branches of the multiverse are always changing. Fight through a combination of procedurally-generated levels as well as hand-crafted challenges and arenas that will put your skills to the test. Levels with 3D graphics are seamlessly constructed out of hundreds of custom-made rooms.
High-intensity combat
With weapons and attack systems that leverage our previous experience working on fighting games. You’ll slide, dash and dodge between enemy attacks and strike back with an arsenal of satisfying special weapons and abilities.
Three characters, three universes to explore
Each of your parallel selves has their own world with multiple biomes to explore, as well as their own sets of unique abilities and weapons. Travel through a universe of desolate wastes and caverns roamed by mutant creatures, escape the endless forges and labs of a world ruled by machines, and survive the dangerous sky cities of a post-human society.
Constant Progression
Unlock permanent upgrades in the Hub and discover new starting points for your run as you reclaim major locations in each universe. Finding yourself getting stuck in one area? Start your next run in a different one! No matter where you die, or which starting point you pick, you're making progress somewhere.
Bosses in video:
[00:00] 1. Giant Patron
[01:24] 2. Winged Pale Laments
[03:07] 3. Dr. Ridley Hermann
[06:53] 4. Edwyn, the Shadowscourge Horror
[10:14] 5. First Starborn Nighthunter
[12:22] 6. Yegor and Leena
[16:05] 7. Voracious Terror
[17:27] 8. Starlight Beast of Illygarth
[20:23] 9. Second Starborn Nighthunter
[22:12] 10. The Burnt Apostate
[27:03] 11. Lisa
[29:37] 12. Manfredd the Accursed
[32:36] 13. Cold One Beast
[36:15] 14. Leena
[38:28] 15. The Old Wymond
[40:26] 16. Nyxaroth the Eldritch Wight
[45:43] 17. The Harbinger of Nightmare
[49:09] 18. Lord Patryk Laddak
[59:16] 19. Annabella and Caterina
[1:05:11] 20. Medeya the Cosmic Voice
Endings:
[56:39] Ending 1 (Throne)
[1:04:22] Ending 2 (Cosmic Voice)
[1:08:42] True Ending
Join Jett Rider Discord server: discord.com/invite/jandusoft
Follow Jandusoft for more games:twitter.com/Jandusoft
Contents:
[00:52] 1. Intro / Sector 1-1: Landing Zone
[04:49] 2. Sector 1-2: Blue Hills
[06:16] 3. Sector 1-3: Blue Hills
[10:00] 4. Boss 1 - Damaged Huebot
[12:09] 5. Sector 1-4: Blue Hills
[15:27] 6. Sector 1-5: Blue Meadows
[20:36] 7. Sector 1-6: Dragon's Mountain
[24:42] 8. Boss 2 - Huebot 1.0
[27:06] 9. Sector 1-7: Ancient Temple
[29:31] 10. Boss 3 - Astromonkey
Everhood: EE on Xbox: xbox.com/en-us/games/store/everhood-eternity-edition/9npncd6b83wp
Difficulty: Insane (6/6)
Battles in video:
[00:49] 1. The Devil Awaits
Composer: Manami Matsumae
Battle Designer: All-Seeing
[06:06] 2. RED TYPE
Composer: Manami Matsumae
Battle Designer: All-Seeing
[11:28] 3. Stress
Composer: All-Seeing
Battle Designer: All-Seeing
[14:59] 4. Unreachable
Composer: AceMan (from the game Rhythm Doctor)
Battle Designer: Juuls Pomeranian
[19:42] 5. UFO Remaster
Composer: All-Seeing
Battle Designer: All-Seeing
[23:36] 6. Dance With Me
Composer: Chipzel
Battle Designer: All-Seeing
[27:32] 7. Jugglernaut
Composer: Disasterpeace
Battle Designer: All-Seeing
[30:45] 8. Forgotten Strategy
Composer: Stephan "Effoharkay" Moser (from the game Slipstream)
Battle Designer: Juuls Pomeranian
[33:37] 9. Disco Panic!
Composer: Keiji Yamagishi
Battle Designer: Juuls Pomeranian
[37:25] 10. Brown Mage
Composer: All-Seeing
Battle Designer: All-Seeing
[39:46] 11. Have More Gnomes
Composer: All-Seeing (arr. of You Want Gnomes, written by Chris Nordgren, performed by Cazok)
Battle Designer: All-Seeing
[44:07] 12. Vs. Pixel
Composer: All-Seeing
Battle Designer: All-Seeing
[47:01] 13. The Jazz Cult
Composer: David Wise
Battle Designer: All-Seeing
[49:35] 14. A Dark Tale of Terror
Composer: Evan "NoteBlock" Goertzen (from the game Mago)
Battle Designer: Juuls Pomeranian
[51:32] 15. Destiny
Composer: Gonzalo Varela (from the game Fight'N Rage)
Battle Designer: Juuls Pomeranian
[54:21] 16. Shabadadida
Composer: YMCK
Battle Designer: Juuls Pomeranian
Hardest fights: Stress, Unreachable, RED TYPE, The Devil Awaits
I've spent the most time trying to no hit these battles. Unreachable has almost driven me insane.
Favourite fights: The Devil Awaits, RED TYPE, UFO Remaster, Dance With Me, Jugglernaut
These battles will unlock in the main menu of the game as you progress through the story. Here's the requirements:
Red Type - When you kill the Purple Mage
The Devil Awaits - When you kill the Green Mage
Disco Panic - When you defeat Zigg the first time
The Jazz Cult - After defeating the Dark Knight
Dance With Me - After killing Rastabeast
Jugglernaut - After killing Knight Lostalot
Shabadadida - After finishing the last song of the normal game (Farawell Battle)
Brown Mage - When you kill Brown Mage
Have More Gnomes - When you complete the battle of the gnomes
Stress - When you complete the Masterpiece battle on Insane level
UFO Remaster - When you complete the battle of Sun
Vs Pixel - When you complete the battle of Brown Slim Mushroom
Forgotten Strategy - After the Stroller level
Destiny - When you complete the tennis battle with Noseferatchu
Unreachable - When you complete the battle of Professor Orange
A Dark Tale of Terror - When you kill the vampire
Enchanted Portals on Steam: store.steampowered.com/app/2444350
Difficulty: Normal (2/3)
Bosses in video:
[00:00] 1. Meowitch
[01:58] 2. Cow
[05:01] 3. Hermit Crab & Octopus
[07:34] 4. Princess
[10:02] 5. Rooster Gang
[12:28] 6. Rocky
[14:34] 7. Beethoven
[15:22] 8. Cerberus
[16:07] 9. Magic Tome
Bosses in video:
[00:00] 1. Faceless One, Chisel of Oblivion
[01:22] 2. Lesmes, Incorrupt Sacristan / Sleeping Infanta
[04:55] 3. Orospina, Embroiderer
[08:39] 4. Great Preceptor Radamés
[13:15] 5. Afilaor, Sentinel of the Emery
[16:32] 6. Benedicta of the Endless Orison
[20:20] 7. Odón, of the Confraternity of Salt
[24:50] 8. Sínodo, Hymn of the Thousand Voices
[28:25] 9. Susona, Fermosa Fembra
[31:40] 10. Eviterno, First of the Penitens / Last Desecrator
[38:29] 11. Incarnate Devotion
[43:22] Ending B - Second Psalm
[44:17] Ending A - Canvas of Light and Time
The second game seems to be a lot less unforgiving and generally easier than the first one. Even the spikes and bottomless pits no longer insta-kill you.
But despite that, it's still an amazing game.
Bosses in video:
[01:15] 1. Defiling Eye
[03:32] 2. Floating Mind
[05:37] 3. Watcher
[06:36] 4. Tree of Origin
[07:28] 5. Serpent of Destruction
[09:09] 6. Sweeper
[10:52] 7. Arakune
[12:53] 8. Oread
[15:18] 9. NAN-01
[17:08] 10. Susanoo
Tiny Thor is available on:
Steam: bit.ly/3JX5doX
Switch UK: bit.ly/3KcwoMD
Switch US: bit.ly/3Qg0MKe
Bosses in video:
[01:13] 1. Stone Crusher
[03:05] 2. Bee Queen
[05:48] 3. Tatzelwurm
[08:51] 4. Clockwork Golem
[10:41] 5. Kraken
[13:09] 6. Loki
[17:30] 7. Jormugandr
Bosses in video:
[02:01] 1. Morzok the Short
[05:52] 2. The Magician
[10:17] 3. Electric Twins
[14:34] 4. Elemental Spider King
[19:16] 5. Paper Dragon
[23:24] 6. Witch Hunter Storgz
[25:55] 7. Leech Prince
[29:19] 8. The Master of the Mill
[34:27] 9. Witch Hunter Storgz 2
[37:40] 10. Verzilla the Tormentress
[46:18] 11. The First Hero
Difficulty: Hardcore (3/4)
Bosses in video:
[00:00] 1. Del Lago
[05:23] 2. El Gigante
[09:32] 3. Bitores Méndez
[14:57] 4. Verdugo
[19:12] 5. Los Gigantes
[22:31] 6. Jack Krauser
[27:03] 7. Ramón Salazar
[36:08] 8. Jack Krauser 2
[45:16] 9. Mutated Krauser
[49:08] 10. Osmund Saddler
Dig your way through different planets while you shoot, loot and blow things up in this action roguelike platformer. Bounce around while slashing enemies with your axe! Shoot giant bullets and heal yourself on every kill! Get overpowered and make everything go boom!
Difficulty: True Overlord (5/5)
Bosses in video:
[00:00] 1. Beast Master
[01:45] 2. Garbage Collectors
[03:30] 3. Armored Bomber
[05:39] 4. Jaros the Magmole
[07:15] 5. Diamond Excavator
[08:57] 6. Imperial Eye
[11:28] 7. Void Roamer
[13:04] 8. The Overlord
[15:53] 9. The Engineer
Dead Cells on Steam: store.steampowered.com/app/588650
Difficulty: 5BC/Hell
Bosses in video:
[00:00] 1. Death
[02:25] 2. Dracula
[05:25] 3. Dracula - Final Form
This crossover made me think, how would an actual full Castlevania game made by Dead Cells devs would be like? Obviously, this will never happen, but I imagine it would've been fantastic.
I know my builds and mutations I chose are questionable, but I'm prolonging these fights on purpose.
The Dracula dialogue changes if you eqiup one of the Castlevania characters cosutmes. In this video I use Hector's costume.
#DeadCellsReturnToCastlevania
Bosses in video:
[00:00] 1. Shakna
[01:12] 2. Rok'naar
[03:05] 3. Chaos-Touched Reject
[05:12] 4. Sserthris
[08:02] 5. Erik Zan
[09:35] 6. Black Virtue
[12:17] 7. Chaos-Touched Reject Trio
[14:44] 8. Amon, Master of Serpents
[18:27] 9. Elderu'tamah
[21:49] 10. Eloria
[23:45] 11. Dan'nuhrr
Bosses in video:
[0:00] 1. Electric Erich
[2:52] 2. Tiyen Smasher
[5:07] 3. Ripper Wright
[8:39] 4. Gladys The Annihilator
There is also 2 optional bosses which I wanted to include, but I didn't have enough time. I'm going to play this game again anyway, so I'll record them when the full game is out. You can fight them yourself, I'll give you a hint on how to find them:
1. Beware of the mimics
2. Don't anger the cowboy
Bosses in video:
[00:49] 1. Tutorial Boss
[01:25] 2. Bioweapon Lab mid-boss
[02:01] 3. Genoqueen
[03:26] 4. Lost Ruins mid-boss
[04:40] 5. Darkchaser
[07:01] 6. Fallen City mid-boss 1
[07:51] 7. Fallen City mid-boss 2
[08:47] 8. Flamestalker
[10:18] 9. Desalination Facility mid-boss 1
[11:31] 10. Desalination Facility mid-boss 2
[12:17] 11. Hydromancer
[14:32] 12. Shinjen
[15:55] 13. Laser Research Base mid-boss 2
[17:00] 14. Geocrusher
[18:21] 15. Photondrifter
[19:35] 16. Asura's Fleet mid-boss 1
[20:24] 17. Asura's Fleet mid-boss 2
[21:00] 18. Stormdiver
[23:28] 19. Sunseeker Chase
[25:07] 20. Duas Space Elevator Boss
[26:15] 21. Sninjen 2
[27:31] 22. Sunseeker
I got an early key for this new 16 bit-style game. Vengeful Guardian: Moonrider is the new game from the creators of Blazing Chrome, another retro game that I played on my channel.
It's worth a try, if you're feeling nostalgic for the old SNES era games.
Grime on Steam: store.steampowered.com/app/1123050
Bosses in video:
[0:00] 1. Flowerheart
[2:23] 2. Giant of Eyes
[5:44] 3. Surrogate Vulture
[8:57] End of the DLC content
Difficulty: Whoa! (3/3)
Version: 1.0.5
Bosses in video:
[00:00] 1. Infected Ladybug
[04:28] 2. Assistant Manager
[09:41] 3. Hedge Broodmother
[12:57] 4. Mant
[15:23] 5. Orchid Mantis
[19:18] 6. Director Schmector
[27:06] Good Ending
Some of the bosses are actually quite hard to beat without taking any damage. Some of them have unblockable or unavoidable attacks, which are guaranteed to hit you. However, it's still possible to finish all of the fights without taking any hits.
In Broodmother fight, whenever she summons spiders, there's a chance the next attack will be an unblockable roar, which covers all of the arena. You can, however, stagger her when she prepares to roar. The axe with chopper mutation is more effective at staggering compared to the sowrd, so I had it ready, whenever she switched phases. At the last phase, she might do the roar anytime, but it doesn't seem to happen often.
Her jumps before summoning spiders are also unblockable. Better get out of her way.
Mantis has a lot of unblockable attacks. It's charged attack (when it raises it's claws in the air) can be perfect blocked, but it still causes you to bleed and take damage over time. It can be interrupted, or avoided if you are far away or stay behind the tree.
Just like Broodmother, it has a roar attack, though in this fight you can actually avoid it, if you are far away from it.
Another attack is Mantis slamming it's claws in the ground multiple times. I believe it's possible to perfect block it all, though it still causes you to bleed.
If there is some distance between the player and the Mantis, it can leap right at the players position and you can't dodge or block it. You'll only be safe if there is a tree inbetween you two.
Schmector doesn't have any bs attacks like the previous two, though whenever he starts to summon O.R.C. creatures, you have to stay close to him and perfect block it, or you'll take damage. He actually never managed to finish that attack in the video, because I staggered him every time he tried. That attack always summons two O.R.C. orb weaver jrs to fight you.
Difficulty: ∞ Climax (4/4)
This fight is only available on the highest difficulty
Equipment:
Weapons: All 4 One + Ignis Araneae Yo-Yo
Accessories: Conqueror's Reigns + Hymn of Durga (prevents Infernal Demon from rampaging/increases damage of it's attacks)
Infernal Demon: Baal
All skills (except HP ups) are unlocked.
I've spent so much time trying to beat this boss... He has 10 healthbars, he's extremely quick and he can even interrupt your witch time when you attack him. The spinning fists skill (Astounding Touch) seems to be one of the few attacks, that won't let him break your witch time, hence why I use it so much. Although, he can still dodge that skills finisher. Baal's Posion rain deals a lot of damage to him, but you'll need Conqueror's Reigns, to prevent Baal from rampaging and pouring it on YOU.
Second phase is especially annoying. His gravity ball attack is the worst. It often just catches me off guard and I can't escape it in time.
Rest of bosses will be done later, probably. I didn't record anything else just yet.
And if you're interested if I succeded in moving to another country like I planned, the answer is no. Things didn't work out, so I'm still here. Gonna be looking for some alternative way to leave this place. At least I had a nice vacation in Israel for a while.
Bosses in video:
[00:00] 1. The Great Hand
[00:53] 2. Tainted
[02:00] 3. Son of the Fly King
[03:33] 4. Champion Raphael
[05:12] 5. Traitor
[06:43] 6. Messiah / Mendacium
[09:36] 7. Fallen Champion
[10:31] 8. The Traitor Who Killed Her
[11:00] 9. The Weakling Who Didn't Save Her
[11:31] 10. Homunculus: The Child of Memories
[12:53] 11. The First Disciple: Mani
[13:35] 12. Champion Gabriel
[14:51] 13. The Second Disciple: Biel
[15:19] 14. The Third Disciple: Hjuki
[16:05] 15. Fatuo Maxima / Superbia
[18:01] 16. Champion Uriel
[20:21] 17. Sabnock
[21:14] 18. Behemoth
[23:41] 19. Corelia
[25:00] 20. Shedim: The Last Hope / Avarice
[26:04] 21. Skoll and Hati
[27:04] 22. Lee, The Reaper's Aprentice
[28:05] 23. Aircraft Captain
[28:58] 24. Nameless
[31:25] 25. Alpha and Omega / Ignorantia
[32:44] 26. Golden Guard
[34:15] 27. The Punishing Hand
[36:48] 28. Samedi / Seventh Seeker
[39:06] True Ending
Once again, sorry for the lack of videos on my channel. I'm planning to move to another country at the end of October, so I don't have much time for games. Hopefully, I'll get to a more regular shedule soon.
I liked this game a lot - the pixel art is very pretty and the story and the world are quite detailed and intruiging. The combat is not so good. It doesn't feel balanced. On one hand - the enemies and the bosses mostly have very simple attack patterns and you have a super long dodge invincibility. But on the other hand, your character has only a little bit of health (you can sometimes die from 2 quick hits), and med-kits are rare. The skill tree has some good abilities for you to learn, but it doesn't feel like they change much. With the true ending, it seems there is a possibility for the sequel, so maybe the devs will improve the gameplay aspect of the next game.
Difficulty: Standard
Bosses in video:
[0:00:00] 1. Primal Dragon Gunvolt
[0:04:20] 2. Black Badge
[0:08:36] 3. Cyber-Kowloon mid-boss
[0:09:39] 4. Shiron
[0:13:11] 5. Stormy Megafloat mid-boss
[0:14:18] 6. Apollo
[0:17:48] 7. Cayman
[0:20:56] 8. ZedΩ
[0:26:29] 9. Desert Base mid-boss
[0:28:03] 10. Grazie
[0:31:51] 11. Sistina
[0:35:46] 12. Prado
[0:39:36] 13. Serpentine
[0:43:00] 14. Prado 2
[0:46:14] 15. Viper and Jota
[0:49:56] 16. Zonda and Tenjian
[0:52:53] 17. Serpentine 2
[0:55:59] 18. Grazie 2
[0:59:32] 19. Sistina 2
[1:02:44] 20. ZedΩ 2
[1:14:22] 21. Moebius
[1:21:58] 22. Gunvolt-Moebius
* I did use some passive image pulses, but all of them are insignificant and have no impact on the difficulty of the fights. The ones I used are: EXP boost and in some final fights - Kudos boost and set Kudos songs.
So, this is not quite that I expected from the 3rd Gunvolt game. I do like the new character and her gameplay, but it's so weird that they decided to do a huge time skip and omit pretty much all of the previous characters. It was okay for the iX series, since it was a spin-off in an alternative universe. But why do that for the main series? Was the secret scene in GV2 with Xiao and Copen's maid completely pointless? What even happend to Copen, Mytyl/Joule and the others? Guess they died of old age offscreen.
Well, maybe they'll make ASG 2.5 to tell us what happened in between these games. Or maybe Gunvolt and Moebius in the ending of this video are doing a time travel to the past or to some yet another alternative timeline. I don't how I would feel about that. I don't want these series to turn into another Kingdom Hearts...
But don't let these complaints make you think, that I don't like this game. I had a lot of fun. I also have nothing against the plot about the Primal Dragons, ATEMS and Moebius. I just don't like how little connection it has to the previous games.
BTW, there are also hard mode versions of these bosses, and some of them are viciously brutal. Some of them require you to do some serious acrobatic movements in the air. I kinda want to record it, but also kinda don't. It might depend on how well this video does.
Cuphead on Steam: store.steampowered.com/app/268910
Difficulty: Expert (3/3)
Played as Ms. Chalice
Bosses in video:
[01:50] 1. Glumstone The Giant
[04:11] 2. Moonshine Mob
[06:35] 3. The Howling Aces
[08:52] 4. Mortimer Freeze
[11:17] 5. Esther Winchester
[13:33] 6. Secret Boss
[15:36] 7. Final Boss
There are no difficulty or ranks for the secret boss.
King's Champions can also be considered to be bosses, but I didn't feel like including them.
Difficulty: Hard Mode
Played as Bethany
Difficulty: Classic Mode (2/2)
Bosses in video:
Good Route:
[00:00] 1. Paimon
[01:07] 2. Aberration
[01:50] 3. Skeleton Knight
[02:35] 4. Necro
[04:30] 5. Aberration 2
[05:12] 6. Mahalmon
[06:49] 7. Kalamon
[08:45] 8. Mammon
[10:18] 9. Leviathan
[12:57] 10. Faceless One
[15:13] 11. Crocell
[16:41] 12. Werewolf
[18:26] 13. Brutus
[19:38] 14. Apollyon
[21:51] 15. Halphas
[23:03] 16. Champion of Rot
[23:39] 17. Alastor
[27:03] 18. Paimon True Form
[29:57] 19. Belphegor
[31:50] Good (The Martyr) Ending
[32:58] Evil (The Wretch) - Ending
[34:17] Redemption Ending
Ultimate Evil Route:
[35:52] 20. Sergeants
[36:51] 21. Scorpion
[37:32] 22. Horseman Captain
[38:45] 23. Tancred
[40:49] Submission Ending
[43:20] 24. Abbadon
[45:16] Ultimate Evil Ending
Ultimate Good Route:
[46:27] 25. Lord of Maggot
[48:23] 26. Champion of Hell
[49:02] 27. Hell Cherubs
[51:10] 28. Barons of Decay
[52:01] 29. Hell Monarch
[52:33] 30. Corrupters of Mind
[53:31] 31. Ancient Wurm
[54:37] 32. Baphomet
[56:28] Ultimate Good Ending
[58:19] Coward Ending
[59:18] Drowsiness Ending
[1:02:10] 33. Azazel
[1:03:22] Future Ending
Difficulty: Hard Mode (2/2)
The developers added a DLC, which adds just this boss fight and an ability for beating it. That's all.
It's not even a good boss.
Gunvolt Chronicles 2 on Steam: store.steampowered.com/app/1733880
Difficulty: Hard Mode (2/2)
Bosses in video:
[00:00] 1. Ypsilon / The Creator 1
[01:54] 2. Dacite
[04:58] 3. Jungle mid-boss
[06:38] 4. Vespa
[09:47] 5. Ypsilon / The Creator 2
[13:02] 6. Laboratory mid-boss
[14:44] 7. Autochrome
[18:10] 8. Brigade
[20:42] 9. Arctic mid-boss
[22:13] 10. Hail
[25:12] 11. Ace
[28:06] 12. Veschrome
[32:07] 13. Ypsilon / The Creator 3
[36:42] 14. Dacite 2
[39:15] 15. Hail 2
[42:23] 16. Ace 2
[45:26] 17. Brigade Mk. II
[47:29] 18. Mother
19. Kohaku Otori youtube.com/watch?v=RAewyyKjiu8
[58:05] True Ending
I did this without using EX weapons, but there are 2 parts where you're forced to use them. First one is in Ypsilon / The Creator 3 fight. When he uses his Seraphic Ruin skill, you have to destroy at least 1 orb with EX weapon, or else the attack will cover an entire screen. And in the first phase of the Mother fight, the only way to break her shield is to use an EX weapon. Even Copen's skill gets absorbed by it.
Regarding this game, I don't like how they butchered Copen's aerial movement. Now you can only do 1 dash in the air, if you don't have 1000 kudos, and there's no ground slam ability. I hope they bring it back in the future games.
Vagante is a challenging class-based roguelike with emphasis on combat, the gameplay is influenced by the Spelunky series and Dungeon Crawl Stone Soup, the art uses desaturated but warm colors with a bit of a gritty style, influenced by titles like Final Fantasy Tactics and Vagrant Story.
A recent rumor has it that a certain cave at the edge of the woods guards an unfathomable treasure. While a handful of intrepid adventurers have ventured into the cave already, none have returned. Undeterred by the potential danger, you set out by caravan to investigate...
Key Features:
*Local and Online Co-op - Adventure cooperatively with up to four players, either locally or online!
*Procedural Generation - With procedurally generated levels, no two runs are ever the same, allowing for countless hours of gameplay.
*Choose How You Play - Choose a unique class, skin, and background, then customize your character further as you play with your choice of unique class skills at each level.
*Enchanted Items - Discover magic items that bestow powerful enchantments and game changing abilities.
*Discover Secrets - Keep track of unlocked classes, backgrounds, music, and more in the Book of Secrets.
*Explore a Rich World - Explore four unique areas each with their own set of dangers such as monsters, unique bosses, and traps.
*Tough, but Fair - Play a game designed for players looking for a challenging but rewarding experience.
Bosses in video:
[01:05] 1. Rock Worm
[02:36] 2. Goblin King
[03:24] 3. Baby Dragon
[04:13] 4. Evil Mage
[05:26] 5. Vine Lord
[06:09] 6. Wisp Queen
[07:06] 7. Mushroom Golem
[08:38] 8. Chimera
[09:49] 9. Zombie Dragon
[10:55] 10. Abomination
[12:13] 11. Necromancer
[13:00] 12. Tower Serpent
[16:16] 13. Behemoth
[17:58] 14. Shadow Knight
[19:12] 15. Brood Demon
[20:18] 16. Rust Fiend
[21:33] 17. Final Boss
Dead Cells on Steam: store.steampowered.com/app/588650
Difficulty: Hell (5 Boss Cells)
Bosses in video:
[0:00] 1. Lighthouse - Calliope, Euterpe and Kleio
[6:44] 2. The Queen
With this DLC we have a new alternative end-game path! While the shipwreck is an easy level, compared to the castle and distillery, Queen fight is much more intense compared to the easily predictable Hand of the King. And you also have to go through the lighthouse first.
There's no reward or any point beating this path on 5BC. Do it only for the sake of a challenge.
Queen's dialogue is different if you have King Outfit equipped.
Blasphemous on Steam: store.steampowered.com/app/774361
Bosses in video:
[00:00] 1. Sierpes
[05:42] 2. Isidora, Voice of the Dead
[09:25] 3. Crisanta of the Wrapped Agony
[15:09] 4. Final Boss: Escribar (Phase 3)
[18:15] Ending
This video took longer than I expected to finish. I started a new game+, with active Penitence of the True Guilt. It wasn't too hard, although I did have some difficulties and unfortunate deaths. But there's one thing, which got me stuck for a while - Isidora, one of the new bosses.
You have no idea how much time I wasted trying to no-hit her fight. I 𝒉𝒂𝒕𝒆 her fireballs. In phase 1, it's not that big of a deal. You just move and dodge around them to keep them in one place. But in phase 2 they just spawn constantly while the boss keeps hitting you with other attacks. There's often a situation where you get cornered and you're forced to take a hit. You can't parry or dodge through the fireballs, the only way to get rid of them is to parry some other attack and touch the fireballs while you're invincible.
Aside from fireballs, she's not too hard. Her triple horizontal attack in phase 1 might look tough, but it's actually very easy to deal with. She seems to always sync that attack with the beat of the song, so it's easy to tell when to parry or jump.
The other bosses are much more manageable. Snake is a bit spongy and takes a while to die, but has simple attacks. Crisanta 2 is fast, but you can still parry her to death. Escribar's fight is still very easy. Green orbs can be a little hard to handle, but everything else is very easy to avoid.
* I've been asked about what beads I used in Crisanta's fight - here they are:
1. Token of Appreciation
2. Fire Enclosed in Enamel
3. Scale of Burnished Alabaster
4. Knot of Hair
5. Big Toe Made of Limestone
6. Big Bead of Blue Wax
7. The Yong Masons Wheel
Well, this is it. I feel a little sad that this game is now complete. It was an amazing journey. Let's see how the sequel will turn out.
Solar Ash: epicgames.com/store/en-US/p/solar-ash
Difficulty: Hardcore (4/4)
Bosses in video:
[00:00] 1. Crater Ouroboros
[03:31] 2. Forgotten Thresher
[06:41] 3. Lost Sentry
[10:53] 4. Withered Eye
[14:12] 5. Rust Dragger
[17:16] 6. Burning Hunter
[20:27] 7. Final Boss
It's kind of like Shadow of the Colossus, but you also gotta go fast. The bosses were surprisingly difficult on hardcore - you have very little time to hit the weakpoints, with no room to make mistakes. The suit which reduces cooldown of boosts was very helpful here.
Don't Starve Together on Steam: store.steampowered.com/app/322330
Bosses in video:
[0:00] 1. Eye of Terror
[1:46] 2. Twins of Terror
I'm playing with a "Taste of Terraria" preset which makes the night longer and prevents shadow monsters from spawning.
These bosses only spawn at night and will despawn once day starts. However, you can continue the interrupted fight on the next night, if you activate the terrarium again.
Terraria on Steam: store.steampowered.com/app/105600
Difficulty: Master Mode
Version: 1.4.3
Deerclops is now in Terraria. He looks great from the side perspective and his fight is pretty cool. Even though I kinda hate it, because his shadow hands attack often spawns right next to you and it's basically a guaranteed hit. I wasted too many tries, getting near the end of the fight just for a shadow hand to spawn right up my ass.
You have to stay close to him, as he becomes invincible when you run away too far. He also has one additional attack which he didn't use in the video - if you stay above him, he will spawn multiple shadow hands around you.
I'm playing on a special THE CONSTANT seed which adds hunger and makes you die in a total darkness. The lighting is slightly different, making Terraria look a little bit more like Don't Starve.
By the way…. There’s a secret Maxwell hiding somewhere in this video. Can you find him?
ᶜᵃˡᵃᵐᶦᵗʸ ᵐᵒᵈ ᵐᵃˡᶦᶜᵉˀ ᵐᵃʸᵇᵉ
Difficulty: Master (4/4)
Bosses in video:
[00:00] 1. Sprout
[02:09] 2. Kappa
[04:32] 3. Wood Knight
[06:19] 4. Sprout Captain
[07:28] 5. Mage
[08:03] 6. Shrine Guardian
[11:22] 7. Corrupt Taro
[15:27] 8. Vine Knight
[17:04] 9. Stone Guardian
[20:42] 10. Rot Eater
[23:15] 11. Corrupt Woodsmith
[29:05] 12. Mask Maker
[32:46] 13. Warrior
[36:21] 14. Hunter
[40:37] 15. Corrupt Toshi
[44:40] 16. Corrupt Rot God
I've been waiting for this game since it was announced, but then didn't really have the time to play it. And now that I did, I can tell that I didn't find it fun whatsoever. The story is so basic and boring and the combat is... whatever. Bosses are alright, though there's still some sucky ones. The world, despite how good it might look is not interesting to explore. Almost all collectibles are useless. Most of the stuff you find are the crystals to buy hats for the rots and that's it.
But of course, Kena is a very beautiful-looking game and that might be the only good thing about it.
Though even If I didn't have fun, I still think it makes a good video.
By the way, I'm playing this game on PS5. I bought it on EGS at first, but my potato PC couldn't handle it. I'll get myself a new PC soon. Gotta be ready before Elden Ring comes out.
Songs:
[00:04] 1. Airborne Robots
[02:39] 2. Interlaced
[05:36] 3. Last Tile (海底撈月)
[08:10] 4. Born Survivor
[10:36] 5. Spider Dance
I've cut the track complete music after the first song because it got copyright claimed. The other 4 times that song played in the video are ok apparently.
This update came out 3 months ago, but there were no news on Steam and no one told me about it, so the video is late.
Played on Normal mode difficulty
Bosses in video:
[00:00] 1. E.M.M.I.-01P
[01:58] 2. Artaria Central Unit and E.M.M.I.-02SM
[04:10] 3. Corpius
[08:22] 4. Cataris Central Unit and E.M.M.I.-03MB
[10:29] 5. Kraid
[13:58] 6. Dairon Central Unit and E.M.M.I.-04SB
[16:17] 7. Robot Chozo Soldier (Ferenia)
[17:29] 8. Drogyga
[20:44] 9. Robot Chozo Soldier (Ghavoran)
[21:40] 10. Chozo Soldier (Elun)
[23:12] 11. Chozo Soldier (Ghavoran)
[24:08] 12. Ghavoran Central Control Unit and E.M.M.I.-05IM
[26:20] 13. Escue
[27:44] 14. Twin Robot Chozo Soldiers (Ferenia)
[28:39] 15. Chozo Soldier (Artaria)
[29:34] 16. Experiment No. Z-57
[33:54] 17. Golzuna
[35:31] 18. Ferenia Central Unit and E.M.M.I.-06WB
[38:17] 19. E.M.M.I.-07PB and Chozo Soldier (Hanubia)
[40:23] 20. Twin Robot Chozo Soldiers (Burenia)
[41:12] 21. Elite Chozo Soldier
[42:41] 22. Raven Beak
[52:04] 23. Raven Beak X
I think this game could use a little bit less repeating bosses. It's kind of understandable why they repeat, and there are some slight variations to the fights, but still...
Big thanks to MY.GAMES for sponsoring this video.
Blast Brigade vs. the Evil Legion of Dr. Cread
Prevent the Doomsday!
The evil genius Dr. Cread plans to conquer the world with his robot army, and this team of hot-headed superspies is the only thing that can stop him.
Prevent doomsday in Blast Brigade! This colorful 2D action-adventure game is inspired by '80s popcorn action movies and combines metroidvania exploration with the bullet mayhem of platformer gameplay. Build a team of charismatic playable characters, upgrade your weapons, explore beautiful locations around a tainted paradise, and save the world from the mad scientist!
Assemble Your Brigade:
Assemble a team of four superspies and switch between them on the fly to utilize their unique abilities and progress through the game. Their outstanding personalities just add to the charm... and the dangers they attract.
Blast Through Diverse Bosses:
Prepare for a wide variety of boss fights that will tempt and test you! Encounter hybrid monstrosities, giant robots, and plenty of other evil minions - all created for the sole purpose of your imminent demise, according to the expert opinion of Dr. Cread.
Use Abilities Wisely:
Make good use of your abilities to be the best like no one ever was... or die trying. A grenade launcher, a grappling hook, a сhakram-teleporter and more tools will be at your disposal. Bring along not just fists but also your wits - and you just might make it!
Explore a Paradise:
Discover a charming paradise island swarmed by the devious experiments of the crooked scientist. No one said you can't enjoy sunbathing and picturesque scenes while fending off hordes of enemies!
Enjoy the Story:
Uncover the conspiracy of Dr. Cread and his wicked plans to enslave and robotize the world. Gather your brigade, combine their skills and bring the villain to justice. Or miserably fail and become robot food. Wait, do robots even eat?
----------------------------
Bosses in video:
[01:01] 1. Cyber Gorgonaut
[03:17] 2. CHM-7 Siegebot
[05:40] 3. Strange Ninja Lady
[08:19] 4. Gobbler
[09:53] 5. Lost Guardian
[13:16] 6. Icarus
[17:02] 7. Night Stalker
Muse Dash on Steam: store.steampowered.com/app/774171
Songs:
[0:00] 1. Bad Apple!! feat. Nomico
[2:23] 2. 緋色月下、狂咲ノ絶
[5:04] 3. Unconscious Requiem
[7:20] 4. Cirno's Perfect Math Class
*Bad Apple is played on hidden difficulty (Lv. 8), which is harder than it's master mode variant (Lv. 6).
What can I say? I'm a sucker for all Touhou stuff.
There is actually 7 Touhou songs in the game and initially I wanted to record them all... but one of them is too hard for me. The remix of Sakuya's theme is a Lv. 10 song, and even though I can clear it (and even FC it if I really try), my accuracy is so off it's just painful to watch. The other two songs are easier, but I don't really like them so I didn't include them either.
While this game is different from the games I usually record for my channel, I find it to be a good opportunity to test my skill in general and see what my weak points are. I need to find the way to overcome them. And practice more, of course. I'd like to play more rhythm games in the future and it would be nice if I could perform better.
Although, I don't think I'll make any more videos about Muse Dash. I only uploaded this one because of the Touhou songs. You know, Touhou fan songs are the only reason I even know about Touhou Project. I used to listen to them a lot back in 2010-2012 so this brings a lot of good memories.
If you click on Reimu's orbs during character select, you can enable danmaku mode. In Danmaku mode you can play all 7 Touhou songs, but instead of normal rhythm notes you'll have to focus on dodging spikes.
Oh and if you want more musical games, Just Shapes and Beats recently had a new update and I'm going to make a video about it soon.
By the way, all 4 songs got a copyright claim. I thought at least Touhou fan music would be free of this copyright crap, but apparently not. That's another reason why I won't be recording musical games often.
Eastward on Steam: store.steampowered.com/app/977880
Bosses in video:
[00:00] 1. Boss 1
[02:56] 2. Giant Pod Crab
[04:55] 3. Boss 3
[06:26] 4. Boss 4
[07:40] 5. Boss 5
[09:13] 6. Temblor Fish
[12:26] 7. Solomon
[16:52] 8. Boss 8
[22:30] 9. Solomon 2
[27:39] 10. Solomon 3
[34:11] 11. Isabel
[41:00] 12. Final Boss
[49:28] Ending
The pan vs sword duel was pretty awesome. The rest of the bosses are fine too, but there's one thing about combat that really annoys me. Once you start controlling two characters in boss fights, it gets harder to avoid being hit, since enemies can hurt the character that follows you.
DELTARUNE on Steam: store.steampowered.com/app/1671210
Bosses in video:
[0:00] 1. Berdly 2
[2:48] 2. Spamton NEO
Bosses before trash zone are not part of this route. Rouxls is a full stone statue and you also never fight the Queen and face Spamton NEO instead.
Spamton NEO in this route is even easier to no-hit than in Normal route. I still delayed the battle... a little.
Noelle's health constantly drains in the fight with Berdly. That doesn't mean I'm taking damage, so don't even think about commenting that.
I still don't know if this video was needed. But I got too many comments saying that I "missed" some bosses, so whatever.
DELTARUNE on Steam: store.steampowered.com/app/1671210
Bosses in video:
[00:00] 1. Arcade Game
[03:53] 2. Sweet Cap'n Cakes
[09:41] 3. Berdly 1
[14:29] 4. Berdly 2
[18:34] 5. Spamton
[23:09] 6. Spamton NEO
[31:36] 7. Rouxls
[34:54] 8. Queen
[43:17] 9. GIGA Queen
[1:01:11] Ending
Since it's chapter 2, the bosses are harder compared to chapter 1. Although the secret super-boss this time is much easier compared to Jevil.
Also, 7 chapters? Let's hope the development of this game gets faster, cause I don't want to wait 15 years before I can see how it ends.
Berdly and Spamton NEO fights from Genocide/Snowgrave route:
youtube.com/watch?v=d_Hv_yHwug8
Wishlist F.I.S.T. on Steam: store.steampowered.com/app/1330470
F.I.S.T.: Forged In Shadow Torch
Six years ago, the Machine Legion invaded and colonized the Torch City, which was originally inhabited by animals. Rayton, the former soldier in the resistance war, has been living in seclusion since then. After his friend is forcibly arrested, Rayton reclaims his mechanical fist and steps to his journey fighting back. And he never expects that he has been involved in a bigger scheme between the mafia, the rebellion, and the legion.
Sophisticated and Interconnected Game Map with Countless Secrets
Exploring the Metroidvania game world with a dozen of areas with distinguishing vision themes and level designs. Earning the rewards by conquering the challenges of combats, puzzles and platformers in countless chambers, tunnels and shortcuts.
Interconnected and automatically loading game map makes the detailed Torch City more convincing and beautiful.
Arcade-styled Combat System with Three Unique Weapons
Mastering the Fist, the Drill and the Whip, depending on the situation of the battlefield, switch your advantages between the long hits, the high damage and the wide range, taking every enemy standing in front of you down.
Dozens of enemies wielding their unique weapons challenge you with exquisite cooperation tactics, and various bosses with totally different combat patterns provides you never repeated experience.
Unique Dieselpunk Aesthetic Powered by Unreal Engine 4
The combining of the dieselpunk aesthetics and the oriental-style architecture constructs the core visual style of Torch City, exposing the world with the intense conflict between the furry animals and the mechanical army from their appearance to the nature.
Powered by Unreal Engine 4 with physically based rendering and extremely detailed textures, presenting a gorgeous 3D visual performance and pushing the genre to a whole new level.
Bosses in video:
[00:39] 1. Feral
[02:01] 2. Zapper
[02:54] 3. Mechanical Core
[05:04] 4. Cicero 1
[08:17] 5. Voltage
[10:55] 6. Jet Armor
[12:18] 7. Rage and Fury
[14:31] 8. Mine Demon
[17:10] 9. Snowy Mountains Boss
[17:59] 10. Assault Armor
[19:07] 11. Duke
[23:59] 12. Typhoon
[26:55] 13. Hawser
[28:55] 14. Ninja Frog
[30:01] 15. Robotic Snake
[32:51] 16. Ancient Complex Escape
[35:23] 17. Yokozuna
[37:54] 18. Cicero 2
[40:54] 19. Cicero 3
Bosses in video:
[00:00] 1. Amalgam
[01:51] 2. Harmless Rockgiant
[03:01] 3. Whispering Mothers
[05:33] 4. Grieving Rockgiant
[07:11] 5. Desert Watcher
[10:19] 6. Jawstag
[11:52] 7. Jawcrab
[13:09] 8. Vulture
[17:58] 9. Shapely Fidus
[21:52] 10. Artisan of Flesh
[23:41] 11. Misbegotten Amalgam
[27:00] 12. The Final Performance
[31:40] 13. Shidra of the Worldpillar
Wasn't sure about this game before playing it, but it turned out to be a very good metroidvania. I enjoyed the grim setting of this world, it's characters and monsters. Bosses are pretty good too, they're unique, challenging and fun.
I find the combat to be pleasant, it might feel sluggish at first, but you need to get used to it. Absorbing attacks is super satisfying. There's a big arsenal of different weapons to use, although I can't say all of them are useful. Heavy weapons don't seem like they're worth being used. They're just too slow and not very powerful.
GRIME is kind of a buggy/glitchy game. Devs seem to be working on fixing them, but some of them persisted through my entire playthrough. Some of them make you die when you're not supposed to, so that wasn't very pleasant.
Regarding the bosses, the most challenging for me was The Final Performance. The way he keeps mixing quick and slow, delayed attacks makes it hard to predict his movements. The Misbigotten Amalgam, which a lot of people on Steam forums seem to despise actually turned out to be very easy. If you learn it's moveset, it will never hit you. You don't even need to hit him with a weapon, you can just pull his eye and absorb his attacks.
Bosses in video:
[00:00] 1. Lady Luctopus
[11:07] 2. Panic Attack
[13:37] 3. Judge
[15:47] 4. Gluttonous Goats
[27:19] 5. Die-Brarian
[37:40] 6. Bad Mood
[39:15] 7. Truheltia Memonstria
[47:45] 8. Maligula
Well, it's your good old Psychonauts. I got exactly what I expected. I still think the first game is better. I liked the characters and the mind worlds in the previous game more.
Big thanks to United Label for sponsoring the video.
Eldest Souls
Following centuries of servitude, Man finally rebelled against the Old Gods, imprisoning these colossal calamities within the sacred walls of the Citadel.
But an evil stirred within...
In a final act of vengeance, the Old Gods have unleashed a great Desolation upon the world. Mankind is fading, with but a glimmer of hope remaining.
Heavy is the burden that lies on one lone Warrior. Armed with a greatsword… of the purest Obsydian.
Challenging Combat
Fast-paced and challenging souls-like combat awaits, where every moment counts. Yet fortune favors the bold, and defeating the Old Gods may grant the player powers beyond mortal comprehension.
Boss-Rush Brutality
Eldest Souls focuses on only the toughest and most engaging of combat encounters - the Bosses! - with each Old God presenting a new and unique challenge for the player to overcome… with fitting rewards for those who triumph!
An Ancient Kingdom
As you explore the labyrinthine passages, in search of the Old Gods, you’ll encounter intriguing NPCs, compelling questlines, and a series of dark and ominous mysteries. Slowly uncover the truth behind the Old Gods and their agelong imprisonment...
Pixel Perfection
Bask in the pixel perfection of the consecrated Citadel, dripping in gorgeous 16-bit attention-to-detail. But don’t gaze too long. This monument of Human triumph has long been forgotten, and something dark has taken root deep within.
Your Build. Your Rules.
Every encounter with the Old Gods presents its own unique challenge… and rewards. Claim their celestial powers to unlock a vast array of unique Talents and Abilities, ready to customize your own combat style from a multitude of combinations.
---------------------------------
Bosses in video:
[00:37] 1. The Watchdog
[01:57] 2. The Guardian
[04:26] 3. Azikel, God of Light
[06:58] 4. Eos, God of Unity
[08:56] 5. Hyem of the Frigid Waste
[10:52] 6. The Deer God
[13:14] 7. Aryana, First of the Moon
[14:42] 8. Drakmur, the Nightmare
[17:14] 9. Eksyll - Princeps
Death's Door on Steam: store.steampowered.com/app/894020
Bosses in video:
[00:00] 1. Demonic Forest Spirit
[01:28] 2. Guardian of the Door
[03:19] 3. The Witch of Urns
[07:31] 4. King of the Swamp
[11:32] 5. Betty
[14:18] 6. The Grey Crow
[18:13] 7. The Lord of Doors
[23:45] 8. The Last Lord
[31:52] 9. The Grave Digger
[35:14] True Ending
I find it strange that there is no final boss for the true ending.


